Crayola is the best-selling supplier of colored pencils and art supplies for children. It generates an estimated $675 million in annual revenue, selling 200 million crayons per year. Crayola distributes its products to over 80 countries through major retailers like Walmart, Target, drugstores, and online retailers. Strategies proposed include focusing more on their Portfolio art series for older artists, publicizing this line through social media, and providing opportunities for interaction between younger and older artists.
6th Jeddah Marketing Club, (Packaging) by Dr. Sameh GaberMahmoud Bahgat
#Mahmoud_Bahgat
#Marketing_Club
Join us by WhatsApp to me 00966568654916
*اشترك في صفحة ال Marketing Club* عالفيسبوك
https://www.facebook.com/MarketingTipsPAGE/
*اشترك في جروب ال Marketing Club* عالفيسبوك
https://www.facebook.com/groups/837318003074869/
*Marketing Club Middle East*
25 Meetings in 6 Cities in 1 year & 2 months
Since October 2015
*We have 6 groups whatsapp*
*for almost 600 marketers*
From all middle east
*since 5 years*
& now 10 more groups
For Marketing Club Lovers as future Marketers
أهم حاجة الشروط
*Only marketers*
From all Industries
No students
*No sales*
*No hotels Reps*
*No restaurants Reps*
*No Travel Agents*
*No Advertising Agencies*
*Many have asked to Attend the Club*
((We Wish All can Attend,But Cant..))
*Criteria of Marketing Club Members*
•••••••••••••••••••••••••••••••••••••
For Better Harmony & Mind set.
*Must be only Marketer*
*Also Previous Marketing experience*
●Business Managers
●Country Manager,GM
●Directors, CEO
Are most welcomed to add Value to us.
■■■■■■■■■■■■■■■■
《 *Unmatched Criteria*》
Not Med Rep,
Not Key Account,
Not Product Specialist,
Not Sales Supervisor,
Not Sales Manager,
●●●●●●●●●●●●●●●●●●
But till you become a marketer
you can join other What'sApp group
*Marketing Lover Future Club Group*
■■■■■■■■■■■■■■■■
《 *Unmatched Criteria*》
For Conflict of Intrest
*Also Can't attend*
If Working in
*Marketing Services Provider*
=not *Hotel* Marketers
=not *Restaurant* Marketers
=not *Advertising* Marketer
=not *Event Manager*
=not *Market Researcher*.
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
*this Club for Only Marketers*
Very Soon we will have
*Business Leaders Club*
For Sales Managers & Directors
Will be Not for Markters
●●●●●●●●●●●●●●●●●●●●
■ *Only Marketers* ■
*& EPS Marketing Diploma*
●●●●●●●●●●●●●●●●●●●●
Confirm coming by Pvt WhatsApp
*To know the new Location*
*#Mahmoud_Bahgat*
00966568654916
*#Marketing_Club*
http://goo.gl/forms/RfskGzDslP
*اشترك بصفحة جمعية الصيادلة المصريين* عالفيسبوك
https://lnkd.in/fucnv_5
■ *Bahgat Facbook Page*
https://lnkd.in/fVAdubA
■ *Bahgat Linkedin*
https://lnkd.in/fvDQXuG
■ *Bahgat Twitter*
https://lnkd.in/fmNC72T
■ *Bahgat YouTube Channel*
https://www.Youtube.com /mahmoud bahgat
■ *Bahgat Instagram*
https://lnkd.in/fmWPXrY
■ *Bahgat SnapChat*
https://lnkd.in/f6GR-mR
*#Mahmoud_Bahgat*
*#Legendary_ADLAND*
www.TheLegendary.info
This document discusses the marketing strategies of 10 companies:
- Subway targets young Australians who prefer nutritious fast food. It allows franchisees flexibility in food suppliers.
- Pepsi is launching frequent redesigns of its cans to engage consumers and represent its brand personality, as soda sales decline.
- Coca-Cola developed a successful new diluted orange juice drink for China by conducting consumer research and testing small markets.
- Tiger Airways is sparking price wars with competitors through low promotional fares, aiming to establish itself in the Australian market.
- Nintendo promoted its new Wii console through word-of-mouth marketing with selected mothers, while Microsoft faced criticism over its gifts to bloggers.
-
Disney Consumer Products (DCP) faced criticism over unhealthy food products. To address this, DCP shifted to focus on healthier options classified as main meals, sides, snacks, and drinks. DCP partnered with Imagination Farms and Kroger supermarket to develop and market fresh fruit and private label healthy food products under the Disney brand. DCP's strategy was to balance fun branding appeals to kids with nutritional guidelines by limiting sugars, fats, and portion sizes. This allowed DCP to maintain popularity while addressing criticism over contributions to childhood obesity.
This document provides an overview of a case study and creative campaign for Ekkos, a nonprofit clothing company. It introduces the Ekkos brand and the challenges of low brand awareness and lack of a physical store. The strategy involved creating a unified brand identity through a style guide, social media presence, and partnerships. Tactics included redesigned branding materials, social media promotions, and guerrilla marketing. Metrics showed increases in social media followers. Future recommendations included website updates and local photoshoot promotions.
In this Harvard Business School Case, I have analysed the case study of Disney Consumer Products : Marketing Nutrition to Children during marketing internship under the guidance of Prof. Sameer Mathur (IIM Lucknow).
Crayola is the best-selling supplier of colored pencils and art supplies for children. It generates an estimated $675 million in annual revenue, selling 200 million crayons per year. Crayola distributes its products to over 80 countries through major retailers like Walmart, Target, drugstores, and online retailers. Strategies proposed include focusing more on their Portfolio art series for older artists, publicizing this line through social media, and providing opportunities for interaction between younger and older artists.
6th Jeddah Marketing Club, (Packaging) by Dr. Sameh GaberMahmoud Bahgat
#Mahmoud_Bahgat
#Marketing_Club
Join us by WhatsApp to me 00966568654916
*اشترك في صفحة ال Marketing Club* عالفيسبوك
https://www.facebook.com/MarketingTipsPAGE/
*اشترك في جروب ال Marketing Club* عالفيسبوك
https://www.facebook.com/groups/837318003074869/
*Marketing Club Middle East*
25 Meetings in 6 Cities in 1 year & 2 months
Since October 2015
*We have 6 groups whatsapp*
*for almost 600 marketers*
From all middle east
*since 5 years*
& now 10 more groups
For Marketing Club Lovers as future Marketers
أهم حاجة الشروط
*Only marketers*
From all Industries
No students
*No sales*
*No hotels Reps*
*No restaurants Reps*
*No Travel Agents*
*No Advertising Agencies*
*Many have asked to Attend the Club*
((We Wish All can Attend,But Cant..))
