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A socio-cultural perspective of creativity for the design of educational envi...eLearning Papers
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Digital sustainability: how to move beyond the oxymoron
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A socio-cultural perspective of creativity for the design of educational envi...eLearning Papers
Authors: Françoise Decortis,Laura Lentini.
Creativity has long been a topic of interest and a subject of study for psychologists, who analyse it from several perspectives. From the cognitive perspective, researchers attempt to identity the specific processes and structures which contribute to creative acts, whilst from the socio-cultural perspective they try to demonstrate that artistic innovations emerge from joint thinking and exchanges among people. According to the latter, creativity indeed does not happen only inside our heads: the interaction between people's thoughts and a socio-cultural context is fundamental.
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A Conceptual Framework for Examining Adolescent Identity,Med.docxsleeperharwell
A Conceptual Framework for Examining Adolescent Identity,
Media Influence, and Social Development
Blake Te’Neil Lloyd
University of South Carolina
The adolescent identity, media, and sociocognitive schema (AIMSS) framework offers
a theoretical understanding of adolescent consumption and cognitive processing of
media entertainment. Review and integration of mass communication theory, develop-
mental theory, and ecological theory serves as the conceptual foundation. The frame-
work outlines linkages between media exposure and adolescent development, in par-
ticular adolescent identity formation and social competence. A key contribution of the
model is consideration of the positive and negative aspects of adolescent cognition and
behavioral functioning. The present article offers several recommendations for testing
the utility of the AIMSS framework.
Less than a century ago, G. Stanley Hall pub-
lished his seminal work, Adolescence (1904),
which popularized the idea of adolescence as a
time of storm and strife. Since then our under-
standing of adolescence has slowly progressed
beyond a narrow focus on reactive, transient be-
haviors of maturing children to the study of intri-
cate developmental processes. Along the way,
several researchers have provided major concep-
tual and practical insights into our understanding
of how cognitive, social, and biological develop-
ment contribute to the overall well-being of the
adolescent. Erikson (1968), Elkind (1990), Brooks-
Gunn (1988), and numerous others have proposed
exemplary theoretical models that examine the
salient biological, psychosocial, and cognitive
tasks faced by adolescents. The key to deepening
this understanding of adolescent development is to
synthesize existing exemplary frameworks so as
to create new, perhaps eclectic, conceptual mod-
els. These new models must incorporate relevant
historical frameworks while simultaneously pre-
senting new theoretical perspectives that address
the interaction of the multiple domains of human
development within a contemporary context. If
adolescent social functioning is to be addressed
adequately, a close examination of the current
zeitgeist in which these youths develop is
paramount.
In this millennium, adolescents develop in an
environment saturated with technology, multi-
culturalism, and mass media imagery. Current
theories of adolescent development address the
biological and psychological growth of these
youths, but a comprehensive model that incor-
porates the sociocultural specificity of the 21st
century has not been set forth. If there is to be
an in-depth and more accurate understanding of
adolescent behavior, researchers must account
for these cultural and technological changes
within a developmental context. This article
lays out such a conceptual framework. It en-
deavors to present adolescent social develop-
ment within the context of these multiple phe-
nomena by considering the impact on adoles-
cent development and its most salient.
Insight slides from working with the Open Environmental Data Project brain trust during October-December 2020. These insights were generated from conversations around this body of work: https://www.openenvironmentaldata.org/a-new-model-series
2012.03 social neuroscience for investigating social interaction in entrepris...Thierry Nabeth
Paper associated to the presentation at the:
The 5th International Doctoral Consortium on Intellectual Capital Management
May 30, 2012
Organised by
The European Chair On Intellectual Capital Management
Faculté Jean Monnet, University Paris-Sud,
54 Bd Desgranges , 92330 Sceaux
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As of now, the proposed experimentations are just suggested ideas.
2. From page 89 The Culture Industry encompasses all those.docxfelicidaddinwoodie
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First, discuss the concept of technological (or instrumental) rationality and how it has come to form the basis of the dominant ideology in our society.
Next, choose a recent news article and describe how it either supports or refutes the notion that the culture industry administers mass deception.
