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Sony Development




 S1170225 Naoki Okada
How About Sony?


 Sony Corporation is one of leading manufacturers
of electronics products for the consumer and
professinal markets.

 Sony Corporation is the electronics business unit
and the parent company of the Sony Group.
History of Sony.

 1946 -> Tokyo Tsushin Kogyo K.K, the research
and manufacture of telecommunications and
measuring equipment.

1958 -> Company name changed to Sony
Corporation.

 1960 -> Sony Corporation of America established
in the USA.
Business Strategies
 2010 compared to the previous fiscal year have
been achieved in the first half of the current fiscal
year

 Sony is now positioned to launch a succession of
competitive products from the end of this calendar
year and into 2010.

 Sony targets an annual 5% operating income
margin and a 10% return on equity by the end of the
fiscal year ending March 31, 2013.
Target

 3 items
● Regain the leading market position in LCD TV

business

●   Strengthen profitability of game business

●Maintain leading position as the number one digital
imaging brand in the world
Products and Services

 Target annual revenues of 300 billion yen from
networked service business by the end of the fiscal
year ending March 31, 2013.

 Expand Sony lineup of network-connected
products. Target installed user base of 350 million
units by the end of the fiscal year ending March 31,
2013.
Expand 3D-related


 content production to display devices and game to
make available a wide variety of attractive content
and hardware, and drive the creation of new 3D
markets.

 including TV, Blu-ray DiscTM players/recorders
and 3D gaming on PlayStation3
Growth strategies



 Secure high profitability in existing businesses.

 Analyze possible entry into new business domains
(storage/e-Vehicle battery).
Summary


 How about Sony, History
 Strategies - 2010 compared to the previous fiscal
year have been achieved
 Target – 3 items
 Product and Service
 Expand 3d-related
 Growth Strategies
Reference

http://en.wikipedia.org/wiki/Sony

http://www.sonyinsider.com/2009/11/19/sony-gets-real-d

http://www.sony.net/SonyInfo/CorporateInfo/History/hist

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Week10 sony

  • 2. How About Sony? Sony Corporation is one of leading manufacturers of electronics products for the consumer and professinal markets. Sony Corporation is the electronics business unit and the parent company of the Sony Group.
  • 3. History of Sony. 1946 -> Tokyo Tsushin Kogyo K.K, the research and manufacture of telecommunications and measuring equipment. 1958 -> Company name changed to Sony Corporation. 1960 -> Sony Corporation of America established in the USA.
  • 4. Business Strategies 2010 compared to the previous fiscal year have been achieved in the first half of the current fiscal year Sony is now positioned to launch a succession of competitive products from the end of this calendar year and into 2010. Sony targets an annual 5% operating income margin and a 10% return on equity by the end of the fiscal year ending March 31, 2013.
  • 5. Target 3 items ● Regain the leading market position in LCD TV business ● Strengthen profitability of game business ●Maintain leading position as the number one digital imaging brand in the world
  • 6. Products and Services Target annual revenues of 300 billion yen from networked service business by the end of the fiscal year ending March 31, 2013. Expand Sony lineup of network-connected products. Target installed user base of 350 million units by the end of the fiscal year ending March 31, 2013.
  • 7. Expand 3D-related content production to display devices and game to make available a wide variety of attractive content and hardware, and drive the creation of new 3D markets. including TV, Blu-ray DiscTM players/recorders and 3D gaming on PlayStation3
  • 8. Growth strategies Secure high profitability in existing businesses. Analyze possible entry into new business domains (storage/e-Vehicle battery).
  • 9. Summary How about Sony, History Strategies - 2010 compared to the previous fiscal year have been achieved Target – 3 items Product and Service Expand 3d-related Growth Strategies