The document outlines the development of a virtual reality project over three sprints to create a multiplayer social VR experience. Key aspects included networking components, room-scale tracking, and integrated positional voice chat. While core features were implemented, full polish and additional planned elements like 3D scanned avatars had to be postponed to version two due to time constraints. Feedback was positive on the art but pointed to needing more engaging and story-driven user experiences. Overall, the project appeared to succeed at its goals for the showcase within the scheduled timeframe.