Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Horizon Zero Dawn: A Game Design Post-MortemGuerrilla
Download the full presentation here: http://www.guerrilla-games.com/read/horizon-zero-dawn-a-game-design-postmortem
Abstract: Going through early prototypes and delving into design decisions and processes that shaped development of the game, this talk gives insight into the journey game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.
Horizon Zero Dawn: A Game Design Post-MortemGuerrilla
Download the full presentation here: http://www.guerrilla-games.com/read/horizon-zero-dawn-a-game-design-postmortem
Abstract: Going through early prototypes and delving into design decisions and processes that shaped development of the game, this talk gives insight into the journey game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.
In this course concepts and requirements of the video game development will be taught. Students will get familiar to the fundamentals of the game industry and finally put all the learned stuff together to work on a small game project.
Slides I prepared as part of NTU School of Art, Design and Media's Interactive Environment class where I was the teaching assistant.
This set of slides is suitable for people with no background in 3D models or game development.
Ever wonder what it takes to put together a blockbuster 3D game? Wonder no more. In this talk, we’ll discuss game theory as it relates to today’s gaming industry, examine the essential components of a 3D game, and survey the roles and specialties involved in making a AAA title.
When you need to build a game, you will need this kind of tool. You have to set your plan into how and what things you should know.
This slide is a little scratch to you, as a guide to build a game.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
Slides I prepared as part of NTU School of Art, Design and Media's Interactive Environment class where I was the teaching assistant.
This set of slides is suitable for people with no background in 3D models or game development.
Ever wonder what it takes to put together a blockbuster 3D game? Wonder no more. In this talk, we’ll discuss game theory as it relates to today’s gaming industry, examine the essential components of a 3D game, and survey the roles and specialties involved in making a AAA title.
When you need to build a game, you will need this kind of tool. You have to set your plan into how and what things you should know.
This slide is a little scratch to you, as a guide to build a game.
Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.
Lecture 10 in the COMP 4010 Lectures on AR/VR from the Univeristy of South Australia. This lecture is about VR Interface Design and Evaluating VR interfaces. Taught by Mark Billinghurst on October 12, 2021.
Level design and devlopment part 1 introduction to level designDurgesh Pandey
Topic covered:
What is game and video game
History of video game
Game genre
Who makes this stuff?
It is all about idea
Level design introduction
Level design principles
Layouts
Level design process
Pitfalls of level design
I am a passionate and driven academic who is committed to multidisciplinary working (health/clinical). I strive to ensure that the interrelationship between research informed teaching and enterprise informed teaching is maintained to enhance the delivery of undergraduate and postgraduate curriculums. I have a particular interest in the role of spinal biomechanics & spinal orthotics.
Introduction to kinesiology (Biomechanics- Physiotherapy) vandana7381
Chapter 1: Introduction to Kinesiology ( Biomechanics) for physical therapy students.
Reference: JOINT STRUCTURE AND FUNCTION - by Pamela K. Levangie.
Easy to understand and with lot of examples.
Lecture "Software Project Management" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Software Verification and Validation" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Refactoring" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Software Design Reviews" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Object Oriented Analysis" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Object Oriented Design Heuristics" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Software Anti Design Patterns" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
6-Animation in Game (Game Development - UMT Spring 2017/2018)Hafiz Ammar Siddiqui
Lecture "Animation in Game" in Game Development course at University of Management and Technology Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Software Design" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
3-Graphics in Game (Game Development - UMT Spring 2017/2018)Hafiz Ammar Siddiqui
Lecture "Graphics in Game" in Game Development course at University of Management and Technology Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Lecture "Introduction to Software Engineering" in Object Oriented Software Engineering course at Beaconhouse National University Lahore for Spring 2017 Semester by Hafiz Ammar Siddiqui
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Globus Connect Server Deep Dive - GlobusWorld 2024Globus
We explore the Globus Connect Server (GCS) architecture and experiment with advanced configuration options and use cases. This content is targeted at system administrators who are familiar with GCS and currently operate—or are planning to operate—broader deployments at their institution.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Large Language Models and the End of ProgrammingMatt Welsh
Talk by Matt Welsh at Craft Conference 2024 on the impact that Large Language Models will have on the future of software development. In this talk, I discuss the ways in which LLMs will impact the software industry, from replacing human software developers with AI, to replacing conventional software with models that perform reasoning, computation, and problem-solving.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
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https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
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✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
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See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-fusion-buddy-review
AI Fusion Buddy Review: Key Features
✅Create Stunning AI App Suite Fully Powered By Google's Latest AI technology, Gemini
✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
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✅Auto-post or schedule stunning AI content across all your accounts at once—WordPress, Facebook, LinkedIn, Blogger, and more.
✅With one keyword or URL, generate complete websites, landing pages, and more…
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✅Pre-built High-Converting 100+ website Templates and 2000+ graphic templates logos, banners, and thumbnail images in Trending Niches.
