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Jennifer Groff
July 2013
Games-based
Learning
The power of game-based learning
“PlayfulLearning”
Let’s play!
bit.ly/lurelab
Time’s Up!
GBL 101
‘Grand-Theft
Calculus’
x=y2
ethical
thinking
What is it?
Definition:
Game-based learning (GBL) is a form of
learning where students may learn by
trial and error, by role-playing and by
treating a certain topic not as ‘content’
but as a set of rules, or a system of
choices and consequences.
“
”
Taxonomy
Short-Form
Long-Form
COTS Educational
Short-Form Games
• fit into a single class period
• typically focus on a specific
concept or skill
Long-Form Games
• extend to multiple sessions or
even weeks
• focus on developing concepts
and 21st century skills
• performing better than
lectures...
Genres
• Drill & Practice
• Puzzle
• Interactive Learning Tools
• Role Playing
• Strategy
• Sandbox
• Action/Adventure
• Simulations
Examples
drill & practice
drill & practice
puzzle
puzzle
puzzle
puzzle
Lure of the Labyrinth
interactive learning tools
Lure of the Labyrinth
role-playing (RPG)
12 million users
Lure of the Labyrinth
role-playing (RPG)
Lure of the Labyrinth
role-playing (RPG)
strategy
strategy
strategy
Lure of the Labyrinth
action/adventure
simulations
Lure of the Labyrinth
simulations
Minecraft
sandbox
bit.ly/gbl-hw
Homework #1
What can games
really teach?
Algebra
Grammar
ecology Physics
Epidemiology
fractions
addition
civics
argument
construction
empathy
societal
dynamics
global
challenges
comprehension
Games for ethical thinking
& moral development
ethical
thinking
game.org
Using games
in the classroom
Use games as preparation for future learning.
Use games as pre-assessments.
Allow sufficient time to become familiar with
the game—for you and your students.
Identify the precise role to be played by using
the game in achieving the learning goals.
Allow the game to be played outside of school.
Be clear about the learning objectives.
Use the parts of the game that work for you.
Let the students demonstrate expertise.
Build in time for review and reflection.
Selecting a game:
• suitable for your students?
• what elements of the game
support your educational goals?
• would your students be
motivated to use it?
Gamification≠
game-based
learning
Do games for learning
really work?
Supercharged!
28% increase in
learning
Virtual Cell
30-60%
increase in
learning
River City 370% increase
in learning for
D students
14% increase
for B students
Game-based learning is overall
effective and knowledge gains are
comparable to traditional forms of
teaching.
Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012
Brom, Preuss, Klement, 2011
Games enhance both student
and teacher engagement.
Watson, Mong, & Harris, 2010
Games transform a traditional,
teacher-centric classrooms into a
learner-centered classrooms.
Watson, Mong, & Harris, 2010
Proctor & Marks, 2012
Sandford, Ulicsak, Facer, & Rudd, 2006
Games increase student motivation.
Watson, Mong, & Harris, 2010
Brom, Preuss, Klement, 2011
Bourgonjon, Valcke, Soetaert, & Schellens, 2010
Villalta, Gajardo, Nussbaum, Andrew, Echeverria, & Plass, 2011
Sandford, Ulicsak, Facer, & Rudd, 2006
“When digital games were compared to
other instruction conditions without
digital games, there was a moderate to
strong effect in favor of digital games
in terms of broad cognitive
competencies.”
[An analysis of 77 peer-reviewed journal articles of students
K-16 studying STEM subjects]
Games are ideal
learning environments
Why games?
As a planet,
we spend 3 billion
hours a week
playing video and
computer games.
Innovative Learning
Environments Project
7 Building horizontal connections
6Assessment for learning
4Recognize individual differences
2The social nature of learning
5 Stretching all students
3 Emotions are integral to learning
1 Learners at the center
7 Principles of Learning
Games offer:
• authentic challenges
(engagement/motivation)
• scaffold/support increasingly
complex problems (ZPD, Flow)
• learning through doing -
participatory (constructivist)
• social/collaborative
(socio-constructivist)
Gee’s Principles bit.ly/
gee-principles
How’s your algebra?
Resources
Platform
.com
beta.
@playfullearn
#playfullearning
facebook/playfullearn
pinterest.com/lgamesnetwork
/learning-all-the-time/
the
GAME
DESIGN
TOOL KIT
PRESENTED BY
LEARNING GAMES NETWORK & FABLEVISION
Start the research process
and establish common
gaming vocabulary.
Brainstorming,
creative development, and
early documentation.
Paper prototype and
sample art/audio asset
development.
Play testing and
concept “pitch”.
Thank you!
Jennifer Groff
jen@learninggam.es

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