The document provides guidance on developing a story, including character archetypes, a basic story structure outline, and tips for idea generation and research such as using a mind map, mood board, and bibliographies. It also includes examples of research conducted on interactive story-based video games and film trailers to inform the development of an engaging narrative experience.
Adventure pro forma actual finish in nowJayBrown79
The document provides research and planning information for a creative work. It includes summaries of reference works like A Way Out and Rocketman to understand their storytelling techniques. Character outlines and a synopsis are presented for the planned work, about two brothers who start serving human flesh at their failing restaurant, with increasingly grim consequences as they try to cover up their crimes. Extensive research is displayed on visual elements like color palettes, fonts, and layouts to achieve the desired dark and unsettling atmosphere.
The document provides information and ideas for developing a story. It includes a synopsis about two brothers who own a failing restaurant and decide to cook and serve human flesh to dispose of a body, which leads to them killing more people. As the police start to investigate, one brother threatens to turn themselves in, leading the other brother to kill him. When their father also discovers the truth, the brother kills him as well. The document then provides character descriptions and outlines for developing plot points, characters, settings, and other story elements. It researches games, films and other works for inspiration on visual style and storytelling techniques.
Here is a synopsis for the film, magazine cover promoting the film, and additional advertising:
Synopsis:
It's 2020 and main character Lola is living her normal life with her family in London when all of a sudden, the color of the sky turns odd and a swarm of vampires come out of hiding to attack all of human society. 3 weeks since the apocalypse began and Lola finds herself alone, having lost her family in the initial attacks. She must now learn to survive in a world overrun by the undead, scavenging for supplies during the day and hiding from vampires at night. But Lola's survival skills are put to the ultimate test when she discovers the vampires are being
Research in the form of interviews provided insight into the target audience for a turn-based RPG. One interviewee enjoyed RPGs for their stories and leveling systems, indicating a preference for narrative and progression. Another preferred faster genres but still valued storytelling. Both expected engaging and strategic combat. Character customization was seen as an optional but imm
Evaluation question 1- In what ways does your media use, develop or challenge...Pip Cole
The student created a thriller opening for a media project that adhered to several thriller conventions including low-key lighting, suspense, enigma, and use of weapons. The opening depicted a male character who couldn't let go of his ex-girlfriend and showed what lengths he would go to keep her. While the project met some conventions through lighting, editing, and characters, the student noted areas for improvement like adding a darker music score, more varied camera shots, and tweaks to increase tension and pace. Overall, the student felt the opening could be classified as a thriller due to its use of enigma, suspense, and isolation, but may need further editing to more clearly fit the genre.
The document analyzes several existing video game screenshots and discusses their common features such as multiplayer options, reward systems, character customization, and retro audio styles. It then observes how research into these games can inform the design of a new game by including popular elements like competitive multiplayer, unlockable rewards for progression, and options for customizing playable characters. Interviews with potential players found that they prefer games with these types of features that allow for both competition and personalization.
The document outlines the production plan for a student film project titled "Bad Trip". It will be a 5-episode psychological horror/teen drama series following characters at a Halloween party as they each experience drug-induced hallucinations. Each crew member provides details on their respective roles - the director outlines the story and scenes, the cinematographer and sound designer discuss experimental techniques to enhance tension and anxiety, and the production designer, lighting designer, and editor describe their plans to achieve a classic horror aesthetic and mood. The overall goal is to portray twisted realities through each character's psychological journey without glamorizing drug use.
The document provides a detailed analysis of four short films:
1) "The Fly" - A dark comedy about a getaway driver who gets distracted by a fly in his car. His increasing frustration leads him to shoot up the getaway car.
2) "The Ellington Kid" - A thriller/dark comedy told in flashbacks about a violent encounter involving the title character.
3) "The Arrival" - A drama/slice of life film following a woman's thoughts as she waits in a cafe to tell a potential father about her pregnancy.
4) An unnamed film - A seemingly single take film focusing on a character engrossed in their thoughts as they wait in a cafe.
Adventure pro forma actual finish in nowJayBrown79
The document provides research and planning information for a creative work. It includes summaries of reference works like A Way Out and Rocketman to understand their storytelling techniques. Character outlines and a synopsis are presented for the planned work, about two brothers who start serving human flesh at their failing restaurant, with increasingly grim consequences as they try to cover up their crimes. Extensive research is displayed on visual elements like color palettes, fonts, and layouts to achieve the desired dark and unsettling atmosphere.
The document provides information and ideas for developing a story. It includes a synopsis about two brothers who own a failing restaurant and decide to cook and serve human flesh to dispose of a body, which leads to them killing more people. As the police start to investigate, one brother threatens to turn themselves in, leading the other brother to kill him. When their father also discovers the truth, the brother kills him as well. The document then provides character descriptions and outlines for developing plot points, characters, settings, and other story elements. It researches games, films and other works for inspiration on visual style and storytelling techniques.
Here is a synopsis for the film, magazine cover promoting the film, and additional advertising:
Synopsis:
It's 2020 and main character Lola is living her normal life with her family in London when all of a sudden, the color of the sky turns odd and a swarm of vampires come out of hiding to attack all of human society. 3 weeks since the apocalypse began and Lola finds herself alone, having lost her family in the initial attacks. She must now learn to survive in a world overrun by the undead, scavenging for supplies during the day and hiding from vampires at night. But Lola's survival skills are put to the ultimate test when she discovers the vampires are being
Research in the form of interviews provided insight into the target audience for a turn-based RPG. One interviewee enjoyed RPGs for their stories and leveling systems, indicating a preference for narrative and progression. Another preferred faster genres but still valued storytelling. Both expected engaging and strategic combat. Character customization was seen as an optional but imm
Evaluation question 1- In what ways does your media use, develop or challenge...Pip Cole
The student created a thriller opening for a media project that adhered to several thriller conventions including low-key lighting, suspense, enigma, and use of weapons. The opening depicted a male character who couldn't let go of his ex-girlfriend and showed what lengths he would go to keep her. While the project met some conventions through lighting, editing, and characters, the student noted areas for improvement like adding a darker music score, more varied camera shots, and tweaks to increase tension and pace. Overall, the student felt the opening could be classified as a thriller due to its use of enigma, suspense, and isolation, but may need further editing to more clearly fit the genre.
The document analyzes several existing video game screenshots and discusses their common features such as multiplayer options, reward systems, character customization, and retro audio styles. It then observes how research into these games can inform the design of a new game by including popular elements like competitive multiplayer, unlockable rewards for progression, and options for customizing playable characters. Interviews with potential players found that they prefer games with these types of features that allow for both competition and personalization.
