1) The document discusses how open data and smart data can empower citizens and neighborhoods by giving them information to hold local governments accountable for issues like broken street lights and arson.
2) It provides examples of how open data on street light repair times and abandoned cars could have helped the author address problems in their neighborhood in 2002.
3) The author argues that local governments should embrace open data and empower citizens by giving them the information they need to help deliver public services.
Talk to Building Perfect Council Websites 2012 - was asked to show some examples of cheap, simple services that could be used to innovate for local authorities.
William perrin guardian mobile business summit 2012william perrin
This document discusses using augmented reality to make blogs and online content more place-sensitive by injecting location information to enhance the reading experience, allowing readers to access location-tagged content directly through their mobile devices. It outlines an open-source method for easily uploading geo-tagged blog content to augmented reality platforms. The presentation argues that major media organizations have failed to fully leverage mobile location technologies to provide place-based content.
The 20th Century was the century of broadcasting. In this century we as films, books, TV, long play records, cassettes, CDs, DVD etc. The all had few things in common: they were one-way medium, a broadcast from one to many. Producers were limited and became gatekeepers of content. Somebody selected the films to show in theaters, movies to watch on TV etc. The 20th century was the time of movie stars and pop stars.
It turns out all these mediums have one other thing in common: they are based on a model of scarcity, i.e. program directors have to choose the program for you, since there are only finite number of channels and screens. There are only finite space of shelfs for CDs in store. So we needed pop starts. The many consumers had to listen to the same few albums.
With the Internet in the 21st century this model breaks down. We move from the economic model of scarcity to the economic model of abundance. This changes the game completely. In this lecture we will explore this transformation.
Local Voice Proposal/Pitch from william perrin August 15th 2008
You can find out more about plans to turn this presentation into reality at http://ultralocalvoice.wordpress.com
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
Over two billion people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
1) The document discusses how open data and smart data can empower citizens and neighborhoods by giving them information to hold local governments accountable for issues like broken street lights and arson.
2) It provides examples of how open data on street light repair times and abandoned cars could have helped the author address problems in their neighborhood in 2002.
3) The author argues that local governments should embrace open data and empower citizens by giving them the information they need to help deliver public services.
Talk to Building Perfect Council Websites 2012 - was asked to show some examples of cheap, simple services that could be used to innovate for local authorities.
William perrin guardian mobile business summit 2012william perrin
This document discusses using augmented reality to make blogs and online content more place-sensitive by injecting location information to enhance the reading experience, allowing readers to access location-tagged content directly through their mobile devices. It outlines an open-source method for easily uploading geo-tagged blog content to augmented reality platforms. The presentation argues that major media organizations have failed to fully leverage mobile location technologies to provide place-based content.
The 20th Century was the century of broadcasting. In this century we as films, books, TV, long play records, cassettes, CDs, DVD etc. The all had few things in common: they were one-way medium, a broadcast from one to many. Producers were limited and became gatekeepers of content. Somebody selected the films to show in theaters, movies to watch on TV etc. The 20th century was the time of movie stars and pop stars.
It turns out all these mediums have one other thing in common: they are based on a model of scarcity, i.e. program directors have to choose the program for you, since there are only finite number of channels and screens. There are only finite space of shelfs for CDs in store. So we needed pop starts. The many consumers had to listen to the same few albums.
With the Internet in the 21st century this model breaks down. We move from the economic model of scarcity to the economic model of abundance. This changes the game completely. In this lecture we will explore this transformation.
Local Voice Proposal/Pitch from william perrin August 15th 2008
You can find out more about plans to turn this presentation into reality at http://ultralocalvoice.wordpress.com
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
Over two billion people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
NEW MEDIA LECTURE - Swinburne University Radio Studentsbryceives
The document discusses the changing media landscape and the rise of new forms of user-generated content and multi-platform media consumption. It notes that traditional barriers between media like television, radio, print and the web are breaking down and being replaced by a single, multi-platform model. It highlights how the iPod and services like YouTube have disrupted traditional gatekeepers and argues that radio stations need to adapt by providing unique, local content across multiple formats to engage modern audiences.
Movies inspire and educate people but can also anger some. New technology and generations are changing the cinema experience, moving it towards Cinema 2.0 where viewers can participate in films from anywhere. The film industry is also changing as viewers become users. Four main drivers of this change are the rise of Web 2.0 for dynamic and shareable content, increased broadband allowing transmission of multiple media types, XML for flexible document structures, and decreased collaboration costs allowing more open source projects and user-generated content.
