This brief outlines a design project focused on interactive, transformable, and social graphics. Students will go through a design process using both traditional and digital techniques to create 3 graphic designs for a sweatshirt incorporating placement prints, repeat patterns, and 3D embellishments. They will also produce a digital infographic representing their design journey. The brief emphasizes experimentation, risk-taking, reflection, and using the process to develop an understanding of 21st century graphic design. Student comments praise the open-ended nature of the brief and how it allows for unique, inspiring outcomes through combining different media and techniques in original ways.
Lecture 2 - VDIS10023 – From Design Brief to Design.
The Plan will take you through the essentials of planning a Design before actually creating the design. It explains the different methods like Brainstorming, Visual Research and Presenting Ideas.
Lecture 2 - VDIS10023 – From Design Brief to Design.
Here, is the finale! The Design. We have a brief and a plan which will now culminate into a Design. A design that addresses the aims mentioned in the brief, it gives an attractive form to the conceptual thoughts of the designer and completes a function. It is the design that takes the client’s message through the designer’s idea and a media to the target audience.
Tools for 21st Century Learning Design - Web Tool EditionPip Cleaves
This deck shares web tools matched to 21st Century Learning dimensions. The aim of this is to provide some tools for those who do not always work in the app world.
Lecture 2 - VDIS10023 – From Design Brief to Design.
The Plan will take you through the essentials of planning a Design before actually creating the design. It explains the different methods like Brainstorming, Visual Research and Presenting Ideas.
Lecture 2 - VDIS10023 – From Design Brief to Design.
Here, is the finale! The Design. We have a brief and a plan which will now culminate into a Design. A design that addresses the aims mentioned in the brief, it gives an attractive form to the conceptual thoughts of the designer and completes a function. It is the design that takes the client’s message through the designer’s idea and a media to the target audience.
Tools for 21st Century Learning Design - Web Tool EditionPip Cleaves
This deck shares web tools matched to 21st Century Learning dimensions. The aim of this is to provide some tools for those who do not always work in the app world.
Research & Creative Brief Proposal for Accessories Brand Allure Ena Teo Jia En
Individual Branding Project
Brand Creation and Marketing Research
Case Studies includes H&M, Helen and Diva
Year 2 for BA(Hons) Degree Fashion Media & Industries Course (Fashion Marketing and Management Specialism) LASALLE College of the Arts
Research & Creative Brief Proposal for Accessories Brand Allure Ena Teo Jia En
Individual Branding Project
Brand Creation and Marketing Research
Case Studies includes H&M, Helen and Diva
Year 2 for BA(Hons) Degree Fashion Media & Industries Course (Fashion Marketing and Management Specialism) LASALLE College of the Arts
The original 'Double Diamond' design methodbank Andrea Cooper
The orginal Double Diamond methodbank from 2003/4 created by http://cartlidgelevene.co.uk/ with Matt and George for the Design Council. Note, its not a double diamond!
This compilation, has several slides that can be follow to improve presentation in the end of each assignment, It's one ongoing project that confere's to the student a visual idea on what consists a design process, much to be added to this guide in to product design.
This is an ongoing project that did not end yet is constantly evolving.
Service Co-Design: Using Participatory Design methods to Empower Users
NEASIS&T Conference 2017
Service Design: The Holistic Experience
January 12th 2017
Media and Information Literacy- Performance Task (Project) Digital Poster Ma...Arniel Ping
Learning Competencies
Learners will be able to…
A. create a text and visual digital poster which will campaign for high school students to be a responsible user and competent producer of media information (SSHS);
B. organize a creative and interactive symposium where students will present their posters and discuss its subject and message to junior high school students (SSHS); and
C. produce and evaluate a creative text and visual based presentation using design principle and elements (MIL11/12TIM-IVb-6/ MIL11/12VIM-IVc-10)
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
Discussing the benefits of Microteaching and giving realistic, specific and sensitive feedback to students to enhance their experience and learning outcomes.
Exploring the system of continuous improvement and its merits which strengthen student experience, influence operational excellence and provides greater engagement.
Discussing research of how learning analytics could be used to enhance pedagogy and foster learning gains, by enhancing student participation and developing responsive, user-friendly analytics.
