The Uses and Gratification theory states that audiences actively engage with media to fulfill certain needs, rather than media having direct effects on passive audiences. It developed in the 1920s-1990s to understand why people choose different media. The theory proposes that people use media for cognitive needs like learning, affective needs like emotional release, personal needs like identity, and social needs like interaction. It also suggests audiences are active in selecting media that meets these needs. The development of new media like the internet has provided more ways for audiences to find gratification.