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Open 3D Environments for Competitive and
    Collaborative Educational Games
         Roland Klemke, Milos Kravcik
   PDSG Workshop, Saarbrücken, 18.09.2012
Game-based Learning




                      Source: Nadolski 2010
Game-based Learning

              Immersive learning, but
              high modelling costs for
              - 3d environments
              - Game logic
              - Learning content
Is it possible to create a 3D learning game
with freely available technologies /
contents at low modelling cost?
The Concept




Use Google Streetview and the real world
as a playground for interacting with
virtual items in location-based games
Benefits
     •  Low modelling costs due to
        existing environment
     •  Open API for content and
        application logic
     •  Integration with the real
        environment
     •  Easy to handle for teachers
        and students
The Problem
                                                         •  What, if real 3D models
                                                            matter?
                                                         •  What, if students have to
                                                            create rather than
                                                            consume?
                                                         •  What, if results have to be
                                                            evaluated by humans?

                                                         •  What about architecture?


Image: Evelyn Kamilaki, dffevelyn_kamilaki, flickr.com
Architecture is competition driven




                                           Architectural teams cooperate to
Image: Charlie Vinz, vinzcha, flickr.com   compete with other teams
Architecture is contextual: results of architectural
                              processes are embedded in the real world
Image: A-dit-ya, flickr.com
The Vision

•  Goal: Support architecture education in cooperative
   and competitive manner with a platform that provides
   contextual settings

•  Approach: Extend StreetView in a manner, that it
  –  Supports embedding 3D models on the StreetView
     interface
  –  Support in-team collaboration on 3D models
  –  Supports cross-team rating
Extending StreetLearn’s object model
                                Service infrastructure for
    Map                         creating, uploading,
    Item                        publishing, and rating models



Construction
                      Service                    Player
   Item


                     Building
                                                  Team
                      Item


Building
                      Model
 Status
Extending StreetLearn’s user interface:
          Construction Area
Extending StreetLearn’s user interface:
        Embedded 3D Model
Extending StreetLearn’s user interface:
     Collaboration & Versioning
Extending StreetLearn’s user interface:
        Competition & Rating
Extending StreetLearn’s user interface:
        Competition & Rating
Results

•  3D add-on for StreetLearn succesfully prototyped by
   student team
•  Collaboration and competition features realised
•  Status: preliminary, but feedback from architectural
   students promising
Next Steps

•  User interface should be better integrated to provide
   better contextualisation
  –  currently, 3D models appears in soft-popup but should
     be really embedded
•  Possible candidates for better integration might be
   realised in Google Earth
  –  Support for 3D models natively included
  –  Different application architecture required
Mapping to workshop focus

Pedagogic     StreetLearn Platform        Game
 principles       development            Mechanics




Pedagogic      StreetLearn Game          Storytelling
  design            authoring




AI Agents?                              Game-based
                                     learning experience
Thank you!
        Roland Klemke                      Milos Kravcik
Center of Learning Sciences and   Advanced Community Information
          Technology                     Systems (ACIS)
  Open Universiteit Nederland        RWTH Aachen University
    Roland.Klemke@ou.nl            kravcik@dbis.rwth-aachen.de

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Open 3D Environments for Competitive and Collaborative Architectural Education

  • 1. Open 3D Environments for Competitive and Collaborative Educational Games Roland Klemke, Milos Kravcik PDSG Workshop, Saarbrücken, 18.09.2012
  • 2. Game-based Learning Source: Nadolski 2010
  • 3. Game-based Learning Immersive learning, but high modelling costs for - 3d environments - Game logic - Learning content
  • 4. Is it possible to create a 3D learning game with freely available technologies / contents at low modelling cost?
  • 5. The Concept Use Google Streetview and the real world as a playground for interacting with virtual items in location-based games
  • 6. Benefits •  Low modelling costs due to existing environment •  Open API for content and application logic •  Integration with the real environment •  Easy to handle for teachers and students
  • 7. The Problem •  What, if real 3D models matter? •  What, if students have to create rather than consume? •  What, if results have to be evaluated by humans? •  What about architecture? Image: Evelyn Kamilaki, dffevelyn_kamilaki, flickr.com
  • 8. Architecture is competition driven Architectural teams cooperate to Image: Charlie Vinz, vinzcha, flickr.com compete with other teams
  • 9. Architecture is contextual: results of architectural processes are embedded in the real world Image: A-dit-ya, flickr.com
  • 10. The Vision •  Goal: Support architecture education in cooperative and competitive manner with a platform that provides contextual settings •  Approach: Extend StreetView in a manner, that it –  Supports embedding 3D models on the StreetView interface –  Support in-team collaboration on 3D models –  Supports cross-team rating
  • 11. Extending StreetLearn’s object model Service infrastructure for Map creating, uploading, Item publishing, and rating models Construction Service Player Item Building Team Item Building Model Status
  • 12. Extending StreetLearn’s user interface: Construction Area
  • 13. Extending StreetLearn’s user interface: Embedded 3D Model
  • 14. Extending StreetLearn’s user interface: Collaboration & Versioning
  • 15. Extending StreetLearn’s user interface: Competition & Rating
  • 16. Extending StreetLearn’s user interface: Competition & Rating
  • 17. Results •  3D add-on for StreetLearn succesfully prototyped by student team •  Collaboration and competition features realised •  Status: preliminary, but feedback from architectural students promising
  • 18. Next Steps •  User interface should be better integrated to provide better contextualisation –  currently, 3D models appears in soft-popup but should be really embedded •  Possible candidates for better integration might be realised in Google Earth –  Support for 3D models natively included –  Different application architecture required
  • 19. Mapping to workshop focus Pedagogic StreetLearn Platform Game principles development Mechanics Pedagogic StreetLearn Game Storytelling design authoring AI Agents? Game-based learning experience
  • 20. Thank you! Roland Klemke Milos Kravcik Center of Learning Sciences and Advanced Community Information Technology Systems (ACIS) Open Universiteit Nederland RWTH Aachen University Roland.Klemke@ou.nl kravcik@dbis.rwth-aachen.de