The document outlines the production plan for a student film project titled "Bad Trip". It will be a 5-episode psychological horror/teen drama series following characters at a Halloween party as they each experience drug-induced hallucinations. Each crew member provides details on their respective roles - the director outlines the story and scenes, the cinematographer and sound designer discuss experimental techniques to enhance tension and anxiety, and the production designer, lighting designer, and editor describe their plans to achieve a classic horror aesthetic and mood. The overall goal is to portray twisted realities through each character's psychological journey without glamorizing drug use.
The document provides a detailed analysis of four short films:
1) "The Fly" - A dark comedy about a getaway driver who gets distracted by a fly in his car. His increasing frustration leads him to shoot up the getaway car.
2) "The Ellington Kid" - A thriller/dark comedy told in flashbacks about a violent encounter involving the title character.
3) "The Arrival" - A drama/slice of life film following a woman's thoughts as she waits in a cafe to tell a potential father about her pregnancy.
4) An unnamed film - A seemingly single take film focusing on a character engrossed in their thoughts as they wait in a cafe.
The document discusses various concepts related to analyzing visual media, including iconography, narrative structures, stereotypes, and analyzing posters, trailers, and soundtracks. Key points include definitions of linear vs non-linear narratives, examples of common stereotypes (e.g. for gender and class), and how visual and audio elements of posters and trailers can be manipulated to influence audience perception and interest.
Undertale challenges RPG conventions by removing grinding, improving character dialog, and telling its story in 5 hours rather than 10. It uses basic yet detailed pixel art graphics and a colorful scheme to carry the story. The music changes based on areas to suit different moods. Undertale is praised for its originality and willingness to defy standard RPG elements.
Rimworld combines survival, construction, and management in scenarios where the player must keep colonists happy. Colonists behave realistically through complex mood systems. The dynamic soundtrack further immerses the player based on the situation.
Stardew Valley has the player inherit a run-down farm and participate in the local community or join a corporation. Basic graphics use
This document analyzes the conventions used in theatrical posters for popular horror films from 1932 to 1980. It discusses elements like inclusion of the director/filmmaker's name, taglines, imagery, colors, and text formatting that were commonly employed to attract audiences. Specific posters analyzed include Freaks (1932), Psycho (1960), Texas Chainsaw Massacre (1974), Jaws (1975), The Omen (1976), Dawn of the Dead (1978), Halloween (1978), Alien (1979), and Friday the 13th (1980). Common conventions included using primary colors, mysterious or unsettling imagery, taglines that generate curiosity, and inclusion of cast/crew to draw on prior work. These posters effectively communicated
This document summarizes key elements of the film "Grave Encounters" and the video game "Outlast" that make them effective horror productions. For "Grave Encounters", it notes that the film is shot in an actual abandoned asylum to feel authentic, uses changing camera work and lighting to build tension, and employs practical special effects. For "Outlast", it describes how the single location is creepy and immersive, the first-person camera angles reflect the player's movement, and lighting and sound effects increase fear and tension throughout the game. Overall features that increase a sense of realism and immerse the audience/player are discussed.
The document discusses the design elements of several video games, including their color schemes, lighting, locations, and music. For Mega Man games, the color blue represents purity and peace, while darker colors are used in later games. Shadow the Hedgehog features aggressive stances and uses reds and purples to depict danger. Sonic Adventure 2 contrasts bright city levels with darker prison and desert stages, and features varied music for different characters. Super Mario Odyssey emphasizes freedom of approach over a set path to defeat Bowser.
The document discusses several existing fighting and action games including Injustice 2, Mortal Kombat X, Batman: Arkham Knight, Dragon Ball Xenoverse 2, DC Universe Online, and Street Fighter 2. For each game, it provides details on gameplay, graphics, camera angles during gameplay and cutscenes, use of color, and box art layout. Common traits across many of the games are the use of dark colors to fit their tone, third-person camera angles for gameplay, and more cinematic camera work in cutscenes. The document appears to be analyzing these existing games to inform the development of a new fighting or action game.
The document provides an overview and recap of the research conducted by Oliver Keppie for their final animation project. The project will be an animated short film exploring the life of a teenager with depression and/or anxiety. It will use flashbacks to develop the character's backstory and help audiences understand the signs of early stage depression. The animation will show the character in present day at high school and end with resources for people suffering from mental health issues. Keppie then analyzes several existing animated works including Over the Garden Wall, Adventure Time, and Welcome to My Life to understand how they tell serious stories and explore themes like depression. Key aspects discussed include use of color theory, character design, music, and storytelling techniques.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character and show possible factors leading to their mental state. The animation will end with resources for viewers suffering from similar issues. The student discusses several reference works and how they effectively use storytelling, aesthetics, humor and serious themes. Lessons on character development, visual storytelling using color and maintaining a realistic yet accessible tone will influence the student's own short film.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character's backstory and show factors that could lead to their mental health issues. The animation will depict the teenager in present day at high school and end with resources for viewers suffering from similar issues. The student discusses several existing works that influence their project through storytelling techniques, aesthetics, and use of color to convey meaning and emotion.
Dog is a new soldier who has been called upon by agents Bee and Monkey to help stop Cat's illegal operations. Dog is nervous as his first mission is to fight Bear, the best fighter. A cutscene shows Cat directing his henchmen and a call between agents discussing the problem. Dog is introduced to his mission and must face Bear in a title fight.
The poster for The Conjuring film contains standard horror film poster elements like a house, tagline, and director's name. The main colors of grey, white, and black symbolize stability from the paranormal investigators and the unknown evil force. Images like the tree with a noose and the house connote horror and a haunted location. The tagline hints that the film is based on true cases, intriguing audiences by implying more realism. Overall the poster effectively communicates the supernatural horror genre without revealing the plot.
The poster summarizes the key elements of the Dark Knight poster:
- The title "The Dark Knight" stands out in white against a dark background, emphasizing Batman as either a beacon of hope or the dark knight.
- The burning bat symbol in the background reinforces the conflict between Batman and the Joker.
- The dark, smoky background suggests the dark atmosphere and action/thriller elements of the film.
- The cast and credits are included to attract fans and imply it is a big blockbuster film.
- The release date is prominently displayed at the bottom as key information for audiences.
