1) The document describes a study on using iPads to encourage collaborative learning in an undergraduate web development class. Students worked in groups of two on exercises using iPads loaded with code development software.
2) Key findings included that active learning and problem-solving through practice-based exercises facilitated better understanding than traditional instruction-based learning. Collaboration provided benefits like peer tutoring and a more realistic problem-solving process.
3) However, limitations of the iPad interface hindered the coding process. Issues included obscured screens when the keyboard was active, imprecise pointing and selecting, and a lack of editing features available on traditional computers.
LiveTiles provides an update on the current digital landscape for those in Professional Learning and Technology. We show examples of what schools are doing to achieve modern learning outcomes and create digital classrooms. This is useful for those interested in driving greater collaboration and productivity outcomes across their school(s)
For more info: https://www.livetiles.nyc/blog/classrooms-of-the-future-microsoft-office-365-event-at-livetiles/
This document discusses and summarizes different technologies that can be integrated into a 2nd grade classroom, including Mimio Interactive, Kid Pix, RM Easiteach interactive whiteboard software, and ATI assessment tools. Mimio allows teachers to use a computer and projector with an interactive whiteboard. Kid Pix is a graphic and drawing program that encourages creativity. RM Easiteach is motivating software designed for education that pulls together different technologies into one platform. ATI provides online assessment tools and reporting to track student performance.
The Classroom of the Future at Brightspace IgniteD2L Barry
Presentation at Minnesota Brightspace Ignite on April 24, 2015, by Sheri Hutchinson, Normandale Community College and Karen LaPlant, Hennepin Technical College
Classroom of the Future - Technology and BeyondMaritza Heuvel
Delivered at Innovate Schools 2014, 9 October 2014.
***
The use of educational technology inside and outside the classroom is changing the way we teach. New models like the"flipped classroom” have emerged as more effective ways to transfer knowledge and engage learners meaningfully.
However, technology is just one aspect of the learning environment in classrooms. In this talk, I touch on the design of physical classroom space, and question the very need for constructs like grade divisions and classroom walls.
I touch on examples such as the School of One in New York, visuals of fresh classroom designs and South African experiments, like Judi Francisco's JustBlendit! experiment at Micklefield Primary.
ENGLISH PRESENTATION CLASS ROOM OF THE FUTUREERUMSULAYMAN1
The document discusses the classroom of the future and how it utilizes technology. It describes smart classrooms which are equipped with computers, projectors, screens and internet access to enhance learning. Students in the future classroom will demonstrate creative and innovative thinking using technology, communicate digitally and evaluate information online. Teachers will share their knowledge and abilities and mediate the class. The classroom of the future design places students in tables to encourage collaboration and uses technology like electronic whiteboards, projectors and printers to aid the teacher.
There are many brands and models of interactive whiteboards to choose from for classrooms. Key brands include Mimio, Hitachi, Smart Technologies, PolyVision, Promethean, and Panasonic. Boards vary in size from 62 to 110 inches and features, like bundled software. Teachers can use boards for lessons, games, and polling students. Schools should consider size, features, and compatibility with other technology when selecting a board.
The document discusses student portfolios created using iPads. It provides examples of how iPads can be used to create portfolios that showcase student work and achievements over time. Examples include students recording speaking practice and creating iMovie videos that are stored in their individual folders for assessment purposes. Setting up iPad portfolios makes students' learning more accessible to parents and enables various ways for students to collect, reflect on, and display their work.
LiveTiles provides an update on the current digital landscape for those in Professional Learning and Technology. We show examples of what schools are doing to achieve modern learning outcomes and create digital classrooms. This is useful for those interested in driving greater collaboration and productivity outcomes across their school(s)
For more info: https://www.livetiles.nyc/blog/classrooms-of-the-future-microsoft-office-365-event-at-livetiles/
This document discusses and summarizes different technologies that can be integrated into a 2nd grade classroom, including Mimio Interactive, Kid Pix, RM Easiteach interactive whiteboard software, and ATI assessment tools. Mimio allows teachers to use a computer and projector with an interactive whiteboard. Kid Pix is a graphic and drawing program that encourages creativity. RM Easiteach is motivating software designed for education that pulls together different technologies into one platform. ATI provides online assessment tools and reporting to track student performance.
The Classroom of the Future at Brightspace IgniteD2L Barry
Presentation at Minnesota Brightspace Ignite on April 24, 2015, by Sheri Hutchinson, Normandale Community College and Karen LaPlant, Hennepin Technical College
Classroom of the Future - Technology and BeyondMaritza Heuvel
Delivered at Innovate Schools 2014, 9 October 2014.
***
The use of educational technology inside and outside the classroom is changing the way we teach. New models like the"flipped classroom” have emerged as more effective ways to transfer knowledge and engage learners meaningfully.
However, technology is just one aspect of the learning environment in classrooms. In this talk, I touch on the design of physical classroom space, and question the very need for constructs like grade divisions and classroom walls.
I touch on examples such as the School of One in New York, visuals of fresh classroom designs and South African experiments, like Judi Francisco's JustBlendit! experiment at Micklefield Primary.
ENGLISH PRESENTATION CLASS ROOM OF THE FUTUREERUMSULAYMAN1
The document discusses the classroom of the future and how it utilizes technology. It describes smart classrooms which are equipped with computers, projectors, screens and internet access to enhance learning. Students in the future classroom will demonstrate creative and innovative thinking using technology, communicate digitally and evaluate information online. Teachers will share their knowledge and abilities and mediate the class. The classroom of the future design places students in tables to encourage collaboration and uses technology like electronic whiteboards, projectors and printers to aid the teacher.
There are many brands and models of interactive whiteboards to choose from for classrooms. Key brands include Mimio, Hitachi, Smart Technologies, PolyVision, Promethean, and Panasonic. Boards vary in size from 62 to 110 inches and features, like bundled software. Teachers can use boards for lessons, games, and polling students. Schools should consider size, features, and compatibility with other technology when selecting a board.
The document discusses student portfolios created using iPads. It provides examples of how iPads can be used to create portfolios that showcase student work and achievements over time. Examples include students recording speaking practice and creating iMovie videos that are stored in their individual folders for assessment purposes. Setting up iPad portfolios makes students' learning more accessible to parents and enables various ways for students to collect, reflect on, and display their work.
Computer Explorers is an educational technology company that has over 20 years of experience providing computer education programs in schools. They offer a variety of programs for preschool through high school aged students, as well as staff training, that are designed by educators to incorporate technology into core academic subjects. Their goal is to prepare children for future success and keep them ahead in their understanding of technology.
Designing the Future of Work and LearningSam Scott
This document discusses trends in collaboration in workplaces and classrooms that are changing how spaces are designed. In workplaces, factors like changing demographics, the nature of work, and new technologies are driving more collaborative and flexible workspaces. In classrooms, blended learning models that combine online and in-person instruction are becoming more common, requiring reliable AV systems. The document provides considerations for successful collaboration and outlines ten factors to consider for AV design in collaborative spaces, such as connectivity, device support, content sharing, and videoconferencing.
Interactive whiteboard India, interactive boarduneecopsweb
Interactive classroom technology (ICT) can help education by allowing all teaching tools to work seamlessly together. ICT includes interactive whiteboards, which are touch-sensitive displays that work with a computer and projector. Interactive whiteboards benefit education by elevating student engagement, motivating learning, and making lessons accessible and memorable. They allow teachers to present content and activities in engaging ways. Studies found that interactive whiteboards improved planning, student literacy learning, and engagement when students could physically interact with the board.
