Experiments
Joe Manship
Process
• My ghost interactive game:
It is a simple maze game with a ghost
chasing the person around the maze. I
have set the background as quite dark
to give a scary theme to the game
which will appeal to the customer also
the game will appeal to the audience as
you can see the where the finish is so it
will keep the player motivated as they
will want to get to the finish. I used
grey as the background as it goes well
with the ghost theme and I added
pumpkins as decoration towards the
game. I scribbled dark green on to the
grey so that it made it look like grass. I
made the maze white so that it was
clear where the player is going and so
that it isn’t too difficult.
Reflection
• What elements of your experiments will you
include in your final product?
- I will include the maze into my final game as it is a fun idea which will appeal to
the customer because it is challenging and fun to play which will make the game
appealing.
- I will keep the theme in which the character you are controlling is getting chased
by another character which will add tension to game and force the player to think
fast which will be appealing.
• Refer to the brief: Ghost Game
- I will be using the frame by frame animation method and it will be a point to point
game as it will give a clear and simple objective to the game and keep the player
motivated to get to the finish.

3. production experiments(2)

  • 1.
  • 2.
    Process • My ghostinteractive game: It is a simple maze game with a ghost chasing the person around the maze. I have set the background as quite dark to give a scary theme to the game which will appeal to the customer also the game will appeal to the audience as you can see the where the finish is so it will keep the player motivated as they will want to get to the finish. I used grey as the background as it goes well with the ghost theme and I added pumpkins as decoration towards the game. I scribbled dark green on to the grey so that it made it look like grass. I made the maze white so that it was clear where the player is going and so that it isn’t too difficult.
  • 3.
    Reflection • What elementsof your experiments will you include in your final product? - I will include the maze into my final game as it is a fun idea which will appeal to the customer because it is challenging and fun to play which will make the game appealing. - I will keep the theme in which the character you are controlling is getting chased by another character which will add tension to game and force the player to think fast which will be appealing. • Refer to the brief: Ghost Game - I will be using the frame by frame animation method and it will be a point to point game as it will give a clear and simple objective to the game and keep the player motivated to get to the finish.

Editor's Notes

  • #3 Discuss the tools and processes used in your experiments