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Critical Design :: Restoring a sense of wonder
   to Interaction Design




   Michael Smyth & Ingi Helgason
   Centre for Interaction Design
   Edinburgh Napier University, UK
   @michael_smyth


Saturday, 4 February 12
Digital Blur, Libri Publishing (2010).




Saturday, 4 February 12
Create10 Conference and Showcase, Edinburgh.




Saturday, 4 February 12
We live in a world where everything seems
              possible and as a consequence have lost
              the sense of wonder.

              Branko Lukic, NonObject, MIT Press (2011)




Saturday, 4 February 12
Where do these moments of
  design inspiration come from?




Saturday, 4 February 12
Interaction Design takes a more ‘designerly’
 approach than HCI and considers both the
 problem and solution in a more fluid and
 intertwined manner.




Saturday, 4 February 12
One method favoured by Interaction Designers
    is ethnography.




                          Observation that aims to provide insight into
                          work, culture and behavioural practices.

Saturday, 4 February 12
Ethnography uncovers meaning, it does not identify
     problems or solutions.




Saturday, 4 February 12
A tension between the pressure of solution-focused
    design practice and ethnography’s concern with
    meanings and culture.



Saturday, 4 February 12
Where is the WOW in ethnography?




Saturday, 4 February 12
Critical Design acts as a catalyst or provocation
                          for thought (Anthony Dunne, 1999).




Saturday, 4 February 12
Critical Design challenges our
                          assumptions and preconceptions about
                          the role that products and services play in
                          everyday life.


Saturday, 4 February 12
Street Art (Tom Welsh, 2009).


Saturday, 4 February 12
Video as a way of understanding the design space.




                                     Layers of meaning.




Saturday, 4 February 12
Saturday, 4 February 12
This Pervasive Day, Edinburgh (2011).


Saturday, 4 February 12
A Design Fiction exploring the surreptitious
    capture of personal data.


Saturday, 4 February 12
Fictitious personal data matched with your image.


Saturday, 4 February 12
Aim was to encourage people to question
    whether this was a desirable future?

Saturday, 4 February 12
digitalAntique :: Split Interactions, Croatia (2011).




Saturday, 4 February 12
Exploring the connections
    between past and present.



Saturday, 4 February 12
Articulating the values of the present
    and getting people to reflect on them.




Saturday, 4 February 12
The universality of values.


Saturday, 4 February 12
Preckam Most :: Crossing the Bridge, Interaction Design
   Workshop, Magdalena Festival, Slovenia (2009).


Saturday, 4 February 12
An intervention that sought to slow down
    people’s journeys, to view the mundane and
    familiar in fresh ways.


Saturday, 4 February 12
Crossing the bridge became a different experience.




Saturday, 4 February 12
The act of taking photographs altered perspectives
    on everyday routines.


Saturday, 4 February 12
Informing the Design of the Future Urban Landscape,
 DIS 2010, Aarhus, Denmark.


Saturday, 4 February 12
Intersections & crossing points between the
       physical & digital worlds.




                                                bleed points.



Saturday, 4 February 12
Building on scrapbooks, sketches & moodboards.




Saturday, 4 February 12
Inspiring conceptual connections between
                          tangible objects & imagined behaviours.




Saturday, 4 February 12
The coupling of gathering and reflecting
    and what that process reveals.




Saturday, 4 February 12
Ethnography :: minutiae of the now (discovery).




  Critical Design :: how things could be (exploration).




Saturday, 4 February 12
No-one cares about what you think, unless
            you do what you think. No-one cares about
            what you do, unless you think about what
            you do.

            Jack Schulze, BERG London



Saturday, 4 February 12
www.michael-smyth.co.uk
    www.complexpleasures.wordpress.com
    www.create-conference.org
    www.urbanixd.org




Saturday, 4 February 12

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Critical Design :: Restoring a sense of wonder to Interaction Design

  • 1. Critical Design :: Restoring a sense of wonder to Interaction Design Michael Smyth & Ingi Helgason Centre for Interaction Design Edinburgh Napier University, UK @michael_smyth Saturday, 4 February 12
  • 2. Digital Blur, Libri Publishing (2010). Saturday, 4 February 12
  • 3. Create10 Conference and Showcase, Edinburgh. Saturday, 4 February 12
  • 4. We live in a world where everything seems possible and as a consequence have lost the sense of wonder. Branko Lukic, NonObject, MIT Press (2011) Saturday, 4 February 12
  • 5. Where do these moments of design inspiration come from? Saturday, 4 February 12
  • 6. Interaction Design takes a more ‘designerly’ approach than HCI and considers both the problem and solution in a more fluid and intertwined manner. Saturday, 4 February 12
  • 7. One method favoured by Interaction Designers is ethnography. Observation that aims to provide insight into work, culture and behavioural practices. Saturday, 4 February 12
  • 8. Ethnography uncovers meaning, it does not identify problems or solutions. Saturday, 4 February 12
  • 9. A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture. Saturday, 4 February 12
  • 10. Where is the WOW in ethnography? Saturday, 4 February 12
  • 11. Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999). Saturday, 4 February 12
  • 12. Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life. Saturday, 4 February 12
  • 13. Street Art (Tom Welsh, 2009). Saturday, 4 February 12
  • 14. Video as a way of understanding the design space. Layers of meaning. Saturday, 4 February 12
  • 16. This Pervasive Day, Edinburgh (2011). Saturday, 4 February 12
  • 17. A Design Fiction exploring the surreptitious capture of personal data. Saturday, 4 February 12
  • 18. Fictitious personal data matched with your image. Saturday, 4 February 12
  • 19. Aim was to encourage people to question whether this was a desirable future? Saturday, 4 February 12
  • 20. digitalAntique :: Split Interactions, Croatia (2011). Saturday, 4 February 12
  • 21. Exploring the connections between past and present. Saturday, 4 February 12
  • 22. Articulating the values of the present and getting people to reflect on them. Saturday, 4 February 12
  • 23. The universality of values. Saturday, 4 February 12
  • 24. Preckam Most :: Crossing the Bridge, Interaction Design Workshop, Magdalena Festival, Slovenia (2009). Saturday, 4 February 12
  • 25. An intervention that sought to slow down people’s journeys, to view the mundane and familiar in fresh ways. Saturday, 4 February 12
  • 26. Crossing the bridge became a different experience. Saturday, 4 February 12
  • 27. The act of taking photographs altered perspectives on everyday routines. Saturday, 4 February 12
  • 28. Informing the Design of the Future Urban Landscape, DIS 2010, Aarhus, Denmark. Saturday, 4 February 12
  • 29. Intersections & crossing points between the physical & digital worlds. bleed points. Saturday, 4 February 12
  • 30. Building on scrapbooks, sketches & moodboards. Saturday, 4 February 12
  • 31. Inspiring conceptual connections between tangible objects & imagined behaviours. Saturday, 4 February 12
  • 32. The coupling of gathering and reflecting and what that process reveals. Saturday, 4 February 12
  • 33. Ethnography :: minutiae of the now (discovery). Critical Design :: how things could be (exploration). Saturday, 4 February 12
  • 34. No-one cares about what you think, unless you do what you think. No-one cares about what you do, unless you think about what you do. Jack Schulze, BERG London Saturday, 4 February 12
  • 35. www.michael-smyth.co.uk www.complexpleasures.wordpress.com www.create-conference.org www.urbanixd.org Saturday, 4 February 12