This document discusses effective technology integration at Manor Lakes P-12 College. It begins with an agenda for a meeting on the topic, including discussing the college's eLearning strategy and levels of technology integration. It then provides information on the growth of the college's 1:1 device program and introduces concepts like the SAMR model for technology integration. The remainder of the document focuses on developing eLearning integration capabilities at the college, with sections devoted to how students can capture, create, communicate, collaborate, and connect through the use of technology to support teaching and learning. It emphasizes that technology must be integrated effectively for a school to evolve, and provides ideas for staff on moving forward with integration.
1) The document discusses how iPads are being integrated into a Chinese language classroom.
2) It describes how the teacher uses various iPad apps to engage students in creating audio, video, comics, eBooks and more using the target language.
3) Student feedback shows they enjoy using the iPads for interactive learning and creating content, but the teacher emphasizes that the iPad alone does not teach - it is how the teacher utilizes the technology that maximizes learning.
The document discusses the interactive whiteboard (IWB), a technology tool used in some classrooms. It provides claims from research about the benefits of IWBs, such as enhancing learning through visuals and sustaining student focus. However, it notes that some studies have problems and more research is needed on long-term student learning impacts. Effective use of IWBs depends more on the teacher's pedagogical approach than the technology alone. Teachers need training to fully realize the technology's benefits.
Interactive whiteboards are touch-sensitive screens that work with a computer and projector to engage students. They allow teachers to address different learning styles visually, kinesthetically, and auditorily. Studies show interactive whiteboards increase student engagement and motivation by reducing off-task behavior and behavioral issues. Some research also indicates they can positively impact student achievement, with students scoring higher on tests when teachers frequently use the technology. However, teachers need training to fully utilize interactive whiteboards' features; without proper training they may only function as digital whiteboards.
The document outlines the development of a 3-year eLearning/ICT strategy for Manor Lakes P-12 College. It discusses the college's previous strategies involving 1:1 device programs. It notes positives that have come from increased technology access, like engagement and collaboration, but also challenges around costs and appropriate use. Key questions are posed to help guide the new strategy, such as what technologies students should have access to and how they will enhance learning. An overarching question is what skills and tools the college wants students to have by 2017. Worldwide trends in educational technology are also reviewed to inform the new strategy. Feedback from attendees will be incorporated into the initial draft.
The document describes a vision for future classrooms that utilize innovative technologies and constructivist design principles. Key aspects include classrooms equipped with multiple smartboards, laptops for each student, and movable furniture. Teachers will receive extensive training on integrating technologies like interactive whiteboards, wikis, and online learning platforms. Students will engage in collaborative projects, online discussions, and distance learning. Larger class sizes will be supported by multiple teachers facilitating active, student-driven learning experiences.
Interactive whiteboards in the modern classroom (sam and nick)Samantha Baseggio
Interactive whiteboards (IWBs) are electronic whiteboards connected to a computer and projector that allow users to interact with digital content. IWBs allow teachers to save presentations, access online resources, and engage students in new ways. However, IWBs also have limitations like requiring teachers to use the physical keyboard and potentially distracting from teaching. The document discusses the benefits and drawbacks of IWBs in modern classrooms.
iPads for Diverse Learners - Corrie BarclayCorrie Barclay
This document discusses how iPads can help support diverse learners at Manor Lakes P-12 College in Melbourne, Australia. It notes that the college has programs providing 1:1 iPads to students in various year levels and support centers. The iPads are used for differentiating instruction, flipping content delivery through instructional videos, enhancing learning through sensory and communication apps, and allowing personalized learning. Teachers and staff provided examples of using iPads for activities like writing, math practice, cooking lessons, and developing skills. The document promotes iPads as giving students more independent learning opportunities and teachers new tools to individualize instruction.
O jogo "Quem Quer Ser Informático" é um jogo baseado em questões sobre a disciplina de Tecnologias de Informação e Comunicação, lecionada no 9º ano de escolaridade.
Este jogo foi criado e adaptado de acordo com o currículo nacional português.
Está disponível em:
www.quizinformatica.eu
Interactive whiteboards, PowerPoint, digital textbooks, and audio equipment are some of the latest technologies being used in classrooms to enhance learning. Interactive whiteboards allow teachers to project presentations and write on screens, increasing engagement between teachers and students. PowerPoint makes it easy for teachers to create multimedia presentations and focus on interacting with students. Digital textbooks are replacing physical textbooks to save costs and now provide more features like online databases. Audio equipment like microphones and speakers allow all students to clearly hear lessons and discussions. These technologies are helping to prepare students for their futures by making the learning process more engaging, convenient and accessible.
The document discusses why technology is important in K-12 schools. It notes that technology allows instructors to personalize education, provides instant access to knowledge, aligns with student preferences, supports a blended learning environment, and ensures all students are engaged. It then provides examples of different types of technology that can be integrated, such as smartboards, games, Google Classroom, and flipped classrooms. The document contrasts technology-rich classrooms with more traditional classrooms and discusses terms associated with effective technology integration, such as taking risks and developing life-long learners.
The document discusses readiness factors to consider when determining if and when e-learning is appropriate. It identifies key considerations around infrastructure, learner, management, and development team readiness. Specifically, it provides a detailed checklist of technical, support, skills, resource, and management-related questions to evaluate an organization's preparedness for developing and implementing successful e-learning initiatives.
This document discusses the use of iPads in the classroom from the perspective of ChinHuei Yeh of Shrewsbury Public Schools. It covers essential questions Yeh asks before each lesson, the school's multi-year rollout of a 1:1 iPad program, potential benefits of using iPads including increased engagement and support for different learning styles, and examples of apps used for content consumption and creation. Yeh also addresses challenges like app integration and technical issues, and emphasizes that the iPad is just one tool that must be used appropriately to enhance lessons, not as the primary focus.
This document outlines resources from Microsoft to help educators with next level learning, including links to videos, blogs, and online tools. It promotes the use of OneNote for digital note-taking and collaboration, Office 365 for productivity and file sharing, and Sway for digital storytelling. Examples are given of how these apps can be used to flip lessons, assess students, and unlock creativity. Device recommendations are also provided.
From marking in the park to grading in the garden, or at your office desk, Turnitin assignments can be marked offline or online. In this session we will demonstrate both the full web version of GradeMark, and the flexible iPad app that allows you to mark work wherever you may be.
Computer Explorers is an educational technology company that has over 20 years of experience providing computer education programs in schools. They offer a variety of programs for preschool through high school aged students, as well as staff training, that are designed by educators to incorporate technology into core academic subjects. Their goal is to prepare children for future success and keep them ahead in their understanding of technology.
Designing the Future of Work and LearningSam Scott
This document discusses trends in collaboration in workplaces and classrooms that are changing how spaces are designed. In workplaces, factors like changing demographics, the nature of work, and new technologies are driving more collaborative and flexible workspaces. In classrooms, blended learning models that combine online and in-person instruction are becoming more common, requiring reliable AV systems. The document provides considerations for successful collaboration and outlines ten factors to consider for AV design in collaborative spaces, such as connectivity, device support, content sharing, and videoconferencing.
