SlideShare a Scribd company logo
1 of 21
Chapter 9
Video Games
Each of us makes a difference.
It is from numberless acts of
courage and belief that
human history is shaped.
Robert F. Kennedy
I. Introduction
A. Accelerating the Five Trends
Reshaping Mass Communication
B. Timeline
C. Crowdsource Possibilities
II. A Short History Of Computer
And Video Games
A. First Arcade Games
1. 1931 – Baffle Ball
2. 1947 – Humpty Dumpty
B. Today’s Games Emerge
1. 1961 – Spacewar
2. 1972 – Atari is founded
3. 1972
a. Odyssey
b. Pong
C. Rapid-Fire Developments
1. Cartridge-based games
2. Handheld devices make use
of LED and LCD screens
a. Pac-Man
b. Donkey Kong
3. CD-ROM based games
(LANs - Local Area Networks)
III. Games And Their Players
A. What Is a Video Game?
B. Who Is Playing?
1. 190 million Americans
2. Average age is 31
C. Using Games for Good
IV. Scope And Nature Of The
Video-Game Industry
A. $15-Billion Spent Annually
B. Video Games vs. Films
C. Microsoft, Sony, Nintendo
Dominate Industry
1. Third-party publishers
2. Game software concentration
3. Escalating costs
a. production technology
b. musical scores
c. 50% failure rate
V. Trends And Convergence In The
Video-Game Industry
A. Convergence Everywhere
1. Gaming access
a. cable providers
b. multiuser dimension (MUD)
c. massively multiplayer online
roleplaying (MMO)
2. Technology
3. Comfort with technology
B. Smartphones, Tablets, and Social
Networking Sites
C. Hypercommercialism
1. Introduction
a. demographics
b. "sticky"
2. Product placement
a. product placement benefits
i. product's brand lasts forever
ii. product can't be skipped
iii. product's brand has an
emotional connection
iv. game's cost may be reduced
v. product placement is
effective
vi. game ads can be updated
b. side effects to placement
i. adds realism
ii. cross-promotion occurs
iii. games may be bartered
3. Freemium games
4. Advergaming
a. brand-specific websites
b. unaffiliated game sites
5. Advocacy gaming
D. Are Games Good or Bad?
VI. Using The ESRB Ratings
A. Six rating levels
B. Content description
1. Not all content specifically
revealed
2. Rating system enforcement
We first make our habits,
then our habits make us.
John Dryden
Comm 1307.002 chapter 9 (video games)

More Related Content

Similar to Comm 1307.002 chapter 9 (video games)

The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Gameschris dejong
 
1.1 history of video games
1.1 history of video games1.1 history of video games
1.1 history of video gamesSayed Ahmed
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesAjay Kumar
 
History of videogames.ppt (1)
History of videogames.ppt (1)History of videogames.ppt (1)
History of videogames.ppt (1)Adil Azza
 
Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)JayGlo10
 
Computer Games Development Chapter 1
Computer Games Development Chapter 1Computer Games Development Chapter 1
Computer Games Development Chapter 1Umair Shafique
 
Gaming console final presentation
Gaming console final presentationGaming console final presentation
Gaming console final presentationVivek Bharadwaj
 
The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Gamesepsilon7466Mk2
 
History of video games
History of video gamesHistory of video games
History of video gamesTarunSingh398
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video gameslitossbb
 
Edtech 2: Evolution of ICT in Education
Edtech 2: Evolution of ICT in EducationEdtech 2: Evolution of ICT in Education
Edtech 2: Evolution of ICT in Educationjaneth quidit
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0HaydenParkes270497
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0HaydenParkes270497
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video GamesPrachi Patole
 

Similar to Comm 1307.002 chapter 9 (video games) (20)

The History Of Video Games
The History Of Video GamesThe History Of Video Games
The History Of Video Games
 
1.1 history of video games
1.1 history of video games1.1 history of video games
1.1 history of video games
 
Videogames intro part 2
Videogames intro part 2Videogames intro part 2
Videogames intro part 2
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Publication1_Chapter - VideoGames
Publication1_Chapter - VideoGamesPublication1_Chapter - VideoGames
Publication1_Chapter - VideoGames
 
History of videogames.ppt (1)
History of videogames.ppt (1)History of videogames.ppt (1)
History of videogames.ppt (1)
 
Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)Future transformation of technology in 2025 (johnson,jaylen)
Future transformation of technology in 2025 (johnson,jaylen)
 