- Batman stands alone in the foreground, facing away from an explosion, implying
The document provides a detailed analysis of the trailer for the 2015 psychological horror film "It Follows". The analysis discusses various aspects of the trailer including camera work, mise-en-scene, sound, editing, text, and representation. Specifically, it notes how the camera slowly tracks in on the female protagonist, representing something following her. It also analyzes lighting, costumes, props, music, and editing techniques used to establish mood and tension. Overall, the analysis finds that the trailer effectively uses various filmic techniques to draw audiences in and represent the themes and plot of something unknown stalking the main character.
Keynote "Expression and Narrative in Minigames" at the symposium "Microstories and other Microforms" on the 6th October 2011. http://www5.ilch.uminho.pt/mconto/index.php/simposio
The document discusses research on existing video games to inform the production of a new role-playing game. It analyzes Doki Doki Literature Club, Undertale, The Last Night, and Monkey Island, noting gameplay elements, visual style, lighting/sound, and audience appeal. Key aspects the producer wants to include are the choice-based storytelling of Monkey Island, the pixelated art of The Last Night and Undertale, and the text boxes and music cues of Doki Doki Literature Club. The research found common features like dramatic lighting, music to set tone, and fighting/action.
All the documents discuss how different video games use lighting techniques to create atmospheric effects. Specifically, they mention how high-key and low-key lighting is used to generate ominous or beautiful atmospheres. Shadows also play a role in making the game worlds feel realistic. Additionally, the documents discuss how the games create a sense of engagement by including character stories and gameplay mechanics that make the player feel connected to the characters. Based on the analysis, the key takeaways are incorporating time rewind mechanics, using black and white aesthetics, and focusing on character development narratives.
The document provides an analysis of images collected for a mood board. It finds some repetition in colors used across posters, t-shirts, and game cases, including blacks, greys, reds, and whites. Fonts and designs also share some similarities. Colors and designs are described as conveying feelings like fear, dread, adventure, and excitement depending on the product. The analysis will influence the final project by providing guidance on color selection and fonts to achieve a desired horror-themed mood.
Research in the form of interviews provided insight into the target audience for a turn-based RPG. One interviewee enjoys RPGs for their stories and levelling systems. Another prefers fast-paced genres but still values narrative. Both expected strategic combat and customization options. The interviews highlighted the importance of pacing combat appropriately and including an immersive story.
The teaser trailer is for the movie Nerve, which depicts an online game where people can either be "watchers" or "players." Watchers direct players to complete dares, and players earn points and viewers for completing dares. The main characters are a girl who plays to prove she's not boring, and a boy she meets. The trailer uses fast editing and a repetitive voiceover to create intrigue and imply the game is dangerous. It ends on a cliffhanger with the characters pointing guns at each other, leaving viewers wanting to know what happens.
The document analyzes the opening title sequences of three psychological thriller films: Seven (1996), Red Dragon (2002), and Shutter Island (2010). It discusses the techniques used in each sequence, including close-ups, quick cuts, unsettling imagery, ominous music, and title designs that emphasize tension through placement, fonts, and colors. The sequences create moods of mystery and unease through their use of mise-en-scene, camerawork, editing, and other cinematic techniques.
The document provides character descriptions for a story, including the hero as a secret agent investigating murdered fellow agents, the villain as a crime boss producing heroin, and other roles like the helper, dispatcher, and princess. It also includes questions about the core details of the story following the "WWWWWH" model. Finally, it presents some initial story ideas centered around characters on missions of investigation, discovery, and escape.
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing video games, films and marketing techniques. This provided a strong foundation.
Planning: Detailed plans were created including style guides, scripts, sound effects lists and risk assessments. Having comprehensive pre-production helped the project run smoothly.
Time Management: Strict deadlines were set and met for each stage of production. Careful scheduling allowed all elements to be completed on time.
Technical Qualities: The gameplay demo and cut scene showed strong technical skills in animation and programming. Game mechanics worked well.
Aesthetic Qualities: Visual style was consistent with research. Character designs, environments and magazine layout had strong visual appeal
The document discusses various concepts related to analyzing visual media, including iconography, narrative structures, stereotypes, and analyzing posters, trailers, and soundtracks. Key points include definitions of linear vs non-linear narratives, examples of common stereotypes (e.g. for gender and class), and how visual and audio elements of posters and trailers can be manipulated to influence audience perception and interest.
Undertale challenges RPG conventions by removing grinding, improving character dialog, and telling its story in 5 hours rather than 10. It uses basic yet detailed pixel art graphics and a colorful scheme to carry the story. The music changes based on areas to suit different moods. Undertale is praised for its originality and willingness to defy standard RPG elements.
Rimworld combines survival, construction, and management in scenarios where the player must keep colonists happy. Colonists behave realistically through complex mood systems. The dynamic soundtrack further immerses the player based on the situation.
Stardew Valley has the player inherit a run-down farm and participate in the local community or join a corporation. Basic graphics use
This document analyzes the conventions used in theatrical posters for popular horror films from 1932 to 1980. It discusses elements like inclusion of the director/filmmaker's name, taglines, imagery, colors, and text formatting that were commonly employed to attract audiences. Specific posters analyzed include Freaks (1932), Psycho (1960), Texas Chainsaw Massacre (1974), Jaws (1975), The Omen (1976), Dawn of the Dead (1978), Halloween (1978), Alien (1979), and Friday the 13th (1980). Common conventions included using primary colors, mysterious or unsettling imagery, taglines that generate curiosity, and inclusion of cast/crew to draw on prior work. These posters effectively communicated
This document summarizes key elements of the film "Grave Encounters" and the video game "Outlast" that make them effective horror productions. For "Grave Encounters", it notes that the film is shot in an actual abandoned asylum to feel authentic, uses changing camera work and lighting to build tension, and employs practical special effects. For "Outlast", it describes how the single location is creepy and immersive, the first-person camera angles reflect the player's movement, and lighting and sound effects increase fear and tension throughout the game. Overall features that increase a sense of realism and immerse the audience/player are discussed.
The document discusses the design elements of several video games, including their color schemes, lighting, locations, and music. For Mega Man games, the color blue represents purity and peace, while darker colors are used in later games. Shadow the Hedgehog features aggressive stances and uses reds and purples to depict danger. Sonic Adventure 2 contrasts bright city levels with darker prison and desert stages, and features varied music for different characters. Super Mario Odyssey emphasizes freedom of approach over a set path to defeat Bowser.