*Criteria of Marketing Club Members*
•••••••••••••••••••••••••••••••••••••
For Better Harmony & Mind set.
*Must be only Marketer*
*Also Previous Marketing experience*
●Business Managers
●Country Manager,GM
●Directors, CEO
Are most welcomed to add Value to us.
■■■■■■■■■■■■■■■■
《 *Unmatched Criteria*》
Not Med Rep,
Not Key Account,
Not Product Specialist,
Not Sales Supervisor,
Not Sales Manager,
●●●●●●●●●●●●●●●●●●
But till you become a marketer
you can join other What'sApp group
*Marketing Lover Future Club Group*
■■■■■■■■■■■■■■■■
《 *Unmatched Criteria*》
For Conflict of Intrest
*Also Can't attend*
If Working in
*Marketing Services Provider*
=not *Hotel* Marketers
=not *Restaurant* Marketers
=not *Advertising* Marketer
=not *Event Manager*
=not *Market Researcher*.
■■■■■■■■■■■■■■■■
■■■■■■■■■■■■■■■■
*this Club for Only Marketers*
Very Soon we will have
*Business Leaders Club*
For Sales Managers & Directors
Will be Not for Markters
●●●●●●●●●●●●●●●●●●●●
■ *Only Marketers* ■
*& EPS Marketing Diploma*
●●●●●●●●●●●●●●●●●●●●
Confirm coming by Pvt WhatsApp
*To know the new Location*
*#Mahmoud_Bahgat*
00966568654916
*#Marketing_Club*
http://goo.gl/forms/RfskGzDslP
*اشترك بصفحة جمعية الصيادلة المصريين* عالفيسبوك
https://lnkd.in/fucnv_5
■ *Bahgat Facbook Page*
https://lnkd.in/fVAdubA
■ *Bahgat Linkedin*
https://lnkd.in/fvDQXuG
■ *Bahgat Twitter*
https://lnkd.in/fmNC72T
■ *Bahgat YouTube Channel*
https://www.Youtube.com /mahmoud bahgat
■ *Bahgat Instagram*
https://lnkd.in/fmWPXrY
■ *Bahgat SnapChat*
https://lnkd.in/f6GR-mR
*#Mahmoud_Bahgat*
*#Legendary_ADLAND*
www.TheLegendary.info
This document discusses the marketing strategies of 10 companies:
- Subway targets young Australians who prefer nutritious fast food. It allows franchisees flexibility in food suppliers.
- Pepsi is launching frequent redesigns of its cans to engage consumers and represent its brand personality, as soda sales decline.
- Coca-Cola developed a successful new diluted orange juice drink for China by conducting consumer research and testing small markets.
- Tiger Airways is sparking price wars with competitors through low promotional fares, aiming to establish itself in the Australian market.
- Nintendo promoted its new Wii console through word-of-mouth marketing with selected mothers, while Microsoft faced criticism over its gifts to bloggers.
-
Disney Consumer Products (DCP) faced criticism over unhealthy food products. To address this, DCP shifted to focus on healthier options classified as main meals, sides, snacks, and drinks. DCP partnered with Imagination Farms and Kroger supermarket to develop and market fresh fruit and private label healthy food products under the Disney brand. DCP's strategy was to balance fun branding appeals to kids with nutritional guidelines by limiting sugars, fats, and portion sizes. This allowed DCP to maintain popularity while addressing criticism over contributions to childhood obesity.
This document provides an overview of a case study and creative campaign for Ekkos, a nonprofit clothing company. It introduces the Ekkos brand and the challenges of low brand awareness and lack of a physical store. The strategy involved creating a unified brand identity through a style guide, social media presence, and partnerships. Tactics included redesigned branding materials, social media promotions, and guerrilla marketing. Metrics showed increases in social media followers. Future recommendations included website updates and local photoshoot promotions.
In this Harvard Business School Case, I have analysed the case study of Disney Consumer Products : Marketing Nutrition to Children during marketing internship under the guidance of Prof. Sameer Mathur (IIM Lucknow).
P&G operates in multiple consumer product segments including fabric and home care, beauty and grooming, healthcare, snacks and pet care. The fabric and home care segment, which includes brands like Ariel, Dawn, and Tide, is the most profitable division accounting for 30% of net sales. P&G aims to expand globally and enter new markets through small acquisitions and trials. Strategies to engage customers include customized advertising, sponsorships, digital marketing, and integrated marketing communications across multiple brands. The company also focuses on product development through connecting R&D with sales and marketing and adopting a customer-centric approach. P&G is analyzing underperforming segments like snacks and pet care and considering addressing challenges through sponsorship
IMC 611 - Market Research & Analysis | The Walt Disney CompanyAshley Santore, M.S.
The document is a marketing research proposal for The Walt Disney Company regarding Pandora - The World of Avatar, a new land at Disney's Animal Kingdom. It proposes conducting a quantitative online survey of recent Disney's Animal Kingdom visitors to understand their experiences and satisfaction with the new land. The survey results would be analyzed using descriptive statistics, differences analysis, and cross tabulations to provide recommendations on improving the guest experience.
Disney Consumer Products: Marketing Nutrition to ChildrenSumiran Mittal
The Walt Disney Company was established in 1923 and is now a $32 billion mass media and entertainment conglomerate. In 2005, Disney generated $2.5 billion in net income. Disney Consumer Products (DCP) licenses Disney characters for use on food and other merchandise. In response to criticism over marketing unhealthy foods to children, DCP reformulated products to be more nutritious and launched partnerships with grocery retailers like Kroger to market healthier Disney-branded foods using characters like Chef Mickey.
Families hardly get travel time in during the school season, causing Disney World to suffer a decline in visitors.
I created a media plan to stimulate the trial and move the target into Disney World during this off season.
Oreo aims to increase summer sales by 30% through a "Color Summer with Oreo" campaign. The campaign will target kids aged 6-11 and mothers aged 25-54 through social media, television, and print ads. The ads will position Oreo cookies as a convenient summer snack alternative to messier treats like ice cream. Evaluating 2016 second quarter sales compared to 2015 will measure the campaign's success in boosting summer revenue.
