The document outlines initial plans for a character design project, including a mood board analysis and informal proposal. The mood board showed winter styles, a single playable character, and a dark, aggressive tone suited to male audiences ages 18-35. These ideas would influence the final product. The proposal describes a character concept as an ex-warrior who takes bounties in medieval times. Deliverables would include the warrior character in armor holding a sword and dagger. The target audiences are males 18-35 for graphic content and males 15-17 who may be allowed to play. Magazine articles and DVD cases were rejected as they were less appealing than a video game asset.
How to be the super hero in your own movie of life and go after what you want.
In this presentation you'll learn:
- 3 mistakes holding you back right now
- who is responsible for your success (or lack of)
- how to rewrite the script and step into the version of you, you want to be
- select one goal you'd like to accomplish and specific action steps for actually achieving it
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Buvusi "Pixar" pasakojimų kūrėja (Story Artist, 2007–2012) Emma Cots (31), dalyvavusi kuriant filmus "Brave" (2012) ir "Monsters University" (2013), 2011 m. pasidalino sukaupta "Pixar" patirtimi, paskelbusi "22 tobulo pasakojimo taisykles". Šiuo metu Emma Coats dirba "Google".
How to be the super hero in your own movie of life and go after what you want.
In this presentation you'll learn:
- 3 mistakes holding you back right now
- who is responsible for your success (or lack of)
- how to rewrite the script and step into the version of you, you want to be
- select one goal you'd like to accomplish and specific action steps for actually achieving it
- and how to use Linkedin to market yourself in your company, industry and beyond
Pixar's 22 rules to phenomenal storytelling according to Emma CoatsRobertas Jucaitis
Buvusi "Pixar" pasakojimų kūrėja (Story Artist, 2007–2012) Emma Cots (31), dalyvavusi kuriant filmus "Brave" (2012) ir "Monsters University" (2013), 2011 m. pasidalino sukaupta "Pixar" patirtimi, paskelbusi "22 tobulo pasakojimo taisykles". Šiuo metu Emma Coats dirba "Google".
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
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The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
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We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
5. Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• Yes there is a winter style towards the game
• There is style towards the images, which is there is one
character which you control.
• The tone is quite dark and aggressive which would suit the
likes of males from 18-35
How will your mood board influence your final product?
• The ideas I created will go into consideration when creating
my final product.
• I will check over all my ideas then use them to be able to stay
on topic.
6. Informal Proposal
Current Idea
Concept I will make a character design, going down the line of an ex warrior which finds
bounties in the medieval times and comes across the wrong person and has to use
all his power to defeat his competitor.
Type of
products you
would make
I will include his main weapon and his side weapons. His main weapon will be a
sword which will be used in most his head on battles, then a dagger which will be
used for his sneak attacks. I will also include the warrior himself in his Armour/
apparel which will give the customer an idea of what type of game it is.
What you will
need to make
them
I will need to sketch out a copy of my character then scan it on to the computer using
the scanner then, using Photoshop I will outline the character again but onto
Photoshop and add detail to it on Photoshop.
Audience My primary audience will be males aged 18 to 35 as it is too graphic for children and
will appeal to males more because it has a lot of action in the game.
My secondary audience will be males aged 15-17 this is because parents of the
teenagers will be okay with their sons playing the game and buy it for them.
7. Choices
Discounted ideas Reasons for not choosing this
project
Magazine • Magazine articles don’t appeal to me as
much.
• Magazine article are more informing the
creating.
DVD cases • I found it harder to find ideas for a DVD
case than a video game asset.
• Making a DVD case didn’t seem as fun to
make a video game asset.
Editor's Notes
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed
For your idea, write a brief, informal proposal. Ensure you proof read and check spelling etc
For the audience section consider age/gender/psychographic/geodemographic/social grade etc
Discuss the other two ideas from your initial mind map and reasons for why you didn’t choose them