The document discusses several existing fighting and action games including Injustice 2, Mortal Kombat X, Batman: Arkham Knight, Dragon Ball Xenoverse 2, DC Universe Online, and Street Fighter 2. For each game, it provides details on gameplay, graphics, camera angles during gameplay and cutscenes, use of color, and box art layout. Common traits across many of the games are the use of dark colors to fit their tone, third-person camera angles for gameplay, and more cinematic camera work in cutscenes. The document appears to be analyzing these existing games to inform the development of a new fighting or action game.
The document provides an overview and recap of the research conducted by Oliver Keppie for their final animation project. The project will be an animated short film exploring the life of a teenager with depression and/or anxiety. It will use flashbacks to develop the character's backstory and help audiences understand the signs of early stage depression. The animation will show the character in present day at high school and end with resources for people suffering from mental health issues. Keppie then analyzes several existing animated works including Over the Garden Wall, Adventure Time, and Welcome to My Life to understand how they tell serious stories and explore themes like depression. Key aspects discussed include use of color theory, character design, music, and storytelling techniques.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character and show possible factors leading to their mental state. The animation will end with resources for viewers suffering from similar issues. The student discusses several reference works and how they effectively use storytelling, aesthetics, humor and serious themes. Lessons on character development, visual storytelling using color and maintaining a realistic yet accessible tone will influence the student's own short film.
The document provides an overview of the student's final animation project exploring depression and anxiety in teenagers. It will use flashbacks to develop the character's backstory and show factors that could lead to their mental health issues. The animation will depict the teenager in present day at high school and end with resources for viewers suffering from similar issues. The student discusses several existing works that influence their project through storytelling techniques, aesthetics, and use of color to convey meaning and emotion.
Dog is a new soldier who has been called upon by agents Bee and Monkey to help stop Cat's illegal operations. Dog is nervous as his first mission is to fight Bear, the best fighter. A cutscene shows Cat directing his henchmen and a call between agents discussing the problem. Dog is introduced to his mission and must face Bear in a title fight.
The poster for The Conjuring film contains standard horror film poster elements like a house, tagline, and director's name. The main colors of grey, white, and black symbolize stability from the paranormal investigators and the unknown evil force. Images like the tree with a noose and the house connote horror and a haunted location. The tagline hints that the film is based on true cases, intriguing audiences by implying more realism. Overall the poster effectively communicates the supernatural horror genre without revealing the plot.
The poster summarizes the key elements of the Dark Knight poster:
- The title "The Dark Knight" stands out in white against a dark background, emphasizing Batman as either a beacon of hope or the dark knight.
- The burning bat symbol in the background reinforces the conflict between Batman and the Joker.
- The dark, smoky background suggests the dark atmosphere and action/thriller elements of the film.
- The cast and credits are included to attract fans and imply it is a big blockbuster film.
- The release date is prominently displayed at the bottom as key information for audiences.
- Batman stands alone in the foreground, facing away from an explosion, implying
The document provides a detailed analysis of the trailer for the 2015 psychological horror film "It Follows". The analysis discusses various aspects of the trailer including camera work, mise-en-scene, sound, editing, text, and representation. Specifically, it notes how the camera slowly tracks in on the female protagonist, representing something following her. It also analyzes lighting, costumes, props, music, and editing techniques used to establish mood and tension. Overall, the analysis finds that the trailer effectively uses various filmic techniques to draw audiences in and represent the themes and plot of something unknown stalking the main character.
Keynote "Expression and Narrative in Minigames" at the symposium "Microstories and other Microforms" on the 6th October 2011. http://www5.ilch.uminho.pt/mconto/index.php/simposio
The document discusses research on existing video games to inform the production of a new role-playing game. It analyzes Doki Doki Literature Club, Undertale, The Last Night, and Monkey Island, noting gameplay elements, visual style, lighting/sound, and audience appeal. Key aspects the producer wants to include are the choice-based storytelling of Monkey Island, the pixelated art of The Last Night and Undertale, and the text boxes and music cues of Doki Doki Literature Club. The research found common features like dramatic lighting, music to set tone, and fighting/action.
All the documents discuss how different video games use lighting techniques to create atmospheric effects. Specifically, they mention how high-key and low-key lighting is used to generate ominous or beautiful atmospheres. Shadows also play a role in making the game worlds feel realistic. Additionally, the documents discuss how the games create a sense of engagement by including character stories and gameplay mechanics that make the player feel connected to the characters. Based on the analysis, the key takeaways are incorporating time rewind mechanics, using black and white aesthetics, and focusing on character development narratives.
The document provides an analysis of images collected for a mood board. It finds some repetition in colors used across posters, t-shirts, and game cases, including blacks, greys, reds, and whites. Fonts and designs also share some similarities. Colors and designs are described as conveying feelings like fear, dread, adventure, and excitement depending on the product. The analysis will influence the final project by providing guidance on color selection and fonts to achieve a desired horror-themed mood.
Research in the form of interviews provided insight into the target audience for a turn-based RPG. One interviewee enjoys RPGs for their stories and levelling systems. Another prefers fast-paced genres but still values narrative. Both expected strategic combat and customization options. The interviews highlighted the importance of pacing combat appropriately and including an immersive story.
The teaser trailer is for the movie Nerve, which depicts an online game where people can either be "watchers" or "players." Watchers direct players to complete dares, and players earn points and viewers for completing dares. The main characters are a girl who plays to prove she's not boring, and a boy she meets. The trailer uses fast editing and a repetitive voiceover to create intrigue and imply the game is dangerous. It ends on a cliffhanger with the characters pointing guns at each other, leaving viewers wanting to know what happens.
The document analyzes the opening title sequences of three psychological thriller films: Seven (1996), Red Dragon (2002), and Shutter Island (2010). It discusses the techniques used in each sequence, including close-ups, quick cuts, unsettling imagery, ominous music, and title designs that emphasize tension through placement, fonts, and colors. The sequences create moods of mystery and unease through their use of mise-en-scene, camerawork, editing, and other cinematic techniques.
The document provides character descriptions for a story, including the hero as a secret agent investigating murdered fellow agents, the villain as a crime boss producing heroin, and other roles like the helper, dispatcher, and princess. It also includes questions about the core details of the story following the "WWWWWH" model. Finally, it presents some initial story ideas centered around characters on missions of investigation, discovery, and escape.
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing video games, films and marketing techniques. This provided a strong foundation.
Planning: Detailed plans were created including style guides, scripts, sound effects lists and risk assessments. Having comprehensive pre-production helped the project run smoothly.
