Gaming Together to Learn Together:Evolution of Mobile Learning Games          www.educationarcade.org  Jennifer Groff
ParticipatorySimulations
Engage learners in computer mediated                                               pSims  simulationsProvide rich learning...
pSimsLive Long and Prosper (a.k.a. Genetics) decoding a genomeSugar and Spice economics-trading negotiation, optimizing tr...
PalmagotchiAnytime, AnywhereVirtual pets with BiologyBirds and flowers      Needs a more   ubiquitous platform
Ubiquitous Games
UbiqGames
UbiqGames   Who? High school studentsWhat? Browser-based casual games     When? Interstitial times Where? Anywhere, any br...
UbiqGamesWhy• Engaging, motivating• More frequent contact with material• Place to experiment• Doesn’t take up class time• ...
UbiqGamesFeatures Multiplayer Single Player Web-based CollaborativeFirst Game: Weatherlings Pokemon + Weather Prediction M...
UbiqGames
UbiqGames                               UbiqBioLearning Focus: Mendelian Genetics
UbiqGames                               UbiqBioLearning Focus: mRNA Translation
UbiqGames                                  UbiqBioLearning Focus: Evolution
Augmented  Reality
AR                                     Augmented Reality                                   Computer simulation on         ...
AR           Environmental              DetectivesOutbreak @ MIT
MITAR
ARMITAR
MITARCSI: Community Science Investigators
www.educationarcade.org      Jennifer Groff jen@learninggamesnetwork.org           @jsgroff
Ed arcade mobilegames2011-groff
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Ed arcade mobilegames2011-groff

  1. 1. Gaming Together to Learn Together:Evolution of Mobile Learning Games www.educationarcade.org Jennifer Groff
  2. 2. ParticipatorySimulations
  3. 3. Engage learners in computer mediated pSims simulationsProvide rich learning experiences where technology and social interaction are keyUse relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication
  4. 4. pSimsLive Long and Prosper (a.k.a. Genetics) decoding a genomeSugar and Spice economics-trading negotiation, optimizing trade strategiesBig Fish - Little Fish resource managementVirus, Tit-for-Tat, Networks...
  5. 5. PalmagotchiAnytime, AnywhereVirtual pets with BiologyBirds and flowers Needs a more ubiquitous platform
  6. 6. Ubiquitous Games
  7. 7. UbiqGames
  8. 8. UbiqGames Who? High school studentsWhat? Browser-based casual games When? Interstitial times Where? Anywhere, any browser Why?
  9. 9. UbiqGamesWhy• Engaging, motivating• More frequent contact with material• Place to experiment• Doesn’t take up class time• Experience informs class discussion
  10. 10. UbiqGamesFeatures Multiplayer Single Player Web-based CollaborativeFirst Game: Weatherlings Pokemon + Weather Prediction Maintain creatures and battle creatures
  11. 11. UbiqGames
  12. 12. UbiqGames UbiqBioLearning Focus: Mendelian Genetics
  13. 13. UbiqGames UbiqBioLearning Focus: mRNA Translation
  14. 14. UbiqGames UbiqBioLearning Focus: Evolution
  15. 15. Augmented Reality
  16. 16. AR Augmented Reality Computer simulation on handheld triggered by real world locationGoal: understand “authentic” science through simulated realistic practicesCombines physical & virtual world contextsEmbeds learners in authentic situationsEngages users in a socially facilitated context
  17. 17. AR Environmental DetectivesOutbreak @ MIT
  18. 18. MITAR
  19. 19. ARMITAR
  20. 20. MITARCSI: Community Science Investigators
  21. 21. www.educationarcade.org Jennifer Groff jen@learninggamesnetwork.org @jsgroff

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