"FEUP ECTS Hunter" is a retro-style pixel art single player platform game.
The player has to help the main character Feupinho complete disciplines by gathering books and the master thesis, while trying not to touch the dreadful beer and "Licor Beirão" bottles.
He has to be careful though ... wasting more than 5 enrollment years is his finish. He has to leave school and go back home.
How to Remove Document Management Hurdles with X-Docs?
FEUP ECTS HUNTER
1. GROUP 1!
Leonel Dias
Nuno Castro
Pedro Gonçalves
Rui Almeida
200503735 - leonel.j.dias@gmail.com!
201203043 - nuno.al.castro@gmail.com!
200104332 - pedromiguelgoncalves@gmail.com!
200602752 - daniel.rui.go@gmail.com!
2.
"Feupinho" just enrolled in FEUP !
and has to collect ECTS to finish his 5 year
Masters Degree...!
!
...while avoiding the deadly distractions of
parties and alcohol along the journey.!
h#p://www.youtube.com/watch?v=rRes02ExXuM
3. Abstract!
"!
"- Retro-style pixel art single player
platform game!
"!
"- The player has to complete the Msc.
Degree by gathering 2 types of collectibles,
books and the master thesis, which increase
feupinho ECTS count!
!
!
!
"- Avoid touching 2 types of enemies: Beer
and "Licor Beirão" bottles!
4. Abstract!
"!
"- Each contact with an enemy wastes one
enrolment year of five available. When the
enrolment years reach 0 => Game Over!
!
"- Victory Condition: completes all the
disciplines (books) and also grabs the thesis!
=> wins the degree, graduating from the course!
!
!
"- Game inspired by the classic Bomb jack
Distinctive Features: !
1) grabbing items unlocks Different items!
2)Difficulty increases in the same level and the
collectible “books” is spawned randomly too!
3)Real narrative behind the game!
5. Game Play!
"!
"!
"- 12 disciplines (12 ECTS) each year till the
fourth. Fifth year composed of 5 disciplines
plus thesis (difficult to reach like…)!
!
"- To advance year player has to pay tuition.!!
"!
!
"- Avoid bottles. Beer move horizontally
and "Licor Beirão" vertically!
!
"- Each year: more bottles in increasingly
difficult positions to avoid!
7. What we've conquered!
"!
"!
"- Stencyl understanding: actors, scenes,
behaviours, images, sounds...!
!
"- Pixel Art Skills: all the assets
excluding the game trees are proprietary and
the group didn't have experience in it!
!
!
"- Chiptune Sound Design: only one Sound
FX is not proprietary: cash register. Hands-on
Learning of musical theory elements!
Own version for victory screen music was
created, but not implemented in final version
of prototype
8. What were our difficulties "!
"!
"- Stencyl debugging is difficult: errors
are not explained!
!
!
"- Simplification of form and color is not
easy when creating pixel art . Giving an
attractive look using a reduced number of
sprites (32x32 resolution) => takes lots of
production time (coloring px by px)!
"- creating a musical structure that
doesn’t become boring for the Chiptune
(RetroGaming) genre is a challenging task!
"!
"- The most useful platforms for creating
this kind of sound waves are not flexible!
9. Future Developments"!
"!
"- Creation of personalized levels with
characteristic symbols for each FEUP course!
!
"- Development of Menu and Game
Instructions Screens "!
!
"- More character animations – EG. jump,
fall, injury!
!
"- Music variations that follow the flow of
the game !
!
"- Final Boss inclusion …. !