8. III. Games And Their Players
A. What Is a Video Game?
B. Who Is Playing?
1. 190 million Americans
2. Average age is 31
C. Using Games for Good
9. IV. Scope And Nature Of The
Video-Game Industry
A. $15-Billion Spent Annually
B. Video Games vs. Films
C. Microsoft, Sony, Nintendo
Dominate Industry
10. 1. Third-party publishers
2. Game software concentration
3. Escalating costs
a. production technology
b. musical scores
c. 50% failure rate
11. V. Trends And Convergence In The
Video-Game Industry
A. Convergence Everywhere
1. Gaming access
a. cable providers
b. multiuser dimension (MUD)
12. c. massively multiplayer online
roleplaying (MMO)
2. Technology
3. Comfort with technology
B. Smartphones, Tablets, and Social
Networking Sites
14. 2. Product placement
a. product placement benefits
i. product's brand lasts forever
ii. product can't be skipped
iii. product's brand has an
emotional connection
15. iv. game's cost may be reduced
v. product placement is
effective
vi. game ads can be updated
16. b. side effects to placement
i. adds realism
ii. cross-promotion occurs
iii. games may be bartered
3. Freemium games