Interactive whiteboard India, interactive boarduneecopsweb
Interactive classroom technology (ICT) can help education by allowing all teaching tools to work seamlessly together. ICT includes interactive whiteboards, which are touch-sensitive displays that work with a computer and projector. Interactive whiteboards benefit education by elevating student engagement, motivating learning, and making lessons accessible and memorable. They allow teachers to present content and activities in engaging ways. Studies found that interactive whiteboards improved planning, student literacy learning, and engagement when students could physically interact with the board.
This document discusses effective technology integration at Manor Lakes P-12 College. It begins with an agenda for a meeting on the topic, including discussing the college's eLearning strategy and levels of technology integration. It then provides information on the growth of the college's 1:1 device program and introduces concepts like the SAMR model for technology integration. The remainder of the document focuses on developing eLearning integration capabilities at the college, with sections devoted to how students can capture, create, communicate, collaborate, and connect through the use of technology to support teaching and learning. It emphasizes that technology must be integrated effectively for a school to evolve, and provides ideas for staff on moving forward with integration.
1) The document discusses how iPads are being integrated into a Chinese language classroom.
2) It describes how the teacher uses various iPad apps to engage students in creating audio, video, comics, eBooks and more using the target language.
3) Student feedback shows they enjoy using the iPads for interactive learning and creating content, but the teacher emphasizes that the iPad alone does not teach - it is how the teacher utilizes the technology that maximizes learning.
The document discusses the interactive whiteboard (IWB), a technology tool used in some classrooms. It provides claims from research about the benefits of IWBs, such as enhancing learning through visuals and sustaining student focus. However, it notes that some studies have problems and more research is needed on long-term student learning impacts. Effective use of IWBs depends more on the teacher's pedagogical approach than the technology alone. Teachers need training to fully realize the technology's benefits.
Interactive whiteboards are touch-sensitive screens that work with a computer and projector to engage students. They allow teachers to address different learning styles visually, kinesthetically, and auditorily. Studies show interactive whiteboards increase student engagement and motivation by reducing off-task behavior and behavioral issues. Some research also indicates they can positively impact student achievement, with students scoring higher on tests when teachers frequently use the technology. However, teachers need training to fully utilize interactive whiteboards' features; without proper training they may only function as digital whiteboards.
The document outlines the development of a 3-year eLearning/ICT strategy for Manor Lakes P-12 College. It discusses the college's previous strategies involving 1:1 device programs. It notes positives that have come from increased technology access, like engagement and collaboration, but also challenges around costs and appropriate use. Key questions are posed to help guide the new strategy, such as what technologies students should have access to and how they will enhance learning. An overarching question is what skills and tools the college wants students to have by 2017. Worldwide trends in educational technology are also reviewed to inform the new strategy. Feedback from attendees will be incorporated into the initial draft.
The document describes a vision for future classrooms that utilize innovative technologies and constructivist design principles. Key aspects include classrooms equipped with multiple smartboards, laptops for each student, and movable furniture. Teachers will receive extensive training on integrating technologies like interactive whiteboards, wikis, and online learning platforms. Students will engage in collaborative projects, online discussions, and distance learning. Larger class sizes will be supported by multiple teachers facilitating active, student-driven learning experiences.
Interactive whiteboards in the modern classroom (sam and nick)Samantha Baseggio
Interactive whiteboards (IWBs) are electronic whiteboards connected to a computer and projector that allow users to interact with digital content. IWBs allow teachers to save presentations, access online resources, and engage students in new ways. However, IWBs also have limitations like requiring teachers to use the physical keyboard and potentially distracting from teaching. The document discusses the benefits and drawbacks of IWBs in modern classrooms.
iPads for Diverse Learners - Corrie BarclayCorrie Barclay
This document discusses how iPads can help support diverse learners at Manor Lakes P-12 College in Melbourne, Australia. It notes that the college has programs providing 1:1 iPads to students in various year levels and support centers. The iPads are used for differentiating instruction, flipping content delivery through instructional videos, enhancing learning through sensory and communication apps, and allowing personalized learning. Teachers and staff provided examples of using iPads for activities like writing, math practice, cooking lessons, and developing skills. The document promotes iPads as giving students more independent learning opportunities and teachers new tools to individualize instruction.
O jogo "Quem Quer Ser Informático" é um jogo baseado em questões sobre a disciplina de Tecnologias de Informação e Comunicação, lecionada no 9º ano de escolaridade.
Este jogo foi criado e adaptado de acordo com o currículo nacional português.
Está disponível em:
www.quizinformatica.eu
Interactive whiteboards, PowerPoint, digital textbooks, and audio equipment are some of the latest technologies being used in classrooms to enhance learning. Interactive whiteboards allow teachers to project presentations and write on screens, increasing engagement between teachers and students. PowerPoint makes it easy for teachers to create multimedia presentations and focus on interacting with students. Digital textbooks are replacing physical textbooks to save costs and now provide more features like online databases. Audio equipment like microphones and speakers allow all students to clearly hear lessons and discussions. These technologies are helping to prepare students for their futures by making the learning process more engaging, convenient and accessible.
The document discusses why technology is important in K-12 schools. It notes that technology allows instructors to personalize education, provides instant access to knowledge, aligns with student preferences, supports a blended learning environment, and ensures all students are engaged. It then provides examples of different types of technology that can be integrated, such as smartboards, games, Google Classroom, and flipped classrooms. The document contrasts technology-rich classrooms with more traditional classrooms and discusses terms associated with effective technology integration, such as taking risks and developing life-long learners.
The document discusses readiness factors to consider when determining if and when e-learning is appropriate. It identifies key considerations around infrastructure, learner, management, and development team readiness. Specifically, it provides a detailed checklist of technical, support, skills, resource, and management-related questions to evaluate an organization's preparedness for developing and implementing successful e-learning initiatives.
This document discusses the use of iPads in the classroom from the perspective of ChinHuei Yeh of Shrewsbury Public Schools. It covers essential questions Yeh asks before each lesson, the school's multi-year rollout of a 1:1 iPad program, potential benefits of using iPads including increased engagement and support for different learning styles, and examples of apps used for content consumption and creation. Yeh also addresses challenges like app integration and technical issues, and emphasizes that the iPad is just one tool that must be used appropriately to enhance lessons, not as the primary focus.
This document outlines resources from Microsoft to help educators with next level learning, including links to videos, blogs, and online tools. It promotes the use of OneNote for digital note-taking and collaboration, Office 365 for productivity and file sharing, and Sway for digital storytelling. Examples are given of how these apps can be used to flip lessons, assess students, and unlock creativity. Device recommendations are also provided.
From marking in the park to grading in the garden, or at your office desk, Turnitin assignments can be marked offline or online. In this session we will demonstrate both the full web version of GradeMark, and the flexible iPad app that allows you to mark work wherever you may be.
Here are a few ways I could provide evidence to support my assessment of this presentation:
- Record notes during the presentation commenting on things like the presenter's delivery, structure of the content, visual aids, handling of questions. This provides a contemporaneous account.
- Ask participants to complete an anonymous feedback survey after the presentation collecting their views on things like how clear and engaging the content was, how well questions were addressed, what could be improved. Tabulate the results.
- Review any materials like slides, handouts used. Note how well they complemented and reinforced the spoken content. Screenshots could be included.
