3. What is Gamification?
“Gamification is the use of game thinking and
game mechanics to engage users in solving
problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and
processes to improve user engagement, return
on investment, data quality, timeliness, and
learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
“The use of game elements and game design
techniques in non-game contexts.”
Werbach, Kevin – Gamification MOOC 2012
4. What is Gamification?
“Gamification is the use of game thinking
and game mechanics to engage users in solving
problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and
processes to improve user engagement, return on
investment, data quality, timeliness, and learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design
techniques in non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
5. What is Gamification?
“Gamification is the use of game thinking and game
mechanics to engage users in solving problem”
Zichermann, Gabe; Cunningham, Christopher (August 2011) Gamification by Design
“Gamification is used in applications and processes to
improve user engagement, return on investment,
data quality, timeliness, and learning”
Herger, Mario (May. 21, 2012). "Gamification Facts & Figures".
The use of game elements and game design techniques in
non-game contexts.
Werbach, Kevin – Gamification MOOC 2012
6. Some Game Elements
• Avatars
• Badges
• Levels
• Points
• Progression
• Quests
• Resource Collection
• Rewards
29. BBVA Outcomes
• In 6 months – 100,000 new users of the
online system
• Video Watched 15 times more than before
• Time spent in the site increased
significantly
• The number of Fans increased by five
times in social media
• Improved the perception of the bank
37. Moodle.org Groups
• Groups can have icons
• ICONS show up on forum posts
• Example - Moodle.org “Particularly Helpful
Moodler”
38. Quiz Results Block
• Use as a leaderboard
• Select which quiz
• X highest grades
• Y lowest grades
• Can show names
• Can be anonymous
• Can be % or numbers
• Can show groups
39. Progress Bar
• Set up the tracking
• Graphical progress bar to completion
• Indicators for completion, late and
incomplete
41. Certificates
• Award a PDF certificate for download
• Can be linked using conditional access to
• completion of activities
• grades
• Configurable in design and content
43. Open Badges
“if a resumé or CV is a bunch of claims,
Open Badges`are a bunch of evidence”
44. How they work in Moodle
• Award graphical badges based on criteria
• Finishing a course, completing your profile,
completing an activity in a course, ad-hoc
assignment by teacher
• Learner can download or export badge to
Badge Backpack
• Badge holds metadata for verification
• Learner can display badges elsewhere
See http://www.somerandomthoughts.com/blog/2013/05/06/open-
badges-and-moodle/
48. Activity Completion
• Activities and Resources have completion
status
• Students can manually complete
• Automatically complete by action such as a
forum post or view
• Displays tick-box on course overview page
• Uses Cron to process some actions
51. Conditional Access
• Restrict access to resource/activity/section
• Can restrict based on
• Time
• Grade
• Profile field
• Activity
• Can show / hide the requirements for
accessing the activity to students
53. Gamifying a Moodle course. What
difference does it make?
Gamified vs non-gamified courses
• Gamified students complete more activities
• Gamified students complete more
meaningful activities
• Gamified students try harder to complete
activities
http://www.iteachwithmoodle.com/