Computer Games Development Chapter 1
Computer Games Development Chapter 1Computer Games Development Chapter 1
Computer Games Development Chapter 1
 
videogames
videogamesvideogames
videogames
 
videogames
videogamesvideogames
videogames
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Gaming console final presentation
Gaming console final presentationGaming console final presentation
Gaming console final presentation
 
The Brief History of Video Games
The Brief History of Video GamesThe Brief History of Video Games
The Brief History of Video Games
 
History of video games
History of video gamesHistory of video games
History of video games
 
The evolution of video games
The evolution of video gamesThe evolution of video games
The evolution of video games
 
Edtech 2: Evolution of ICT in Education
Edtech 2: Evolution of ICT in EducationEdtech 2: Evolution of ICT in Education
Edtech 2: Evolution of ICT in Education
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0
 
Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0Assignment 1 game history timeline 2.0
Assignment 1 game history timeline 2.0
 
Research Paper
Research PaperResearch Paper
Research Paper
 
History of Video Games
History of Video GamesHistory of Video Games
History of Video Games
 

More from Mac Aipperspach

Comm 2339.001 chapter 8 (music, variety, and comedy)
Comm 2339.001 chapter 8 (music, variety, and comedy)Comm 2339.001 chapter 8 (music, variety, and comedy)
Comm 2339.001 chapter 8 (music, variety, and comedy)Mac Aipperspach
 
Comm 1336.001 chapter 8 (graphics and sets)
Comm 1336.001 chapter 8 (graphics and sets)Comm 1336.001 chapter 8 (graphics and sets)
Comm 1336.001 chapter 8 (graphics and sets)Mac Aipperspach
 
Comm 1307.002 chapter 11
Comm 1307.002 chapter 11Comm 1307.002 chapter 11
Comm 1307.002 chapter 11Mac Aipperspach
 
Comm 2339.001 chapter 7 (interview and talk programs)
Comm 2339.001 chapter 7 (interview and talk programs)Comm 2339.001 chapter 7 (interview and talk programs)
Comm 2339.001 chapter 7 (interview and talk programs)Mac Aipperspach
 
Comm 1337.001 chapter 18 (postproduction editing)
Comm 1337.001 chapter 18  (postproduction editing)Comm 1337.001 chapter 18  (postproduction editing)
Comm 1337.001 chapter 18 (postproduction editing)Mac Aipperspach
 
Comm 2339.001 station continuity
Comm 2339.001 station continuityComm 2339.001 station continuity
Comm 2339.001 station continuityMac Aipperspach
 
Comm 1307.002 chapter 10
Comm 1307.002 chapter 10Comm 1307.002 chapter 10
Comm 1307.002 chapter 10Mac Aipperspach
 
Comm 1337.001 chapter 12 (video recording)
Comm 1337.001 chapter 12 (video recording)Comm 1337.001 chapter 12 (video recording)
Comm 1337.001 chapter 12 (video recording)Mac Aipperspach
 
Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Mac Aipperspach
 
Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Mac Aipperspach
 
Comm 1336.001 chapter 7 (audio)
Comm 1336.001 chapter 7 (audio)Comm 1336.001 chapter 7 (audio)
Comm 1336.001 chapter 7 (audio)Mac Aipperspach
 
Comm 1337.001 chapter 6 (lenses)
Comm 1337.001 chapter 6 (lenses)Comm 1337.001 chapter 6 (lenses)
Comm 1337.001 chapter 6 (lenses)Mac Aipperspach
 
Comm 2339.001 chapter 10 (teleplay scripting)
Comm 2339.001 chapter 10 (teleplay scripting)Comm 2339.001 chapter 10 (teleplay scripting)
Comm 2339.001 chapter 10 (teleplay scripting)Mac Aipperspach
 
Comm 1336.001 chapter 6 (lighting)
Comm 1336.001 chapter 6 (lighting)Comm 1336.001 chapter 6 (lighting)
Comm 1336.001 chapter 6 (lighting)Mac Aipperspach
 
Comm 1337.001 chapter 5 (cameras)
Comm 1337.001 chapter 5 (cameras)Comm 1337.001 chapter 5 (cameras)
Comm 1337.001 chapter 5 (cameras)Mac Aipperspach
 