The document provides a history of The Walt Disney Company from its founding in 1923. It discusses key events and acquisitions that expanded Disney's operations over time. These include the introduction of Mickey Mouse in 1928, the opening of Disneyland in 1955, and the acquisition of ABC in 1996. The document also lists the locations of Disney resorts around the world and provides Disney's mission statement and constraints it faces in marketing its products.
The document provides information about The Walt Disney Company, including its headquarters, employees, founding date, founder, key leadership, parent company, subsidiaries, products, revenue, net profit, and the 4 P's of marketing - price, place, promotion, and product. Regarding price, Disney takes many opportunities to upsell customers on additional products and services. For place, it expanded internationally by building country-specific theme parks. Disney engages in continuous promotion and constantly creates new products.
The document provides background information and strategic plans for an Oreo marketing campaign in Southeast Asia. It begins with an overview of Oreo's objectives to consolidate its digital communications and embody family bonding moments. It then outlines the challenge of developing a harmonized digital plan ensuring 365 days of engagement. The proposed idea is "Kids Rule", which would transform the world with child-like wonder and have kids upload manifestos through a campaign app. The rationale is that Oreo has transformed cookies in ads before and now can create cultural zeitgeists by making kids feel empowered. The campaign would involve conversation, co-creation and community phases to sustain communication for 365 days.
The Walt Disney Company was founded in 1923 by Walt and Roy Disney. It has grown to be a massive entertainment conglomerate with five business segments: media networks, parks and resorts, studio entertainment, consumer products, and interactive media. Disney utilizes strategic differentiation, innovation, expansion into new markets, and continuous promotion in its marketing. It segments its target market into kids, families, and people generally. Disney also focuses on improving existing offerings, selling more to current customers, and tracking business trends. Financially, Disney has seen success across its business segments and maintains high profitability ratios.
Dairy milk advert, research and my idea emilyhales123
This document provides information about Cadbury Dairy Milk chocolate, including its history dating back to 1824, marketing strategies, strengths, opportunities, weaknesses, threats, and rivals. It also discusses advertising techniques used in Dairy Milk ads from 1982 and 2008. Primary research in the form of a questionnaire is presented. The document then outlines the creator's idea for a Dairy Milk advert, showing a draft version and feedback received. Changes are described and the final advert is mentioned.
P&G is a global consumer goods company known for iconic brands like Tide, Crest, and Pampers. Through acquisitions and innovation, P&G expanded globally from 1945-1980. More recently, P&G focused on addressing brand dilution, product design, and rivals through appointing a chief marketing officer, creating a new design unit, and focusing on functionality and price. P&G also pioneered new marketing metrics, psychological consumer research, celebrity endorsements, digital/social media campaigns, and building on strengths in R&D to evolve as the world's largest marketer. However, P&G still faces challenges in winning consumers in sophisticated global markets.
Young marketers Elite Program - Assignment 6.1 - HieuCuongCuong Nguyen Phu
The document discusses brand innovation for the brand OMO. It defines brand innovation as the transformation of a brand into a dynamic, relevant asset through invention and commercialization. The document outlines different types of brand innovation including product, communication, channel, process, packaging, and pricing innovations. It then provides specific examples of how OMO innovated its brand over time from 1922 to the present through various innovations to its product, communication channels, and pricing. OMO transformed its brand message from focusing solely on stain removal to emphasizing the importance of children's development through play and getting dirty.
The document provides an environmental analysis for Fisher-Price using STEEPLE and SWOT frameworks. The STEEPLE analysis examines the sociological, technological, economic, ecological, political, legal, and ethical factors impacting Fisher-Price. It finds that Fisher-Price primarily targets millennial moms and uses technology like The Mix Faire to adapt. Economically, sales are steady while the industry grows. Politically, the company operates in Taiwan. Legally, toys must pass safety tests. The SWOT analysis identifies the company's strengths in brand recognition and R&D, weaknesses in product innovation, opportunities in new markets and partnerships, and threats from competition and technology. The conclusions note Fisher-Price's resistance to change
[ Baby Marketees ] Group 1 - Brand AssignmentCường Phan
The document discusses several brands and their relationships with consumers. It covers how brands can address consumers' life issues or fears (Anlene), be woven into daily routines (Lifebuoy), bring back memories (Lego), inspire affection or anxiety about availability (Budweiser), play important roles over many years (McDonald's), be seen as dependable partners (Dell), and feel deeply familiar (P/S toothpaste). The brands discussed aim to strengthen bones (Anlene), promote handwashing (Lifebuoy), foster creativity (Lego), deliver premium beer experiences (Budweiser), offer convenience (McDonald's), provide reliable computers (Dell), and ensure fresh breath (P/S
The Walt Disney Company is a leading entertainment company founded in 1923 with four business segments: media networks, parks and resorts, studio entertainment, and consumer products. Under new CEO Robert Iger, Disney has adopted more collaborative and empowering management practices compared to previous leadership. Iger's changes have led to increased creativity, teamwork, and revenues across Disney's business divisions through synergies and new products and franchises. Disney faces opportunities in franchising, new platforms, and international markets, but also threats from piracy, declining ad revenues, and economic weakness.
HBR CASE STUDY : Disney consumer products ESHITA PORWAL
Few companies have been able to connect with a specific audience like DISNEY has .
Case study of Disney Consumer Products : Marketing Nutrition to Children .
The document outlines a campaign strategy created by 241st Street Advertising for EOS Products to promote their "Evolve Every Day" campaign targeting women ages 18-34. The campaign aims to increase awareness of EOS' lip balms, hand lotions, body lotions, and shaving creams by highlighting how the products help women grow confident both mentally and physically through their natural ingredients. Print, television, online, and outdoor advertisements will feature women in everyday situations and convey that using EOS products allows women to achieve success while maintaining self-care.
This is MBA project submitted for Strategic Diversification of Walt Disney. States the steps taken by Disney to diversify from just cartoons to more of established entertainment company.
Disney was founded in 1923 by brothers Walt and Roy Disney. It provides quality, trustworthy entertainment for families. After the brothers passed away, Disney struggled but recovered in the late 1980s. Today, Disney consists of five business segments and has made 21 acquisitions. Its biggest challenge is maintaining its 90-year heritage while innovating. Disney aims to delight consumers by focusing on quality and innovation. It has expanded its audience to include adults through properties like Marvel.
