This talk presents models to underpin a game with clear learning objectives that support the creation of engaging game elements. The action mapping model for e-learning design focuses on actions rather than knowledge or information. It is therefore incredibly useful as a foundation to design meaningful but engaging game activities that achieve learning. We will explain how to use the model to create a map of clear learning goals that can be a constant go-to while you design and develop your educational game. Participants will leave with a framework to design a game using action mapping to ensure alignment of game elements to learning outcomes. As presented by Rich Durham and Miranda Verswijvelen at New Zealand Game Developer's Conference 2017