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09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
The	
  world	
  as	
  playground:	
  
Mobile	...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Image:	
  Simon	
  Blackley,	
  
hXp://www.fli...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
EducaAon	
  
•  Industrialized	
  
•  Built	
...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Image:	
  Thomas	
  Favre-­‐Bulle,	
  hXp://w...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
TODO	
  Überleitung	
  Gaming	
  
How	
  to	
...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
LOOKING	
  AT	
  THE	
  LEARNER	
  
8	
  
Ima...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Learners	
  are	
  individual	
  and	
  mobil...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 10	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
LogiAssist	
  –	
  Mobile	
  Assistance	
  in...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
GIVING	
  ACCESS	
  IS	
  ONE	
  THING	
  ......
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
“Tell	
  me,	
  and	
  I	
  will	
  forget.	
...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
!
Gaming,	
  Learning,	
  and	
  CommuniAes	
...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Is	
  it	
  possible	
  to	
  create	
  a	
  ...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
THE	
  WORLD	
  AS	
  PLAYGROUND	
  …	
  
	
 ...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
	
  	
  Scavenger	
  Hunt	
  is	
  now	
  cal...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
We	
  don‘t	
  collect	
  stamps	
  any	
  mo...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
SituaAon	
  Awareness	
  
Augmented	
  Realit...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
What	
  is	
  a	
  mobile	
  serious	
  game?...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
GamificaAon	
  for	
  LogiAssist	
  –	
  
The	...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
TEGA	
  App	
  
Klemke,	
  R.,	
  Kravcik,	
 ...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
SALOMO	
  
Decision	
  training	
  for	
  dis...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Mobile	
  learning	
  game	
  based	
  on	
  ...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
ARLearn:	
  Planorm	
  for	
  mobile	
  serio...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 30	
  
WHAT	
  NEXT?	
  
Sensorama:	
  hXp://...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 32	
  
Quantified self & Gamification
Image:	...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 34	
  
Augmented Reality Glasses: Hands free ...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 35	
  
Image:	
  StatesChronicle,	
  hXp://st...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Virtual Reality? Augmented Reality? Reality?
...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 37	
  
Image:	
  Virtuix,	
  hXp://www.virtui...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 39	
  
Gameplay,	
  Learning,	
  and	
  Playe...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 40	
  
Image:	
  Krissy	
  Venosdale:	
  hXps...
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
@rklemke	
  
Roland.klemke@ou.nl	
  
r.klemke...
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The world as playground: Mobile Serious Games with Augmented Reality

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Keynote presentation at the Research & Innovation week at University of South Africa (UNISA) in Pretoria, given on 05.03.2015. Find more about the Research & Innovation week here: http://www.unisa.ac.za/default.asp?Cmd=ViewContent&ContentID=97482

The talk motivates mobile serious games and shows past, present, and expected developments. It does so by motivating expected and required changes in our educational systems.

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The world as playground: Mobile Serious Games with Augmented Reality