Augmented Reality: Best Practices and Practical ApplicationsJoshua Eckert
This document provides guidance on techniques for creating immersive and magical experiences. It discusses Walt Disney's approach of combining the familiar with something disorienting. Jules Verne style worlds and "Tomorrowland" style are described as timeless and accessible. Specific techniques mentioned include indoor/outdoor confusion, altered gravity, and psychodelic dreamscapes. The document advocates leveraging these techniques in augmented reality to connect with users and solve problems.
The document summarizes usability testing conducted on the Crayola website. Participants included 2 children, 2 parents, and 1 teacher who were asked to complete tasks on the website and provide feedback. Testing found that most of the site was easy to use, but children had trouble printing coloring pages and one parent couldn't find educational games. The redesign aims to make printing clearer for children and ensure parents can access all interactive content.
P&G operates in multiple consumer product segments including fabric and home care, beauty and grooming, healthcare, snacks and pet care. The fabric and home care segment, which includes brands like Ariel, Dawn, and Tide, is the most profitable division accounting for 30% of net sales. P&G aims to expand globally and enter new markets through small acquisitions and trials. Strategies to engage customers include customized advertising, sponsorships, digital marketing, and integrated marketing communications across multiple brands. The company also focuses on product development through connecting R&D with sales and marketing and adopting a customer-centric approach. P&G is analyzing underperforming segments like snacks and pet care and considering addressing challenges through sponsorship
IMC 611 - Market Research & Analysis | The Walt Disney CompanyAshley Santore, M.S.
The document is a marketing research proposal for The Walt Disney Company regarding Pandora - The World of Avatar, a new land at Disney's Animal Kingdom. It proposes conducting a quantitative online survey of recent Disney's Animal Kingdom visitors to understand their experiences and satisfaction with the new land. The survey results would be analyzed using descriptive statistics, differences analysis, and cross tabulations to provide recommendations on improving the guest experience.
Disney Consumer Products: Marketing Nutrition to ChildrenSumiran Mittal
The Walt Disney Company was established in 1923 and is now a $32 billion mass media and entertainment conglomerate. In 2005, Disney generated $2.5 billion in net income. Disney Consumer Products (DCP) licenses Disney characters for use on food and other merchandise. In response to criticism over marketing unhealthy foods to children, DCP reformulated products to be more nutritious and launched partnerships with grocery retailers like Kroger to market healthier Disney-branded foods using characters like Chef Mickey.
Families hardly get travel time in during the school season, causing Disney World to suffer a decline in visitors.
I created a media plan to stimulate the trial and move the target into Disney World during this off season.
Oreo aims to increase summer sales by 30% through a "Color Summer with Oreo" campaign. The campaign will target kids aged 6-11 and mothers aged 25-54 through social media, television, and print ads. The ads will position Oreo cookies as a convenient summer snack alternative to messier treats like ice cream. Evaluating 2016 second quarter sales compared to 2015 will measure the campaign's success in boosting summer revenue.
The document provides a history of The Walt Disney Company from its founding in 1923. It discusses key events and acquisitions that expanded Disney's operations over time. These include the introduction of Mickey Mouse in 1928, the opening of Disneyland in 1955, and the acquisition of ABC in 1996. The document also lists the locations of Disney resorts around the world and provides Disney's mission statement and constraints it faces in marketing its products.
The document provides information about The Walt Disney Company, including its headquarters, employees, founding date, founder, key leadership, parent company, subsidiaries, products, revenue, net profit, and the 4 P's of marketing - price, place, promotion, and product. Regarding price, Disney takes many opportunities to upsell customers on additional products and services. For place, it expanded internationally by building country-specific theme parks. Disney engages in continuous promotion and constantly creates new products.
The document provides background information and strategic plans for an Oreo marketing campaign in Southeast Asia. It begins with an overview of Oreo's objectives to consolidate its digital communications and embody family bonding moments. It then outlines the challenge of developing a harmonized digital plan ensuring 365 days of engagement. The proposed idea is "Kids Rule", which would transform the world with child-like wonder and have kids upload manifestos through a campaign app. The rationale is that Oreo has transformed cookies in ads before and now can create cultural zeitgeists by making kids feel empowered. The campaign would involve conversation, co-creation and community phases to sustain communication for 365 days.
The Walt Disney Company was founded in 1923 by Walt and Roy Disney. It has grown to be a massive entertainment conglomerate with five business segments: media networks, parks and resorts, studio entertainment, consumer products, and interactive media. Disney utilizes strategic differentiation, innovation, expansion into new markets, and continuous promotion in its marketing. It segments its target market into kids, families, and people generally. Disney also focuses on improving existing offerings, selling more to current customers, and tracking business trends. Financially, Disney has seen success across its business segments and maintains high profitability ratios.
Dairy milk advert, research and my idea emilyhales123
This document provides information about Cadbury Dairy Milk chocolate, including its history dating back to 1824, marketing strategies, strengths, opportunities, weaknesses, threats, and rivals. It also discusses advertising techniques used in Dairy Milk ads from 1982 and 2008. Primary research in the form of a questionnaire is presented. The document then outlines the creator's idea for a Dairy Milk advert, showing a draft version and feedback received. Changes are described and the final advert is mentioned.
P&G is a global consumer goods company known for iconic brands like Tide, Crest, and Pampers. Through acquisitions and innovation, P&G expanded globally from 1945-1980. More recently, P&G focused on addressing brand dilution, product design, and rivals through appointing a chief marketing officer, creating a new design unit, and focusing on functionality and price. P&G also pioneered new marketing metrics, psychological consumer research, celebrity endorsements, digital/social media campaigns, and building on strengths in R&D to evolve as the world's largest marketer. However, P&G still faces challenges in winning consumers in sophisticated global markets.
Young marketers Elite Program - Assignment 6.1 - HieuCuongCuong Nguyen Phu
The document discusses brand innovation for the brand OMO. It defines brand innovation as the transformation of a brand into a dynamic, relevant asset through invention and commercialization. The document outlines different types of brand innovation including product, communication, channel, process, packaging, and pricing innovations. It then provides specific examples of how OMO innovated its brand over time from 1922 to the present through various innovations to its product, communication channels, and pricing. OMO transformed its brand message from focusing solely on stain removal to emphasizing the importance of children's development through play and getting dirty.