Comm 1307.002 chapter 8 (television, cable, and mobile video)
Comm 1307.002 chapter 8 (television, cable, and mobile video)Comm 1307.002 chapter 8 (television, cable, and mobile video)
Comm 1307.002 chapter 8 (television, cable, and mobile video)Mac Aipperspach
 
Comm 2339.001 chapter 10 (writing plays)
Comm 2339.001 chapter 10 (writing plays)Comm 2339.001 chapter 10 (writing plays)
Comm 2339.001 chapter 10 (writing plays)Mac Aipperspach
 
Comm 1336.001 chapter 1 (introduction)
Comm 1336.001 chapter 1 (introduction)Comm 1336.001 chapter 1 (introduction)
Comm 1336.001 chapter 1 (introduction)Mac Aipperspach
 
Comm 1337.001 chapter 10 (lighting instruments)
Comm 1337.001 chapter 10 (lighting instruments)Comm 1337.001 chapter 10 (lighting instruments)
Comm 1337.001 chapter 10 (lighting instruments)Mac Aipperspach
 
Comm 1337.001 chapter 11 (lighting)
Comm 1337.001 chapter 11 (lighting)Comm 1337.001 chapter 11 (lighting)
Comm 1337.001 chapter 11 (lighting)Mac Aipperspach
 

More from Mac Aipperspach (20)

Comm 2339.001 chapter 8 (music, variety, and comedy)
Comm 2339.001 chapter 8 (music, variety, and comedy)Comm 2339.001 chapter 8 (music, variety, and comedy)
Comm 2339.001 chapter 8 (music, variety, and comedy)
 
Comm 1336.001 chapter 8 (graphics and sets)
Comm 1336.001 chapter 8 (graphics and sets)Comm 1336.001 chapter 8 (graphics and sets)
Comm 1336.001 chapter 8 (graphics and sets)
 
Comm 1307.002 chapter 11
Comm 1307.002 chapter 11Comm 1307.002 chapter 11
Comm 1307.002 chapter 11
 
Comm 2339.001 chapter 7 (interview and talk programs)
Comm 2339.001 chapter 7 (interview and talk programs)Comm 2339.001 chapter 7 (interview and talk programs)
Comm 2339.001 chapter 7 (interview and talk programs)
 
Comm 1337.001 chapter 18 (postproduction editing)
Comm 1337.001 chapter 18  (postproduction editing)Comm 1337.001 chapter 18  (postproduction editing)
Comm 1337.001 chapter 18 (postproduction editing)
 
Comm 2339.001 station continuity
Comm 2339.001 station continuityComm 2339.001 station continuity
Comm 2339.001 station continuity
 
Comm 1307.002 chapter 10
Comm 1307.002 chapter 10Comm 1307.002 chapter 10
Comm 1307.002 chapter 10
 
Comm 1337.001 chapter 12 (video recording)
Comm 1337.001 chapter 12 (video recording)Comm 1337.001 chapter 12 (video recording)
Comm 1337.001 chapter 12 (video recording)
 
Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)
 
Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)Comm 2339.001 chapter 4 (commercials)
Comm 2339.001 chapter 4 (commercials)
 
Comm 1336.001 chapter 7 (audio)
Comm 1336.001 chapter 7 (audio)Comm 1336.001 chapter 7 (audio)
Comm 1336.001 chapter 7 (audio)
 
Comm 1337.001 chapter 6 (lenses)
Comm 1337.001 chapter 6 (lenses)Comm 1337.001 chapter 6 (lenses)
Comm 1337.001 chapter 6 (lenses)
 
Comm 2339.001 chapter 10 (teleplay scripting)
Comm 2339.001 chapter 10 (teleplay scripting)Comm 2339.001 chapter 10 (teleplay scripting)
Comm 2339.001 chapter 10 (teleplay scripting)
 
Comm 1336.001 chapter 6 (lighting)
Comm 1336.001 chapter 6 (lighting)Comm 1336.001 chapter 6 (lighting)
Comm 1336.001 chapter 6 (lighting)
 
Comm 1337.001 chapter 5 (cameras)
Comm 1337.001 chapter 5 (cameras)Comm 1337.001 chapter 5 (cameras)
Comm 1337.001 chapter 5 (cameras)
 
Comm 1307.002 chapter 8 (television, cable, and mobile video)
Comm 1307.002 chapter 8 (television, cable, and mobile video)Comm 1307.002 chapter 8 (television, cable, and mobile video)
Comm 1307.002 chapter 8 (television, cable, and mobile video)
 
