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Ben McFadyen
Production
Reflection
Process
• At the start of my project I
needed to make my own
person I di not have much time
because I missed a couple of
lessons. So I did the best I
could in the small amount of
time I had. I made a small
charter that is small enough
with my game I struggled a
little but with the size
formation I tried over and over
again to try and get he size
right the first time it was to big
so I tried again and I got it
right.
Process
• I tired to make it as busy as
possible but I did not have
enough time to make I right. I
wanted it to be more busy. I
wanted to have more tress and
make the background more
busy. I wanted to make it look
like a forest area but I did not
have enough time. I tried to
make it as interesting as
possible.
Process
• For the next frame I wanted to
make it fade away so I decide
to do it on a different layer. I
made it look like it was darker
the father it went because the
next frame was an abounded
house and my charterer goes
in it. The way I did the was I
did inner glow to make it look
like this.
Process
• This is the layer with the
abounded house I did used the
pencil tool on all of the layer. I
used the green pencil tool to make
it look mossy and abounded. I
copped the 1st layer but I removed
the other house. I tried to make
the window looked smashed by
using the black to try and make it
look shartered.
Process
• I tried to make this look like a
abounded house but with
everything left inside of it. I
made it the same colour to
make sure nothing looks wrong
with the game. i tried to make
this look like a normal house
but then I did not put satires in
but I did not have time. I made
this the last scene. I made the
finishing bit on the sink.
Process
• I put black dots on it to make
there an objective. Such as you
need to collect all of them to
win the game. I put 3 to 4 of
them in each frame.
Process
I started to do the frames I made
sure that I got rid of the black dots
when the main charter is going
though then. Also I made sure that
my person does not move to blocky
and made sure that he moved very
slowly.
Process
I put some sounds on my game to
make it more interesting also put a
backing sound track to it so it does
not look and sound boring. I also
got some sound effects as well such
as when he is climbing the trees
and when he falls and also when he
picks up the coins.
Process
This is the game all put together
without the sound. All tougher it runs
very smoothly but it is not very
interesting without the sound. The
colours are eye catching but the
sound will finish it of.
Process
This is my final
product I wanted to
make it better but I
did not have the time
to do so.

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6. production reflection (interactive)

  • 2. Process • At the start of my project I needed to make my own person I di not have much time because I missed a couple of lessons. So I did the best I could in the small amount of time I had. I made a small charter that is small enough with my game I struggled a little but with the size formation I tried over and over again to try and get he size right the first time it was to big so I tried again and I got it right.
  • 3. Process • I tired to make it as busy as possible but I did not have enough time to make I right. I wanted it to be more busy. I wanted to have more tress and make the background more busy. I wanted to make it look like a forest area but I did not have enough time. I tried to make it as interesting as possible.
  • 4. Process • For the next frame I wanted to make it fade away so I decide to do it on a different layer. I made it look like it was darker the father it went because the next frame was an abounded house and my charterer goes in it. The way I did the was I did inner glow to make it look like this.
  • 5. Process • This is the layer with the abounded house I did used the pencil tool on all of the layer. I used the green pencil tool to make it look mossy and abounded. I copped the 1st layer but I removed the other house. I tried to make the window looked smashed by using the black to try and make it look shartered.
  • 6. Process • I tried to make this look like a abounded house but with everything left inside of it. I made it the same colour to make sure nothing looks wrong with the game. i tried to make this look like a normal house but then I did not put satires in but I did not have time. I made this the last scene. I made the finishing bit on the sink.
  • 7. Process • I put black dots on it to make there an objective. Such as you need to collect all of them to win the game. I put 3 to 4 of them in each frame.
  • 8. Process I started to do the frames I made sure that I got rid of the black dots when the main charter is going though then. Also I made sure that my person does not move to blocky and made sure that he moved very slowly.
  • 9. Process I put some sounds on my game to make it more interesting also put a backing sound track to it so it does not look and sound boring. I also got some sound effects as well such as when he is climbing the trees and when he falls and also when he picks up the coins.
  • 10. Process This is the game all put together without the sound. All tougher it runs very smoothly but it is not very interesting without the sound. The colours are eye catching but the sound will finish it of.
  • 11. Process This is my final product I wanted to make it better but I did not have the time to do so.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
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  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  6. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  7. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  8. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  9. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  10. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.