SlideShare a Scribd company logo

Social exploration of 1D games

Presentation of 1D games at ArtsIt 2013 Milano Bicocca (http://artsit.org/2013/show/home)

1 of 12
Download to read offline
Social exploration of
   1   D  games
     Andrea Valente
   Emanuela Marchetti
Where do game genres
come from?


Is it possible to:
• Witness the birth of a genre?
• Help a genre to be born?

• Typical genres
• complexity/fluidity of classification
GENRE
           1D games: a non-genre


• Games in 3D, 2D, ... 1D?

• Tetris1D ... O_o
   – joke, not a real game


• 1D == silly idea / impossible

                 netnography
                   confirmed this!
Still... some 1D games do exist
Few, experimental
• Z-rox (at Kongregate)   T

• 1D bubble -> bubble bubble clone in 1D
• Some games might be considered 1D, e.g.
  CANABALT
  (run+jump)
A 1D Tetris more ... Tetris!?
Make a 1D tetris more like the real Tetris
• How to define 1D
  – visualization
  – playability
• How to define LIKE
  – game identity
  – Obective, intra-subjective, subective
What is a game in 1 dimension
• Def: a line of pixels ( or   ), still playable
• 4 possible visualizations
  – B/W                                   1 bit == 1 pixel

  – Color                                 color coding == icons

  – “Rich”                                actual icons

                                    Or even:
  – Artistic

Recommended

The amazing world of Game Design - Emanuele Bolognesi - Codemotion Milan 2016
The amazing world of Game Design - Emanuele Bolognesi - Codemotion Milan 2016The amazing world of Game Design - Emanuele Bolognesi - Codemotion Milan 2016
The amazing world of Game Design - Emanuele Bolognesi - Codemotion Milan 2016Codemotion
 
Ai on video games
Ai on video gamesAi on video games
Ai on video gamesFaria Priya
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game DesignInstantTechInfo
 
Task 1b unit 72 computer games - computer games genres - additional
Task 1b   unit 72 computer games - computer games genres - additionalTask 1b   unit 72 computer games - computer games genres - additional
Task 1b unit 72 computer games - computer games genres - additionalLewis Brierley
 
Task 1b unit 72 computer games - computer games genres - additional
Task 1b   unit 72 computer games - computer games genres - additionalTask 1b   unit 72 computer games - computer games genres - additional
Task 1b unit 72 computer games - computer games genres - additionalLewis Brierley
 

More Related Content

What's hot

Task 1a unit 72 computer games - visual style gameplay elements (p1)
Task 1a   unit 72 computer games - visual style  gameplay elements (p1)Task 1a   unit 72 computer games - visual style  gameplay elements (p1)
Task 1a unit 72 computer games - visual style gameplay elements (p1)Lewis Brierley
 
Task 1a unit 72 computer games - visual style gameplay elements (p1)
Task 1a   unit 72 computer games - visual style  gameplay elements (p1)Task 1a   unit 72 computer games - visual style  gameplay elements (p1)
Task 1a unit 72 computer games - visual style gameplay elements (p1)Lewis Brierley
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) developmentPietro Polsinelli
 
Games In Education For Linwood
Games In Education For LinwoodGames In Education For Linwood
Games In Education For LinwoodAndrew Robertson
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshopsArtur Roszczyk
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
S3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsS3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsMedia Cultures
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Sebastian Deterding
 
Task 1
Task 1Task 1
Task 1no1995
 
Methodology Presentation
Methodology PresentationMethodology Presentation
Methodology PresentationAdam Simon
 
Web Game Development
Web Game DevelopmentWeb Game Development
Web Game DevelopmentSabin Buraga
 
The art of game design: Lesson 1-9
The art of game design: Lesson 1-9The art of game design: Lesson 1-9
The art of game design: Lesson 1-9lieveachten
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012DynamicDonut
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...Sebastian Deterding
 
Deborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXDeborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXuxbri
 

What's hot (19)

Task 1a unit 72 computer games - visual style gameplay elements (p1)
Task 1a   unit 72 computer games - visual style  gameplay elements (p1)Task 1a   unit 72 computer games - visual style  gameplay elements (p1)
Task 1a unit 72 computer games - visual style gameplay elements (p1)
 
Task 1a unit 72 computer games - visual style gameplay elements (p1)
Task 1a   unit 72 computer games - visual style  gameplay elements (p1)Task 1a   unit 72 computer games - visual style  gameplay elements (p1)
Task 1a unit 72 computer games - visual style gameplay elements (p1)
 
Compfun
CompfunCompfun
Compfun
 
Impossible mission: estimating (game) development
Impossible mission: estimating (game) developmentImpossible mission: estimating (game) development
Impossible mission: estimating (game) development
 