The document provides an environmental analysis for Fisher-Price using STEEPLE and SWOT frameworks. The STEEPLE analysis examines the sociological, technological, economic, ecological, political, legal, and ethical factors impacting Fisher-Price. It finds that Fisher-Price primarily targets millennial moms and uses technology like The Mix Faire to adapt. Economically, sales are steady while the industry grows. Politically, the company operates in Taiwan. Legally, toys must pass safety tests. The SWOT analysis identifies the company's strengths in brand recognition and R&D, weaknesses in product innovation, opportunities in new markets and partnerships, and threats from competition and technology. The conclusions note Fisher-Price's resistance to change
[ Baby Marketees ] Group 1 - Brand AssignmentCường Phan
The document discusses several brands and their relationships with consumers. It covers how brands can address consumers' life issues or fears (Anlene), be woven into daily routines (Lifebuoy), bring back memories (Lego), inspire affection or anxiety about availability (Budweiser), play important roles over many years (McDonald's), be seen as dependable partners (Dell), and feel deeply familiar (P/S toothpaste). The brands discussed aim to strengthen bones (Anlene), promote handwashing (Lifebuoy), foster creativity (Lego), deliver premium beer experiences (Budweiser), offer convenience (McDonald's), provide reliable computers (Dell), and ensure fresh breath (P/S
The Walt Disney Company is a leading entertainment company founded in 1923 with four business segments: media networks, parks and resorts, studio entertainment, and consumer products. Under new CEO Robert Iger, Disney has adopted more collaborative and empowering management practices compared to previous leadership. Iger's changes have led to increased creativity, teamwork, and revenues across Disney's business divisions through synergies and new products and franchises. Disney faces opportunities in franchising, new platforms, and international markets, but also threats from piracy, declining ad revenues, and economic weakness.
HBR CASE STUDY : Disney consumer products ESHITA PORWAL
Few companies have been able to connect with a specific audience like DISNEY has .
Case study of Disney Consumer Products : Marketing Nutrition to Children .
The document outlines a campaign strategy created by 241st Street Advertising for EOS Products to promote their "Evolve Every Day" campaign targeting women ages 18-34. The campaign aims to increase awareness of EOS' lip balms, hand lotions, body lotions, and shaving creams by highlighting how the products help women grow confident both mentally and physically through their natural ingredients. Print, television, online, and outdoor advertisements will feature women in everyday situations and convey that using EOS products allows women to achieve success while maintaining self-care.
This is MBA project submitted for Strategic Diversification of Walt Disney. States the steps taken by Disney to diversify from just cartoons to more of established entertainment company.
Disney was founded in 1923 by brothers Walt and Roy Disney. It provides quality, trustworthy entertainment for families. After the brothers passed away, Disney struggled but recovered in the late 1980s. Today, Disney consists of five business segments and has made 21 acquisitions. Its biggest challenge is maintaining its 90-year heritage while innovating. Disney aims to delight consumers by focusing on quality and innovation. It has expanded its audience to include adults through properties like Marvel.
Augmented Reality: Best Practices and Practical ApplicationsJoshua Eckert
This document provides guidance on techniques for creating immersive and magical experiences. It discusses Walt Disney's approach of combining the familiar with something disorienting. Jules Verne style worlds and "Tomorrowland" style are described as timeless and accessible. Specific techniques mentioned include indoor/outdoor confusion, altered gravity, and psychodelic dreamscapes. The document advocates leveraging these techniques in augmented reality to connect with users and solve problems.
The document summarizes usability testing conducted on the Crayola website. Participants included 2 children, 2 parents, and 1 teacher who were asked to complete tasks on the website and provide feedback. Testing found that most of the site was easy to use, but children had trouble printing coloring pages and one parent couldn't find educational games. The redesign aims to make printing clearer for children and ensure parents can access all interactive content.
Crayola had become known primarily as a maker of cheap plastic toys but faced competition from cheaper imports. Global Marketing and Advertising Counselors helped Crayola reposition itself by recognizing that its true value was in stimulating children's creativity with high quality, educational art products focused on color, form, and design rather than cheap toys. This new positioning transformed Crayola's brand from a maker of toys to a developer of children's minds.
The document discusses how an architectural design was influenced by Islamic architecture and the way it casts light patterns. It also notes that each "Little World" within the design is unique. Finally, it mentions breaking the square as part of the design concept.
El crayón es una barra hecha de cera, carboncillo u otros materiales que se usa para dibujar y colorear. Los crayones de cera son comúnmente usados por niños debido a que sus pigmentos son lavables, no tóxicos y fáciles de usar. La fábrica de crayones más grande del mundo es Crayola LLC, que produce los populares crayones Crayola hechos de parafina.
Costume design focuses on creating costumes according to a theme or for a specific character, such as for performances in theater, film, television, and Broadway, whereas fashion design is about street-wear and trends for everyday people. Costume designers draw inspiration from research and a character's personality, background, and time period while fashion designers aim to set trends for popular styles.
This document discusses perspective drawing techniques including vanishing points, 3D letters, stairs, shapes, reflections, shadows, and drawing animals in perspective. It notes that perspective drawings often include at least one vanishing point off the page and that two vanishing points should be far apart for accurate perspective drawings.
Crayola produces nearly 3 billion crayons each year for children in grades K-5 to use for coloring. While crayon usage has seasonal peaks, increasing participation in arts activities could help boost sales throughout the year. Crayola's objectives are to increase art education in schools, create crayon-focused lesson plans, and hold events to promote creativity and crayon usage both in and out of the classroom. The company's $6 million marketing plan includes educational campaigns, events at schools and museums, and promotional partnerships to encourage crayon use and arts participation year-round. Evaluation will consider sales data, customer surveys, and tests of children's creativity.
This document outlines an experiential learning activity focused on color mixing. Students will first take photos of different colors in a botanical garden. Back in the classroom, students will experiment with mixing colors using various materials to try and recreate the colors they observed. They will then critically reflect on the process in groups. Finally, students will work in groups to complete a challenge that requires applying their new color mixing skills, such as recreating colors for a cake icing or painting a scene on a cave wall. The lesson is designed based on constructivist and experiential learning theories to provide an authentic hands-on experience for students.
