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Comm 1336.001 chapter 8 (graphics and sets)
1.
Chapter 8
2.
One man can
be a crucial ingredient on a team, one man cannot make a team. Kareem Abdul-Jabbar
3.
I. Functions Of
Graphics And Sets A. Informational B. Emotional and Psychological
4.
II. Graphics Equipment A.
Creating Graphics with Computers 1. Character Generator (CG) 2. Digital video effects (DVE)
5.
B. Working with
Text 1. Keyed or full screen 2. Rolls or crawls* 3. Animations C. Working with Graphics
6.
D. Storing and
Recalling Graphics 1. Video servers 2. Electronic still store (ESS)
7.
III. Graphics Aesthetics A.
Graphic Design 1. Structure a. keep it simple b. grid design c. rule of thirds
8.
2. Contrast: choose
colors that are complimentary a. cool colors* i. blue* ii. green*
9.
b. warm colors* i.
red* ii. yellow* 3. Readability a. use sans serifs fonts b. use only one or two font styles
10.
B. Aspect Ratios 1.
4:3 2. 16:9
11.
IV. Other Graphics A.
Using Out-of-Aspect Graphics B. Keystoning and Essential Area
12.
V. Basics Of
Sets A. Set Design* 1. Replicated sets* 2. Realistic sets* 3. Atmospheric sets* B. Virtual Sets
13.
C. Physical Sets 1.
Permanent sets 2. Removable sets a. floor plan b. flat 3. Cloth backgrounds: Cyclorama (Cyc)
14.
VI. Furniture, Set
Dressings, And Props A. Swivel Chairs* B. Precarious Perch* C. Talent swallower*
15.
VII. Production Considerations When
Creating Sets A. Camera Movement B. Microphone Placement C. Lighting Instruments
16.
D. Depth and
the Z-Axis E. Talent Movements
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