Games In Education For Linwood
Games In Education For LinwoodGames In Education For Linwood
Games In Education For Linwood
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshops
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
Case Study
Case StudyCase Study
Case Study
 
S3193654 wei pin tan-avatars
S3193654 wei pin tan-avatarsS3193654 wei pin tan-avatars
S3193654 wei pin tan-avatars
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
Task 1
Task 1Task 1
Task 1
 
Methodology Presentation
Methodology PresentationMethodology Presentation
Methodology Presentation
 
Initial plans vg
Initial plans vgInitial plans vg
Initial plans vg
 
Web Game Development
Web Game DevelopmentWeb Game Development
Web Game Development
 
The art of game design: Lesson 1-9
The art of game design: Lesson 1-9The art of game design: Lesson 1-9
The art of game design: Lesson 1-9
 
Thesis presentation 1072012
Thesis presentation 1072012Thesis presentation 1072012
Thesis presentation 1072012
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Deborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXDeborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UX
 

Viewers also liked

Paper turingmachine examples
Paper turingmachine examplesPaper turingmachine examples
Paper turingmachine examplesAndrea Valente
 
Paper turingmachine exercises
Paper turingmachine exercisesPaper turingmachine exercises
Paper turingmachine exercisesAndrea Valente
 
Digitel 2012 presentation
Digitel 2012 presentationDigitel 2012 presentation
Digitel 2012 presentationAndrea Valente
 
The prime slaughter game
The prime slaughter gameThe prime slaughter game
The prime slaughter gameAndrea Valente
 
Design games to learn (presented at ECGBL 2014)
Design games to learn (presented at ECGBL 2014)Design games to learn (presented at ECGBL 2014)
Design games to learn (presented at ECGBL 2014)Andrea Valente
 

Viewers also liked (8)

Paper turingmachine examples
Paper turingmachine examplesPaper turingmachine examples
Paper turingmachine examples
 
Paper turingmachine exercises
Paper turingmachine exercisesPaper turingmachine exercises
Paper turingmachine exercises
 
Digitel 2012 presentation
Digitel 2012 presentationDigitel 2012 presentation
Digitel 2012 presentation
 
MusiCards 2008
MusiCards 2008MusiCards 2008
MusiCards 2008
 
While interpreter
While interpreterWhile interpreter
While interpreter
 
Pedagogical patterns
Pedagogical patternsPedagogical patterns
Pedagogical patterns
 
The prime slaughter game
The prime slaughter gameThe prime slaughter game
The prime slaughter game
 
Design games to learn (presented at ECGBL 2014)
Design games to learn (presented at ECGBL 2014)Design games to learn (presented at ECGBL 2014)
Design games to learn (presented at ECGBL 2014)
 

Similar to Social exploration of 1D games

How hard can it be - Ui development at keen games
How hard can it be - Ui development at keen gamesHow hard can it be - Ui development at keen games
How hard can it be - Ui development at keen gamesJulien Koenen
 
Game design
Game designGame design
Game designa ab
 
So you want to make a game
So you want to make a gameSo you want to make a game
So you want to make a gameMImiAlbisi
 
Computer games design - retro
Computer games design - retroComputer games design - retro
Computer games design - retroJon Leigh
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobbmochimedia
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual gamesDori Adar
 
Games design notes
Games design notesGames design notes
Games design notesamme77
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010Chris Melissinos
 
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG EntertainmentPhilipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG Entertainmentanastasiaalikova
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningGreg Costikyan
 
Computer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITComputer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITAIT_Communications
 
FDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesFDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesDevGAMM Conference
 
Launch of 3D project
Launch of 3D projectLaunch of 3D project
Launch of 3D projectiain bruce
 
Game Design at Parsons Day1
Game Design at Parsons Day1Game Design at Parsons Day1
Game Design at Parsons Day1Simeon Poulin
 
Designprocesser lecture1
Designprocesser lecture1Designprocesser lecture1
Designprocesser lecture1Petri Lankoski
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careerswalid sassi
 

Similar to Social exploration of 1D games (20)

How hard can it be - Ui development at keen games
How hard can it be - Ui development at keen gamesHow hard can it be - Ui development at keen games
How hard can it be - Ui development at keen games
 
Game design
Game designGame design
Game design
 
So you want to make a game
So you want to make a gameSo you want to make a game
So you want to make a game
 
Computer games design - retro
Computer games design - retroComputer games design - retro
Computer games design - retro
 
Super Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain LobbSuper Gun Kids: The Making Of by Iain Lobb
Super Gun Kids: The Making Of by Iain Lobb
 
L21 Games
L21 GamesL21 Games
L21 Games
 
ICS3211 lecture 12
ICS3211 lecture 12ICS3211 lecture 12
ICS3211 lecture 12
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Games design notes
Games design notesGames design notes
Games design notes
 
