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Course Project
                           CS147
                                  Intro to
                       Human Computer
                     Interaction & Design



                       Developed By
Make Study Fun!           Tim Hsieh
                        Kanit Wong
                    Chih Chiang Wei
Turn Study into Challenge, Beat a friend & Get “A”


      Add New                        View
      Challenge                      Challenge




          List of All                 Win
          Challenge             Challenge




           User                      Profile &
       Rankings                      History
List of All
Challenge
Add New
Challenge
View
Challenge
Win
Challenge
Profile &
History
User
Rankings
DESIGN
PROCESS

          Needfinding    Prototyping




          User Testing    Solution
Needfinding
  Interviewing
  Observation
Find Inspiration
“How might we”         Brainstormed           Filtering
                           Ideas            (Discussion)


“Human is by nature a social animal” - Aristotle
While fighting against reading and assignments with friends until midnight is the
precious memory for most students, working on assignments alone is boring and
frustrating. When students do assignment alone, they need more fun things and
more motivation to help them keep fighting!
Prototyping
 <storyboard>
 Storyboard helps us visual-
 ize how user will use our
 application and in turn
 design it t obe more intui-
 tive and fit to user’s needs


                            <paper prototype>
                    Think through the action flow for
                    users to discover dead corners and
                    create a variation of visual model
                    that we can use to get feedback from
                    users. Our first two designs are tabs
                    style and tile style UI.
<heuristic evalution>
Quick evaluation of design in our
paper prototype as quick itera-
tion before real development.
Finding: Users were confused
when they navigated deeper into
the application.


                    <functional prototype>
                      - first partial implemention that
                      focused on the most essential
                      aspect and functionalities of our
                      design.
                      - let us iterate functions with users
                      Finding: Discover dead corners
                      where people really get struck in
                      real interface.
User Testing
                    <direct testing>
       Let users run through our interface
       several times, first without instruction,
       second with specific tasks to do and fi-
       nally, let them run through alternative
       designs.
       Key Findings:
       - User are not so excited by challenge
       so we add “bet” to the challenge.
       - Creating a challenge is too compli-
       cated
       - User get lost when they have no
       friend so we add some instructions to
       help them.
User Testing
    <online testing>
    Tools: Clicktest & Fivesecondtest
    1. Is the title bar easily noticed by the user?
    Finding: putting title of challenge within the page
    would get more attention from user
    2. Would user know what to do based on instructions
    given on this page?
    Finding: depends on design but having color and
    button can effectively draw user's attention.
    3. Would people use the in-page Back button or the
    browser back button?
    Finding: Some people would use browser back
    button because they’re used to it.
Solution
Studymania provide a simple way to create
fun challenge/bet against their friends. This
competitive settings will drive users to work
hard and thus get stuff done in order to beat
their friends.

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StudyManiaPresentation.pdf

  • 1. Course Project CS147 Intro to Human Computer Interaction & Design Developed By Make Study Fun! Tim Hsieh Kanit Wong Chih Chiang Wei
  • 2. Turn Study into Challenge, Beat a friend & Get “A” Add New View Challenge Challenge List of All Win Challenge Challenge User Profile & Rankings History
  • 9. DESIGN PROCESS Needfinding Prototyping User Testing Solution
  • 10. Needfinding Interviewing Observation Find Inspiration “How might we” Brainstormed Filtering Ideas (Discussion) “Human is by nature a social animal” - Aristotle While fighting against reading and assignments with friends until midnight is the precious memory for most students, working on assignments alone is boring and frustrating. When students do assignment alone, they need more fun things and more motivation to help them keep fighting!
  • 11. Prototyping <storyboard> Storyboard helps us visual- ize how user will use our application and in turn design it t obe more intui- tive and fit to user’s needs <paper prototype> Think through the action flow for users to discover dead corners and create a variation of visual model that we can use to get feedback from users. Our first two designs are tabs style and tile style UI.
  • 12. <heuristic evalution> Quick evaluation of design in our paper prototype as quick itera- tion before real development. Finding: Users were confused when they navigated deeper into the application. <functional prototype> - first partial implemention that focused on the most essential aspect and functionalities of our design. - let us iterate functions with users Finding: Discover dead corners where people really get struck in real interface.
  • 13. User Testing <direct testing> Let users run through our interface several times, first without instruction, second with specific tasks to do and fi- nally, let them run through alternative designs. Key Findings: - User are not so excited by challenge so we add “bet” to the challenge. - Creating a challenge is too compli- cated - User get lost when they have no friend so we add some instructions to help them.
  • 14. User Testing <online testing> Tools: Clicktest & Fivesecondtest 1. Is the title bar easily noticed by the user? Finding: putting title of challenge within the page would get more attention from user 2. Would user know what to do based on instructions given on this page? Finding: depends on design but having color and button can effectively draw user's attention. 3. Would people use the in-page Back button or the browser back button? Finding: Some people would use browser back button because they’re used to it.
  • 15. Solution Studymania provide a simple way to create fun challenge/bet against their friends. This competitive settings will drive users to work hard and thus get stuff done in order to beat their friends.