LOOP Labs uses available technology to create positive feedback loops to motivate people to walk more and drive less. This impacts the health and well being of the participants and offers a notable environmental benefit.
3. BEHAVIOURAL INSIGHT
People want:
• To make a difference
• To live in nice places
Human behaviour is:
• 85% unconscious
• Influenced by the crowd
• Motivated by reward & recognition
85%
21. HOW IT WORKS
1 • Kids download app
2
• Recruits adults
(minions)
3 • Adults pledge
4 • Adults walk • Points Aggregated
5
• Kids get points
• buy virtual goods
• achieve milestones
6 7
Kids - level up/
vouchers + prizes
School v school
Class v class
Weekly physical prize
Aggregated data and
league tables on
screens drive
downloads + usage
SchSchSchSchSch
22. HOW IT WORKS
Integrated urban interventions will explore !
• New forms of currency !
• Kids as agents for change/ understanding data!
• Peer to peer verification !
• OOH as key player in urban interventions!
23. Beta 1
SCALE AND REACH
2014 2015 2016
3
Beta 2 Live
London
National
5
75 1700
18k
60 kids
600 adults
300 kids
3000 adults
2 million kids
20 million adults
9000 kids
90K adults
200k kids
1.8m adults
24. THE DATA CHALLENGE
Health: " " Local cases of the 18 common diseases!
! !! ! Cases mapped to see any locational relationships !
! ! ! ! Cost in testbed area!
!
TLF: " " " Traffic congestion and travel behaviours !
!
Insurance:!! Vehicle ownership!
! ! ! ! Car accidents and demographics of pedestrians involved !
! ! ! ! Payouts!
!
Technology:! Hardware ownership and usage!