1. ROSE ANN P. FRANCISCO
2SED-EN
Educational Technology
2. DIRECT PURPOSEFUL EXPERIENCES
These are first hand experiences which serve as the
foundation of our learning. We build up our reservoir of
meaningful information and ideas through seeing, hearing,
touching, tasting and smelling.
It is learning by doing.
90% of what we do remains in our brain.
3. CONTRIVED EXPERIENCES
These are "edited" copies of reality and used as substitutes for real
things.
We make use of a presentative models or mock ups of reality for
practical reason and so that we can make the real-life accessible to the
students' perceptions and understanding.
We make use of models, mock ups, specimens, simulation, and
object.
4. DRAMATIZATION
We can participate in a reconstructed experience, even though the
original event is far removed from us in time.
It can range from the formal plays, pageants, to less formal tableau,
pantomime, pupets and
role playing.
70% of what we say and write remains in our brain.
5. DEMONSTRATION
It is avisualized explanation of an important fact,idea or process
by the use of photographs, drawing, films, displays, or guided motion.
It is show how things are done.
6. STUDY TRIPS
These are excursions, educational trips, and visits conducted to
observe an event that is unavailable within the classroom.
7. EXHIBITS
These are displays seen by the spectators, they may consist of
working models arranged meaningfully or photograps with models,
charts, and posters.
Sometimes exhibits are "for your eyes only" but there are some
included sensory experiences where spectators are allowed to touch or
manipulate models displayed.
50% of what we hear and see remains.
8. TELEVISION AND MOTION PICTURES
Television and motion pictures can reconstruct the reality of the
past so effectively that we can made to feel we are there.
The feeling of realism, their emphasis on person personality, their
organized presentation, and ability to select, dramatize, hightlight, and
clarify.
Only 30% of what we see remains.
9. STILL PICTURES, RECORDINGS,
RADIO
These are visual and auditory devices which may be used by an individual or
a group
Still pictures lack the sound and motion of a sound film.
Radio broadcast of an actual event may often be likenedto a televised
broadcast minus its visual dimension.
30% of what we see remains.
10. VISUAL SYMBOLS
These are no longer realistic reproduction of physical things for
these are highly abstract representation.
Examples are drawing, cartoon, strips drawing, diagram,
formula, charts, graphs, maps,
and diagrams.
20% of what we hear.
11. VERBAL SYMBOLS
They are not like the object or ideas for which they stand. They
usually do not contain visual clues to their meaning.
Written words fall under this categories.
10% of what we read
12. THE END:-)
Thank you ma'am Jaydee De Leon for
sharing your knowledge to us.
may our all mighty God bless you always.