Learn how Memarden allows extremely fast creation and customization of lessons, and then converts those lessons into a variety of interactive games.
How does this process help to engage students and improve outcomes? What is the effect on Blended Learning of customizing the lesson to the teacher's face-to-face teaching style?
2. Copyright Memarden 2013 . All World Rights Reserved
Imagine a world where:
⢠Teachers can create interactive
multimedia lessons in minutes
⢠Students are eager to learn with
games and activities they love
⢠Lessons are user translated, so
they can be shared across the
world
Imagine the Future
Be the change that you wish to see in this world
- Mahatma Gandhi
3. Copyright Memarden 2013 . All World Rights Reserved
An e-learning platform that:
⢠Excites students with games, quizzes,
and other activities
⢠Empowers teachers to create their
own multi-media lessons in minutes
⢠Is web-based and runs on PC, Mac,
tablets, phones, and smart boards.
⢠Reports on student activity and
success
⢠Has a social network that allows
teachers, students, parents and
administrators to communicate
What is Memarden?
4. Copyright Memarden 2013 . All World Rights Reserved
Students Learn When Learning Is Fun
⢠Every lesson can be taken as
games, quizzes and activities
⢠Games are customized by the
teacher, so they are really
homework â but fun
⢠Appeal to different ages and
learning styles with different
games
⢠Translate lessons to any language
⢠Students can create their own
lessons and games
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Put Teachers In the Driverâs Seat
⢠Teachers create interactive
multimedia lessons, in minutes, in
any language
⢠Online lessons are aligned with
their face-to-face teaching style
and content
⢠Generate detailed reports on
studentsâ activity
⢠Share reports on student
outcomes with parents
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Student-Centered Learning
⢠Students choose the games or
activities they like
⢠Teachers can customize lessons
for studentsâ strengths and
weaknesses
⢠Students can create their own
lessons
⢠Students can add to a teacherâs
lesson, with their permission
⢠Groups of students can research a
subject, and provide their results
as multi-media lessons
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Assess Without Stress
⢠Tests are stressful and can evoke a
âthreatâ response
⢠Motivate students via immediate,
stigma-free feedback in games
and activities
⢠Get detailed reports and charts on
studentâs strengths and
weaknesses
⢠Share reports and charts with
parents on the internal social
network
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Blended Learning
⢠Customize online lessons to fit face-
to-face learning
⢠Support every step in the blended
learning lifecycle
⢠Collaborate using the integrated
social network
⢠Use multi-media and games to drive
engagement
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Flip the Classroom
⢠Support âFlipped Classroomsâ
using video, audio and document
lessons at home
⢠Support homework activities and
games in the classroom and at
home
⢠Flip back and forth between
instruction and work activities in
the classroom, and at home as
your students need
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Differentiated Instruction
⢠Customize lessons, in minutes, to
support unique abilities or
challenges
⢠Design, implement and monitor
Individualized Education Plans
(IEP)
⢠Detailed reporting helps identify
and monitor students with special
needs
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Unique Advantages
⢠Teachers and students can create
lessons in minutes
⢠Automatically convert lessons to
games, quizzes and activities, making
learning fun!
⢠Simple lesson customization lets
teachers align online and face-to-face
learning
⢠Integrated with persistent discussions
on a safe integrated social network
⢠All with detailed reports on activity
and outcomes
12. Copyright Memarden 2013 . All World Rights Reserved
Educational Gaming Research
1. SRI study showed 5.5% higher math evaluation scores for students
who learned with game-like on-line exercises
2. 95% of teachers in a Chinese study of 3500 students said that digital
games improved student motivation
3. Scottish study of 19 schools concluded that game based learning
improved student engagement
4. Fordham University study showed that playing a new game improved
cognitive and perceptual skills in young students
5. ONR study shows that game players perform 10-20% higher in terms
of perceptual and cognitive ability
6. Univ of Rochester professor believes that gamers show real world
improvements in tests for accuracy, vision, attention, and multitasking
7. 2010 study (Marzano) notes a 20% gain in test scores associated with
the use of games in the classroom