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{ Uses and
Gratification
 U&G theory states what people do
with media NOT what media does
with people.
 Audience plays an active role in
choosing and using media in their
daily lives.
DEFINITION
 EARLY IN THE 1920s: is known as the Limited
Effects Theory which is against the Mass Society
theory.
 1940s: officially started with the name U&G Theory.
 1960s – 1990s: the development of U&G Theory with
supports from theorists.
HISTORICAL
BACKGROUND
 COGNITIVE NEEDS
 AFFECTIVE NEEDS
 PERSONAL NEEDS
 SOCIAL NEEDS
 RELAXATION NEEDS
NEEDS:
 Audience is passive: Passive user does not gives
reply.
 Audience is active: Active user gives reply.
AUDIENCES
INFORMATION / COGNITIVE NEEDS:
 Finding for relevant events.
 Seeking advice to solve the matters and make
decisions.
 Satisfying curiosity and general interest.
 Self-education.
 Gaining a sense of security through knowledge.
4 KEY REASONS OF
MEDIA USE
PERSONAL NEEDS:
 Finding reinforcement for personal values.
 Finding models of behavior.
 Identifying with valued other(in the media).
 Gaining insight into one’s self.
4 KEY REASONS OF
MEDIA USE
INTEGRATION AND SOCIAL INTERACTION
 Social empathy.
 Gaining a sense of belonging.
 Finding a basis for conversation and social
interaction.
 Clarifying social roles.
 Enabling connection with family , friends and
society.
4 KEY REASONS OF
MEDIA USE
ENTERTAINMENT
Free tension.
Getting aesthetic enjoyment.
Filling time.
Emotional release.
4 KEY REASONS OF
MEDIA USE
The development of newer media:
THE INTERNET
More convenient for audience to
satisfy their gratification.
U&G THEORY IN 21ST
CENTURY
OTHER CONCEPTS
 Interactivity: multidimensional concepts: amount of
choice provided to users, amount of effort users
must access to access information ,etc.
 Demansification: the control of the individual over
the medium.
 Asynchroncity: the ability of individuals to send,
receive, save or retrieve message at their
convenience.
U&G THEORY IN 21ST
CENTURY
THANK YOU!!

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About uses and gratification model

  • 2.  U&G theory states what people do with media NOT what media does with people.  Audience plays an active role in choosing and using media in their daily lives. DEFINITION
  • 3.  EARLY IN THE 1920s: is known as the Limited Effects Theory which is against the Mass Society theory.  1940s: officially started with the name U&G Theory.  1960s – 1990s: the development of U&G Theory with supports from theorists. HISTORICAL BACKGROUND
  • 4.  COGNITIVE NEEDS  AFFECTIVE NEEDS  PERSONAL NEEDS  SOCIAL NEEDS  RELAXATION NEEDS NEEDS:
  • 5.  Audience is passive: Passive user does not gives reply.  Audience is active: Active user gives reply. AUDIENCES
  • 6. INFORMATION / COGNITIVE NEEDS:  Finding for relevant events.  Seeking advice to solve the matters and make decisions.  Satisfying curiosity and general interest.  Self-education.  Gaining a sense of security through knowledge. 4 KEY REASONS OF MEDIA USE
  • 7. PERSONAL NEEDS:  Finding reinforcement for personal values.  Finding models of behavior.  Identifying with valued other(in the media).  Gaining insight into one’s self. 4 KEY REASONS OF MEDIA USE
  • 8. INTEGRATION AND SOCIAL INTERACTION  Social empathy.  Gaining a sense of belonging.  Finding a basis for conversation and social interaction.  Clarifying social roles.  Enabling connection with family , friends and society. 4 KEY REASONS OF MEDIA USE
  • 9. ENTERTAINMENT Free tension. Getting aesthetic enjoyment. Filling time. Emotional release. 4 KEY REASONS OF MEDIA USE
  • 10. The development of newer media: THE INTERNET More convenient for audience to satisfy their gratification. U&G THEORY IN 21ST CENTURY
  • 11. OTHER CONCEPTS  Interactivity: multidimensional concepts: amount of choice provided to users, amount of effort users must access to access information ,etc.  Demansification: the control of the individual over the medium.  Asynchroncity: the ability of individuals to send, receive, save or retrieve message at their convenience. U&G THEORY IN 21ST CENTURY