The document discusses the emerging Third Industrial Revolution characterized by distributed manufacturing enabled by digital fabrication technologies like 3D printing. It describes how this revolution builds on previous industrial revolutions powered by new energy sources and communication technologies. Key figures discussed include Neil Gershenfeld who founded the Fab Lab network to provide access to digital fabrication tools, and Jeremy Rifkin who argues this new revolution will shift society away from hierarchical structures towards lateral peer-to-peer networks as manufacturing becomes more distributed.
This document discusses emerging technologies and their potential impacts. It begins by noting that while technology progress is often emphasized, the social and cultural impacts are also important to consider. Several key technologies are then summarized, including smartphones and their dominance, the internet of things, digital transformation of businesses, 3D printing, robotics like self-driving cars, augmented and virtual reality, and machine learning. While the future possibilities seem vast, challenges like inequality and the environment remain, though optimism about abundance through technologies is expressed.
The document discusses the evolution of online communities from bulletin board systems (BBS) to modern social networks and introduces a new model of Integrated Mobile Communities (IMC). IMC aims to integrate existing mobile communities like e-commerce, entertainment, special interest groups into a unified platform to better serve mobile users.
This document summarizes how media consumption has changed from traditional sources like TV, radio, and newspapers to being accessed online on demand. It discusses how people now obtain video, music, and news digitally rather than through physical media. The document also predicts future trends in technology like handheld and compatible devices, universal login systems, optimized media delivery, and users having more control over customizing and delivering content.
The document discusses advances in communication technology and predicts future trends. It notes that streaming services like Netflix have grown significantly in popularity as alternatives to cable and satellite TV. Researchers found online viewing grew 388% in one year, indicating television will likely become internet-based. The document also explores advances in gaming like virtual reality and full-body suits, as well as the potential for free global internet access through satellite networks. The conclusion is that technology will continue developing rapidly and enabling new ways of communicating and being entertained.
Mobile Creatives: June 8th 2011 social /mobile integration Dan Beasleyubinow
This document discusses creative examples of integrating mobile technologies with social media. It describes several case studies of companies like Nike and Facebook that have successfully used technologies like Near Field Communication (NFC) and location-based services to enhance their social media campaigns and customer experiences. The document aims to provide ideas for how mobile and social media can be combined innovatively.
This document discusses the past, present, and future of various communication technologies including telephones, computers, televisions, social media, and video gaming. It predicts that by 2027, telephones will have holographic displays and be waterproof and flexible. Computers are predicted to have minimal wires and use virtual reality and perceptual computing. Televisions will have larger screens and streaming will replace cable. Social media will be more integrated into devices like watches. Video gaming will utilize more virtual and augmented reality.
Mícheál Ó Foghlú - The Mobile Internet: Research IssuesAIC_UCD
The document discusses research issues related to the mobile internet and IPv6. It provides background on the Telecommunications Software & Systems Group (TSSG) and their research on mobile internet topics. Some of the key issues discussed include:
1) IPv4 addresses are running out and IPv6 adoption is needed as its successor to allow for continued growth of the internet.
2) IPv6 enables features like mobility and multihoming that improve the user experience on mobile networks.
3) While IPv6 does not inherently improve security, it facilitates better security practices compared to the workarounds needed with IPv4 like NAT.
This document provides information about the WebCamp event on the emerging mobile internet. It will bring together people interested in the mobile internet to discuss the current state and future directions. The event will include industry and academic talks on topics related to mobile internet applications, usage, challenges, and interfaces. It will also have breakout discussion sessions on topics like the future of mobile internet and challenges facing its development.
The document discusses the transition to Music 2.0 and new models for content consumption and monetization. It notes that total fragmentation of content consumption is certain, with few models working for everyone. It proposes a new social contract and challenges content owners and distributors to create new models around content consumption across different platforms and devices. Examples from Asia, like Google's free music model in China supported by advertising, demonstrate new approaches. The key will be developing new "generatives" of value like packaging, timeliness, convenience and filtering to monetize content in this new landscape.
