Workshop slides for HR Tech World Paris - October 2015
The objective of the workshop was to give HR and other managers an insight into what it takes to build a business case for gamification and what good gamification projects entail.
How to introduce gamification in your org paris oct 2015
1. How to introduce gamification in
your organisation?
An Coppens
www.gamificationnation.com
@GamificationNat
2. Agenda
• How to think about designing a gamification
approach
• Which parts of the HR process gamification
can be applied to
• How to make the business case and sell your
effort internally
• What the elements are of a solid gamification
architecture
• How to avoid known pitfalls
3. An Coppens
• Gamification design expert
– Chief Game Changer of Gamification Nation Ltd
– 15 years of experience in gamification, innovative solutions, coaching and consulting
– Awards won with her coaching and training work
– Listed in the top 10 on the global gamification guru leaderboard
• Speaker and author
• Qualifications:
– MBA
– Masters in gamification
– BA International marketing
5. What is gamification?
Gamification (pronounced game-i-fi-ka-tion)
is the application of game dynamics, game
psychology and game mechanics to non-game
situations and applications
11. How do you recognise engaged
employees?
Engaged employees
• Speak highly of their place of employment
• Maintain strong interest in remaining at the
company
• Give extra effort in their work
13. 72% of learners strongly prefer
gamification of their online learning
tools
14. Increased knowledge retention
and skills
• According to a study conducted by the
University of Colorado adult learners,
participants in gamified eLearning experiences
scored:
– 14% higher in skill-based-knowledge assessments,
– 11% higher in terms of factual-knowledge
– 9% increase in retention rate.
15. What are the key objections
against gamification?
18. Framework for engagement:
learning community example
•Enticing people to
look into the
learning community
Attraction
•Encouraging them
to make their 1st
contribution in the
learning community
Engagement •Stimulate ongoing
contributions
Nurturing
•Enroll learning
community
members into other
activities
End game
20. Step 2: Understanding the
players
Observation of current
behaviour
Existing reports and data
Surveys and focus groups
Workshops and pilot
testing
Your
employees
29. Useful resources
• www.gamification.co
• www.enterprise-gamification.com
• Octalysis: www.yukaichou.com
• Wiki on gamification: www.gamification.org
• Courses: Coursera, Udemy, iVersity
• My blog and online courses:
www.gamificationnation.com
30. Thank you for playing
Keep in touch via @GamificationNat
www.gamificationnation.com
Editor's Notes
What is culturally acceptable?
Source: Dale Carnegie
A survey by the Aberdeen Group found that organizations who deploy gamification improve engagement by 48% and turnover by 36%
Source Badgeville infographic
Experts are very active online – twitter, LinkedIn groups, Facebook groups
They are a friendly bunch
Some of us also do it for a living
Conferences like these are excellent to learn from other people’s experiences