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Chapter 14
The Indirect & Experiential Instruction Strategies
Take it away Haley...
Indirect Instruction

• Makes learning meaningful,
  thorough and usable

• Students seek to DISCOVER
  knowledge

• Students draw conclusions
  from information they find
  themselves
Indirect Instruction,
       sometimes called...
• Inquiry

• Induction

• Problem solving

• Action research

• Decision making

• Discovery
Examples of Indirect Instruction
 • Debates               • Simulations

 • Panels                • Guided/unguided
                           inquiry
 • Field studies

 • Research reports

 • Group investigation

 • Brain storming
Indirect Instruction...
• is student centered         • promotes development
                                of interpersonal skills
• is flexible
                              • is predominately
• frees students to explore     inductive but also
  possibilities                 deductive
• reduces fear of wrong       • is a slower way of
  answers                       teaching than direct
                                teaching
• fosters creative
  development                 • requires expertise in
                                teaching methods
Inquiry
• Fosters participation through observation,
  investigation, drawing conclusions, making
  inferences from data and forming hypotheses.
• Takes advantage of student’s natural interest in
  discovery, suggesting alternatives and solving
  problems.
• Students not only seeking answers but seeking
  which questions to ask and which methods to
  use.
Inquiry


• Active NOT passive

• Different than typical
  research projects because it
  involves doing something
  with the information.
Basic Steps of Inquiry
1. Observing          7. Inferring

2. Classifying        8. Defining operationally

3. Using numbers      9. Formulating hypothesis

4. Measuring          10.Interpreting data

5. Using space-time   11.Controlling variables
   relations
                      12.Experimenting
6. Predicting
                      13.Communicating
Inquiry

• The processes of inquiry must be learned and
  practiced systematically
• Every student can and should learn inquiry
• Opens door for more than just what is in the
  textbook
• Can be used daily as part of almost any teaching
  method or strategy
Inquiry - The Teacher’s Role
• Facilitator, supporter, resource
  person

• Relinquish control

• Model question asking,
  information gathering and use
  of information

• Arrange learning environment

• Provide opportunity and
  feedback
Guided Inquiry - Elements
• Guided questions
• Linking content to issues, themes and problems
• Social interaction
• Active exploration
• Authentic assessment
• Helping learners to make meaningful connections
  among the big ideas of a discipline and their
• personal experiences, conceptions and beliefs.
Guided Inquiry - The Teacher’s Role

• Guides students to a specific
  generalization or discovery

• Arranges learning activities,
  classroom recitations, or
  discussion, learning materials
  and visuals in a way that
  makes arrival at a specific
  generalization or discovery
  likely.

• Is a questions asker, not
  answerer
Guided Inquiry - The Teacher’s Role




• Is a questions asker, not
  answerer

• Clarifier in cases of gross
  misunderstanding and errors
  in logic
Unguided Inquiry
• Similar steps and processes except the teacher’s
  role is reduced and the students role is increased
• Teacher controls only the materials and pose
  simple questions ex “what does this mean?”
• Generalizations that learners generate may be
  unlimited
• Students should share generalizations or
  conclusions
Use Inquiry when...
• Thinking skills or processes or affective skills and processes should be
  stressed

• Learning how is more important than the right answer

• When why is more important than what

• Students need to experience something

• There are several “right” answers or when “right” can change with
  circumstance

• The focus is on concepts, attitudes or values

• You wish students to become ego-involved and thus self-motivated

• The object is for students to develop life-long learning capabilities
Tips for Using Inquiry
• Learn your students             • Encourage and be supportive
  backgrounds in inquiry
                                  • Make use of all resources
• Teach, model and provide
  practice in inquiry skills      • Make sure students select
                                    manageable investigations
• Use open-ended and higher-        (unguided)
  level questions
                                  • Stress support and cooperation,
• Solicit and accept divergent      not competition
  responses
                                  • Teach the difference between
• Use probes and redirects          healthy and negative scepticism

• Avoid telling answers or next
  steps
Robin, you’re up...
The Inductive Approach



• Learners move from
  the specific to the
  general.
Sequence

•Inductive:
 Examples           Rule


•Deductive:
 Rule               Examples
Benefits of Inductive Teaching

 • Learning is much more experiential and
   interactive
 • Students think for themselves
 • Students are part of the knowledge-getting
   process
 • Encourages academic skills of reasoning and
   theory construction
3 Kinds of Inductive Instructional Skills