This document outlines an educational activity where students ages 9-11 will create collages of unconventional sports using the website picadilo.com. The objectives are to expose students to different sports and show that sports vary. Students will search for photos of a non-traditional sport, make a collage on picadilo.com, and present their collage to classmates explaining why they chose that sport. The teachers find picadilo.com easy to use and a good tool for combining photos. Students will participate in a competition to determine the most original collage.
This document outlines a usability test plan for the Crayola website. It will involve testing with 3 adults who work with children and 3 children. The test aims to validate the site's navigation, prioritization of graphics, and printing functionality. Participants will be asked to complete scenarios like finding crafts, Crayola products, and games. The plan details the scenarios, expected outcomes, and post-test questions to assess the site's usability.
Beyond Transformations: Creative Thinking in a Standards-Based Classroombetseykenn
This document provides information and strategies for promoting creative thinking in the classroom. It discusses how creativity declines with age unless practiced, and that standardized testing does not necessarily support flexible thinking. Various techniques are presented for assigning creative tasks like using unusual objects, rearranging familiar concepts, and problem-solving approaches. SCAMPER and creative problem solving methods encourage divergent and innovative student work.
The document describes a recycled fashion challenge organized by PAEA. Students are invited to design a wearable outfit made entirely of recycled, repurposed, altered or non-traditional materials. Regional shows will be held on May 4th and October 19th, where winners will be selected based on criteria like wearability, design, craftsmanship and visual impact. Students are encouraged to be inspired by materials, concepts or global influences. The challenge also describes adopting design teams for encouragement by adult sponsors. Resources for finding recycling ideas and materials are provided.
This document provides ideas for fundraising lessons centered around visual arts projects. It suggests having students create and sell buttons, painted rocks, or customized t-shirts with designed graphics. For each project, the document outlines steps like brainstorming designs, creating templates, and setting up displays to advertise and sell the artwork. It emphasizes keeping designs simple, bold, and consistent with the fundraising theme or organization. The final sections propose auctioning chairs painted by students to represent themselves or works of art as another creative fundraising option.
The document outlines an art lesson plan where students will create an advertisement poster for a fictitious product. It includes objectives to apply elements and principles of art like balance and symmetry. Students will draw their product in a large size with branding elements like their name. Assessment will involve creating an eye-catching poster to draw viewers in for information. The lesson will take 2-3 class periods and utilize materials like posterboard, paint, and markers. At the end, students will discuss their creative process and thoughts behind their poster designs.
This document summarizes a 16-week art and design project where students designed wearable art pieces from recycled materials to enter in the Junk Kouture competition. Over the course of lessons, students researched couture styles, experimented with construction techniques using unconventional materials, designed and created their dresses and accessories, prepared marketing materials, and ultimately participated in the competition's semi-final and final rounds. The project helped students develop skills in art, design, communication, teamwork, and organization.
Students designed imaginary food trucks as part of an entrepreneurship project. They came up with food themes, names, logos, slogans, menus, and food truck designs. They also practiced calculating orders, payments, and change using the food truck menus. Finally, students wrote recommendations to the mayor about which food truck idea would best serve the city. The project integrated skills in marketing, design, math, and writing.
The document summarizes an art class where students were introduced to drawing terminology and techniques. It outlines the day's activities which included learning about drawing from presentations and a jigsaw activity where students taught each other in groups. Key elements of drawing discussed were media, perspective, tone and shading techniques. The teacher provided resources on drawing and examples of famous artists to illustrate techniques. The goal was for students to understand fundamental concepts of drawing by the end of the class.
The information in these slides was presented on Tuesday, June 25, 2019 during ISTE's 2019 EdTech Conference in Philadelphia, Pennsylvania by Stephanie Bass, K12 Contributor for The Source for Learning, Inc. Learn how students can use Spheros and coding in art class to explore Jackson Pollock and his style of painting in combination with math concepts to modernize his style of art with bots. Grades K through six can complete the activity with minor adjustments to the lesson.
This document provides lesson plans for three toy design units: Lego toys, tube toys, and Indigenous Australian toys. For each unit, the document outlines the curriculum connections and learning aims. It describes lessons where students will watch videos, draw toy designs, build toys using materials like Lego or tubes, create advertisements for their toys, and evaluate their designs. The document encourages using natural materials for the Indigenous Australian toys unit and providing examples of historical Indigenous toys.
This document contains a teaching portfolio summarizing Lesa Brosky's experiences with various art lessons and projects from her time as a student teacher and substitute teacher. It provides examples of lessons she taught on bubble wrap dinosaurs, patriotic prints, train prints, still life drawing, ceramic vessels, mosaic mirrors, abstract painting, and math-integrated art. It also highlights ways she displayed and shared student artwork with the community through volunteering and community engagement projects.
5 amazing arts integration creations on creatubbles slideshareCreatubbles
Educators, worldwide, are sharing their students' unique, arts-integrated activities over Creatubbles. Here's 5 amazing creations to inspire your own students.
Similar to 4 ways CRAYOLA can reach older kids (15)
1. The document discusses entrepreneurship and the importance of creating "remarkable" products that stand out and capture people's attention. It notes that average products no longer work for gaining customers.
2. A key idea is the "Purple Cow Theory" which says that a new product or idea must be so surprising and original that it spreads through word of mouth. It must stop people in their tracks and make them take notice.
3. The document uses examples like a man obsessed with his dog and a woman obsessed with mochi to show that everyone has the potential to be innovative in some niche area, and that is where opportunities lie for new products.
The document discusses the differences between virtual reality (VR), augmented reality (AR), and mixed reality (MR). AR has limitations in that it cannot detect physical spaces and objects in the real world. To achieve true mixed reality, a device would need complex hardware and software to digitally map physical spaces and understand how virtual objects interact with real world walls, furniture etc. The key distinction between AR, VR and MR is that MR experiences allow users to do things not possible on traditional screens by merging real and virtual worlds.
Claudia Carr's artwork combines elements of landscape, still life, and abstraction by making still life objects appear as landscapes. Her work challenges viewers to determine if they are viewing landscapes, still lifes, or abstractions. She achieves this blend of genres by arranging still life objects in her studio in ways that mimic landscapes.
1) The document discusses techniques for rendering realistic light and shadow in 2D artwork, focusing on diffused light and direct light.
2) With diffused light, values should be slightly different on front-facing, side-facing, and top-facing planes, and shadows are soft with strong local color. With direct light, shadow shapes are most important and contrast is highest in the foreground.
