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2012 09-18-pdsg-open-3 d-environments.pptx


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2012 09-18-pdsg-open-3 d-environments.pptx

  1. 1. Open 3D Environments for Competitive and Collaborative Educational Games Roland Klemke, Milos Kravcik PDSG Workshop, Saarbrücken, 18.09.2012
  2. 2. Game-based Learning Source: Nadolski 2010
  3. 3. Game-based Learning Immersive learning, but high modelling costs for - 3d environments - Game logic - Learning content
  4. 4. Is it possible to create a 3D learning gamewith freely available technologies /contents at low modelling cost?
  5. 5. The ConceptUse Google Streetview and the real worldas a playground for interacting withvirtual items in location-based games
  6. 6. Benefits •  Low modelling costs due to existing environment •  Open API for content and application logic •  Integration with the real environment •  Easy to handle for teachers and students
  7. 7. The Problem •  What, if real 3D models matter? •  What, if students have to create rather than consume? •  What, if results have to be evaluated by humans? •  What about architecture?Image: Evelyn Kamilaki, dffevelyn_kamilaki,
  8. 8. Architecture is competition driven Architectural teams cooperate toImage: Charlie Vinz, vinzcha, compete with other teams
  9. 9. Architecture is contextual: results of architectural processes are embedded in the real worldImage: A-dit-ya,
  10. 10. The Vision•  Goal: Support architecture education in cooperative and competitive manner with a platform that provides contextual settings•  Approach: Extend StreetView in a manner, that it –  Supports embedding 3D models on the StreetView interface –  Support in-team collaboration on 3D models –  Supports cross-team rating
  11. 11. Extending StreetLearn’s object model Service infrastructure for Map creating, uploading, Item publishing, and rating modelsConstruction Service Player Item Building Team ItemBuilding Model Status
  12. 12. Extending StreetLearn’s user interface: Construction Area
  13. 13. Extending StreetLearn’s user interface: Embedded 3D Model
  14. 14. Extending StreetLearn’s user interface: Collaboration & Versioning
  15. 15. Extending StreetLearn’s user interface: Competition & Rating
  16. 16. Extending StreetLearn’s user interface: Competition & Rating
  17. 17. Results•  3D add-on for StreetLearn succesfully prototyped by student team•  Collaboration and competition features realised•  Status: preliminary, but feedback from architectural students promising
  18. 18. Next Steps•  User interface should be better integrated to provide better contextualisation –  currently, 3D models appears in soft-popup but should be really embedded•  Possible candidates for better integration might be realised in Google Earth –  Support for 3D models natively included –  Different application architecture required
  19. 19. Mapping to workshop focusPedagogic StreetLearn Platform Game principles development MechanicsPedagogic StreetLearn Game Storytelling design authoringAI Agents? Game-based learning experience
  20. 20. Thank you! Roland Klemke Milos KravcikCenter of Learning Sciences and Advanced Community Information Technology Systems (ACIS) Open Universiteit Nederland RWTH Aachen University