The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010The Art of Video Games at GDC 2010
The Art of Video Games at GDC 2010
 
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG EntertainmentPhilipp Doschl, Owner, Executive Producer, FDG Entertainment
Philipp Doschl, Owner, Executive Producer, FDG Entertainment
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
 
Computer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AITComputer Games Inner Workings - I. Loukeris AIT
Computer Games Inner Workings - I. Loukeris AIT
 
FDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of ClonesFDG: Staying Unique at the Age of Clones
FDG: Staying Unique at the Age of Clones
 
Launch of 3D project
Launch of 3D projectLaunch of 3D project
Launch of 3D project
 
Game Design at Parsons Day1
Game Design at Parsons Day1Game Design at Parsons Day1
Game Design at Parsons Day1
 
Designprocesser lecture1
Designprocesser lecture1Designprocesser lecture1
Designprocesser lecture1
 
Game designdocs
Game designdocsGame designdocs
Game designdocs
 
Art for video games
Art for video gamesArt for video games
Art for video games
 
+Computer games careers
+Computer games careers+Computer games careers
+Computer games careers
 

Recently uploaded

MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...
MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...
MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...SABC News
 
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdf
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdfDiploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdf
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdfSUMIT TIWARI
 
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptx
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptxBBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptx
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptxProf. Kanchan Kumari
 
Plagiarism, Types & Consequences by Dr. Sarita Anand
Plagiarism, Types & Consequences by Dr. Sarita AnandPlagiarism, Types & Consequences by Dr. Sarita Anand
Plagiarism, Types & Consequences by Dr. Sarita AnandDr. Sarita Anand
 
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdfAynouraHamidova
 
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Katherine Villaluna
 
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...i3 Health
 
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdf
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdfSSC Hindu Religion and Moral Education MCQ Solutions 2024.pdf
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdfMohonDas
 
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS method.pptx
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS  method.pptxADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS  method.pptx
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS method.pptxAKSHAYMAGAR17
 
Brochure-Project-tryve-elementary-dept..docx
Brochure-Project-tryve-elementary-dept..docxBrochure-Project-tryve-elementary-dept..docx
Brochure-Project-tryve-elementary-dept..docxAnnaLizaTadeo1
 
2.22.24 Black Nationalism and the Nation of Islam.pptx
2.22.24 Black Nationalism and the Nation of Islam.pptx2.22.24 Black Nationalism and the Nation of Islam.pptx
2.22.24 Black Nationalism and the Nation of Islam.pptxMaryPotorti1
 
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...EduSkills OECD
 
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTS
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTSA TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTS
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTSDr.M.Geethavani
 
Mycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMargie Morgan
 
Persuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsPersuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsCorinne Weisgerber
 
spring_bee_bot_creations_erd primary.pdf
spring_bee_bot_creations_erd primary.pdfspring_bee_bot_creations_erd primary.pdf
spring_bee_bot_creations_erd primary.pdfKonstantina Koutsodimou
 
Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)CaraSkikne1
 
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Aggregage
 

Recently uploaded (20)

MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...
MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...
MEC MAJUBA SADDENED BY THE PASSING AWAY OF THREE TEACHERS FOLLOWING A CAR ACC...
 
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdf
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdfDiploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdf
Diploma 2nd yr PHARMACOLOGY chapter 5 part 1.pdf
 
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptx
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptxBBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptx
BBA 603 FUNDAMENTAL OF E- COMMERCE UNIT 1.pptx
 
Plagiarism, Types & Consequences by Dr. Sarita Anand
Plagiarism, Types & Consequences by Dr. Sarita AnandPlagiarism, Types & Consequences by Dr. Sarita Anand
Plagiarism, Types & Consequences by Dr. Sarita Anand
 
Risk in the changing world – Opportunity or threat
Risk in the changing world – Opportunity or threatRisk in the changing world – Opportunity or threat
Risk in the changing world – Opportunity or threat
 
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf
11 CI SINIF SINAQLARI - 9-2023-Aynura-Hamidova.pdf
 
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
Practical Research 1, Lesson 5: DESIGNING A RESEARCH PROJECT RELATED TO DAILY...
 
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...
Enhancing MRD Testing in Hematologic Malignancies: When Negativity is a Posit...
 