3) The document emphasizes the importance of understanding how light affects relative values - a black surface in light can have a higher value than a white surface in shadow. Rendering light and shadow realistically requires seeing past local color and value.
Wreck-It Ralph is a movie about video game characters that can move between 2D and 3D games. The document discusses how characters like Ralph can transition between different dimensions by walking through walls and rotating the camera around them as they explore new areas. It also references moving to the 4th dimension.
Advanced techniques for painting realistic color, light, and shadowJoshua Eckert
This document provides an overview of techniques for rendering realistic light and shadow in 2D artwork. It discusses two main types of lighting - diffused light and direct light - and how they affect values, colors, and shadow shapes in a scene. For diffused light, it emphasizes how top-facing planes have slightly different values than side-facing planes. For direct light, it stresses paying most attention to dramatic shadow shapes while local color and value matter less. The document concludes by showing examples from artists who demonstrate masterful use of light and shadow to create a sense of depth and realism in their compositions.
Psych of art - Day 13b - Nature Nurture LabJoshua Eckert
The document discusses the debate between nature vs. nurture perspectives on human behavior and cognition. An environmentalist believes that one's environment and upbringing primarily shape who they are, while a nativist believes innate instincts are mostly determinative. The document presents several examples of debates around the origins of behaviors and abilities, such as why some find rotten meat disgusting or whether gender differences in math ability are due to nature or nurture. It suggests that both genetic and environmental factors likely contribute to human traits in complex ways.
Psych of Art - Day 13 - Oxytocin and cute aggressionJoshua Eckert
1. The document discusses differences between brains and computers, noting that brains are more resilient when damaged and can perform tasks like guessing intent that computers cannot.
2. It also discusses fixed action patterns in animals that are triggered by releasing stimuli to produce specific behaviors, and how more advanced animal brains like mice integrate multiple stimuli, hormones, and learning to modify behaviors.
3. The document examines various hormones and neurotransmitters like oxytocin, dopamine, testosterone, and their context-dependent effects on behaviors. It provides examples of how closely related animals sometimes adopt babies of other species due to similar brain wiring for "baby-mania".
This document discusses physicalism and dualism views of the human mind and brain. It provides an overview of the triune brain model of brain evolution, with the lizard brain forming the core and newer mammalian and primate brains developing additional layers. The document notes that humans have a large cortex making up 80% of our brain mass, which enables advanced functions like imagination, tool use, social learning, and complex language that are unique to humans. It questions how we learn what different brain areas do.
This document discusses and clarifies the differences between liberals, libertarians, and conservatives on various political issues. It also discusses scenarios involving freedom of speech and whether speech was violated in each case. The document then discusses issues around public art funding, including who should decide what art the public sees and at what point funding should be cut. It also discusses tests for determining good versus bad art.
The document discusses different perspectives on modern art and whether it can be objectively judged as "good" or "bad". It notes that rules of modern art emphasize surprising the viewer while traditional art aims to move the viewer emotionally. It also argues that people claiming their favorite art is objectively good is a common perspective, regardless of the type of art. The document explores several modern and traditional artworks and asks how viewers determine if they are good or bad. It poses questions about what fans of different art styles may think of each other's preferences and why modern art is often associated with liberal politics. Finally, it previews discussing art censorship in the next class.
PsychofArt - Day 31 - abstraction, women artistsJoshua Eckert
The document discusses several topics related to art including why some artists choose abstraction over realism, why genius is often associated with youth, why most innovative historical artists were male, and what can be done about underrepresentation of women in art. It explores Cezanne's transition to abstraction, challenges assumptions that creativity peaks young through examples, and hypothesizes that women lacked opportunities for training, patrons, and intellectual exchange that may have limited female artistic achievement historically.
PsychofArt - Day 28 classical conditioningJoshua Eckert
This document summarizes classical conditioning, which is a form of learning in which a neutral stimulus becomes associated with an unconditioned stimulus to produce a conditioned response. It provides examples of classical conditioning, such as Pavlov's experiment where a dog learned to associate the ringing of a bell with food. The key terms of classical conditioning are defined, including unconditioned stimulus, neutral stimulus, conditioned stimulus, unconditioned response, and conditioned response. Extinction of conditioned responses and spontaneous recovery are also described.
PsychofArt - Day 25 impressionism, colorJoshua Eckert
This document discusses perception and whether different people see the same color differently. It then mentions Impressionism and repeatedly references "The Bellelli Family - unveiled 1867". It also includes the names of several famous Impressionist artists and asks whether all artists are highly emotional.
This document highlights two artists, Eric Guillon and Lorelay Bove, who both create illustrated numbers and science-inspired works of art. Eric Guillon's style is described as mad scientist, and he is featured in the Artist Spotlight section. Similarly, Lorelay Bove is also highlighted in the Artist Spotlight with her art described as having a mad scientist style.
The document discusses how natural selection led humans to favor certain traits. It suggests natural selection favored those who feared spiders, loved baby faces, and hated rotten meat. These groups all survived and passed on their traits, while indifferent individuals died off. The document also claims natural selection favored those attracted to flowers. The following sections discuss why neutral colors are popular, perceptions of Ancient Rome and Greece, and origins of pigments like Naples yellow and the world's blackest black.
This document discusses the debate between nature and nurture perspectives on human development and behavior. It presents views from both environmentalism and nativism. Environmentalism posits that people are blank slates shaped entirely by their environment of parents and peers. Nativism argues that genes predominantly determine behavior and thinking, with little influence from environment. The document explores this debate through examples related to food preferences, violence, gender differences in math ability, and handwriting preferences. It suggests that both nature and nurture likely play roles.
This document discusses human instincts and how they interact with culture. It provides examples of fixed action patterns in animals triggered by releasing stimuli. There is a debate around whether human behaviors like finding incest disgusting are due to culture or innate instincts. The document considers possible human instincts like finding siblings attractive as disgusting, finding babies cute, and having positive or negative reactions to praise and criticism. It acknowledges that discovering human instincts could be unsettling if it meant natural behaviors were acceptable or unchangeable, but argues that human nature also allows rising above instincts through logic and society can influence behavior through laws and norms. Both nature and nurture likely interact to shape human thoughts and actions.
PsychofArt - Day 8-9 (Should the arts receive public funding?)Joshua Eckert
This document discusses differences between liberals and libertarians, as well as conservatives and libertarians. Libertarians support minimal government intervention and no restrictions on issues like abortion, drugs, guns, and same-sex marriage. The document also presents several scenarios involving freedom of speech and asks whether speech was violated. It discusses public funding for art and which art the public should see. It outlines different tests art critics use to evaluate art, such as originality, historical context, craftsmanship, and subjective impact.