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
The document discusses the idea of building a municipal broadband network in Buffalo, New York, similar to networks created in other cities. It notes that electricity was a major infrastructure development in the 20th century, and broadband access will be equally or more important in the 21st century. Precedent exists for municipal networks in places like Chattanooga, Tennessee. A network could connect schools and government buildings, save money by eliminating leased lines, and provide benefits like economic development, telemedicine, education, and bridging the digital divide.
The document discusses the need for alternative platforms for sharing video art given that traditional television is controlled by a few major networks. It notes that in the future, technologies like cable TV, video cassettes, and picture phones will allow people to access media at home rather than going elsewhere. It also argues that unless new information structures are designed to circumvent existing ones, alternative cultures and lifestyles will not succeed. The document examines YouTube's terms of use and argues for more open platforms like Miro that eliminate gatekeepers and allow creators more freedom and control over their work.
Community Wireless Networks (Nov 18 2006)Dana Spiegel
Community wireless networks are grassroots organizations that provide free Wi-Fi hotspots in public and semi-public spaces using open source technology. They aim to address local issues and increase access beyond just internet by creating a sustainable wireless infrastructure. Different models exist, from non-profits to partnerships, with goals like raising baseline access, encouraging competition, and addressing the digital divide. Creating a network involves choices of hardware, software, site surveys, installation, training, and fundraising through volunteers.
Social networks are enabling new forms of peer-to-peer telecommunications by turning consumers into internet service providers (ISPs) through technologies like open WiFi networks. This allows for low-cost or free internet access globally by sharing excess bandwidth on personal routers. Companies are developing new revenue models by allowing consumers to earn money from their home WiFi networks or access free WiFi while traveling. Regulatory issues need examination as these models blur traditional telecom network boundaries with consumer-provided connectivity.
The document discusses predictions for communication technology in 2022 AD. It describes how communication has advanced from the past with technologies like smartphones that allow fast, worldwide connections. It explores how people use media to meet needs and relax, and may one day control smart home devices with just their phone. Video games could offer fully immersive experiences. Popular media may shift away from big hits to more personalized content access. In conclusion, communication technologies are constantly changing and being replaced by newer, more advanced options.
Presentation made in 2002 by Leon Benjamin of DestiCorp at the Berlin Eye for Travel event.
Outlines the key change forces in mobile - most of which are still relevant today
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
The Internet grew out of US efforts to build the ARPANET, a network of peer computers built during the cold war. The two major players were military and academia. The network was simple and required no efforts for security or social responsibility. The early Internet community was mainly highly educated and respectable scientist. In the early 1990s the World Wide Web, a hypertext system is introduced, and soon browsers start to appear, leading the commercialization of Net. New businesses emerge and a technology boom known as the dot-com era.
The network, now over 40, is being stretched. Problems such as spam, viruses, antisocial behaviour, and demands for more content are prompting reinvention of the Net and threatening its neutrality. Add to this government efforts to regulate and limit the network.
In this lecture we look at the Internet and the impact of the network. We will also look at the future of the Internet.
NEW MEDIA LECTURE - Swinburne University Radio Studentsbryceives
The document discusses the changing media landscape and the rise of new forms of user-generated content and multi-platform media consumption. It notes that traditional barriers between media like television, radio, print and the web are breaking down and being replaced by a single, multi-platform model. It highlights how the iPod and services like YouTube have disrupted traditional gatekeepers and argues that radio stations need to adapt by providing unique, local content across multiple formats to engage modern audiences.
Movies inspire and educate people but can also anger some. New technology and generations are changing the cinema experience, moving it towards Cinema 2.0 where viewers can participate in films from anywhere. The film industry is also changing as viewers become users. Four main drivers of this change are the rise of Web 2.0 for dynamic and shareable content, increased broadband allowing transmission of multiple media types, XML for flexible document structures, and decreased collaboration costs allowing more open source projects and user-generated content.
The document discusses the emerging Third Industrial Revolution characterized by distributed manufacturing enabled by digital fabrication technologies like 3D printing. It describes how this revolution builds on previous industrial revolutions powered by new energy sources and communication technologies. Key figures discussed include Neil Gershenfeld who founded the Fab Lab network to provide access to digital fabrication tools, and Jeremy Rifkin who argues this new revolution will shift society away from hierarchical structures towards lateral peer-to-peer networks as manufacturing becomes more distributed.