  1. Structuring - arrangement
     of learning environment

  2. Soliciting - provision of
     opportunities for student
     involvement

  3. Reacting - provision of
     feedback or instructional
     responses
Want to play a cool game?
TriBond

• Little Red Riding Hood

• A hot air balloon

• A high school gym
TriBond

• Little Red Riding Hood

• A hot air balloon

• A high school gym
                       They have
                        baskets!
TriBond

• A kiss

• A flower

• A bomb
TriBond

• A kiss

• A flower

• A bomb
                      They’re
                      planted!
TriBond

• A party

• A tapeworm

• A talk show
TriBond

• A party

• A tapeworm

• A talk show
                      They have
                        hosts!
TriBond

• Popeye the Sailor

• A martini

• A Greek salad
TriBond

• Popeye the Sailor

• A martini

• A Greek salad
                      They have
                       Olives!
TriBond
    (last one, awww..)

• The province of Quebec

• The Boy Scouts of America

• The New Orleans Saints
TriBond
      (last one, awww..)

• The province of Quebec

• The Boy Scouts of America

• The New Orleans Saints
                             They use the
                           same symbol, the
                              fleur-de-lis!
Thanks for the game
Robin, but how is this
      helpful?
...how is this helpful?
          • Grammar rules: you give
            them examples and have
            them conclude what the rule
            is

          • Social Science: political
            positions, geographic
            locations,

          • Math: categorizing shapes, all
            prime numbers

          • etc...
What is Experiential Learning?


• An action strategy
• Instead of hearing, talking, or reading about
  something, students participate in the context
  to be studied
• Some examples: (continuum)
  exhibits>models>games>simulations>direct experiences
Experiential Instruction

• Design experiences that facilitate active
  participation (constructivism)
• Debrief student experiences
• Students discover generalizations from
  experiences
• Students apply learning to new situations
“No discussion of experiential
  learning would be complete
without the classic Kolb Model.”


According to Kolb, “learning is a process
(not an outcome) by which concepts are
  constantly modified by experience.”
Kolb: learners need 4 abilities:

1. Concrete experience
2. Reflective observation - analyze and reflect
   using previous experience
3. Abstract conceptualization - generalizations that
   are logically sound
4. Active experimentation - make decisions, solve
   problems
Kolb says experiential learning
         has 6 characteristics
1. How learning takes place
    (not what is to be learned)
2. Learners continuously gain and test knowledge
3. Learners need abilities that are opposites
4. Learners adapt to social and physical
   environment
5. Active, self-directed
6. Knowledge is created
Alright Natasha,
  wrap it up...
Teaching Approaches to
 Experiential Learning
• Active Learning
• In & Outside the Classroom
• The Experiential Learning cycle
• Learning Methods
• Games, Simulations, & Role Play
Active Learning
                          (doing)

• read, write, discuss, or be
  engaged in solving
  problems

• engage in higher-order
  thinking tasks (analysis,
  synthesis, evaluation)

• instruction involves
  students doing things and
  thinking about what they
  are doing!
Teacher - Active Learning
• pause (3x 2 min)

• use demos (*like in science!)

• use more visual-based
  instruction

• incorporate case studies,
  cooperative learning,
  debates, drama, role
  playing/simulation, and
  peer teaching
Teacher - Active Learning

• Create a supportive intellectual and emotional
  environment that encourages students to take risks.
Teacher - Active Learning

• Create a supportive intellectual and emotional
  environment that encourages students to take risks.
Teacher - Active Learning

• Create a supportive intellectual and emotional
  environment that encourages students to take risks.




