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Game Adaptation of Texas Chainsaw 
Massacre (1974).
Game Premise 
• You and your friends become stranded in a 
small, abandoned town. Your group is 
captured and brought into an isolated house 
surrounded by woods, where three killers are 
bent on murdering all of you. You, the 
protagonist, manage to escape… but before 
you can leave, you must confirm the status 
and whereabouts of your friends, gather them 
together, and escape with them while fending 
off the killers.
Game Genre 
• This game is a survival horror and role playing 
game, played in the first person with an 
option for multiplayer mode, where several 
players try to gather together to escape. There 
will also be an option for some players to take 
the role of one of the killers.
Game Play 
• Each room in the house will have some kind of 
objective (for example, finding an item or clue, 
rescuing a friend, etc.) and will require the 
player to complete that objective before they 
can leave that room. If the objective is left 
incomplete, the player is trapped in that room 
indefinitely.
• Your character is able to hold one item at a 
time. Items include weaponry, flashlights, 
objects that can distract or divert the killers, 
etc. The detection system is sound-based; the 
game will be very audio-intensive, and you will 
have to listen for the killers as they approach. 
Your character will be able to take cover in 
bushes and behind furniture to hide from the 
killers until they pass.
• You can have varying levels of success 
depending on how many of your friends you 
can rescue before they are killed. Rewards for 
saving friends exist both during and after the 
game; in gameplay, friends can help you fend 
off the killers, hold extra items, and provide a 
greater range of hearing/detection. The 
number of friends you rescue also affects the 
story told in the epilogue.
The Killers 
• Leatherface: a man with a chainsaw. He is 
easily detectable due to the sound of his 
weapon. He is able to kill you with one hit, but 
runs slowly and can be avoided. 
• Man with a knife: exactly as labelled. He can 
use bush or furniture cover to ambush you 
and is much quieter than Leatherface, but he 
also deals less damage. He can be fended off 
with a weapon.
• Grandpa: an older man in a wheelchair. He 
patrols the main floor of the house and serves 
as an alarm system to attract the other killers’ 
attention to the player.
Our notes 
• Text: Texas Chainsaw Massacre (horror) 
• Primary features 
– Monster – plain evil, cannibalistic 
– Isolated setting 
– Characters (protagonist, supporting) 
– Atmosphere 
• Music 
• Sound effects 
• Feeling of no escape 
• Sense of the unfamiliar 
– Suspense/tension 
– Gore/violence 
– Freakish/grotesque 
• The killer himself is grotesque 
• Body parts scattered everywhere 
– Goal is to escape/survive in general
• Game elements 
– First person – aligns better with horror, sutures player’s experience to 
the character’s 
– No inventory – one in-hand item 
• Increases fear of being under-equipped, defenseless 
– Having to choose between having a flashlight, having a weapon, etc. 
– Open world – objective-based 
• One container is the open forest, the other container is the house 
• Once you are in a room, you are forced to stay until you complete the 
objective of that room to replicate the feeling of being trapped 
– Objective: find all friends (dead or alive) and escape (either you 
confirm their death or bring them with you) 
– Sound-based and cover-based detecting systems 
• You can hear killer coming closer 
• You can hide behind bushes or other kind of cover if killer is near
– Characters 
• Villains 
– Leatherface with chainsaw 
» He moves slowly, but once he sees you he runs forward to attack (one hit kill, but 
more easily avoidable) 
» His approach is easy to hear due to the chainsaw 
– Slasher with knife 
» Faster, quieter, but you can fend him off 
» He also uses cover and can ambush you; harder to detect 
» If he gets too injured, he will run off; cannot kill him off 
– Grandpa 
» In a wheelchair 
» Calls for other people to kill you 
» Stays on the main floor; the alarm system 
• Six elements of games 
– Rewards 
– The random 
– Cooperative/competitive 
– Unit operations and systems functions 
– Rules/strategy 
– Simulation

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Texasadaptation

  • 1. Game Adaptation of Texas Chainsaw Massacre (1974).
  • 2. Game Premise • You and your friends become stranded in a small, abandoned town. Your group is captured and brought into an isolated house surrounded by woods, where three killers are bent on murdering all of you. You, the protagonist, manage to escape… but before you can leave, you must confirm the status and whereabouts of your friends, gather them together, and escape with them while fending off the killers.
  • 3. Game Genre • This game is a survival horror and role playing game, played in the first person with an option for multiplayer mode, where several players try to gather together to escape. There will also be an option for some players to take the role of one of the killers.
  • 4. Game Play • Each room in the house will have some kind of objective (for example, finding an item or clue, rescuing a friend, etc.) and will require the player to complete that objective before they can leave that room. If the objective is left incomplete, the player is trapped in that room indefinitely.
  • 5. • Your character is able to hold one item at a time. Items include weaponry, flashlights, objects that can distract or divert the killers, etc. The detection system is sound-based; the game will be very audio-intensive, and you will have to listen for the killers as they approach. Your character will be able to take cover in bushes and behind furniture to hide from the killers until they pass.
  • 6. • You can have varying levels of success depending on how many of your friends you can rescue before they are killed. Rewards for saving friends exist both during and after the game; in gameplay, friends can help you fend off the killers, hold extra items, and provide a greater range of hearing/detection. The number of friends you rescue also affects the story told in the epilogue.
  • 7. The Killers • Leatherface: a man with a chainsaw. He is easily detectable due to the sound of his weapon. He is able to kill you with one hit, but runs slowly and can be avoided. • Man with a knife: exactly as labelled. He can use bush or furniture cover to ambush you and is much quieter than Leatherface, but he also deals less damage. He can be fended off with a weapon.
  • 8. • Grandpa: an older man in a wheelchair. He patrols the main floor of the house and serves as an alarm system to attract the other killers’ attention to the player.
  • 9. Our notes • Text: Texas Chainsaw Massacre (horror) • Primary features – Monster – plain evil, cannibalistic – Isolated setting – Characters (protagonist, supporting) – Atmosphere • Music • Sound effects • Feeling of no escape • Sense of the unfamiliar – Suspense/tension – Gore/violence – Freakish/grotesque • The killer himself is grotesque • Body parts scattered everywhere – Goal is to escape/survive in general
  • 10. • Game elements – First person – aligns better with horror, sutures player’s experience to the character’s – No inventory – one in-hand item • Increases fear of being under-equipped, defenseless – Having to choose between having a flashlight, having a weapon, etc. – Open world – objective-based • One container is the open forest, the other container is the house • Once you are in a room, you are forced to stay until you complete the objective of that room to replicate the feeling of being trapped – Objective: find all friends (dead or alive) and escape (either you confirm their death or bring them with you) – Sound-based and cover-based detecting systems • You can hear killer coming closer • You can hide behind bushes or other kind of cover if killer is near
  • 11. – Characters • Villains – Leatherface with chainsaw » He moves slowly, but once he sees you he runs forward to attack (one hit kill, but more easily avoidable) » His approach is easy to hear due to the chainsaw – Slasher with knife » Faster, quieter, but you can fend him off » He also uses cover and can ambush you; harder to detect » If he gets too injured, he will run off; cannot kill him off – Grandpa » In a wheelchair » Calls for other people to kill you » Stays on the main floor; the alarm system • Six elements of games – Rewards – The random – Cooperative/competitive – Unit operations and systems functions – Rules/strategy – Simulation