PsychofArt - Day 3 - Dualism - The relationship between minds, brains, and soulsJoshua Eckert
This document contains a summary of key concepts in philosophy of mind including dualism and physicalism. It discusses whether aspects of personal identity like memories and thoughts are physical or non-physical. Examples are provided of movies that take either a dualist or physicalist view. Evidence for and against dualism is explored through examples like splitting the corpus callosum and the effects of brain changes. The document questions whether describing humans as "just" or "merely" animals understates our uniqueness. It argues we are both part of the natural world and something unprecedented.
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3. Objective:
Inspire 5th – 8th grade art students and teachers to visit Crayola’s website.
IN BRIEF
Strategy:
Host a board-game design competition for 5th – 8th grade art students.
Why do people care?
Teachers see an opportunity to get publicity for their students, their
schools, and their art programs.
Students enjoy a fun project with the potential to grow into a nationwide
board game (or PC game).
Key Measuring Points:
Sales; Unique visitors to Crayola website; Same-school repeat sales.
4. 1
-Advertise to children. Tell them,
“Ask your art teachers to participate.”
-Each participating art class
purchases a box of spinners and dice,
all of which bear the CRAYOLA logo.
5. 1
-CRAYOLA provides participating
teachers with sample board games
and expert suggestions on how to
run this lesson (Via web or print).
(Lesson suggestion: The game pieces
are characters and the game board is
the story of what happens to the
characters on their journey from
point A to point B.)
6. 1
Grand Prize:
A team of award-winning graphic
designers brings the top student
concept to market. A partner to
CRAYOLA could put the game into
production and/or it could become
an online game.
Potential partnerships:
Milton Bradley, Zynga, Hasbro
7. 1
Outcomes:
1) Inspire students to create.
2) Connect 5th – 8th grade students
to the most colorful brand in the
world.
3) Drive traffic to Crayola’s website
(teachers and students).
4) Build bridges between Crayola
and Milton Bradley, Zynga, or
Hasbro.
9. Objective:
5th – 8th grade art students and teachers buy Crayola products.
Constraints:
IN BRIEF
(1) Products must be inexpensive to manufacture.
(2) Where possible, products should be manufactured using existing
factory resources and setup.
(3) Products must be safe for 5th to 8th grade students (non-toxic)
(4) Products must fit the Crayola brand.
Why do people care?
Crayola makes it easy for middle-school students to create more polished,
grown-up-looking artwork.
Key Measuring Points:
General sales; Same-school sales.
10. 2
New Model Magic Patterns:
Green marble
Orange sandstone
Purple amethyst
Pink granite
Blue azurite
Gold
12. 2
More Accessories:
-Model Magic Texture Station,
-Model Magic Head Press
**Could kids make their own molds and casts?
13. 2
Do not market this for making wearable
art (jewelry, pendants).
(1) Wearable art does not appeal to
boys.
(2) Wearable art does not appeal to the
target middle school demographic.
(3) Consumers buy higher quantities of
this product to make sculptures, but
they buy small quantities to make
bracelets and pendants.
14. 4 Proposals
for CRAYOLA 3
Create illustrative,
theatrical posters to
distribute to middle
school art teachers.
15. Objective:
Inspire middle school art students to visit Crayola’s website.
Constraint:
IN BRIEF
Promotional material in the schools must not conspicuously aim to
promote Crayola. Instead, materials promote inspiration (under the
Crayola banner). Web content intends to facilitate artists' growth.
Why older students care:
When students move past the age of Crayons and Spin Art, they want to
make artwork like James Gurney and Paul Felix. They want to create
worlds, not leaf patterns. They’re less satisfied with experimentation than
they were in elementary school. They want to produce visionary art. If
Crayola can help them, they’ll pay attention.
Key Measuring Points:
Middle-school-student visitors to Crayola’s website.
18. 3
1) Each 5-8 art teacher receives one
poster free of charge.* These feature
exclusive work of top-tier illustrators like
James Gurney and Paul Felix.
Crayola Presents:
The Wonderful World of Color
*Students and teachers can purchase other posters
from this series at the Crayola website.
19. 3
2) A “How was it made?” video on the
Crayola website accompanies each
poster. Teachers may show this to their
classes.
Videos feature narration by the original
illustrators who explain color,
perspective, and techniques for
drawing/painting from homemade
maquettes.
20. 3
3) Students who visit the site find
interactive, fun lessons on color. They
try out different color schemes in The
Color Lab, a module on Crayola’s site.
**Teachers may ask students to visit the
color lab during class as a learning
activity, or as homework.
21. 3
Color lab modules:
1) From rainbow to color wheel
2) From pigments to paints
3) Limited palettes
4) Unlimited color
22. 3
Outcomes:
1) Inspire students to create.
2) Link magic, imagination, and
creative leadership to the most
colorful brand in the world.
3) Drive traffic to Crayola’s website
(teachers and students).
4) Build bridges between Crayola and
world-class illustrators (James
Gurney would probably LOVE to be
a part of this program)
24. 4 Proposals
for CRAYOLA 4
When customers visit the
Custom Box Creator at
Crayola’s online store,
greet them with limited
palette suggestions.
25. Objective:
Increase crayon sales among 4th - 6th grade artists.
Strategy:
IN BRIEF
Show students, parents, and teachers why they should use 3, 4, or 5 reds
instead of 1.
Why people care:
K-4 students don’t appreciate Van Gogh’s nuanced color sense. However,
they do want to see the dazzling images they aspire to make with their
chosen art supplies.
Parents and teachers shopping at the Crayola store want a starting point
from which they can choose their custom crayon sets.
Key Measuring Points:
Crayon sales via the Custom Box Creator.
27. 4
Show children, parents, and
teachers why they should buy 3, 4,
or 5 reds instead of just one.
Get their attention by showing
them the artwork they want to be
able to create.
28. 4
One teaser image + its component
colors greets customers each time
they visit. Crayola’s graphic design
team should upload 6 or 8 teaser
images with their respective colors.
29. 4
Upload a video demonstrating a
skillfully rendered crayon or marker
BONUS: drawing made with 3 or 4 blues plus
3 or 4 oranges.