- Interview the presenter afterwards to get their perspective on what went well and what could be improved
This document discusses using iPads in middle school classrooms. It provides an overview of 21st century learning workflows and key observations about teaching today's students. It then discusses what types of learning, tools, and mobile technology are best for classrooms. Several practical tips are provided for implementing iPads, including dealing with documents, cloud storage options, and printing from iPads. Examples and demonstrations of iPads supporting learners are also included.
E-Marking & E-Feedback with iPads and AppsLTI_Support
This document discusses a project exploring the use of iPads and apps for electronic marking and feedback of written essays. The aims are to explore benefits and drawbacks for teachers and students. iPads were chosen for their portability and ability to replicate traditional marking practices. Several apps for annotating PDFs were tested. Teachers found advantages in portability, reduced physical strain, and paperless marking. Drawbacks included file management burden and learning new apps. Students provided mixed feedback, with some preferring traditional handwritten submissions while others saw benefits of electronic submission and feedback.
This document discusses how to effectively implement digital assignments in a language classroom. It provides tips for teachers including:
1) Starting with the end goal in mind - defining what the final product will be, how it will be delivered, and what constitutes success or failure.
2) Breaking assignments into small, manageable chunks with milestones to keep students on track. Modeling how to use apps and providing outlines to "stepify" projects.
3) Understanding students' technology skills and access before assigning digital work. Most apps have cross-platform equivalents so one device per student may suffice.
The document emphasizes planning for feedback/corrections, celebrating finished work, and reflecting on lessons to improve
This document discusses launching a 1:1 iPad program at a school. It outlines reasons for implementing such a program, including creating a 21st century learning environment and augmenting the curriculum. It discusses positives of using iPads for education such as accessibility, mobility, and available educational apps. The document also covers practical considerations for implementation like wireless performance, insurance, app management, professional development, and pricing. It provides steps for rolling out an iPad program and developing supportive policies and procedures.
1. The document discusses the CATfeed model for designing effective web-based learning. The CATfeed model focuses on context, affordances, tasks, and providing feedforward and feedback.
2. It provides examples of how simulations, discussion forums, and email can be used within the CATfeed model to enhance learning.
3. The document evaluates the SIMPLE simulation platform and finds it improved students' professional skills, heightened awareness of client care, and led to better assessment results over time. Students and staff had positive experiences but wanted more support.
This document provides a summary of an iPad integration session for educators. The agenda included discussing iOS 7 features, integration models, and ideas for using iPads in the classroom. Educators then broke into groups to share how they are using technology to enhance teaching and learning. They selected one idea to share with the full group. The document emphasized formative assessment apps, collaboration tools, ways to capture and create content, and using QR codes for differentiation. The goal was to help educators improve student experience through technology integration.
The document outlines a timeline and progress for the development of an interactive learning platform called iSlate, which will provide textbook content, interactive tutorials, game mechanics for rewards, and opportunities for mentorship and collaboration between students in India and a literacy program in the US. It identifies several areas of focus for the iSlate experience and requests help with user experience design, visual design, development, and identifying compelling interactive content from textbooks.
This document provides guidance on writing a grant proposal to obtain funding for iPads for classroom use. It outlines key steps and considerations such as getting administrative support, researching products and grant opportunities, determining the purpose and objectives, specifying equipment needs and budgets, establishing timelines and measures for success, and including letters of support. Tips are provided for determining the optimal number of iPads to request based on intended impact, potential uses in enhancing instruction, and lessons learned from previous technology rollouts.
Google Docs is a free, web-based suite of tools including a word processor, spreadsheet, presentation tool, form creator, and data storage service offered by Google that allows real-time collaboration. It has several advantages for students such as enabling real-time collaborative work from any internet-connected device, automatic saving, easy file sharing, and chat functionality while editing. Though it has some limitations like basic formatting and lack of style sheets in documents, Google Docs is a useful collaborative tool that can save time compared to face-to-face meetings by allowing ubiquitous work from anywhere.
Mobile Apps Study Guide H818 conference - Open Star Badge AwardDenise McDonough
Open University's Annual Networked Practitioner Conference 2018. Presented Live over 3 days via Adobe Connect, to an audience of OU Staff, Alumni and current cohort. This presentation was awarded an Open Star Badge for one of the best presentations of 2018. Theme: Innovation - Format: Multimedia.
A link to the Mobile App Study Guide created using Microsoft Sway is provided in the presentation slides. Licensed as an OER CC BY SA 4.0
The H818 cohort work for months researching and creating an education project under 3 Themes: Innovation, Inclusion and Implementation. We are tasked to create them in one of these Formats: Multimedia, Workshop or Paper.
The principal goals are to cultivate an open practice, create our work through peer review inside and outside the module and become Networked Practitioners ourselves and to create a Personal Learning Network for a lifetime.
Everyone provided an interesting and thought provoking project and I proud to have worked with all of my colleagues in this module.
The document provides an overview of the new computing curriculum across all key stages in the UK. It discusses the aims of teaching computing which include computer science, IT, and digital literacy. It also provides guidance on planning, delivery, assessment and resources to effectively teach the computing curriculum. Key approaches include using unplugged activities, programmable toys, and programming languages like Scratch and Python. Support resources mentioned include the Computing at School network and organizations like Raspberry Jams.
This document outlines an educational session on collaboration. The session discusses establishing norms for online collaboration, fostering collaboration through tools like Google Drive, Diigo and ePals, and having teachers facilitate the collaborative process. Attendees are instructed to use various apps and tools to collaboratively create representations of collaboration, including Groupboard, iCardSort and video roles using the Camera app. The goal is purposeful collaboration at all levels from the classroom to the global community.
Organization strategies to increase development productivityAaron Grant
Organization Strategies to Increase Development Productivity discusses how to increase productivity through a student worker program. It outlines how the speaker's team at Oakland University hired and trained student workers to take on development work. Key aspects included identifying mentors, varying work tasks, setting expectations, and involving students in open source contributions. When implemented well, the student program provides hands-on learning opportunities for students and additional development capacity for the organization. One student speaker discussed his positive experience in the program, where he gained real-world skills while having a flexible work schedule around his classes.
1) Digital learning objects range from simple individual lessons and media to complex professionally developed courseware. It is important for educators to evaluate the level of sophistication, completeness, and rigor of digital resources.
2) There are tens of millions of digital learning objects available both freely and commercially. Evaluating these resources thoroughly requires understanding their design, content coverage, and ability to promote learning.
3) A framework is proposed for evaluating digital learning objects based on their technical design, instructional completeness, and ability to promote rigorous learning. Educators can use this framework at different levels of depth depending on their evaluation needs and time constraints.
We extended the development team by adding six highly skilled developers to help build content around Windows Phone, Azure and Windows 8. The product was an innovative e-learning system for improving software development skills.
Similar to A case study on using the iPad to encourage collaborative learning in an undergraduate web development class (20)
This presentation describes the research journey using as a stepping stone the historical/contextual teaching and learning practices in Art and Design – an inescapable reality. This provides for some of the reasons that sustain the resistance against implementing elearning in the sector. The presentation argues for the recognition of disciplinary differences. Subsequently, phenomenography, action research and grounded theory as suitable research methods are elaborated upon through the description of research tasks that cover social media, informal learning, the use of mobile devices (iPads) for teaching and learning, and the clash between traditional versus digital media in the context of studio-based learning. The presentation concludes with two epiphanies that help the presenter conceptualise the nature of the challenge vis-à-vis elearning in Art and Design.
