2. involves applying game design
thinking to non-game applications to
make them more fun and engaging.
Gamification has been called one of
the most important trends in
technology by several industry
experts. Gamification can potentially
be applied to any industry and almost
anything to create fun and engaging
experiences, converting users into
players.
http://gamification.org/wiki/Gamification
Gamification Definition:
3. Gamification as a tool of Formative assessment:
Gamificationcan:
Take the pulse of whole class-progress
Pinpoint the individual achievements
Benchmark Learning
Measure Critical thinking
Provide feedback and support self-assessment
Engage students in learning
4. Concept maps as a tool of Formative assessment:
Organize
Thoughts
Enhance
Critical
thinking skills
Provide visual
learners a
better learning
experience
A Concept Map can:
5. How I used both techniques:
Level 1
• Who are you?
Level 2
• What you can
do?
Level 3
• Other’s
opinions
Level 4
• Re-visting who
are you?
Level 5
• Tell us who are
you?
Bonus
• Self-awareness