SlideShare a Scribd company logo
http://tinyurl.com/gameon-NBEA2015
Gamification = Game-Based Learning
GAMIFICATION
• The use of game design
elements in a non-game
context.
• Listening to what games can
teach us about motivation.
• Studying what makes things
fun to learn.
• Looking for a new way to
approach learning tasks.
• Might include points, badges,
and leader boards.
• Feedback is critical!
GAME-BASED
LEARNING
• The use of games in
educational contexts.
• The objectives to achieve in
the game motivates students.
• Assumes that playing games is
fun
• Challenges are part of the
game: students work to solve
them.
• Scoring & assessments are
integral to gaming.
• Feedback is critical!
Whygamesaregoodforlearning
Gamification Instructional Design Steps
Learning Outcomes
Big Idea
Storyboard the Game
Learning Activities
Add Game Dynamics
LEARNING OUTCOMES
• Measurable
• Use the objectives or learning targets you have already
developed for your course.
CHOOSE A BIG IDEA
• This can be an idea, theme, or challenge.
• Ask yourself, what idea can carry the course through to
the end?
• In order to accomplish this idea, theme, or challenge,
students must master all the learning outcomes!
STORYBOARD THE GAME
• What will your course look like from
beginning to end?
• How will the course progress or build?
• Consider the types of challenges that will
be offered.
• Consider how much & when instruction is
needed.
• Consider if bonus activities or lessons will
be included.
• Be sure to build in transition statements.
• What will be the prize at the end?
STORYBOARD THE GAME
STORYBOARD THE GAME
LEVEL TITLE
TRANSITION
STATEMENTIMAGE
PACING GUIDE
LEARNING ACTIVITIES
• What do you want the
students to do?
• How will students learn
the content?
• Tech, low tech, or no
tech
• How will you assess
learning?
• Nearpod - premium
• Video Instruction
• You Tube Editor
• Nearpod
• Edpuzzle
• Screencast-o-matic
• Filmed myself
• Google Forms
• Thinglink
• Google Docs
• Blog Posts
When possible, allow choices!
LEARNING ACTIVITIES
Individual or Group Activities
LEARNING ACTIVITIES
ADD GAME DYNAMICS
POINTS
BADGES
LEVELS
LEADERBOARDS
CHALLENGES
• Candy
• Bonus or XP points
• Shout outs on Social Media, via Remind, or in Class
• 1st choice sign up
• Fewer MC selections on the final
• Send a funny video
• Pick your seat for the day
• Special Seat – one with wheels
• Write on the podium
• Wall of Fame
REWARD IDEAS
http://tigertycoon.weebly.com/
AMAZING RACE – KEYBOARDING STYLE
Challenges
• Partner Typing – One partner is the left & one is
the right
• Type a page out of a phone book
• Type the electronic communications policy from
the student handbook.
• Revise a piece of junk mail into business letter
format.
• Provide a clue to type a page out of the text book.
• Create a Wordle
• DETOUR – Type the headlines from a current issue
of a magazine
• Type dinosaur names
• DETOUR – ABC List
• Type another country’s national anthem
• Create a table of Day 1’s leaderboard
GAME-BASED LEARNING
TECH
• Google Forms
• Kahoot!
• Super Tech Tools –
Jeopardy, Who Wants to be
a Millionaire, & Speed
Match
NO TECH
• Flyswatter Game
• Line Races/ Obstacle
Courses
• Wipeout
GAME-BASED LEARNING
TECH OPTIONS
• Google Forms
• Kahoot!
• Super Tech Tools –
Jeopardy, Who Wants to be
a Millionaire, & Speed
Match
https://www.superteachertools.net/
GAME-BASED LEARNING
NO TECH OPTION 1
Flyswatter Review
 You will be given a celebrity.
 Identify the name of their child.
Angelina Jolie
Shiloh Shea
Matthew McConaughey
Lucy Levi
Kim Kardashian
Kale North
Will Smith
Willow Moses
Tom Cruise
Suri Brooke
Madonna
Lourdes London
GAME-BASED LEARNING
NO TECH OPTION 2
Line Races or
Obstacle Courses
GAME-BASED LEARNING
NO TECH OPTION 3
WIPEOUT
http://tinyurl.com/gameon-NBEA2015

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Game on

Editor's Notes

  1. What is a hashtag you can follow in order to learn more about gamification on twitter? What is one game-based program that you would recommend? How have you used games in your classroom?
  2. Rewards motivate Players are driven to practice, the more we practice the more we learn Engaging – the more intense & interesting, the more likely it will be retained – Visual, Audio, Story An element of play improves learning