The third in a series of round table discussions, 15 November 2015, Cyprus University of Technology, Department of Multimedia and Graphic Arts, Art + Design: elearning lab
This document discusses the challenges of implementing elearning in art and design education. It notes that the field has traditionally resisted elearning due to its emphasis on studio-based learning. However, it argues that elearning should not aim to replace face-to-face instruction but rather enhance it. It provides examples of how elearning has been combined with physical studio spaces and critiques to improve feedback and foster online communities. The document advocates acknowledging elearning's potential through a threshold concept that form follows function, in order to spur instructional innovation.
Abstract
The iPad has significant potential to have a transformative effect upon teaching
and learning practices in a higher education context. As evidence of this claim, this paper presents a case study that examines the approach and resulting benefits experienced
when introducing the devices within the School of Computing and Mathematics at Plymouth University. The approach taken was a phased introduction of the devices, firstly amongst academic staff, then a subset of first year undergraduate students, leading to adoption across the whole School based upon the success of the earlier stages (with success in this case being judged on the basis of both user engagement – e.g. staff production and student use of materials – and positive user feedback). iPads have been provided to both staff and students, with a range of positive impacts upon the teaching and learning practices that can now be regarded as standard within the School (including podcasting, use of eBooks, and interactive services). The iPad has been key to supporting
and integrating the various applications, and has delivered a significant uplift in the technology enhanced learning practices of the staff, each delivering associated benefits in the resulting student experience.
Abstract
As mobile devices become ubiquitous, healthcare practitioners are exploring how using technological support in the workplace could advance their practice, communication and learning. This paper discusses findings from a research study funded by the Higher Education Academy (HEA) in the UK, which investigated how using iPads impacted on physiotherapy and occupational therapy students’ learning, reflective practice and communication with peers and tutors during placement cycles. Similar to research carried out amongst physicians in 2009, the students found that the devices collapse ‘time and space’, because they permit users to access data and resources when moving between patients, wards and clinics (Prgoment et al., 2009). The paper also discusses how students used the iPads to interact with other professionals and patients while in hospital and community settings, as well as the usability of the devices and associated apps for improving their learning (Clay, 2010). Apps were found to be good tools for documenting individual learning histories, engaging with learning objects and developing personalised structured education (Ifenthaler & Schweinbenz, 2013). The project adopted a participatory action research approach. Eighteen student participants used iPads during their placements in a variety of settings for a period of 5 – 10 weeks. The students were supported by visiting tutors and practice educators over an eight-month period. Interviews and focus groups were conducted with students, visiting tutors and practice educators to ascertain the utility and acceptance of the devices in practice settings. The Unified Theory of Acceptance and Use of Technology (UTAUT) model developed by Venkatesh, V. et al. (2003) is used to analyse the acceptability and efficiency of the devices in clinical settings. In particular, the research focuses on why user acceptance is challenged by established practitioners, and why healthcare settings have not adapted their environs and infrastructure so mobile devices can be used more readily by practitioners.
Abstract
We report on use of iPads (and other IOS devices) for student fieldwork use and as electronic field notebooks. We have used questionnaires and interviews of tutors and students to elicit their views on technology and iPad use for fieldwork. There is some reluctance for academic staff to relinquish paper notebooks for iPad use, whether
in the classroom or on fieldwork. Students too are largely unaware of the potential of iPads for enhancing fieldwork. Apps can be configured for a wide variety of specific uses that make iPads useful for educational as well as social uses. Such abilities should be used to enhance existing practice as well as make new functionality. For example, for disabled students who find it difficult to use conventional note taking iPads can be used to develop student self-directed learning and for group contributions. The technology becomes part of the students’ personal learning environments as well as at the heart of their knowledge spaces – academic and social. This blurring of boundaries is due to iPads’ usability to cultivate field use, instruction, assessment and feedback processes. iPads can become field microscopes and entries to citizen science, and we see the iPad as the main ‘computing’ device for students in the near future. As part of Bring Your Own Technology/Device the iPad has much to offer, although both staff and students need to be guided in the most effective use for self-directed education via development of personal learning Environments.
Abstract
According to the Chartered Institute of Ecology and Environmental Management, today’s biology graduates lack the key species identification skills required by prospective employees. This mismatch between students’ skills and employers’ requirements has serious implications for employability after graduation. Interactive species identification apps on mobile learning devices, such as iPads, have the potential to encourage active engagement with the process of identification and provide a means for students to (re)connect with nature. A pilot study funded by a Keele University teaching innovation grant and School of Life Sciences teaching equipment grant investigated the potential of iPad educational apps to boost species identification skills. Working in pairs, twelve final year undergraduate students were given one hour to locate eight target trees on the Keele campus using the Here&Near app and then utilise four tree species ID apps (FSC trees, ForestXplorer, LeafsnapHD and Isoperla’s TreeID) to identify the tree species. The students completed pre- and post-activity evaluation questionnaires and produced a post-activity reflective audio commentary using Fotobabble. The pre-study questionnaire revealed that 92% of students thought tree ID apps would aid identification skills, while only 50% of students agreed that iPads would facilitate collaboration. The post-study evaluation revealed that not all tree apps were equally useful in learning, along with a transformation of student opinion regarding the collaborative aspect of the activity. The second phase
of the study is to embed a modified version of the tree tour into a first year undergraduate practical, and evaluate how this affects the ability to correctly identify trees on the lab exam. The preliminary results from this study indicate that a group-orientated collaborative problem-solving approach encouraged communication and development of skills based on all their senses (visual, verbal, etc.).
Abstract
Research in medical education has traditionally drawn on scientific evidence using quantitative methodologies. However, qualitative methods now bring new insights
into the humanistic elements of healthcare. In the health sciences, traditional methods of data collection can now be transformed by the affordances of new technologies. The iPad enables alternative types of engagement with research participants. For instance, movable images can provide avenues for data providing deeper insights into individual experiences. The Keynote application (app) offers such an opportunity. In a recent Masters research project in Higher Education Studies, the iPad was used as a valuable tool to draw on students' critical reflection in terms of their obstetrics practical curricular task. Using a simple image on the Keynote app of the iPad, this project involved undergraduate medical students, who shifted the images to indicate their assessment of their personal growth. By talking to their actions as they adjusted the size and position of symbolic circles, the iPad acted as a vehicle to facilitate deeper reflection revealing richer insights. The novelty of using the tablet plus the added sensory input contributed to a deeper student engagement. As products of individual student insights, these images were interpreted to indicate shifts in students' knowledge, empathy and reflection
from their fourth year Obstetrics experience to their insights two years later in their final year. The findings from this project demonstrate how the iPad fosters personal meaning, thereby enhancing the quality and efficacy of our educational practices.