  1. 1. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke The  world  as  playground:   Mobile  Serious  Games  with  Augmented  Reality   Roland  Klemke     Research  &  InnovaAon  Week   University  of  South  Africa   Pretoria,  02.-­‐06.03.2015       1   Image:  KMK/BEHRENDT&RAUSCH   Gamedesign  Faculty   Mediadesign  Hochschule   Düsseldorf,  Germany   hXp://www.mediadesign.de/   Welten  InsAtute   Open  University  of  the   Netherlands   Heerlen,  The  Netherlands   hXp://www.ou.nl/   Humance  AG   Cologne,  Germany   hXp://www.humance.de/  
  2. 2. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Image:  Simon  Blackley,   hXp://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/         “Fun  is  the  original  educaAonal  technology.”    –  Chris  Crawford   Have  you  ever  watched  liXle  children   learning?  Or  playing?   Discovered  any  difference?  
  3. 3. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke EducaAon   •  Industrialized   •  Built  for  Scalability   •  Suited  for  the  creaAon  of  „comparable”  people   Image:  John  Hartnup,   hXp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/        
  4. 4. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Image:  Thomas  Favre-­‐Bulle,  hXp://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/       How  can  educaAon  be  playful,  individual  and  joyful?   •  When  students  are  grouped  by  age,  not  by  abiliAes   or  interests?   •  When  all  students  receive  the  same  learning   materials?  
  5. 5. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke TODO  Überleitung  Gaming   How  to  unite  gaming   and  learning  again?   Image:  Monobanda  Fusionplay,  hXp://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/     How  to  place  learning   and  gaming  in  context?  
  6. 6. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke LOOKING  AT  THE  LEARNER   8   Image:  chelsea  (:,  hXps://secure.flickr.com/photos/chelseasmile/3144504064  
  7. 7. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Learners  are  individual  and  mobile   How  can  we  provide  learning   resources  with  …   •  ...  different  media  formats   •  ...  different  devices   •  ...  different  target  audiences?   How  can  we  personalize   learning  ...   •  ...  for  the  learner  ...   •  ...  in  the  learning  context?   Image:  Steven  Harris,  hXps://secure.flickr.com/photos/srharris/6979776901  
  8. 8. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 10  
  9. 9. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke LogiAssist  –  Mobile  Assistance  in  LogisAcs   11   Klemke,  R.  (2012,  26  March).  Mobile  Learning  in  LogisAcs.  Workshop  on  Learning  in  Context  LIC12,  Brussels,  Belgium.  hXp://www.logiassist.de/     Scheffel,  M.,  Kirschenmann,  U.,  Taske,  A.,  Adloff,  K.,  Kiesel,  M.,  Klemke,  R.,  and  Wolpers,  M.  (2013).  Exploring  LogiAssist  –  the  mobile  learning  and   assistance  planorm  for  truck  drivers.  In  D.  Hernández-­‐Leo  et  al.  (Eds.),  Scaling  up  Learning  for  Sustained  Impact.  Proceedings  of  European   Conference  on  Technology  Enhanced  Learning  (EC-­‐TEL),  LNCS  8095  (pp.  357–370).  Berlin  Heidelberg,  Germany:  Springer-­‐Verlag     You are exceeding the allowed driving time. Please select a resting place.
  10. 10. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke GIVING  ACCESS  IS  ONE  THING  ...            ...  MAKING  IT  FUN  ANOTHER   12   Image:  Ian  Dick,  hXp://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/    
  11. 11. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke “Tell  me,  and  I  will  forget.     Show  me  and  I  may  remember.   Involve  me,  and  I  will  understand.”     Confucius  (probably)   Image:  Länsmuseet  Gävleborg,  hXps://secure.flickr.com/photos/lansmuseetgavleborg/6263044945  
  12. 12. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke ! Gaming,  Learning,  and  CommuniAes  for  IT  Knowledge   Schmitz,  B.,  Klemke,  R.,  Totschnig,  M.,  Czauderna,  A.,  &  Specht,  M.  (2011,  23  September).  Transferring  an   outcome-­‐oriented  learning  architecture  to  an  IT  learning  game.  Presented  at  the  6th  European  conference  on   Technology  enhanced  learning:  towards  ubiquitous  learning  (EC-­‐TEL  2011),  Palermo,  Italy.  
  13. 13. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Is  it  possible  to  create  a  3D  learning  game   with  freely  available  technologies  /  contents   at  low  modelling  cost?   Klemke,  R.  (2012).  StreetLearn  -­‐  Community-­‐based  immersive  3D-­‐video  learning  games  in  Streetview.   InnovaAe  door  InspiraAe,  Maarssen,  The  Netherlands.    
  14. 14. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke THE  WORLD  AS  PLAYGROUND  …          …  IS  NOT  A  TOTALLY  NEW  IDEA   17   „Breakout“ is a silly game! Image:  Oliver  Peters,  Flickr,  hXps://secure.flickr.com/photos/53127197@N06/5218440997    
