5. Agenda
● Why people are playing games?
● GameDev mechanics
● Product Gamification
● Examples
● Q&A
6. Online lecture code of conduct
● Duration - 1.5 hour
● Video ON, Audio OFF
● Registration with NAME
● One person speaking
● Question in chat or raise your hand or show sign
7.
8. Gamification Reasons
● Users spend a lot of time in the product
● Users have repetitive tasks
● B2B products with feedback from end users
● Long period to get Product Value
9. Gamification Areas
● Customer engagement
● Employee performance
● Advanced education
● Personal development
● Innovation
16. How does Gamification Model Canvas work ?
● Revenues - why do you use gamification?
● Players - who are targeted users?
● Behaviours - what do they have to do?
● Aesthetics - fun (user)
● Dynamics - motivation (user)
● Components
● Mechanics
● Platforms
● Costs
17. Aesthetics
● Sensation: Game as sense-pleasure
● Fantasy: Game as make-believe
● Narrative: Game as drama
● Challenge: Game as obstacle course
● Fellowship: Game as social framework
● Discovery: Game as uncharted territory
● Expression: Game as self-discovery
● Submission: Game as pastime