Abstract
This paper will present interim reflections on an ongoing pilot educational project being undertaken with the 2013-2014 new undergraduate cohort of Planning students in the three existing programmes at the Bartlett School of Planning (BSP) in University College London (UCL): Urban Planning, Design and Management (UPDM), Planning and Real Estate (PRE) and Urban Studies (US). The main purpose of this project is to enhance the University-level agenda for key transferable skill development (academic; self-management; inter-personal, but most importantly, communication) via active production of design (e-)artefacts of paramount value for employability in the Built Environment – the (i-)portfolio. It also aims to contribute to wider pedagogical and theoretical debates on the nature and value of the use of technology in Built Environment higher education. The project is developed
in two stages, over the academic year. During terms 1 and 2 (October-December and January-March), the project will pilot the use of iPads as a dynamic learning tool in graphic communication, and will explore the potential of technology-enabled features and utilities to improve student engagement and foster individual learning. In terms 2 and 3 (April - June) the project will pilot the use of iBooks as a dynamic learning resource in phenomenological pedagogy, with the aim of building on the capacity for our graduates to become ‘reflective practitioners’. It will do so by promoting the co-development of i-portfolios as design (e-)artefacts that enable and reinforce the values of self-regulated and flexible learning and ongoing personal/career development.
1. The document discusses why open educational resources (OER) are better suited than digital rights management (DRM) or digital licenses for iPad education.
2. DRM and digital licenses overly restrict what users can do with content by prohibiting activities like copying, highlighting, and sharing. They also expire and require subscriptions.
3. In contrast, OER allows users full rights over materials and can be freely copied, modified, and shared without restrictions or subscriptions. This open approach better supports the goals of education over commercial control of content.
More from Art + Design: elearning lab design for social change (11)
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A case study on using the iPad to encourage collaborative learning in an undergraduate web development class
1. iPads in Higher Education 2014
1st International conference
acasestudyonusingtheiPadto
encouragecollaborativelearninginan
undergraduatewebdevelopment class
Aekaterini Mavri, Fernando Loizides, Nicos Souleles
1
3. related research points to
active learning
✤ can effectively facilitate knowledge assimilation
✤ students are „actively engaged in the learning process‟
✤ deep learning approach
collaborative learning
can increase student motivation + engagement
mobile learning
sophisticated mobile devices can garner a lot of excitement
3
4. the iPad
iPad related initiatives due to:
portability
multi-modality
cost savings
sustainability
Apple mac technology - prevalent in Design courses
4
5. looking at
✤ student experience in using the iPad as part of an active
learning process in learning web design + development
✤ the perceived impact of this method on the students‟
learning outcomes
✤ the device enabled or hindered the learning process
5
6. study design: module
web design + development II
elective module
period: 13 weeks
o 3 four-week units
o duration: 3 hours
code development of client + server side technologies:
html, css, javascript, xml, php, mysql
6
7. study design: participants
10 students
o final year
o 6 females, 4 males
o completed prerequisite module: web design +
development I
7
8. study design: teaching
methodology
student-centered | active learning approach
intervals of short lecture units + problem solving exercises
basic syntax + simple examples
coding entities were gradually constructed by students
8
9. study design: phase 1
① informal communication setting
② no impact on marks
③ problem and required solution were fully understood
④ identified steps needed + translated into programming lingo
9
11. single input exercises
✤ voluntary implementation
✤ exercise preloaded on editor software
✤ RDP(Doceri™), installed on iPad + instructor‟s workstation
✤ user-input projected in real time on whiteboard
✤ assistance from group was encouraged
✤ device was passed-on
11
12. groups-of-two exercises
✤ compulsory
✤ teams of two students
✤ exercises preloaded on IDE (JS Bin)
✤ independent completion
✤ time-constraint
✤ solution of first-group-to-finish displayed on whiteboard
12
14. pre-study survey: results
✤ average to excellent previous experience
✤ easy to learn + use
✤ mostly undecided about whether it :
o can help in the general learning process
o can help when learning programming
14
16. 1|active learning
✤ practice-based learning
✤ better comprehension + assimilation
✤ ...through scaffolding
o exchange of data + initiatives amongst group
o build from previous knowledge
✤ able to create more compound coding structures
✤ minimal instruction prior to practice
16
17. 2|problem-solving
✤ mistakes deemed important
✤ trial and error
✤ arrived to a better understanding of programming concepts +
methods
✤ more effective than a solution-ready approach
✤ reflection of experience vs reflection of instruction
17
18. 3|collaboration + equality
✤ movers + stoppers
o persistent + successive contributions from the entire group
o exposed a realisticpicture of the problem-solving process
✤ synchronized level of knowledge acquirement
✤ sense of equality
18
19. 4|single input vs groups-of-two
✤ enthusiastic to help but unwilling to do it - risk of exposing:
o ignorance
o inability
o shortcomings
✤pressing time constraints
✤peer pressure
✤intrinsic pressure
✤can lead to confusion
19
20. 4|single input vs groups-of-two
✤ favored by female participants
o collaboration was found crucial for comprehension and
performance in coding tasks
o peer tutoring
✤ male participants:
o heterogeneity in personal coding styles
20
22. 5|iPad affordances
2. inability of native keyboard to cater for coding
needs
✤absence of certain characters + symbols required
✤increased cognitive load
✤small size of keys (read-tap asymmetry)
22
< > {} = + ( ) “”
23. 5|iPad affordances
3. point-to-click inaccuracy
✤efficient coding hindered by difficulties in:
o cut|copy-paste
o select
✤resorted to re-typing entire code statement
“too hard to point to the exact spot”
✤built-in lens feature was found to be confusing
o ambiguity in actual fingertip versus virtual position
23
24. 5|iPad affordances
4. lack of code-editing affordances
✤no isolated code + preview panel actions
o select, magnification, scrolling occurred in both
✤scroll bars appeared too thin to handle
✤lack of code auto completion
24
25. general outcomes
✤ substitute one-way lecturing with active participation,
collaborative problem solving
✤ enhanced perceived learning outcomes
✤ theory should not be entirely precluded in favor of
practice
✤ technology|mobile supported learning
✤ responsibility lies with the educator:
o quantity of content, quality of content, order, treatment
✤ perceived learning experience was hindered by device-
specific interface limitations
25
26. iPad-specific outcomes
✤ problematic typing on touchscreen
✤ inability to point and select with precision
✤ accidental error-prone activation
✤ keyboard-to-screen asymmetry
✤ read-to-tap asymmetry
✤ lack of control and feedback in the gestural interface
26
27. 27
what next?