Comm 2339.001 chapter 10 (writing plays)
Comm 2339.001 chapter 10 (writing plays)Comm 2339.001 chapter 10 (writing plays)
Comm 2339.001 chapter 10 (writing plays)
 
Comm 1336.001 chapter 1 (introduction)
Comm 1336.001 chapter 1 (introduction)Comm 1336.001 chapter 1 (introduction)
Comm 1336.001 chapter 1 (introduction)
 
Comm 1337.001 chapter 10 (lighting instruments)
Comm 1337.001 chapter 10 (lighting instruments)Comm 1337.001 chapter 10 (lighting instruments)
Comm 1337.001 chapter 10 (lighting instruments)
 
Comm 1337.001 chapter 11 (lighting)
Comm 1337.001 chapter 11 (lighting)Comm 1337.001 chapter 11 (lighting)
Comm 1337.001 chapter 11 (lighting)
 

Recently uploaded

Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationNeilDeclaro1
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answersdalebeck957
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxPooja Bhuva
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17Celine George
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...Amil baba
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxannathomasp01
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsNbelano25
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptxJoelynRubio1
 

Recently uploaded (20)

Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Basic Intentional Injuries Health Education
Basic Intentional Injuries Health EducationBasic Intentional Injuries Health Education
Basic Intentional Injuries Health Education
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answers
 
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptxExploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
Exploring_the_Narrative_Style_of_Amitav_Ghoshs_Gun_Island.pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
NO1 Top Black Magic Specialist In Lahore Black magic In Pakistan Kala Ilam Ex...
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Tatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf artsTatlong Kwento ni Lola basyang-1.pdf arts
Tatlong Kwento ni Lola basyang-1.pdf arts
 
21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx21st_Century_Skills_Framework_Final_Presentation_2.pptx
21st_Century_Skills_Framework_Final_Presentation_2.pptx
 

Comm 1307.002 chapter 9 (video games)

  • 2. Each of us makes a difference. It is from numberless acts of courage and belief that human history is shaped. Robert F. Kennedy
  • 3. I. Introduction A. Accelerating the Five Trends Reshaping Mass Communication B. Timeline C. Crowdsource Possibilities
  • 4. II. A Short History Of Computer And Video Games A. First Arcade Games 1. 1931 – Baffle Ball 2. 1947 – Humpty Dumpty
  • 5. B. Today’s Games Emerge 1. 1961 – Spacewar 2. 1972 – Atari is founded 3. 1972 a. Odyssey b. Pong
  • 6. C. Rapid-Fire Developments 1. Cartridge-based games 2. Handheld devices make use of LED and LCD screens a. Pac-Man b. Donkey Kong
  • 7. 3. CD-ROM based games (LANs - Local Area Networks)
  • 8. III. Games And Their Players A. What Is a Video Game? B. Who Is Playing? 1. 190 million Americans 2. Average age is 31 C. Using Games for Good
  • 9. IV. Scope And Nature Of The Video-Game Industry A. $15-Billion Spent Annually B. Video Games vs. Films C. Microsoft, Sony, Nintendo Dominate Industry
  • 10. 1. Third-party publishers 2. Game software concentration 3. Escalating costs a. production technology b. musical scores c. 50% failure rate
  • 11. V. Trends And Convergence In The Video-Game Industry A. Convergence Everywhere 1. Gaming access a. cable providers b. multiuser dimension (MUD)
  • 12. c. massively multiplayer online roleplaying (MMO) 2. Technology 3. Comfort with technology B. Smartphones, Tablets, and Social Networking Sites
  • 13. C. Hypercommercialism 1. Introduction a. demographics b. "sticky"
  • 14. 2. Product placement a. product placement benefits i. product's brand lasts forever ii. product can't be skipped iii. product's brand has an emotional connection
  • 15. iv. game's cost may be reduced v. product placement is effective vi. game ads can be updated
  • 16. b. side effects to placement i. adds realism ii. cross-promotion occurs iii. games may be bartered 3. Freemium games
  • 17. 4. Advergaming a. brand-specific websites b. unaffiliated game sites 5. Advocacy gaming D. Are Games Good or Bad?
  • 18. VI. Using The ESRB Ratings A. Six rating levels B. Content description 1. Not all content specifically revealed 2. Rating system enforcement
  • 19.
  • 20. We first make our habits, then our habits make us. John Dryden