      How can I create such an amazing
          classroom environment?
Teacher - Active Learning
Experiential Learning In & Outside
            the Classroom
Classroom                     Direct
Game/Activity   Field Trip    Experience




                             Looks like
                             _______
The Experiential Learning Cycle
                (Jones & Pfieffer.1979)

                       • having an experience
1. Experiencing          (individual or group)
(an activity occurs)
                       • interaction with the
                         environment and with others

                       • generates information

                       • leads to feelings

                       • develops common knowledge
                         for discussion & reflection
The Experiential Learning Cycle
                (Jones & Pfieffer.1979)

                       • having an experience
1. Experiencing          (individual or group)
(an activity occurs)
                       • interaction with the
                         environment and with others
                                 looks like...?
                                      (p.476)
                       • generates information

                       • leads to feelings

                       • develops common knowledge
                         for discussion & reflection
1. Experiencing (an activity occurs)




              Warning!
                Don’t stop at #1

The true Learning Experience is about to come....
The Experiential Learning Cycle
                  (Jones & Pfieffer.1979)

2. Sharing                • students recall experience
(reactions and
observations - publish)   • report what they saw and how
                            they felt

                          • share with group or class
                            (provide data for later analysis)

                          • record (report, blog post, tweet,
                            oral, email, web page,
                            discussion, interviews, etc.)
The Experiential Learning Cycle
                  (Jones & Pfieffer.1979)

                        • “talking through” experiences
3. Analyzing
                          and feelings
(patterns & dynamics
determined - process)   • data processed & systematically

                           • seek common themes or
                             patterns, classify experiences,
                             questionnaires, discover key
                             terms

                        • NOT interpreting/inferencing
                          (dynamics not “meaning”)
The Experiential Learning Cycle
                  (Jones & Pfieffer.1979)

                          • answering “so what?”
4. Inferring
(principles are derived   • seek principles, rules,
- generalizing)             generalizations

                          • “What I have learned?”
                            “What am I beginning to
                            learn?”

                          • LEARNING BECOMES
                            PRACTICAL!
                                (moves beyond the “academic”)
The Experiential Learning Cycle
                      (Jones & Pfieffer.1979)
                               • The reason for ALL the other
5. Applying                      stages!
(planning to use learning in
new situations - the future)   • students apply their learning
                                 (generalizations)

                               • techniques: group planning for
                                 application & practice (or
                                 simulated) applications

                               • make public statements “what I
                                 intend to do tomorrow is..”
                                 (commit to follow-through)
Almost done...
Now that you are
experts on direct and
 indirect instruction...
   here are a few things
      to think about
Tips for Experiential Learning

• combine direct and indirect instruction
• let the students have some control
• vary the degree of teacher vs student control
• evaluation is not cut and dry (assessment will
  take time to develop)
• teach students interpersonal/group skills
  (classroom management)
Experiential Learning...
-   enhances self esteem
-   increases social & personal responsibility
-   contributes to higher-level mental processes
-   provides an opportunity for creativity
Thanks that was fun!
      peer evaluations

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The Indirect & Experiential Instruction Strategies