Time Management: Strict deadlines were set and met for each stage of production. Careful scheduling allowed all elements to be completed on time.
Technical Qualities: The gameplay demo and cut scene showed strong technical skills in animation and programming. Game mechanics worked well.
Aesthetic Qualities: Visual style was consistent with research. Character designs, environments and magazine layout had strong visual appeal
The document analyzes several existing video game products and their use of lighting, sound, and character/story elements to create atmosphere and engage audiences. It notes that the games use high-key and low-key lighting to create contrasting atmospheres and shadows that make the worlds feel realistic. The games also aim to attach audiences to characters by giving them storylines and making them feel important to players. The analysis concludes that it will incorporate concepts like time rewind from Life is Strange and the use of black and white from Limbo to create mystery in its own project.
The document analyzes several existing video game products and their use of lighting, sound, and character/story elements to create atmosphere and engage audiences. It notes that the games use high-key and low-key lighting to create contrasting atmospheres and shadows that make the worlds feel realistic. The games also aim to attach audiences to characters by giving them storylines and making them feel important to players. The analysis concludes that it will incorporate concepts like time rewind from Life is Strange and the use of black and white from Limbo to create mystery in its own project.
The document discusses several existing products that provide inspiration for game design elements. It analyzes The Big Lez Show for its setting, characters, and animation style. Fallout 4 and Skyrim are discussed for their similar game engines and RPG systems of interactive pickups and equipment. Pokémon: Let's Go Pikachu is analyzed for its overworld view, lighting, music, and color palette. The original Legend of Zelda is also summarized for its 8-bit style, minimal depth, repetitive environments, and impact at the time. The analysis concludes that the designed game will take inspiration from these sources' styles, free-roaming aspects, and customizable character systems.
The document discusses several existing products that provide inspiration for game design elements. It analyzes The Big Lez Show for its setting, characters, and animation style. Fallout 4 and Skyrim are discussed for their similar game engines and RPG systems of interactive pickups and equipment. Pokémon: Let's Go Pikachu is analyzed for its overworld view, lighting, music, and color palette. The original Legend of Zelda is also summarized for its 8-bit style, minimal depth, repetitive environments, and impact at the time. The analysis concludes that the designed game will take inspiration from these sources' styles, free-roaming aspects, and customizable character systems.
The document discusses various horror elements and games that could be incorporated into a new horror game, including themes of fear, mutilation, loss of autonomy, and the uncanny. It then provides details on story elements, puzzles, breaking the fourth wall, looping corridors, hidden messages, disturbing sounds and radio, and hinting at the story. Fonts and visual styles are discussed that relate to the Silent Hill franchise and could influence the presentation of information about the games.
Here are some key things I learned from evaluating my research and production:
- Focusing too narrowly on one source of research (e.g. just Zelda posters) limited the variety of ideas I drew from. Broader research exposing me to more styles and approaches would have been better.
- Researching gameplay mechanics and technical aspects, not just aesthetics, would have helped me develop a more realistic game concept within my abilities.
- Using an established format like the PC Gamer layout was helpful as a starting point, but exploring a wider range of magazine styles may have led to a more unique final product.
- Comparing movies to games, and different target audiences, provided useful insights but also unrealistic expectations
This document summarizes research conducted on existing film trailers and posters. It analyzes the trailers for Marshall, Goodnight Mommy, All the Money in the World, and the posters for The Silence of the Lambs, The Dark Knight, and Orphan. Common techniques identified include using music to build tension, slow initial editing pace that speeds up, and utilizing color contrast to guide attention. The document concludes it will apply knowledge of these techniques, including rhetorical questions and simple dominant images, in its own trailer and poster designs.
Here is an evaluation of the final package:
Research: Thorough research was conducted on existing video games, films and marketing techniques to inform design decisions.
Planning: Comprehensive pre-production materials like style guides, character designs, layouts and contingencies were created to plan the project effectively.
Time Management: Working to a schedule and having backup plans shows time was managed well to complete the project on time despite challenges.
Technical Qualities: Gameplay, menus and cutscenes demonstrate technical skills in animation, programming and game design.
Aesthetic Qualities: Visual style is consistent with research and maintains an immersive fantasy world through imagery, colors and fonts.
Aural Qualities
The document provides character descriptions and roles for a story about a secret agent investigating the murders of fellow agents and a crime boss producing heroin. It includes the main characters like the hero secret agent, villainous crime boss, helper psychic, and dispatcher as the head of secret intelligence. Background information is also given on the characters' appearances and how they relate to the story.
The document summarizes key aspects of several video games' designs. It discusses how games like Inside, Little Nightmares, and Samorost 3 use simplistic and minimal designs with distinctive color palettes to make characters and objects stand out against backgrounds. It also notes how these games, as well as Jetpack Joyride, employ minimal HUDs and overlays to enhance immersion. Additional design elements discussed include use of lighting, sound, and context-sensitive perspectives to guide the player. The analysis indicates these elements will be incorporated into the researcher's own game design, including unique visuals, sound design, and context-sensitive puzzles.
The document provides details about a game being created by Oliver Keppie for their final project. It includes:
1) An overview of the game which will be a cartoon fighting multiplayer game featuring three art styles and an animated cutscene.
2) Reasons for choosing to create a game which include a focus on animation and incorporating different styles.
3) Details on the target audience which is mostly males aged 12-19 from countries like the US, China, UK, Japan, France and Germany.
4) Plans for distribution on PC, consoles and creating promotional materials like posters and box art.
1) The documentary follows a single narrative structure about the popularity and success of the Tomb Raider video game franchise and Lara Croft character across games, films, and themes.
2) Unusual camera angles like over the shoulder shots, extreme closeups, and tilted shots are used to make the documentary seem more like a video game through atypical cinematography.
3) The mise-en-scene is designed to match the technical themes of the documentary, with interviews filmed against chromakey backdrops or computers, and clips from the game integrated throughout.
Analysis Of A Thriller Film Opening Rachael Welsh[2]guestb28219
The document provides an analysis of the opening scenes of the horror/thriller film The Shining, directed by Stanley Kubrick. It describes plot elements, characters, locations, camera work, sound effects, editing techniques, and genre characteristics of the opening sequence. Specific details like the release date, awards, and intended target audience are also mentioned.