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdf
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdfSSC Hindu Religion and Moral Education MCQ Solutions 2024.pdf
SSC Hindu Religion and Moral Education MCQ Solutions 2024.pdf
 
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS method.pptx
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS  method.pptxADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS  method.pptx
ADAPTABILITY, Types of Adaptability AND STABILITY ANALYSIS method.pptx
 
Brochure-Project-tryve-elementary-dept..docx
Brochure-Project-tryve-elementary-dept..docxBrochure-Project-tryve-elementary-dept..docx
Brochure-Project-tryve-elementary-dept..docx
 
2.22.24 Black Nationalism and the Nation of Islam.pptx
2.22.24 Black Nationalism and the Nation of Islam.pptx2.22.24 Black Nationalism and the Nation of Islam.pptx
2.22.24 Black Nationalism and the Nation of Islam.pptx
 
Advance Mobile Application Development class 04
Advance Mobile Application Development class 04Advance Mobile Application Development class 04
Advance Mobile Application Development class 04
 
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...
Managing Choice, Coherence and Specialisation in Upper Secondary Education - ...
 
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTS
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTSA TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTS
A TEXTBOOK OF INTELLECTUAL ROPERTY RIGHTS
 
Mycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with MorganMycology Update February 2024 Microbes with Morgan
Mycology Update February 2024 Microbes with Morgan
 
Persuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational PatternsPersuasive Speaking and Organizational Patterns
Persuasive Speaking and Organizational Patterns
 
spring_bee_bot_creations_erd primary.pdf
spring_bee_bot_creations_erd primary.pdfspring_bee_bot_creations_erd primary.pdf
spring_bee_bot_creations_erd primary.pdf
 
Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)Understanding Canada's international higher education landscape (2024)
Understanding Canada's international higher education landscape (2024)
 
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
Can Brain Science Actually Help Make Your Training & Teaching "Stick"?
 

Social exploration of 1D games

  • 1. Social exploration of 1 D games Andrea Valente Emanuela Marchetti
  • 2. Where do game genres come from? Is it possible to: • Witness the birth of a genre? • Help a genre to be born? • Typical genres • complexity/fluidity of classification
  • 3. GENRE 1D games: a non-genre • Games in 3D, 2D, ... 1D? • Tetris1D ... O_o – joke, not a real game • 1D == silly idea / impossible netnography confirmed this!
  • 4. Still... some 1D games do exist Few, experimental • Z-rox (at Kongregate) T • 1D bubble -> bubble bubble clone in 1D • Some games might be considered 1D, e.g. CANABALT (run+jump)
  • 5. A 1D Tetris more ... Tetris!? Make a 1D tetris more like the real Tetris • How to define 1D – visualization – playability • How to define LIKE – game identity – Obective, intra-subjective, subective
  • 6. What is a game in 1 dimension • Def: a line of pixels ( or ), still playable • 4 possible visualizations – B/W 1 bit == 1 pixel – Color color coding == icons – “Rich” actual icons Or even: – Artistic
  • 7. Game Identity and flattening Flattening is the operation that re-defines a 2D game as 1D (consider Tetris) What constitutes the identity of a game? How will loosing 1 dimension alter game dynamics? DEMO: 2 possible flattenings for tetris https://dl.dropbox.com/u/1518199/1D%20games/index.html
  • 8. Structuralist analysis 1- consider the pieces 2- consider all possible operations on the pieces 3- find out typical strategies/problems when playing the game, that emerge from 1 and 2 Then: 1- consider how pieces would be in 1D 2- consider which operations can be defined on the 1D pieces, that remind of the original operations. Strategies too. 3- what does emerge from 1 and 2? How does that relate to 3? • Also found general mappings from 2D to 1D – time VS space • And explored 1½D games (soko1D)
  • 9. Experimental frenzy rapid prototyping in javascript
  • 10. Poke at the net • Posted about 1D games in 2 forums and FB • Reactions: – Resistance: ”Not really 1D” – Acceptance: • general positive feedback • ”shows graphics is not all in a game” • way to ”think outside the box” – Simpaty • ”I did it too” • ”I know some games that might be 1D” • ”I want to try this 1D too!”
  • 11. Lessons on game development from 1D games • 1D forces you to think hard about visuals as well as gameplay • Minimalistic approach – in-place 1D 1B B/W – nice and easy to visualized and design – related to Turing Machines (state machines) – could be used for tangible games/learning • Explore the space of all possible 1D 1B B/W games ... automatic generation of playable games • Arduino + RGB LEDs as HW
  • 12. Conclusion and future work • 1D forces you to think outside the box -> restrictive yet creative – rapid prototyping works well with 1D games – perhaps we did not force this new game genre into being, but … • Have more people play and ask them feedback • Simplify the coding -> more players should be able to make their own 1D game • Create a physical platform (arduino + LEDs ?) to play with 1D games development • Explore aesthetics of 1D and create NEW 1D games, not replicas of existing games – including tangible representations for visuals – 1D games as deconstruction of game, animation and interaction – To teach/Learn something about HCI with 1D games • Minimalistic approach: 1D 1B B/W games – simple, high contrast games – explore the space of these 1D games – automatic generation of playable games