sample of participants
scope of experiment
device-related limitations
o processing power
o screen resolution
o external keyboard + mouse
study was implemented in collaboration between the Cyprus Interaction lab and the ‘Networked Learning Technologies in Art and Design’ research lab in the same department
we are in charge of a web dev course – where we basically teach coding or programming – and since programming is considered to be difficult we were looking for waysto deliver this class the best way possible- that initiated this work was an interest in teaching technical modules – programming in particularProgramming is difficult due to the fact that it deals with understanding a lot of abstract notions, conceptsnovice learners ‘are very local in their comprehension of programs - although they understand the syntax and semantics line by linehowever fail to combine these together in order to produce effective coding structures that workthis problem is exaggerated in the case of design students who are skeptical about accepting programming as a key asset in their academic and professional careersfurthermore the traditional model of lecture-left class folllowed by practical session has been horoughly examines and we were now seeking for alternative methods in order to- so far we have been using a traditional way of teaching programming and we...thistraditional method was examined thoroughly and we were in the seek of alternative methods that would...combined with limited personal assistance especially in larger classesa lot of studies address such isses and show that a traditional lecture-led approach is the wrong learning environment for programming or web development
- in our quest for finding a suitable method to address these issues we came acrossduring our related work research we came across 3 major areas;learning through doing approach - has been associated with positive learning outcomesas opposed to passively listening to the lecture first and applying that knowledge afterwardsthis also encourages a deep....rather than a surface aproach to learningone that is crucial in practical modules such as programming --collaboration between students is found to also increase student...and it is well know that students tend to remember more a subject that they understand and feel confident about and also care about--we were looking for ways to incorporate this active collaborative learning approach to our teaching...there are various methods that attempt to put the active learning model into action – one of which istechnology-supported learning approach through mobile devicesapart from the obvious advantages of being able to apply in practice both in and outside the classroomsophisticated multi-touch mobile devices that work with intuitive gesture-based interactions can ‘garner....- genuine student interest and necessary mental involvement create memorable experiences for students, additionally a challenge based approach is found to provide the necessary kind of genuine student interest and mental involvement- much needed for programming modules
Up to date there have been a few studies that examine the use of mobile devices in an educational settingeven less based on the use of iPadsand even less i then context of programming educationHowever, today Universities, schools and even kindergartens are following iPad initiatives...due to its obvious advantages such asreplacement of textbooks and print outsadditionall we decided to look into the use of this tablet sincemost design education institutions rely andrun on Apple Mac technology (Souleles, Savva, Watters, Bull, & Annesley). students are therefore familiar with this envrionmentHowever, there still is a noticeable shortage of research looking at the use of the iPad within the context of dedicated programs in HE (Souleles et al., 2013) such as programming or web developmentin particular, researchers have investigated the potential of learning byDue to its popularityHowever, there still is a noticeable shortage of research looking at the use of the iPad within the context of dedicated programs in HE (Souleles et al., 2013) such as programming or web development.
we were now able to narrow down our aims by looking to..coming from a user experience background we were looking into eliciting information in regards to:the potentials of using theiPad to learn how to – mainly program – websiteswhether this could enhance the students’ perceived learning outcomes – and how the affordances of the device affected their learning processnot looking at...measuring performancewe chose to look – first – at the students’ perception of using the iPadslooking into performance means working with a different methodology i;e.counting clicks, completion times etcThe researchers were interested in investigating the potential of learning using the affordances of a portable device (in this case the iPad) in a four-week long undergraduate web development unit. It aims to investigate the students’ perceptions in using the tablet to ‘learn-by-doing’ and observes in-class behavioral phenomena deriving from the active collaborative learning approach.as a first step we seeked to find out about the students’ general attitude towards this new method.synchronous application of information taughtwhy not?we have no means of comparing performance outcomes to previous/other
we wanted to integrate this into a real life scenarioso we chose a real running module for this purpose...we decided to base the study on an elective coursesuccessor to web design Iand it consists of thematic clusters of 4 weeksthefocus on this is mainly on programmingAlthough combining design, technical and user-centered knowledge is the primary evaluation criterion, Web 2 focuses more on code development
also attended web design 1 and worked together with their peersprevious semesterentire group and registered for the which was a good mix, a good balancea. they had something to compare withb. they were quite familiar with eachother and felt comfortable to interact openly with on another
as mentioned the focus was on adopting a student ...approachwhereby students would get to practice what they learned about straight awayafter they were introduced to basic syntax followed by simple examplesthe rest was left to students who had to proceed with combining this and previous knowledge to costruct more complete coding entitiesalternateshort theoretical lectures combined with the corresponding exercises to solve respective problemswere introducedthe rest was left to the students who had to rather than having these readily appear in the lecture slidespractical exercisesrequire additional information that can either be retrieved by collective group suggestions or from online documentation resources. these require additional information (online sources or group contributions)
firstly a more – to create a rather safe environment to work frominformal communication setting was encouraged students were assured that their performance would not affect their marksinstructor ensured that both the problem and required solution were fully understood by the studentsthrough dialogue, students identified the steps needed and how these were translated from normal to programming languagestudents performed the stepsthe point was to complete the exercises – they were being evaluated on thatbut the course of events or actions they took to get there would not matteremphasis was placed on solving the exercise – so students & group contribution were being evaluated for thatbut they were assured that the course of actions taken during the process would not affect their marks
the- experiment model was based on both single and team exercises, which we’ll explain further next----- Meeting Notes (20/03/2014 15:10) -----we wanted to encourage aentire group contribution as well assmaller team collaborationto the learning process
- The single exercises were carried out by a volunteer...- preloaded: so that logistical issues (file creation, storage location etc) were bypassedPP5by means of...next volunteer in case the student was unable to continueKETI: put image of DOCERI + diagrampp6: This step-by-step simulation (similar to Google Documents) to the level of basic input activity such as ‘select’, ‘copy/paste’, ‘delete’ and cursor insertion point- was important in that it illustrated precisely the cognitive processes that took place at the time. Doceri™ has a built-in interface keyboard that enables users who are remotely logged-in to a desktop computer, to type as if they were actually working on the actual computer.
Unlike the single-input, team exercises were ... the IDE environment was ready/loaded on the iPad so that students could commence working right awayin separate IDE accounts – that the instructor created prior to the experimentthe teams worked independently from one another...time constraint depending on the level of difficulty/complexity of the exercise to be solvedThe downside to this was that the remaining groups were readily offered the completed exercisePP6- TODO: pictures of IDE GUItool providing concurrent views of code and output windows and supporting JavaScript, HTML and CSS development. It needed to also provide ‘Save’ and version control features.