Analysis Of A Thriller Film Opening Rachael Welsh[2]guestb28219
The document provides an analysis of the opening scenes of the horror/thriller film The Shining, directed by Stanley Kubrick. It describes plot elements, characters, locations, camera work, sound effects, editing techniques, and genre characteristics of the opening sequence. Specific details like the release date, awards, and intended target audience are also mentioned.
The document discusses various aspects of game design through analyzing existing games. It discusses:
1) The medium shot used in The Division box art that shows both the character and environment to immerse the viewer.
2) How the run down, abandoned New York setting adds realism and familiarity.
3) How the dark, grey lighting and small ray of light symbolize life in the city and the game's plot.
4) Various technical aspects learned from researching games like composition, camera angles, and their effects on immersion.
weekly reflective diary for fmp lol.pptxJayBrown79
This weekly reflective diary discusses the student's progress on their final major project over 4 weeks. In week 1, the student revised their original idea and decided to focus on life as a student athlete through a participatory documentary. In week 2, the student researched existing inspirational documentaries and conducted a survey. They analyzed 3 existing products and learned how to apply lessons from other works. In week 3, the student completed additional research including survey results, interviews, and topics for their documentary. They felt it was one of their most productive weeks. In week 4, the student began problem solving by considering potential issues like equipment access and inexperience filming interviews. They also identified solutions like booking equipment early and practicing skills. The largest potential
The document discusses various marketing strategies the author is using to promote a fitness video and brand, including creating social media accounts, merchandise like t-shirts and water bottles, online forums, and an in-person screening event. The author analyzes the positives and negatives of different strategies. Designs are presented for merchandise like clothing and water bottles following research. Analysis of poster designs for the event and banners created for social media accounts show the consideration of themes, colors, fonts and blending modes. Feedback from sharing work in class is discussed as beneficial. Overall the strategies appear to be working well to increase views of the video and expand the brand's audience and popularity according to the author.
Jay Brown evaluated his final media production project. He was initially attracted to the project due to its focus on bodybuilding, a topic he is passionate about. He undertook research on similar documentaries and his target audience to develop his ideas. Throughout the project, Jay refined his ideas in presentations and decided to make the documentary more personal. In the end, Jay was very happy with the outcome of his project and felt it demonstrated a distinction level of work. He believed the documentary successfully applied the conventions of the genre and appealed to his target audience.
Jay Brown is creating a documentary about his life in bodybuilding. The documentary will include footage of his gym workouts, an interview with his coach, footage of him playing football, and demonstrations of his diet. Brown believes documenting his passion for bodybuilding will make for a more invested project. He wants to explore the truths of bodybuilding and dispel common misconceptions through scientific research. The documentary is titled "Chasing Aesthetics" and will appear on Brown's YouTube channel and website. It is aimed at those interested in bodybuilding, new directors, and people starting weightlifting who want to know more.
Here are some experiments I did for casual dialogue sections in my project:
I filmed myself having a casual conversation looking directly at the camera. I discussed things like my workout routine and diet in a lighthearted way. The lighting looked good and helped provide a contrast to more serious sections. I plan to include these types of shots to break up serious content and engage the viewer. Getting this experiment footage helps me practice my on-camera presence and test lighting before the actual production. I'm happy with how natural I sounded and looked on camera.
Experiments: interview questions
Here are some experiments I did
trying out potential interview
questions I could ask Harry
Strike, my trainer, when I film
the interview with him. I
The document provides context for a student's filmmaking project (FMP) on weightlifting. It discusses influences like motivational weightlifting videos and YouTubers. The student's project will be a documentary following their life as a student athlete over 2.5 months, including training footage, diet tracking, and an interview. Strengths are structure and passion for the topic. Weaknesses are editing and camera skills. The student hopes to improve aesthetics and inspire viewers. Research topics are editing techniques, camerawork, and articulating ideas. The goal is a distinction for the FMP.
Jay Brown evaluated his final media production project. He was initially attracted to the project due to its focus on bodybuilding, a topic he is passionate about. He undertook research on similar documentaries and his target audience to develop his ideas. Throughout the project, Jay refined his ideas in PowerPoint presentations and decided to make the documentary more personal. In the end, Jay was very happy with the outcome of his project and felt it achieved a distinction-level quality. He believed the documentary successfully applied the conventions of the genre and appealed to his target audience. Overall, Jay saw significant improvements in his skills and felt the project was a success.
The document discusses four media theories: auteur theory, reception theory, hypodermic needle theory, and the male gaze. It also includes bibliographies for each section.
Auteur theory asserts that the director is the main creative force behind a film. Reception theory examines how audiences decode media messages. The hypodermic needle theory suggests media directly influences passive audiences. The male gaze refers to how viewers engage with visual media from a masculine perspective.
The document discusses how the Auteur Theory applies to the Duffer Brothers' work on Stranger Things. It analyzes how the Duffer Brothers exhibit auteurist tendencies as the creative forces behind Stranger Things, directing every aspect and making deliberate creative choices to achieve their vision. However, it also notes that the Duffer Brothers collaborate extensively with others and see themselves as fans paying homage to works that inspired them. Overall, the document explores how the Duffer Brothers fit some aspects of the Auteur Theory but may not consider themselves true auteurs.
This proposal is for a video documentary titled "The need to get big" that will explore bodybuilding and societal pressures on young men to gain muscle. The target audience is young men ages 16-24 who are interested in fitness. Research will include interviews, information on bigorexia, and examples of similar documentaries. The documentary will include a voiceover, interviews, and footage of the creator working out. It will be 5 minutes or less and aim to raise awareness of body image issues. The creator will evaluate their work by rewatching it and identifying areas for improvement to apply to future projects.
This document provides an evaluation template for a student to evaluate their year two projects at L3 Creative Media. The template guides the student to outline the aim and activities of their project, discuss their research, idea development, collaboration, feelings about completing the project, challenges faced, what went well and could be improved, how they would rate their final piece, what elements were successful, how they applied conventions of the medium, and targeted their audience. The student is asked to analyze what made the project a success and what elements did not go as well.
The document discusses characteristics of documentaries including voiceovers and focusing on interesting topics not widely known. It mentions Joe Fazer, a fitness YouTuber known for 5 minute videos focusing on bodybuilding and powerlifting. Key benefits of exercise for the brain and body are outlined. Facts are provided about distorted body image views leading to dangerous habits. Statistics are given on anabolic steroid use in the UK. Interviews were conducted about action movies. Reflections were shared on conducting interviews. Existing documentaries on bigorexia and bodybuilding are summarized. Planned experiments and audience research are outlined.