Technological Rationality
Technological rationality is a way of thinking practically that enables a person to choose on how to get things done or rather to perform some specialized assignments in a productive way, and resolve issues. This can be done by considering the various factors involved with a situation as factors to be controlled. Expansion in the scientific and also technological rationality has been used to allow the number of people which is ever increasing to overcome the concept of material scarcity. This has led or, at minimum, contributed to it becoming or forming a basis as a dominant ideology in the society as many people have adopted it in their day to day living.
The development of current free attempt refashioned monetary and social relations and passed on with it the affirmation that science and progression would produce a dominating life. The adjust of various accommodating, plant, correspondence, and transportation issues, regardless of different things, would change society and decline persevering.
In any case, with progress comes related issues. Such a change was achieved through the distance of work and the ascent of production line framework. In the emphasis of proficiency, ware creation, disentanglement, work synchronization and association as well clears the changes objectivity and anything individual mechanical levelheadedness. According to Appelrouth (2012), the technological rationality theory of action incorporates scrutinizing the behavior of living organization by conceiving it as oriented to end situation attainment.
As per this domain of mechanical reasonability, the rationale behind the loss of force of the reason starts in roots conveying sane stagnated society. (first name??) Fuchs?? characterizes an individual as the main reason as to why there are various crucial gauges and says that no power from outside should interfere with it. Moreover, the judiciousness of the aforementioned incorporates both remo ...
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Open communities of innovation pioneers: the Musigen case studyGiuseppe Naccarato
We call innovation pioneers the experts in a scientific or technical domain in the early stages
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communities of consumers with the emergence of the so called prosumers, ICT can support
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literature. Understanding the dynamics of communities of innovation pioneers, instead, can
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This paper means to deepen our understanding of communities of innovation pioneers and the
role of IT in supporting them.
To achieve this goal, we investigate the case of Musigen, a new web platform with the
purpose to support knowledge sharing in the generative music field.
Notes in Psychology: The Digital MarketplaceAhmad Hamdan
Social interactions and the sociological dynamics of social networks have many contributions that lead to many developments to our daily lives, it shaped the ways we interact, share and achieve.
Masses, Crowds, Communities, Movements. Collective Formations in the Digital ...University of Stuttgart
From prosumers to swarms, crowds, e-movements and e-communities, the Internet allows for new forms of collective behavior and action anywhere on the spectrum between individ- uals and organizations. In all of these cases, online technologies function as connectivity- enhancing tools and have prompted the search for novel or inherently different collective formations and actors on the web.
However, research to date on these new collective formations on the web lacks a sociologi- cally informed and theoretical focus. Instead, loosely defined terms such as “swarm”, “crowd” or “network” are readily used as a catch-all for any formation that cannot be charac- terized as a stable corporate actor. Such terms contribute little to an understanding of the vast range of collective activities on the Internet, namely because the various collective for- mations differ significantly from each other with regard to their size, internal structure, inter- action, institutional dynamics, stability and strategic capability.
In order to bridge this gap, this study investigates two questions: One, how might the very dif- ferently structured collectives on the Internet be classified and distinguished along actor- or action-centered theory? And two, what influence do the technological infrastructures in which they operate have on their formation, structure and activities? For this we distinguish between two main types of collectives: non-organized collectives, which exhibit loosely-coupled col- lective behavior, and collective actors with a separate identity and strategic capability. Further, we examine the newness, or distinctive traits, of online-based collectives, which we identify as being the strong and hitherto non-existent interplay between the technological infrastruc- tures that these collectives are embedded in and the social processes of coordination and insti- tutionalization they must engage in in order to maintain their viability over time. Convention- al patterns of social dynamics in the development and stabilization of collective action are now systematically intertwined with technology-induced processes of structuration.
