2. 3.1. Benefits of experiential learning.
• Opportunity to immediately apply knowledge.
• Promotion of teamwork.
• Improved motivation.
• Opportunity for reflection.
• Real world practice.
4. 3.3. Experiential learning activities
• Field trips
• Art projects
• Science experiments
• Mock cities and trials
• Role playing
• Reflection and journaling
• Internship opportunities
• Interactive classroom games
5. Role - play activity
• Students: Grade 5
• Topic: My house
• Hypothetical situation: Inviting friends to visit your house, then introducing
the rooms and functions of the rooms to your friends.
• Conducting role-playing activities:
- Teachers should guide and provide students with the necessary vocabulary
and structure, how to pronounce difficult words.
- With short conversations, teachers can call students after 5-10 minutes of
preparation. With long conversations, teachers can assign tasks and roles to
students to prepare at home.
7. 3.4. Summary
• Learning by doing. This is the basis for the experiential learning theory.
Experiential learning focuses on the idea that the best ways to learn
things is by actually having experiences. Those experiences then stick
out in your mind and help you retain information and remember facts.
• For teachers, creating opportunities for students to have experiences
based on the things they are learning about is key. Teachers can help
create environments where students can learn and have experiences
at the same time.
8. IV. CONCLUSION
• The experiential learning theory works in four stages: - Concrete learning
- Reflective observation
- Abstract conceptualization
- Active experimentation.
• Concrete learning is when a learner gets a new experience, or interprets a past experience in a
new way.
• Reflective observation where the learner reflects on their experience personally.
• Abstract conceptualization happens as the learner forms new ideas or adjusts their thinking
based on the experience and their reflection about it.
• Active experimentation is where the learner applies the new ideas to the world around them, to
see if there are any modifications to be made.
-> Kolb went on to explain that learners will have their own preferences for how they enter the
cycle of experiential learning, and that these preferences boil down to a learning cycle.