This document discusses emerging technologies and their potential impacts. It begins by noting that while technology progress is often emphasized, the social and cultural impacts are also important to consider. Several key technologies are then summarized, including smartphones and their dominance, the internet of things, digital transformation of businesses, 3D printing, robotics like self-driving cars, augmented and virtual reality, and machine learning. While the future possibilities seem vast, challenges like inequality and the environment remain, though optimism about abundance through technologies is expressed.
The document discusses the evolution of online communities from bulletin board systems (BBS) to modern social networks and introduces a new model of Integrated Mobile Communities (IMC). IMC aims to integrate existing mobile communities like e-commerce, entertainment, special interest groups into a unified platform to better serve mobile users.
This document summarizes how media consumption has changed from traditional sources like TV, radio, and newspapers to being accessed online on demand. It discusses how people now obtain video, music, and news digitally rather than through physical media. The document also predicts future trends in technology like handheld and compatible devices, universal login systems, optimized media delivery, and users having more control over customizing and delivering content.
The document discusses advances in communication technology and predicts future trends. It notes that streaming services like Netflix have grown significantly in popularity as alternatives to cable and satellite TV. Researchers found online viewing grew 388% in one year, indicating television will likely become internet-based. The document also explores advances in gaming like virtual reality and full-body suits, as well as the potential for free global internet access through satellite networks. The conclusion is that technology will continue developing rapidly and enabling new ways of communicating and being entertained.
Mobile Creatives: June 8th 2011 social /mobile integration Dan Beasleyubinow
This document discusses creative examples of integrating mobile technologies with social media. It describes several case studies of companies like Nike and Facebook that have successfully used technologies like Near Field Communication (NFC) and location-based services to enhance their social media campaigns and customer experiences. The document aims to provide ideas for how mobile and social media can be combined innovatively.
This document discusses the past, present, and future of various communication technologies including telephones, computers, televisions, social media, and video gaming. It predicts that by 2027, telephones will have holographic displays and be waterproof and flexible. Computers are predicted to have minimal wires and use virtual reality and perceptual computing. Televisions will have larger screens and streaming will replace cable. Social media will be more integrated into devices like watches. Video gaming will utilize more virtual and augmented reality.
Mícheál Ó Foghlú - The Mobile Internet: Research IssuesAIC_UCD
The document discusses research issues related to the mobile internet and IPv6. It provides background on the Telecommunications Software & Systems Group (TSSG) and their research on mobile internet topics. Some of the key issues discussed include:
1) IPv4 addresses are running out and IPv6 adoption is needed as its successor to allow for continued growth of the internet.
2) IPv6 enables features like mobility and multihoming that improve the user experience on mobile networks.
3) While IPv6 does not inherently improve security, it facilitates better security practices compared to the workarounds needed with IPv4 like NAT.
This document provides information about the WebCamp event on the emerging mobile internet. It will bring together people interested in the mobile internet to discuss the current state and future directions. The event will include industry and academic talks on topics related to mobile internet applications, usage, challenges, and interfaces. It will also have breakout discussion sessions on topics like the future of mobile internet and challenges facing its development.
The document discusses the transition to Music 2.0 and new models for content consumption and monetization. It notes that total fragmentation of content consumption is certain, with few models working for everyone. It proposes a new social contract and challenges content owners and distributors to create new models around content consumption across different platforms and devices. Examples from Asia, like Google's free music model in China supported by advertising, demonstrate new approaches. The key will be developing new "generatives" of value like packaging, timeliness, convenience and filtering to monetize content in this new landscape.
Over a billion and a half people signed up for Facebook. This site the most used site for people when using the Internet. People are not watching TV so much anymore - they using Facebook, Youtube and Netflix and number of popular web sites.
Some people denote their time working for others online. What drives people to write an article on Wikipedia? They don´t get paid. Companies are enlisting people to help with innovations and sites such as Galaxy Zoo ask people to help identifying images. And why do people have to film themselves singing when they cannot sing and post the video on Youtube?
In this lecture we talk about how people are using the web to interact in new ways, and doing stuff.
The document discusses the idea of building a municipal broadband network in Buffalo, New York, similar to networks created in other cities. It notes that electricity was a major infrastructure development in the 20th century, and broadband access will be equally or more important in the 21st century. Precedent exists for municipal networks in places like Chattanooga, Tennessee. A network could connect schools and government buildings, save money by eliminating leased lines, and provide benefits like economic development, telemedicine, education, and bridging the digital divide.