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Exploring Patterns of Connection with Social Dreaming
2013 ws creativity & attention-creativity and the management of attention with social media
1. Creativity and the management of attention with social
media
Authors: Thierry Nabeth*, Liana Razmerita**, Kathrin Kirchner***
* PESOR, University Paris Sud 11, Faculté Jean Monet, Sceaux, France thierry.nabeth@u-psud.fr
** Copenhagen Business School, Frederiksberg, Copenhagen, Denmark, lr.ibc@cbs.dk
*** University Hospital Jena, Jena, Germany, kathrin.kirchner@uni-jena.de
Abstract
Social media has transformed the web into a hyper-connected social space that is inundated by a flood
of social signals that reflects the activities of the members, and contributes to the dynamic of the
interaction. In this context, the participants decode, process and emit information for making sense of
this social world, and for acting upon it. The objective of this paper is to explore the implication of this
setting for an application in the context of supporting creativity online, and in particular taking into
consideration effects such as social facilitation (people’s performance is affected positively or
negatively when they know they are being watched). More specifically, we examine the effect of the
different conflicts (e.g. arousal versus distraction) induced by this massive social transparency on the
online creative process, and we look at how attention management systems can help at supporting
more effectively creativity with social media.
Keywords: social media, social facilitation, distraction conflict, social influence, social attention,
collective creativity, open innovation, collective intelligence, social signaling.
1. Introduction
Social media has contributed to the transformation of the web from a giant information space into a
massive social space in which people are offered “countless” ways to engage into interaction with
others. In this hyper-connected web, people are getting numerous solicitations and opportunities to
engage into a social exchange. They are offered the possibility to “present their self” (Goffman 1959)
so as to create a good impression and increase their social presence. Furthermore, users are making
sense of this world by decoding and processing a flood of information that are generated in these
spaces (e.g. tweets and activity feeds, presence mechanisms). In this context, users become both the
receptors and emitters of a variety of (mostly nonlinguistic) social signals (Pentland 2008) that
participate to the functioning of the social processes by intervening in the perception of identity, the
forming of trust (Donath 2007), the synchronization in the social interaction, the orientation of
attention or the motivation to participate for the different actors.
This situation has significant implication on the nature of the interaction both at the individual and the
collective level. First it produces the conditions for a massive interaction overload (Nabeth &
Maisonneuve 2011). People, that are in a state of constant “social vigilance”, are at risk of having
their attention (considered as the scarce resource in the knowledge economy (Davenport & Beck
2001)), completely consumed and absorbed in conducting “social” activities, leaving little time for
doing the things generating more substantial value. The knowledge worker and the organization are
therefore confronted with the dilemma of being distracted and losing productivity if they engage too
much in this interaction, or the risk of being left aside if they do not.
Second, this state of massive transparency of other people actions induces some important
implications in the dynamics of the interaction, and more specifically is the subject of “social
facilitation” effects (Uziel 2007), i.e. some inhibition or enhancement of their performance resulting
from the sensation being watched. On one hand social media has been associated to the promotion of a
collective culture leading to the suppression individualism in favor of a more collective vision in
which the individual disappears behind the crowd, a vision that is for instance strongly encouraged in
a system such as Wikipedia. In this case, the dynamic of interaction can be affected by different
phenomena such as the hive effect and social loafing (Karau & Williams 1993). For instance Jaron
2. Lanier in his essay on about digital Maoism in “collective systems” (Tumlin et al. 2007) has pointed
out the danger that depersonalization can lead to associate truth to the general belief of the majority
(the wisdom of crowds) and to shut down “divergent thinking”. Social loafing, the phenomenon
refereeing to people exerting less effort when they work in a group than when they work alone, may
also be considered. This is interesting in particular in a context in which the access to a plentiful
amount of information is cheap: people may not be inclined to contribute if they believe that they can
rely on the work of others, and if their contributions will get little attention given the massive amount
of information already available. On the other hand social media may also have an opposite effect of
increasing arousal and boosting participation. Thus it has been suspected to be the reign of
“peopleisation”, individualism, to flatter narcissism, and to inflate the importance of the form in
detriment of the substance. The winners at this “game” are the best at creating the buzz, at self-
promoting themselves, and at grabbing other people’s attention.
At the end, this state of transparency may conduce to a variety of situations. It may give more
individuals the opportunity to express themselves, be listened, and have their sayings be recognized,
and therefore stimulate participation. But the social pressure may also reduce contribution, notably the
ones that are more complex or that are considered as deviant. It may also lead to a reinforcement of a
Pareto “the winners take all” phenomenon, in which only a small fraction of the population (the stars)
is actively participating to the system and collecting the biggest chunk of the value, and asphyxiating
the activities of the others.
