1) The document discusses techniques for rendering realistic light and shadow in 2D artwork, focusing on diffused light and direct light.
2) With diffused light, values should be slightly different on front-facing, side-facing, and top-facing planes, and shadows are soft with strong local color. With direct light, shadow shapes are most important and contrast is highest in the foreground.
3) The document emphasizes the importance of understanding how light affects relative values - a black surface in light can have a higher value than a white surface in shadow. Rendering light and shadow realistically requires seeing past local color and value.