The document discusses the need for alternative platforms for sharing video art given that traditional television is controlled by a few major networks. It notes that in the future, technologies like cable TV, video cassettes, and picture phones will allow people to access media at home rather than going elsewhere. It also argues that unless new information structures are designed to circumvent existing ones, alternative cultures and lifestyles will not succeed. The document examines YouTube's terms of use and argues for more open platforms like Miro that eliminate gatekeepers and allow creators more freedom and control over their work.
Community Wireless Networks (Nov 18 2006)Dana Spiegel
Community wireless networks are grassroots organizations that provide free Wi-Fi hotspots in public and semi-public spaces using open source technology. They aim to address local issues and increase access beyond just internet by creating a sustainable wireless infrastructure. Different models exist, from non-profits to partnerships, with goals like raising baseline access, encouraging competition, and addressing the digital divide. Creating a network involves choices of hardware, software, site surveys, installation, training, and fundraising through volunteers.
Social networks are enabling new forms of peer-to-peer telecommunications by turning consumers into internet service providers (ISPs) through technologies like open WiFi networks. This allows for low-cost or free internet access globally by sharing excess bandwidth on personal routers. Companies are developing new revenue models by allowing consumers to earn money from their home WiFi networks or access free WiFi while traveling. Regulatory issues need examination as these models blur traditional telecom network boundaries with consumer-provided connectivity.
The document discusses predictions for communication technology in 2022 AD. It describes how communication has advanced from the past with technologies like smartphones that allow fast, worldwide connections. It explores how people use media to meet needs and relax, and may one day control smart home devices with just their phone. Video games could offer fully immersive experiences. Popular media may shift away from big hits to more personalized content access. In conclusion, communication technologies are constantly changing and being replaced by newer, more advanced options.
Presentation made in 2002 by Leon Benjamin of DestiCorp at the Berlin Eye for Travel event.
Outlines the key change forces in mobile - most of which are still relevant today
Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organizational structure created in the 20th century cannot survive when new digital solution are being offered. Software is changing the way traditional business operate. People now have smartphones in their pockets - a supercomputer that is 25,000 times more powerful and the minicomputers of the 1960s. This is changing people´s behaviour and how people shop and use services. The organizational structure created in the 20th century cannot survive when new digital solution are being offered. The hierarchical structure of these established companies assumes high coordination cost due to human activity. But when the coordination cost drops
The organizational structure that companies in the 20th century established was based on the fact that employees needed to do all the work. The coordination cost was high due to the effort and cost of employees, housing etc. Now we have software that can do this for use and the coordination cost drops to close-to-zero. Another thing is that things become free. Consider Flickr. Anybody can sign up and use the service for free. Only a fraction of the users get pro account and pay. How can Flickr make money on that? It turns out that services like this can.
Many businesses make money by giving things away. How can that possibly work? The music business has suffered severely with digital distribution of content. Should musicians put all there songs on YouTube? What is the future business model for music?
Digital Asset Management. What is it and why do it?Andrew Lewis
Keynote presentation for Digital Asset Management for Museums:
Conference by UK Collections Trust, 27 November 2013
Explores the user context of digital and how proliferation of digital devices and services changes user expectation of museum services. Looks at digital assets from collections and other sources and how making data portable allows flexibility and responsiveness in an unpredictable development climate.
The document discusses how internet usage has changed over the past 20 years from being primarily used for information to now being used for almost any purpose through various devices. It describes the evolution of internet speeds and accessibility from dial-up modems to today's fiber optic broadband. The number of global internet users has grown from hundreds of millions to billions. Search engines, social media, online shopping, and video streaming have become integral to everyday life. Technology has enhanced many aspects of modern life from communication to entertainment.
This document discusses trends in the mobile telecommunications industry and opportunities for alternative dispute resolution (ADR) professionals. It notes that mobile phone growth is 6 times faster than fixed line growth, and that by 2008 half of the world's population will have a mobile phone. It also discusses the increasing convergence of mobile and internet technologies, with mobile internet users growing rapidly. New business models and customer opportunities are emerging, driven by youth preferences for connectivity and social media access through mobile devices.
The book discusses how the US telecom industry has shifted from being a benchmark for fast, widely available, and affordable internet a decade ago to now having slower speeds, lower penetration rates, and higher prices than other developed nations due to monopolistic practices by companies like AT&T and Verizon. The author Susan Crawford argues that this lack of competition is stifling innovation and harming the American economy. The book aims to bring awareness to the problems caused by monopoly power in the telecom industry and lack of net neutrality regulations.