In this context, the social web represents a space increasingly supporting co-creation and innovation,
thanks to the progressive adoption of “open innovation” by the enterprises and availability of services
and tools aiming at supporting the creative process. For instance platforms like OpenIdeo, TopCoder
or Quirky already offer the possibility to develop creative ideas or products via team collaboration
(Maher, 2011), and different creativity tools (such as concept mapping tools, digital post-it tools) are
now increasingly offered for a collective use. In this paper, we would like to discuss the implication of
this socially hyper-connected web on the creative process, and for instance understand the conflict
between its drawbacks (e.g. distraction) and its benefits (e.g. stimulation). We would also like to
explore how attention management can provide a means to better make benefit of these systems.
2. Supporting the creative process
Creativity can be associated to a phenomenon in which people are imagining “something” that is
“genuinely new” and that is valuable, i.e. that involves the fulfilling of the two criteria of novelty and
appropriateness (Hennessey & Amabile 2010). Formalizing creativity, and more specifically defining
a deterministic process or ordering it (Nov and Jones 2006), appears a difficult undertaking. Creativity
is, at least in the intention of the creators, about producing valuable things that “never existed before”,
and that are therefore not the replication of something that existed in the past. Supporting creativity
should then rely on heuristics rather than on algorithms, and be more about creating the conditions to
make it happen rather than the setting-up of rigid processes. An increasingly important means of
supporting creativity is the establishment of a favorable social environment. Creativity can be
increasingly considered as a collective process involving a variety of participants that will contribute
to co-create knowledge and to innovate (Maher 2012), rather than to result of the isolated activity of a
lonely individual. Indeed, recent literature emphasizes that collectives are more inventive than isolated
individuals because their members bring diverse knowledge related to the shared task. Inventions
emerge out of their interactions, assuming that synergy between the members of the collective is
realized. The pooling of knowledge from individuals but also the properties of the network of
interactions and properties of individual agents (e.g. cognitive capacity) influence the rate of invention
(Bhattacharyya & Ohlsson, 2010). This social process also enables the exploitation of different types
of tacit knowledge that different actors possess (Nov and Jones 2006). In this context the effectiveness
of creativity has also been associated with diversity which is known to “generally stimulates
innovation and creativity”, although it can also represent “one of the primary obstacles to effective
distributed collaboration” (Al-Ani & Redmiles 2009). Finally (but not the least, since we could also
have mentioned the role of emotion), trust represents another element that has a significant importance
3. since “trust must exist for the open expression of innovative ideas and establishment of idea
credibility”. The establishment of trust is notably pivotal in the case of “teams that have never met
face-to-face” and “have only a very limited time to accomplish a task”. (Schumann et al. 2012).
Different processes have however been imagined to guide creativity along the phases such as the ones
proposed by Csikszentmihalyi (1996): the preparation phase (e.g. collecting information); the
incubation phase (internalizing the problem, and letting the unconscious mind to make his work); the
illumination phase (the Aha moment, Eureka!, i.e. when ideas find their way to the “conscious mind”);
the evaluation phase (the stage in which the idea is analyzed and validated); and the elaboration phase
(the “perspiration phase” in which the idea is operationalized).
Similar processes are facilitated in the different open platforms (such as OpenIdeo) which are aimed at
supporting creativity and (open) innovation. In all these phases the social process is central in
contributing to the collective collection of information, the emergence and confrontation of ideas, their
evaluation and their operationalization.
Yet, this support of online creativity is relying on the same mechanisms and therefore the same
limitations as the ones we have underlined in the introduction in the case of social media systems.
These limitations originate from the important level of the information (e.g. the social signals) that are
available, such as: (1) the risk of interaction overload; and the risk of the creative people to have their
attention dispersed in too many different things; (2) the effects associated to the massive level of
transparency that exist on these systems and that in a creative context may for instance lead to a
diminution of radical new ideas (given the enforcement of a social pressure to conform to the crowd)
and phenomena of buzz that would only facilitate the propagation of the ideas that are the more
fashionable, or originating from the more established actors.