  • 1. Chapter 14 The Indirect & Experiential Instruction Strategies
  • 2. Take it away Haley...
  • 3. Indirect Instruction • Makes learning meaningful, thorough and usable • Students seek to DISCOVER knowledge • Students draw conclusions from information they find themselves
  • 4. Indirect Instruction, sometimes called... • Inquiry • Induction • Problem solving • Action research • Decision making • Discovery
  • 5. Examples of Indirect Instruction • Debates • Simulations • Panels • Guided/unguided inquiry • Field studies • Research reports • Group investigation • Brain storming
  • 6. Indirect Instruction... • is student centered • promotes development of interpersonal skills • is flexible • is predominately • frees students to explore inductive but also possibilities deductive • reduces fear of wrong • is a slower way of answers teaching than direct teaching • fosters creative development • requires expertise in teaching methods
  • 7. Inquiry • Fosters participation through observation, investigation, drawing conclusions, making inferences from data and forming hypotheses. • Takes advantage of student’s natural interest in discovery, suggesting alternatives and solving problems. • Students not only seeking answers but seeking which questions to ask and which methods to use.
  • 8. Inquiry • Active NOT passive • Different than typical research projects because it involves doing something with the information.
  • 9. Basic Steps of Inquiry 1. Observing 7. Inferring 2. Classifying 8. Defining operationally 3. Using numbers 9. Formulating hypothesis 4. Measuring 10.Interpreting data 5. Using space-time 11.Controlling variables relations 12.Experimenting 6. Predicting 13.Communicating
  • 10. Inquiry • The processes of inquiry must be learned and practiced systematically • Every student can and should learn inquiry • Opens door for more than just what is in the textbook • Can be used daily as part of almost any teaching method or strategy
  • 11. Inquiry - The Teacher’s Role • Facilitator, supporter, resource person • Relinquish control • Model question asking, information gathering and use of information • Arrange learning environment • Provide opportunity and feedback
  • 12. Guided Inquiry - Elements • Guided questions • Linking content to issues, themes and problems • Social interaction • Active exploration • Authentic assessment • Helping learners to make meaningful connections among the big ideas of a discipline and their • personal experiences, conceptions and beliefs.
  • 13. Guided Inquiry - The Teacher’s Role • Guides students to a specific generalization or discovery • Arranges learning activities, classroom recitations, or discussion, learning materials and visuals in a way that makes arrival at a specific generalization or discovery likely. • Is a questions asker, not answerer
  • 14. Guided Inquiry - The Teacher’s Role • Is a questions asker, not answerer • Clarifier in cases of gross misunderstanding and errors in logic
  • 15. Unguided Inquiry • Similar steps and processes except the teacher’s role is reduced and the students role is increased • Teacher controls only the materials and pose simple questions ex “what does this mean?” • Generalizations that learners generate may be unlimited • Students should share generalizations or conclusions
  • 16. Use Inquiry when... • Thinking skills or processes or affective skills and processes should be stressed • Learning how is more important than the right answer • When why is more important than what • Students need to experience something • There are several “right” answers or when “right” can change with circumstance • The focus is on concepts, attitudes or values • You wish students to become ego-involved and thus self-motivated • The object is for students to develop life-long learning capabilities
  • 17. Tips for Using Inquiry • Learn your students • Encourage and be supportive backgrounds in inquiry • Make use of all resources • Teach, model and provide practice in inquiry skills • Make sure students select manageable investigations • Use open-ended and higher- (unguided) level questions • Stress support and cooperation, • Solicit and accept divergent not competition responses • Teach the difference between • Use probes and redirects healthy and negative scepticism • Avoid telling answers or next steps
  • 19. The Inductive Approach • Learners move from the specific to the general.
  • 20. Sequence •Inductive: Examples Rule •Deductive: Rule Examples
  • 21. Benefits of Inductive Teaching • Learning is much more experiential and interactive • Students think for themselves • Students are part of the knowledge-getting process • Encourages academic skills of reasoning and theory construction
  • 22. 3 Kinds of Inductive Instructional Skills 1. Structuring - arrangement of learning environment 2. Soliciting - provision of opportunities for student involvement 3. Reacting - provision of feedback or instructional responses
  • 23. Want to play a cool game?
  • 24. TriBond • Little Red Riding Hood • A hot air balloon • A high school gym
  • 25. TriBond • Little Red Riding Hood • A hot air balloon • A high school gym They have baskets!
  • 26. TriBond • A kiss • A flower • A bomb
  • 27. TriBond • A kiss • A flower • A bomb They’re planted!
  • 28. TriBond • A party • A tapeworm • A talk show
  • 29. TriBond • A party • A tapeworm • A talk show They have hosts!
  • 30. TriBond • Popeye the Sailor • A martini • A Greek salad
  • 31. TriBond • Popeye the Sailor • A martini • A Greek salad They have Olives!
  • 32. TriBond (last one, awww..) • The province of Quebec • The Boy Scouts of America • The New Orleans Saints