1) Audio/video devices and electronic games range from large personal computers to more compact handheld devices available worldwide.
2) Home audio systems provide various uses and benefits, as technology allows these devices to become more portable with varied functionality.
3) Radios and satellite accessories come in many options to suit different needs, with new features regularly being added to these devices.
The presentation explores the relation between consumers and technology throughout the years. The digital revolution is everywhere and nobody knows what will be the next step. The journey starts with the birth of the Internet and goes on analysing how consumers search for info online and offline and what they buy the most. The last part is a focus on the importance of videos and how the binomial audio/video is important nowadays for people and companies to generate contents and revenues.
Raj Mack is the Strategic Change Manager for Digital Birmingham. Birmingham has a population of over 1.1 million people and is investing heavily in digital technologies and infrastructure to attract investment and transform public services. Some key initiatives discussed include providing over 18,000 devices to children for home use, expanding digital TV access which now sees 250,000 views per month, and investing in connectivity and technologies to ensure an inclusive and connected digital city.
Web. 3.0:The Rise of the Mobile and Application EraDave Wieneke
Presented at the Future of Digital Marketing in London, June 15, 2011. How mobile delivery, application design, and semantic data are remaking the online experience.
Rural broadband - what can i do to live a modern digital life in the UK count...william perrin
1) Rural broadband connectivity is being transformed by new technologies like mobile networks and satellites, but these options still have limitations for many applications.
2) Government programs like BDUK are working to expand "superfast" broadband access to 95% of the country, but the most rural 5% remain problematic to reach affordably.
3) For communities struggling with poor connectivity, options include campaigning local authorities to prioritize their area, exploring alternative providers using wireless networks, or organizing community self-help projects to develop their own infrastructure.
This document discusses CityFibre, a company building fibre optic infrastructure in UK cities to deliver gigabit internet speeds. It is funded to deliver fibre networks to 25 cities. So far networks are in deployment in York, Peterborough, Coventry, and Aberdeen. The network will be expanded in phases, first establishing a core citywide fibre infrastructure and then expanding to offer fibre-to-the-premises (FTTP) connectivity to homes and businesses. This will allow gigabit speeds to be available to everyone in the city.
This document discusses how audiences use technology and how it has impacted their lives. It notes that internet usage has doubled in the last 10 years, with 4 billion people now having access compared to 2 billion in 2010. Desktop computers and smartphones are the most popular ways to access the internet, used by 91% of households. Online videos are also becoming more popular with 84% of people watching videos in 2021. The modern consumer is more connected and researches products online before purchasing. To be successful, businesses need to integrate into the changing online world.
The document discusses how digital technology and the internet have evolved and impacted consumers' lives. Some key points:
- Internet access and usage has grown dramatically, with over 4.95 billion users globally spending an average of 6.5 hours per day online. Mobile devices are now the primary way people access the internet.
- People rely on digital technologies and the internet for information searching, shopping, entertainment like online video which accounts for over 80% of consumer internet traffic. Popular online purchases include electronics, fashion, books and media streaming.
- Businesses have adapted to consumer trends by enhancing their online presence and using consumer data to better market and serve customers. However, over-reliance on digital technologies may negatively impact cognitive
How consumers use technology and its impact on their lives finalAndreiaSilva476
This document discusses how technology usage and digital trends have impacted consumer behavior. It covers how internet access has evolved over time, popular online activities like social media usage, and how digital devices are used. Some key points mentioned are that internet speeds have increased dramatically, mobile phones are the most widely used device to access the internet, and social media has become an important form of communication and part of daily life. E-commerce has also grown significantly, with consumers now doing more online shopping and research before purchases. The trends discussed reflect how digital innovations have accelerated human interaction and changed how consumers access information and make buying decisions.
The document summarizes seven inaccuracies and mischaracterizations in the IOP's case for its new building as identified by Cabe Franklin.
1. The IOP's lighting analysis is inaccurate in its assessment of light levels in the living room of 12 Balfe Street, which only has one front window not two as stated.
2. The top floor room characterized as a bedroom is actually used daily as an exercise/changing room.
3. The windows labeled as serving the "Hall" actually light the living room, so reductions in light to those windows are relevant to guidelines.