3. Supporting Creativity: Some directions and questions
Previous research has shown that creativity is inversely correlated with time pressure, distraction,
fragmentation of the work, and the lack of focus (Hennessey & Amabile 2010), which we can directly
associate to different facets of attention. We can assume that providing approaches helping to support
the management of attention will consequently also impact creativity. One of the main challenges of
the research on attention and creativity is to determine the nature of the relationship between attention
and creativity and to assess the impact of the management of attention on the level of creativity at the
individual or collective level.
We are still now in a preliminary phase of our reflection about how the previous work on the
management of attention and on the functioning of social media can inform us in the design of systems
that are more effective at supporting collective creativity, notably in the new platforms that have
emerged. In this section, we will only present briefly different approaches that have been elaborated in
the context of supporting human attention online with social media, discuss their impact on creativity,
and we will conclude by identifying a series of directions for future work.
Different approaches have been elaborated to manage attention (i.e. how to allocate the cognitive
resources to manage the different signals) in a more effective manner and to reduce the interaction
overload. They include the use of attentive user interfaces (Vertegaal et al. 2006), or the definition of
models to better support attention in organizations (Roda & Nabeth 2008; Davenport & Beck 2001),
and their application to a social context (Nabeth & Maisonneuve 2011). In the former case, it consists
in the creation of interfaces and the implementation of mechanisms that are able to better take into
account the human cognitive limitations such as human perception (such a system can filter
information and display it at the right level of prominence) or limited multi-tasking capabilities (the
systems may for instance decide to delay an interruption in order to reduce the level of distraction). In
the latter case the model may consist in supporting the different dimensions of the cognitive process
and more specifically:
(1) human perception: via the filtering and the displaying of the information in a way that is
attention effective;
(2) reasoning and decision making: offering mechanisms facilitating the decision making, and for
instance reducing the cognitive effort;
(3) operation: automating some tasks and therefore “liberating” some human cognitive capacities;
4. (4) metacognition: helping the individual to improve its practices and being more attention
effective.
More recently Razmerita, Nabeth, & Kirchner (2012) have also proposed the use of personalization
aimed at refocusing attention of users and supporting them in being more effective and attentive in
relation with the tasks and goals they need to perform. Finally current research on analytics (e.g.
learning analytics), by allowing us to capture and analyse our activities (and for instance where we
have allocated our attention ), may help us in the design of more attention effective systems.
This research conducted in better supporting attention appears to be very relevant for an application
for the support of creativity in a collaborative setting. First, because a more effective management of
attention can be beneficial to the creative process (we have seen previously that online collective
creative activities are also subject to interaction overload). Second, because some of the principles
guiding the design of more effective systems can probably be extended to support more directly the
creative process and for instance address effects associated to transparency (e.g. implement
mechanisms helping to reduce the buzz effect, or the recognition of ideas from the less established
actors), but also facilitate diversity and trust.
Another line of investigation could consist in better understanding the articulation of the individual
and collective dimension of creativity in the context of social systems. This research could extend the
work of Razmerita, Kirchner & Sudzina (2009), on the articulation of personal and collective
knowledge management in the Web 2.0, for the collection of ideas.
Finally it could also be fruitful to explore the dynamic of collaboration in a massive “collective
system” such as Wikipedia, for which the participants have already been confronted to a series of
issues that appear to be particularly relevant to the context of creativity such as: the hive effect pointed
by Jaron Lanier and the “censoring” of divergent thinking; or the problem of social loafing and
participation; other social facilitation effects; or the quality of the contribution. In this domain a
number of reflections are already available (e.g. rules and governance (Kostakis 2010)) that could be
applied in the context of creativity.
More generally, we could extend this exploration to social media research at large on aspects such as
the dynamics of interaction and diffusion in hyperconnected social systems, and in particular better
explore the functioning of social signals in social systems, notably in the context of the Open creative
platforms (e.g. OpenIdeo) that are now available for supporting the collective process of communities.
As a final conclusion, we would be in the future particularly interested in conducting investigation
allowing us to answer to the following questions: what is the effect of social transparency on creativity
in the Open creative platforms, and in particular what are the different factors that are impacted (e.g.
arousal, distraction)? What are the impacts of the different factors on creativity both in quantity (e.g.
number of ideas, effort) and quality (e.g. novelty, diversity, value)? What is the effectiveness of the
attentional mechanisms that we have outlined previously at supporting creativity in these platforms?
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