This document provides a mood board and idea development for a documentary project. It outlines plans to interview two people about body image and fitness topics. The interviews will take place on October 16th and 17th in various locations like the interviewee's garage and a local gym. Equipment like cameras, lights, and a tripod will be used to capture different angles. The documentary will include an introduction with facts, interviews, b-roll footage with voiceovers, and music to convey a serious tone while spreading awareness on the topic.
Jay Brown is seeking work opportunities following college education. He has excellent communication skills, both written and verbal, as well as being self-motivated and able to work independently or as part of a team. His work experience includes working on a film production where he gained experience with camera work, lighting, costumes, and running errands. He is currently studying Creative Media Production Level 3 at York College after completing his GCSEs and functional skills qualifications at Bootham School. In his free time, Jay enjoys keeping fit at the gym and playing various sports.
Buzzword has applied to study film studies at university through UCAS. They have listed their GCSE grades and three potential course options - at Bangor University, Leeds Arts University, and Salford University. For each course, they have provided the UCAS code, link, location, and entry requirements. Their personal statement expresses their interest in pursuing film studies to further their goal of working in the film industry. They believe their creative media course, leadership experience as a football captain, and commitment to hard work make them a strong candidate for university.
This document outlines a factual production treatment about young men feeling urgency to gain muscle mass and how that can affect them. The purpose is to raise awareness about potential issues like steroid abuse and eating disorders. The intended audience is other young people interested in bodybuilding who may be harming themselves. Interviews will be conducted with a friend who has struggled with consistency in the gym and a woman to provide a different perspective. Filming will take place in the producer's garage gym and their regular gym. The project structure will include an intro discussing society's influence on body image, facts, and interviews followed by a conclusion. The medium of video production will provide experience for the producer, even if not directly related to their specialism.
Buzzword is applying to study film studies at university through UCAS. They have included their personal and academic details, including GCSE grades and the film studies courses they are interested in at Bangor, Leeds, Salford, and Northumbria universities. Buzzword's current creative media course has improved their filmmaking skills and they hope to further develop their skills and career in film through a university film studies program to eventually work in the film industry.
Buzzword has applied to study film studies at university through UCAS. They have listed their GCSE grades and three potential course options - at Bangor University, Leeds Arts University, and Salford University. For each course, they have provided the UCAS code, link, location, and entry requirements. Their personal statement expresses their interest in pursuing film studies to further their goal of working in the film industry. They believe their creative media course and extracurricular activities have helped develop relevant skills and experience.
Buzzword has applied to study film studies at university through UCAS. They have listed their GCSE grades and three potential course options - at Bangor University, Leeds Arts University, and Salford University. For each course, they have provided the UCAS code, link, location, and entry requirements. Buzzword has rated each course option for suitability out of 10. In their personal statement, they discuss wanting to improve their filmmaking skills at university in order to work in the film industry. They highlight creative media coursework and leadership experience playing football that could help with film studies.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
3. Character type How they appear in your story
The Hero
The Villian
The Helper
The Donor
The Dispatcher
The Princess or prize
The Princess’s Father
The False Hero
12. A Way Out game
The reason I chose A Way Out is because it’s interactive and changeable plot, is what I am interested in doing. Multi choice decisions is a feature I am also interested
The character designs are meant to be realistic in A WAY OUT, both main characters having
Very distinct faces, to make them recognisable yet make it clear which character Is which.
The gameplay in general is set to be realistic for example: movement, dialogue and
Background imagery.
The gameplay is story driven, but you have access to influence how it goes to a
Certain extent. Theres many different situations where you have to make a multi choice
Decision which may take you on a different path.
The way this game is played is with another person as a duo, you can play on the same
Device or online but it is split screen so you can see what the other character (player)
Is doing and see their perspective. If both players are in close proximity or there is a cutscene it does tend to merge into one.
The cutscenes are primarily used to prolong or add to the story in A WAY OUT; in the opening the cutscenes are used to introduce the characters and give s
13. A Way Out continued
The way punishments work Is if you muck up a section that is pivotal to the story you will be forced to redo the scene.
Sometimes the decisions you make have consequences.
I guess the whole journey of the story is a type of reward or triumph, escaping the prison being the reward as you feel you had an influ
When it comes to the menu section they have a pretty basic layout and colour scheme with the black and yellow.
In the menu screen it also had quite a suspense backing track.
14. A Way Out audio
They suggested through the opening scenes with the opening soundtrack, a dark and sinister melancholic atmosphere, to repre
Like a movie they use not so noticeable backing music to reinforce the tone and atmosphere for a certain scene; not sticking to
Sound effects are used realistically, for example as a toilet is pulled across the floor you can hear the scraping, also all characte
Each change the music is used to add to what the player should feel like.
15. A Way Out
The way it makes the audience want to buy, watch and play it is its immersion and innovation, as there hasn’t been
Much multiplayer multi choice games out there. You also like in a movie feel like you’re in a way in the game. Because
The game has a movie structure to it.
The lighting is very dark and moody especially inside the prison, the lighting used the characters are made for them to
Send out opposed to everything else.
16. Rocketman
• One of the more enticing part of why I chose this trailer is its music, I think having good music really adds to if a trailer is
good because it can effect your emotions, and specifically in Rocketman Trailer the Elton John songs get you excited for the
movie as a whole.
• The lighting in a Rocketman is very bright and the colours are vibrant which creates a really happy and exciting atmosphere.
• In the trailer the locations get more Luxurious as the timeline to the story unfolds, as at the start he is in just a normal
house, but by the end he’s in a mansion and not only just houses the venues get more big, by the end he’s playing for a
crowd of thousands.
• The effect usage was very minimalistic, probably due to it being a real life story and the film is meant to be realistic.
• The editing is very quick as it gives you taste of what the movie will actually be like, in some scenes hinting at what
may play out, for example someone tells Elton don’t kill yourself with drugs, and also hints that there will be scenes of
Elton Johns coming out story.
• Elton Johns costumes get more glamours and eccentric as the trailer plays out, as he gets more confident and figures
out who he is.
17. Rocketman
• The fonts used in the Rocketman trailer is quite bold and shiny, it has stars in some of the lettering and the letters are covered in
like a star disco colour to represent Elton.
• In the the Rocketman trailer there isn’t much sound effects used as it is a realistic story based off real life; however what they have
done is bounce between Elton John songs and dialogue and sometimes intertwining the two.