pre + post study surveys close-ended questions nVivo datasheets classification as attribute: values (responses)Individual information and participant bias prior, as well as empirical evidence, following the study, was collected from studentsthe resulting data was analyzed using a mixed methods approach: KETI-TODO: talk with Nikos|| search about mixed analysis methods----------------open-ended survey questions coded in nVivo46 thematic codes identifiedattitudes: positive, negative, neutral, *conditionalobservational dataPP6KETI: nVivothe data was imported into nVivo andclustered into codes by means of thematic analysis. translated to thematic codes a total of 46 thematic codes were identified – followingFollowing coding iterations, a fourth attribute was identified...participants had made a lot of conditional statementssuch as “if the iPad had this…” or “if that was like this…” and so on...Aside from survey and focus group data, observational information from the four-week classes was recorded and analyzed by the researchers.-------and reporting based on the close-ended questions of the surveysAll pre-defined options (ie. multiple choice) were automatically classified as ‘attributes’ the answers/selected options as their respective ‘values’
pp6 - conducted electronicallywe were looking to establish any participant bias mainly towards using the device - participants mostly agreed that:mainly positive – in regards to the learnability as well as the user satisfaction aspects of using the iPadinterestingly the majority appeared to be uncertain if it could help their learning during the teaching part of any or a programming or code developmentit also showed that the majority had an average to excellent level of previous experience with the deviceKETI: add highlitesundecided – positive tendency
non-surprisingly the themes that surfaced pointed to the sameareas that we were looking into prior to the study.results we received pointed to the
strong preference towards ... learning by doing methodsince students explained that they were better able to understand and retain information learned through the practical sessions rather than the purely instructional onesinstructional/ theoretical sessionsassimilation: coding statements appeared simpler and more comprehensible helped their understanding of codeexercises required students to search for solutions based on online data as well as previously instructed materialsthe fact that they could exchange ideas and initiative as well as being required to use previously gained knowledgein order to solve the exercisesprovided them with an incremental knowledge built-up so they found it easier later on to develop more compound coding structures later on“it will be impossible to start solving an exercise from scratch without being taught about it first or… how it must be syntaxed”, students explained that so far became accustomed to ‘digesting’ knowledge better through application rather than purelysearching for a solution form online sources, sharing information with one anotherbuilding on knowledge acquired in previous lessonsthis way, students were able to .....initial instruction was needed prior to the application stage: “it will be impossible to start solving an exercise from scratch without being taught about it first or… how it must be syntaxed”,
it was reported that mistakes were also found to be very important by studentssimilar to research: people progress to the next level by solving problems...perceived as ... for studentstrial and error processhelped them arrive to a more “effective understanding of programming methods” than by “being served with the solution right away”. the correct way to address a programming problem; students mentioned that they found it easier to remember the knowledge acquired from the lesson afterwards (in this way)rather than having to reflect on the instructional part while trying to solve exercises on their own
On the same concept, educational psychology research classifies students into movers and stoppersthis collective problem solving activity also highlighted that students who were more likely to abandon their effortshowever the instructor observed quite an enthusiastic level of participation in the resolution processthis process illustrated to them that there is no such thing as arriving at the solution straight away (how they perceived successful students)instead, it made obvious that everyone is exposed to errors and deadlocksarriving to a solution through iterations between ‘wrong and right’it also illustrated that such tasks require patience, persistence and repetitionsome of the participants reported that this promoted an overall sense of ‘equality’who favored sharing a ‘synchronized’ level of assimilated knowledge with their peerswhile working on their own, did not behave similarly in this settingsolution through iterations between ‘wrong and right’ is the correct way to address a programming problem; its like they demystified the process: Interestingly, the help and support between students during exercises As a result, the vast majority wstudents eager to have this method incorporated into the modulealthough a comparison between...we can infer that...a total lack of individual responsibility is not likely to occur in such settings; being a small group, students felt accountable towards their teams, the class and themselves. this has both positive and negative resultsreferring to Perkins et alpp9
moving on to analyzing the response towards the 2 dif types of exercises:we found mixed resultsin our effort to examine this closely we had to specifically look into the 2 types of exercisesAlthough the single....was favored the ‘projected’ approach, due to the reasons mentioned in the previous slidevery few of them volunteered to work with the iPad themselves. focus groups indicated that an open setting may lead to a risk....personal characteristics such as learning disabilities i.e. dyslexia, the use of English as not first language, gaps in knowledge or delays during task solvingthere were not expected in smaller and well acquainted groups like this.self-imposed pressures student: “help is good and will help solve the exercise in the end, but the person who’s handling the iPad might feel useless in the meantime”.The possible reward of publically accomplishing a task successfully was under-rated by students. insteadthe fear was more dominanttranscends familiarity and intimacy
exercises performed in teams of two students also received mixed responsesfemale students favored this type of exerciseand reported that complementing one another helped them engage more in the problem solving processattempting to seek for and apply new solutionsmotivating becausePeer-tutoring’ (Topping, 1996) was also found to be ‘rewarding’, as female students were keen to ‘fill in the gaps’ about something that they themselves felt confident about. competition was found to increase student motivationthis method promoted both collaboration & competitionformed an obstacle when working in couplesas part of a friendly competitive programming context in CS coursein the sense that students ...
moving on to examining results as to the perceived role of the device in the processwe found that it offers similar – perhaps more intense - evidence to existing researchProgrammers typically need to have simultaneous overview of the entire code as well as large-enough font sizes to work with specific code chunksthe problem with this is that when magnified there could be no overview of the entire codeand when zooming out to gain a more contextual overview – code appeared too small to handleclear view is very important – an extra dot, comma or even space can cause errors in programmingTwo of the major issues recorded here:worth mentioning:the same issues occur in DOCERI interfacemaintain context at the same time as focustoo many movementsSubsequently, one finds oneself constantly ‘pinching and spreading’ (zooming in and out), swiping fingers left and right (panning) and expanding - collapsing the virtual keyboard.
users dislike typing on touch devices; it is ‘uncomfortable and error-prone’ The native keyboard does not accept a customized selection of characters.Unarguably, remembering when and how many times to tap combined with the complex mechanisms of reflecting the code syntax can significantly increase mental overhead; Other problems reported, especially by male participants, were the small size of keys compared to fingertip size (Nielsen)
KETI: put imagespp12One of the biggest drawbacks of using the ipad to code was the inability to point somewhere on the screen with precision.as it is well known...Copy-paste is also an important function when programming because it guarantees exactness and re-usability;Smooth mobility and pointing precision are vitalstudents complained when they had to point to a specific location in the textin that it appeared above the actual position of the finger, The ambiguity in actual versus virtual positionit appeared to be OFF the actual position of thefinger – this is worsened in dense text (coding) environments----- Meeting Notes (20/03/2014 18:12) -----this made the whole process more error prone and time-consuming
KETI: put imagespp12-13Modern development editors and IDE interfaces allow for side-by-side coding and preview windows. These behave like two separate entities unless the screen was magnified, in which case the ‘edges’ of the code lines were cut-off from the screen AUTO completion: which was so important especially in this scenario as it would help minify the typing effortcode hinting and auto-completion; these are important for programmers; they can increase productivity by decreasing development time in avoiding common ‘spelling and logic errors’, eliminating unnecessary keystrokes and averting from browsing in documentation sources for code syntax (Omar, Yoon, LaToza, & Myers, 2012)unarguably, had IDE’s catered for this – participant response would have been different
To sum things up for the studyindicate thatsubstituting passive learningin programming modules has been associated by our participants with enhanced outcomeswho however point that theory should not be totally left outa basic introduction is needed prior to each practical unitsimilar to other studies these positive outcomes evidently are based upon two key factors: technology-supported learning as well ascareful decision making on behalf of the instructoron the contrary results show thatusing the ipad was actually problematic in learning code developmentwho must make decisions on:aside from the positive outcomes we had in regards to... real-time collective ‘problem-solving’ students perceived to have accomplished a higher level of comprehension and recall of coding concepts and structuresSimilar to other work, positive outcomes evidently are based upon two key factors: technology-supported sResults indicate that the active learning method steered excitement, participation and productive collaborative activity during class. It was also perceived to enhance motivation and lead to better comprehension of theoretical concepts. Evidence from this study agrees with Taxler’s (Traxler, 2005) outcomes, that although the ability to ‘synthesize data in real-time’ is exciting since it restructures the learning dynamic, yet, in most cases equipment problems ‘constrain the use of mobile technology in education’.in relation to the respective practical counterpartThe requirements were clear; they were rooted in a series of usability issues encountered in attempting to produce code on the device
the requirements that we received from this study was thatstudent like the approach but have liked to try it out onany other device with a keyboard and a mousethe major issuesthe absence of a keyboard and a mouse has been quite problematic while trying to codeas well as theThe requirements were clear; they were rooted in a series of usability issues encountered in attempting to produce code on the device: Usage of the device also received mixed responses due to its lightweight. Nonetheless, serious problems were reported in producing code through its touchscreen interface and the process none of these included the use of iPads; in reality, they all excluded the device in exchange for normal laptops or any other ‘equipment’ that offered a ‘keyboard and a mouse’. was thought to be more effectively facilitated through any other device with a keyboard and a mouse, i.e. a laptop.however indicate that the device has little to do with the positive impact, if any, on the learning process; they argue that mobility does not necessarily ‘equate learning’
subject scopekeep it within this context but perhaps extend it to other areas of progammingnot just web development