  • 33. TriBond (last one, awww..) • The province of Quebec • The Boy Scouts of America • The New Orleans Saints They use the same symbol, the fleur-de-lis!
  • 34. Thanks for the game Robin, but how is this helpful?
  • 35. ...how is this helpful? • Grammar rules: you give them examples and have them conclude what the rule is • Social Science: political positions, geographic locations, • Math: categorizing shapes, all prime numbers • etc...
  • 36. What is Experiential Learning? • An action strategy • Instead of hearing, talking, or reading about something, students participate in the context to be studied • Some examples: (continuum) exhibits>models>games>simulations>direct experiences
  • 37. Experiential Instruction • Design experiences that facilitate active participation (constructivism) • Debrief student experiences • Students discover generalizations from experiences • Students apply learning to new situations
  • 38. “No discussion of experiential learning would be complete without the classic Kolb Model.” According to Kolb, “learning is a process (not an outcome) by which concepts are constantly modified by experience.”
  • 39. Kolb: learners need 4 abilities: 1. Concrete experience 2. Reflective observation - analyze and reflect using previous experience 3. Abstract conceptualization - generalizations that are logically sound 4. Active experimentation - make decisions, solve problems
  • 40. Kolb says experiential learning has 6 characteristics 1. How learning takes place (not what is to be learned) 2. Learners continuously gain and test knowledge 3. Learners need abilities that are opposites 4. Learners adapt to social and physical environment 5. Active, self-directed 6. Knowledge is created
  • 41. Alright Natasha, wrap it up...
  • 42. Teaching Approaches to Experiential Learning • Active Learning • In & Outside the Classroom • The Experiential Learning cycle • Learning Methods • Games, Simulations, & Role Play
  • 43. Active Learning (doing) • read, write, discuss, or be engaged in solving problems • engage in higher-order thinking tasks (analysis, synthesis, evaluation) • instruction involves students doing things and thinking about what they are doing!
  • 44. Teacher - Active Learning • pause (3x 2 min) • use demos (*like in science!) • use more visual-based instruction • incorporate case studies, cooperative learning, debates, drama, role playing/simulation, and peer teaching
  • 45. Teacher - Active Learning • Create a supportive intellectual and emotional environment that encourages students to take risks.
  • 46. Teacher - Active Learning • Create a supportive intellectual and emotional environment that encourages students to take risks.
  • 47. Teacher - Active Learning • Create a supportive intellectual and emotional environment that encourages students to take risks. How can I create such an amazing classroom environment?
  • 48. Teacher - Active Learning
  • 49. Experiential Learning In & Outside the Classroom Classroom Direct Game/Activity Field Trip Experience Looks like _______
  • 50. The Experiential Learning Cycle (Jones & Pfieffer.1979) • having an experience 1. Experiencing (individual or group) (an activity occurs) • interaction with the environment and with others • generates information • leads to feelings • develops common knowledge for discussion & reflection
  • 51. The Experiential Learning Cycle (Jones & Pfieffer.1979) • having an experience 1. Experiencing (individual or group) (an activity occurs) • interaction with the environment and with others looks like...? (p.476) • generates information • leads to feelings • develops common knowledge for discussion & reflection
  • 52. 1. Experiencing (an activity occurs) Warning! Don’t stop at #1 The true Learning Experience is about to come....
  • 53. The Experiential Learning Cycle (Jones & Pfieffer.1979) 2. Sharing • students recall experience (reactions and observations - publish) • report what they saw and how they felt • share with group or class (provide data for later analysis) • record (report, blog post, tweet, oral, email, web page, discussion, interviews, etc.)
  • 54. The Experiential Learning Cycle (Jones & Pfieffer.1979) • “talking through” experiences 3. Analyzing and feelings (patterns & dynamics determined - process) • data processed & systematically • seek common themes or patterns, classify experiences, questionnaires, discover key terms • NOT interpreting/inferencing (dynamics not “meaning”)
  • 55. The Experiential Learning Cycle (Jones & Pfieffer.1979) • answering “so what?” 4. Inferring (principles are derived • seek principles, rules, - generalizing) generalizations • “What I have learned?” “What am I beginning to learn?” • LEARNING BECOMES PRACTICAL! (moves beyond the “academic”)
  • 56. The Experiential Learning Cycle (Jones & Pfieffer.1979) • The reason for ALL the other 5. Applying stages! (planning to use learning in new situations - the future) • students apply their learning (generalizations) • techniques: group planning for application & practice (or simulated) applications • make public statements “what I intend to do tomorrow is..” (commit to follow-through)
  • 58. Now that you are experts on direct and indirect instruction... here are a few things to think about
  • 59. Tips for Experiential Learning • combine direct and indirect instruction • let the students have some control • vary the degree of teacher vs student control • evaluation is not cut and dry (assessment will take time to develop) • teach students interpersonal/group skills (classroom management)
  • 60. Experiential Learning... - enhances self esteem - increases social & personal responsibility - contributes to higher-level mental processes - provides an opportunity for creativity
  • 61. Thanks that was fun! peer evaluations