4. Describing the retail units on Cally Road as "derelict" mischaracterizes their status
William Perrin discussed local media projects funded by the Carnegie UK Trust through the Neighbourhood News program. Five diverse projects were selected through an application process and each received two payments of £5,000. The interim findings showed that local media projects do not need to be capital intensive and can be supported through small amounts of funding. Each project demonstrated a blend of journalism, community engagement, and technical skills. The funding helped create jobs for media workers and increased community involvement in local news production. Perrin raised social and media policy questions around how to better support start-up local news projects and encourage more market competition through small online news providers.
The document discusses a vision to support charities by linking a map of charity locations to open data about the organizations, including 360 degree views, to help make a difference with data. It recommends taking simple first steps, working with people at all levels of capability, and providing resources from organizations like BIG, NCVO, and NominetTrust to encourage useful behavior change.
Justice wide open - communities and courtswilliam perrin
This document discusses issues with transparency and access to information regarding local courts in the UK. It notes that basic information about daily court listings and case results are not available online, making it difficult for the public and journalists to follow what is happening in their local magistrates court. The document proposes a "Courts Transparency Charter" that would establish citizens' administrative rights to have timely court listings published, including names of all participants, as well as publishing case results online, while still protecting privacy and preventing contempt of court. It argues there is a need to resolve conflicts between open justice traditions and modern data protection and privacy laws and practices.
Using the web in tackling anti social behaviour - Baroness Newlove seminarwilliam perrin
William Perrin of Talk About Local discusses how local citizens can use websites to improve their communities by streamlining information sharing and coordinating action on issues like abandoned vehicles, arson, and licensing. A community website called kingscrossenvironment.com engaged 400-500 daily readers and helped secure £1 million in funding. By translating complex issues and driving people to meetings, online networks can empower citizens to be more effective and work with local representatives. While not a replacement for in-person engagement, websites are grassroots media that inform communities without regulation or subsidy.
The document discusses sentencing for local crimes in Highbury Corner Magistrates' Court. It outlines the purpose of sentencing as punishment, crime reduction, reform, and public protection. Sentencing options include fines, community service orders, probation, and imprisonment. When determining a sentence, magistrates consider sentencing guidelines, the seriousness of the offense based on factors like harm and culpability, and information about the offender like criminal history and remorse. Guilty pleas may result in reduced sentences. The document prompts magistrates to apply this framework to example theft cases involving offenders of varying ages and circumstances.
This document discusses how local community websites have been used in the UK to provide information to residents, strengthen engagement, and influence local decisions and services. It provides examples of several successful hyperlocal sites created by Talk About Local, including ones focused on crime reduction, regeneration efforts, and fostering discussion. These sites have had thousands of articles and comments over small budgets, showing how online communities can empower grassroots journalism and civic participation.
talk about local and social housing providerswilliam perrin
Presentation to a range of social housing providers in the UK about how a hyperlocal website run by and for your residents can help make for a better community.
Overview of opendata politics in the UK and how to build your own data store for no money with no coding in no time. final slide details steps to DIY data store
Polis summer school William Perrin hyperlocalwilliam perrin
This document summarizes the work of Talk About Local (TAL) in setting up and supporting various local community websites across the UK. It outlines several examples of local sites established with TAL's help, including sites focused on specific neighborhoods in London, Birmingham, Sheffield, and rural towns. The document notes that these sites provide local news, information and discussion forums for their communities, with content created by small numbers of volunteer writers. It also mentions feedback from media leaders acknowledging the value these grassroots local sites can provide in connecting and informing local communities.
Indigo Trust made a major investment in MySociety, which is now funded by Omidyar. Indigo's mission is to provide access, connectivity, and literacy skills to promote information equality among disadvantaged groups. Indigo aims to encourage small grants that improve transparency and literacy in developing countries through a fully open and peer-reviewable process, with the goal of better long-term development.
Local tv starting from the internet post IFNCwilliam perrin
Following the IFNC annoucnement in the UK this is a rapid update of my presentation on doing local tv differently, but starting from on the internet and achieving the public service news outcomes in a different way
William Perrin of Talk About Local discusses how local communities can use online tools like websites and social media to organize campaigns and share information more effectively. He provides examples of hyperlocal sites created with support from Talk About Local on topics like neighborhood safety, local development projects, and town/village news. These sites help streamline communication, engage more people in local issues, and reduce the time and costs associated with offline-only campaigns and information sharing. Talk About Local offers training and support to help communities set up their own local sites using free or low-cost online platforms and tools.