The purpose of this paper is to explore the higher education space and employability agenda through the lense of Gamification. The Higher Education landscape is being shaped by many agendas; employability is a key theme in this. Employability and the development of skills, knowledge and attributes of graduates form the basis of our programmes and any enablers to develop credible policy and change in this area is positive. The growth of the consumerist paradigm in Higher Education is problematic. Students relationships with their HE Institution and tutors are changing, and not for the better. This paper will set out the potential for using Gamification to move higher education learners from passive learners to engaged learners, through the use of Gamification in teaching.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
1. The Journey of an Idea
Rachael Taylor
Fashion Lecturer for Fashion Graphics
rachael.taylor@solent.ac.uk
2. Level 4 Fashion Graphics – Design Process
OUTCOME
DEVELOP/REFLECT
EXPERIMENT
TAKE RISKS
DIGITAL
PRACTIC
E
PROCE
SS
3. BRIEF
This brief will take you on a journey, to discover new possibilities within
Graphics; it will involve themes of INTERACTIVE, TRANSFORMABLE and SOCIAL
design. Whilst travelling through the design process this project will explore
how we create, communicate and experience graphics within the 21st century
so as develop an understanding of using physical and digital graphics.
Discovering tools and processes that develop new approaches, using a variety
of research sources and concept development methods to adapt and evolve
the design process within a changing world.
The design process uses a hands on and practical approach to create graphic
designs using traditional/practical and digital techniques. The 3 elements
covered will include; the Design Process, Fashion Graphics and the use of info-
graphics as a method of evaluation to track back the journey of your ideas.
4. 3 KEY ELEMENTS OF THE BRIEF
The 3 graphic designs for a
statement sweatshirt will show
your understanding and translation
of ONE of the following concepts as
a chosen theme: - Transformable
/ Interactive / Social
The final designs need to include
the following:
1) A placement print
2) An all over repeat pattern
3) A 3D embellishment/
decoration.
One Information Graphic (digital)
The one page visual infographic
will need to visually represent
your design process and through
using the principles of information
graphics; show the journey of
your ideas when using the design
process for the final 3 graphics.
Each week in the seminars
you will learn creative
techniques and processes;
each week these need to be
recorded, collated and
evaluated within a visual
sketchbook/journal. You
should also include any
research undertaken as self-
directed study towards
further exploration of
seminar sessions and the
final digital outcomes.
Physical Sketchbook 3 Sweatshirt Print Designs Digital Info-graphic
6. Meta-Learning
“BEING AWARE OF AND
TAKING CONTROL OF ONES
LEARNING”
…..awareness and
understanding of learning
itself as opposed to subject
knowledge…..
John Biggs (1985)
8. Collaboration: Research and Selection
1. Design Process: Making Thinking in 2D
Find Research
across eras in
the library.
Collaborate
Practical
Mood board
Photoshop
Digital
9. 2D: Design Fictions and Editorials
2. Design Process: Thinking and Making Stories
Using the mood
board to make
up a future
design story.
Collaborate
Practical Use the story as
an editorial or
magazine front
cover
In-design
Digital
10. 3D: Letterforms
3. Design Process: Making Thinking in 3D
Use one of the
themes and make
the word in Lego,
plasticine or paper.
Pairs
Practical
Digitally design the
word and
experiment with 3D
effects.
Illustrator
Digital
11. Thinking in Action: Reflection and Film
4. Design Process: Making Thinking in Action
Make an animation
with Vine about
graphics out of
what you find in
your surroundings.
Film the process as
it happens.
Practical
GIFS
Using software for
effects and
embedding media.
Digital
12. Drawing and Reflecting
5. Design Process: Drawing the Process
Reflect on own
process and draw
the stages to
communicate your
process.
Sketching
Practical
Translate this into
an infographic.
Choose or combine
digital tools of
Photoshop,
Illustrator or In-
design.
Digital
13. 3 Themes : Testing Ideas in Action
Interactive Design
Embellishment
Filming Process
Social Design
Social Issues
Collective Banner
Transform Design
Turning one design
into something else
Capabilities of
design
Engaging with the themes using fashion concepts, conversation and through experiencing ideas around them in-action
14. •Effects /
Motion
•Prototyping
/ 3D
•Design
Thinking / 2D
•Research
•Library select
and edit
Mood board
and Photoshop
Future
Scenarios and
Editorial
In-design
Embellish &
Stop
Animation
Combined
tools
Make Type
Illustrator
COMBINE LEARNING IN ORIGINAL WAYS TO PROMOTE EXPERIMENTATION AND PROCESS
SEMINARS
15. Students Comments
“The mixed media aspect, something which I very much enjoy,
combines digital and physical work adding an element of
variation within the designs.”
“I like how open the brief is to allow you to experiment with
different techniques and ideas.”
“The objectives to the tasks we are set in our design process
sessions tend to be quite unusual however they adapt and
unfold into unique and inspiring visuals that may not have been
achieved otherwise.”
“The process factor demonstrates clear development and how
one idea can transform into many others.”
Aligned and Synergy within the design of the learning programme. (one feeds into the other) learning about process in process (whilst also using/learning skills and tools). It completes the key elements of the work in class and offers the opportunity for the feedback and reflection. It combines learning in a meta approach of learning and testing in action.