• The trailer makes people want to buy it because it is very well put together and seems like it had a high budget, also they still leave
a lot to be desired not giving away too much and they almost tease the viewer hinting at interesting topics that may play out in the
movie.
18. Match of the Day
The colour scheme on MOTD magazine is very Vibrant and busy, which
lures you in. It has Match Attack cards attached to lure in a younger age
demographic, this is smart because the average reader of MOTD is 9.2.
It has convincing advertising as its the Uk’s best selling football mag.
There are relevant and popular footballing stars to entice you to find out
more. There are cover lines to interest you to what’s going to be in this
rendition of the magazine. The font is very big and bold to make it stand
out to other magazines. This magazine appeals to the average audience
of 9.2 because its way to read, it’s exciting with its big letters and
popular stars and added cards. The photography is of the players in their
football kits so it could entice a fan of the team that is being worn.
19. Pixel art
• The pixel art used in Terraria is very recognisable, known for
using bright and vibrant colours. I think it’s easily recognisable
even though it’s pixel art, it clearly has its own cartoony style.
Terraria being Pixel art also adds to the simplistic factor of the
game as you can see everything around you, not having to
worry about behind you. I feel like Terraria would appeal to the
audience, one for being bright and colourful it gives a
wholesome vibe to it, and two for it being pixel art there are
layers to the game. The exploration and adventure is endless.
20. Research Summary
• What have you learned from your research? I learnt that there’s a lot more that
goes into making a product enticing, such as lighting, music, sound effects, colours, bold lettering, planning,
etc, fonts, styles.
• What aspects of the research will you include within your on work? I
will do research on sound, as I believe that has a big influence on enjoyment of a product specifically
game and film, colours and Lighting as it can lure you in off from the bat. Through watching the video
game and advert the look is very consistent and I want to do something similar, in mine I want the look
to be quite dark and muted, dim and gritty per se.
21. Bibliography
1. Developer-Hazelight. (Year of Release-2018) Game’s Name-A Way Out
2. Director-Dexter Fletcher, Rocketman (2019) - Official Trailer - Paramount Pictures,
https://www.youtube.com/watch?v=S3vO8E2e6G0
3. Publisher-BBC, First copy-1979, Match Of The Day
4. Developers-Re-Logic, Pipeworks Studio, 505 Mobile S.r.l, Engine Software, Codeglue, year of
release-2011, games name-Terrarias
23. Style Sheet
• Fonts
• Mast head-Monaco-charcuterie
• Headline- Hoefler text-
• Body text- Baskerville
I picked this colour palette from Nightcrawler as yet being bright the colours are dimmed
Slightly giving an unsettling atmosphere
I used This colour palette from Harry
Potter because it gives a sad and depressing
Atmosphere. Cold and melancholic for the
Tone of the film/game.
28. Sypnopsis Naïve brothers Piere and Timotheè own a failing restaurant in Paris, from
with their dad when one customer unfortunately has an allergic reaction to
the food. Instead of reporting the body to the police and most definitnley
putting their restaurant into closure, they decide to cook and serve the
human to their customers to dispose of the body. When the restaurant gets
a lot of praise and starts doing well after people try the human that they
don’t know it is human flesh, Piere convinces Timotheè to keep going with
humans and the brothers find difffernt ways to kill; to Timothee worry and
disgust to the whole situation.
Eventually the police start getting suspicious and start an investigation,
when Piere and Tim start seeing cracks in their plan and also in their
relationship Tim threatens Piere that he is going to own up to their countless
murders and leave the restraunt, when Piere who is now obsessed with the
restaurant and showing signs of madness sees Tim accidently gets his hand
stuck in a meat grinder and instead of piere helping him out he lets Tim his
brother die and evidently cooks or eats him.
Jean the dad, who normally checks in on the boys is suspicious when Piere
tells him that Tim has told him that he got an offer to work in Nice to work
with some great chefs. When Jean goes snooping around he finds Tims
finger and immidietly calls the police behind pieres back then confronts
Piere with punches to his face and they get into an intense fight with Piere
finally stabbing his dad in the neck and limping out in a bloody mess out the
restaurnat infront of all the customers, police sirens and red and blue lights
are seen around him and the scene ends with him collapsing with armed
police around him.
Now working in a prison kitchen another inmate cuts off his finger and is in
screaming agony when its cuts to a closeup of Pieres face emotionless, this
links back to the start scene where Tim cuts his finger.
Piere
Slightly older and cooler brother of the
two, seen as a leader in comparison with
his brother. Slightly curly black hair,
skinny, paler of the two, brown eyes.
Wears mostly white and black, sometimes
wears gold rimmed glasses. Obsessive
personality, wants to make his dad proud.
Smokes cigerates. The taster of the food
and comes obsessed with flesh
Timotheè
suffers from anxiety, often zones out, wears baggy
and less stylish clothes, struggiling from death of his
mother, desperate to keep the restaurant going and
to be succcsesful, smokes cigerates, is visably haunted
by the guilt of murder.
Jean (dad)
Bald, retired chef, abusive
to his sons, distraught over
wifes death, strict. Childs
toughest critic
Jacques (Main police
detective)
Determinded, brown short
hair, suspicious. Moustache,
slight limp.
30. Sound Effects
Sound Effect Needed How I Will Create the Sound
Fight noises Punching meat
chopping Chopping like carrots or other things to get different noises like
crunches.
Police sirens internet
Refigerator noises Fridge noise
Meat grinder internet
Customer background ambiance internet
Stabbing noise Stab jelly
Chocking noises voice
Falling noise thud Throw object at floor
31. Actors/Locations
Actor Role Location for recording
Alex lawther Timotheè Paris
timothee chalamet piere Paris
David harbour Dad jean paris
Shia labeouf Police officer Paris
32. Music
Band Name Track Name Link
Edith Piath La vie en rose https://www.youtube.com/watch?v=kFzViYkZAz4
Pixies Where is my mind https://www.youtube.com/watch?v=N3oCS85HvpY
radiohead Exit music for a film https://www.youtube.com/watch?v=Bf01riuiJWA
33. Contingency
What can go wrong? What can you do if it does?
Bodily harm with knifes ambulance
Cooking accidents First aid
Fight scenes First aid
34. Risk Assessment
What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What
will you do if it does?
Sharp objects Stunt doubles, fake knifes
Boiling water Co ordinated scenes, not actual hot water
fighting choreogr
36. Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen,
demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma.
Animation to be embedded in your blog.
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
Think about existing products as well as practical experiments
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising.
Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.