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Atelier - Innover avec l’IA Générative et les graphes de connaissancesNeo4j
Atelier - Innover avec l’IA Générative et les graphes de connaissances
Allez au-delà du battage médiatique autour de l’IA et découvrez des techniques pratiques pour utiliser l’IA de manière responsable à travers les données de votre organisation. Explorez comment utiliser les graphes de connaissances pour augmenter la précision, la transparence et la capacité d’explication dans les systèmes d’IA générative. Vous partirez avec une expérience pratique combinant les relations entre les données et les LLM pour apporter du contexte spécifique à votre domaine et améliorer votre raisonnement.
Amenez votre ordinateur portable et nous vous guiderons sur la mise en place de votre propre pile d’IA générative, en vous fournissant des exemples pratiques et codés pour démarrer en quelques minutes.
2. Game Physics
• Game physics adds laws of physics into a game
• Close approximation of real physics which is implemented with discrete values
• Use of numerical methods using actual physics equations to get the results close to physics
we observe in real life
• Update the state of objects based on physical calculations
• Compute forces and motion of objects in a scene
• Compute mechanical interactions between objects in a scene
• Physics inside a game is usually handled by a physics engine
3. Basic Physics Terms
• Speed: Rate of change of position with time (scalar)
• Velocity: Rate of change of position with time (vector)
• Acceleration: Rate of change of velocity with time (vector)
• Mass: Amount of matter contained in a body (scalar)
• Force: That changes or tends to change the state of rest or motion of a body (vector)
• Torque: Force that causes rotation of an body around its axis (vector)
• Momentum: Quantity of motion in a moving body or mass in motion (vector)
5. Mechanics (Classical Mechanics)
• Branch of physics that is concerned with the motion of bodies, its causes and its effects
• Discipline of physics that quantifies motion, and explain it in terms of forces, energies
and momentums
• Study of motion of bodies when subjected to forces or displacements, and their
subsequent effects on environment
• Mechanics is classified into three main types
• Statics
• Kinematics
• Kinetics
6. • Study of a body in the state of motion
(without considering the forces causing
the motion)
• There is acceleration in kinematics
• Does not consider mass, force and torque
• Deals with basic geometry of motion
Kinematics
Mechanics
• Study of a body in the state of motion
(considering the forces causing motion)
• There is acceleration in kinetics
• Considers mass, force and torque
• Deals with cause of motion
• Often referred as dynamics
Kinetics
Mechanics
• Study of a body in the state of static equilibrium (rest or in uniform motion)
• There is no acceleration in statics
Statics
Mechanics
8. Collision
• A process in which two or more bodies intersect (overlap) with each other or are about
to intersect (overlap) with each other
• Occurs when distance between two or more bodies falls below a threshold value
• In games, bounding volumes (colliders) are used to define the shape of a body for
collision based calculations. A body can have multiple bounding volumes in union.
Box bounding volume Polygon bounding volume Multiple box bounding volumes in union
9. • Process of determining whether two or more bodies have run into each other or not
• Detects the intersection of two or more bodies or their bounding volumes
• Finds out if two or more bodies or their respective bounding volumes are overlapping
with each other or not
• Computational geometry problem involving the calculation of whether and where two or
more bodies have collided or they are about to collide
• In games, its divided into two basic types
• Discrete Collision: Determine whether bodies are colliding at current time or not
• Continuous Collision: Predict the exact point and time of collision between bodies
Collision Detection
Collision
10. Collision Detection
Collision
No collision at current time No collision at current time
but upcoming collision in future
Collision at current time Collision at current time
Before
After
Continuous CollisionDiscrete Collision
11. • How bodies will react to collision
• Simulate what happens when a collision is detected between bodies
• Estimate using laws of physics that what will happen after a collision
• Determines if position, rotation or shape of collided bodies will change or not depending
on the collision
• How motion and shape of bodies will change after they have collided with each other
with respect to their properties
• Process of calculating the resultant forces and accelerations of each body with respect to
its mass after collision
Collision Response
Collision
13. • A body whose points remain at fixed distances from one another
• It is a dimension based non-deformable body
• Distance between any two points of a rigid body remains constant in time regardless of
external forces exerted on it
• Rigid body translates or rotates as a whole, and there is no relative translation or rotation
among the particles of a rigid body
• It does not change its shape during its motion or when it encounters any collision
• Movement is composed of Linear Trajectory Translation and Relative Rotation
• Examples of rigid body could be a solid brick, stone or rock if we ignore any type of
destruction of respective body
Rigid Body
Object Physics
14. Rigid Body
Object Physics
Rigid body linear trajectory translation (origin movement) and relative rotation (orientation rotation)
15. • A body whose points can change their distances from one another
• It is a dimension based deformable body
• Distance between any two points of a soft body changes with respect to the external
forces exerted on it
• Soft body can stretch or compress in any direction, and there is relative translation or
rotation among the particles of a soft body
• It can change its shape during its motion or when it encounters any collision
• Examples of soft body could be a rubber, fabric or jelly if we ignore any type of cutting of
the respective body
Soft Body
Object Physics