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The Future of Entertainment Shawn McMichael Interactive Entertainment Business Microsoft Corporation
“ The brief history of living room entertainment… ” ... and the death of engagement?
“ What happened? From here… …to here? ,[object Object]
Less parental control of content consumption
Social interactions include people outside the home
Gaming competing with media
Reduced attention spans ,[object Object]
Case Study: The Evolution of Entertainment on Xbox  available in more than 26 countries launched in 2 countries 30 28 26 24 22 20 18 16 14 12 10 8 6 4 2 Total Members (in Millions)
“ Case Study: Game Shows Meets Social Media “1 vs 100” with on Xbox Live 1 vs 100
“ Case Study: Television Meets Social Media “Party Mode” with SkyTV

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iMedia December Agency Summit: The Future of Entertainment