  15. 15. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke    Scavenger  Hunt  is  now  called  Geocaching   18   Image:  cachemania,  hXps://secure.flickr.com/photos/mycachemania/3988147164  
  16. 16. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke We  don‘t  collect  stamps  any  more   19   Image:  dpstyles,  hXps://secure.flickr.com/photos/dpstyles/3367761841  
  17. 17. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke SituaAon  Awareness   Augmented  Reality   Serious  Gaming   20   MOBILE  SERIOUS  GAMES   Image:  Rétrofuturs,  hXps://secure.flickr.com/photos/hulk4598/4646721045/  
  18. 18. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke What  is  a  mobile  serious  game?   Image:  Phil  Rogers,   hXp://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/           •  Embedded  in  Context   •  ExploraAon  and   uAlizaAon  of  context   •  AugmentaAon  of  reality  
  19. 19. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke GamificaAon  for  LogiAssist  –   The  TEGA  Project   A  learning  game  that  encourages  to  drive  economic  and   safe.     Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon   approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,   France.    
  20. 20. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke TEGA  App   Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon   approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,   France.    
  21. 21. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke SALOMO   Decision  training  for  disrupAon  handling  in   logisAcs   Image:  hhla.de   Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user  mobile   learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on  Game  Based   Learning,  Dublin,  Ireland.  
  22. 22. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Mobile  learning  game  based  on  team  processes     simulate  disrupAon  situaAons   ! ! Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user   mobile  learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on   Game  Based  Learning,  Dublin,  Ireland.   From board game to multi-user mobile learning game
  23. 23. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke ARLearn:  Planorm  for  mobile  serious  games   •  Sensor  enabled  (locaAon,  camera,  QR)   •  MulA-­‐user,  mulA-­‐role  game  play   •  Clients  for  Android  and  iOS   •  Open  Source   •  hXp://ou.nl/arlearn     •  hXps://code.google.com/p/arlearn/     Ternier,  S.,  &  Klemke,  R.  (2011).  ARLearn  and  StreetLearn  sozware  for  virtual  reality  and  augmented  reality  mulA  user   learning  games  (Version  1.0)  [Computer  sozware].  Heerlen,  The  Netherlands:  Open  Universiteit  in  the  Netherlands.     New  Project  launch  in  serious  games:     RAGE  –  Realising  an  applied  Game  Eco-­‐system   Towards  reusable,  advanced  serious  gaming  technologies   Contact:  Wim.Westera@ou.nl  
  24. 24. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 30   WHAT  NEXT?   Sensorama:  hXp://www.augmented-­‐reality.fr/wp-­‐content/uploads/2014/08/sensorama.jpg  
  25. 25. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 32   Quantified self & Gamification Image:  The  waving  cat.:  hXps://secure.flickr.com/photos/thewavingcat/11031755653   Measure, and share!
  26. 26. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 34   Augmented Reality Glasses: Hands free interaction Image:  Ted  Eytan,  hXps://secure.flickr.com/photos/taedc/11966163406  
  27. 27. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 35   Image:  StatesChronicle,  hXp://stateschronicle.com/wp-­‐content/uploads/2015/01/hololens.jpg   3D holographic glasses (announced by Microsoft) for full immersive interaction
  28. 28. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Virtual Reality? Augmented Reality? Reality? 36   Images:  Parrot  
  29. 29. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 37   Image:  Virtuix,  hXp://www.virtuix.com/how-­‐do-­‐you-­‐move-­‐in-­‐virtual-­‐reality-­‐with-­‐a-­‐treadmill-­‐like-­‐this-­‐one-­‐i-­‐just-­‐tried/   Full immersion gaming: VR glasses, VR motion system
  30. 30. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 39   Gameplay,  Learning,  and  Player  are  united     in  an  immersive  environment:  the  real  world!   Image:  Ars  Electronica:  hXps://secure.flickr.com/photos/arselectronica/7682581006  
  31. 31. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 40   Image:  Krissy  Venosdale:  hXps://www.flickr.com/photos/venosdale/7051065819  
  32. 32. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke @rklemke   Roland.klemke@ou.nl   r.klemke@mediadesign.de   www.linkedin.com/in/rolandklemke   Image:  Rockman  of  Zymurgy,  hXp://www.flickr.com/photos/rockmanzym/4422834765/sizes/o/in/photostream/       Image:  KMK/BEHRENDT&RAUSCH  

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