The document discusses how Talk About Local (TAL) empowers communities to create local websites that provide information on community issues and events. TAL works with communities to establish free or low-cost websites using tools like WordPress that are maintained by volunteers. These websites have helped communities in areas like Kings Cross, Digbeth, and Harringay by providing a forum for local discussion, challenging authorities, and redefining neighborhoods in a positive light. TAL also partners with organizations to train local residents to create over 150 community sites across England and give people confidence to speak about their local areas online.
The document discusses how new internet technologies could allow the UK's National Health Service (NHS) to share its wealth of public health information with the world in a cost-effective manner. It notes that health information is frequently searched online and that the NHS currently provides information to the UK public. The document proposes having other governments and organizations embed NHS health content on their own websites, allowing the NHS information to reach broader global audiences without requiring them to visit UK sites. It suggests this could provide a valuable source of neutral English language health advice worldwide.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
3. All expenditure on computer games £2.2 billion
Paid content downloaded to games consoles - £1.17 billion up 17%
West End Theatre receipts - £529 million
UK Box office receipts 2012 - £1.1 billion
DVDS £1.4 billion
Digital Album sales £233 million, all album sales £772m
Total video sales £2.06 billion
http://www.theguardian.com/media/2014/jan/01/uk-entertainment-spending-film-music-streaming
http://www.bfi.org.uk/news-opinion/news-bfi/announcements/bfi-stats-yearbook-shows-uk-film-excelled-2012
Vast consumer appetite for purely digital
products and services with no tangible form
Indicates huge utility derived by people from
digital attributes
Digital products still infra dig. For UK
mainstream media commentators. Despite
the numbers
4. Objects with terrible physical design but sublime digital design
Objects with sublime physical design but terrible digital design
Objects that seemed previously to be innately, definitively physical
where digital connectivity now adding massive utility for the
customer
5. Sony PRS 500 – early ebook reader
2006, launched in UK 2008
Nice physical design, leather case etc
But no digital design to back it up
Software buggy
And, most importantly few books
worth having
6. Original Kindle
2007
Ugly
Bezos kept telling designers to make it like his
Blackberry
But sublime digital utility and design overcame
hideous physical product design
7. Beo6 remote control
‘Your Beo6 remote control is like your house key. Your
key is cut just for your front door, and suits its purpose
exactly. It works as an extension of your hand; not
something you have to think about.
‘Your unique Beo6 unlocks exactly your mix of audio and
video equipment, whether it is a single BeoVision 7 or a
full link system. The same Beo6 can be as simple as you
want and as flexible as you need.
£600
8. Support ecosystem for Beo6
A man and a van has to come to your house just to add a DVD player
Hierarchical, B&O in charge, assumes customer is stupid/incapable.
Design arrogance out of kilter with modern digital times
9. User in charge
Self service
Connected – database totally up to the minute
Support forum – assumes users will want to help each other
Loyal following
But product itself being superceded by phone apps
https://setup.myharmony.com/
10. View from house in rural
Oxfordshire
Remote
Quiet
Stunning scenery
Lovely garden for the kids, safe
place for children to play
Remote location – no DSL so
satellite broadband which is slow
11. “Your kids will just come to know
this as the house with the
shit internet”
…as they grow up
12. http://daddystractor.com/
Modern contractor’s
tractor will have several
screens
Tractors one of many
objects being
transformed by
connections to networks
and control devices
Big data now becoming
an issue for arable and
dairy farmers
13. Huge and valuable new class of services that are innately digital with little
or no physical manifestion
Increasingly utility of objects arises from their ability to connect to
networks
Bad physical design can be outweighed by brilliant digital design
Objects previously unconnected to networks are starting to get connected
But often do so in a clunky way with poor design
Can give rise to whole new range of issues
Digital capability will be key differentiator of future products and services
14. Do you think your company, your organisation, your sector has the right digital leadership?
How are digital issues affecting your business, products, services, customers
Do your boards have the digital people?
Do your executive teams have digital makers and doers
Where would you go for help if your clients suddenly wanted a strong digital component to their
products or services?
How do you recruit digital talent?
How can design be put at the core of digital products and services?
What can the Design Council do to help?