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Aesthetec at MEIC5, augmenting the world

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Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and Design, Toronto, Canada. November 26, 2009.

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Aesthetec at MEIC5, augmenting the world

  1. 1. http://www.aesthetec.net twitter: @aesthetecstudio
  2. 2. augmenting the world
  3. 3. Augmented Reality - The Buzz GE Plug into the Smart Grid Esquire Magazine Digital Marketing Campaign December Issue 2009 February 2009
  4. 4. Augmented Reality - The Buzz GE Plug into the Smart Grid Esquire Magazine Digital Marketing Campaign December Issue 2009 February 2009
  5. 5. Augmented Reality - The Buzz GE Plug into the Smart Grid Esquire Magazine Digital Marketing Campaign December Issue 2009 February 2009
  6. 6. How does it work?
  7. 7. How does it work? • You need a camera and a marker (reference)
  8. 8. How does it work? • Software analyzes the images from the camera looking for the marker
  9. 9. How does it work? • Transforms a super-imposed 3D world based on the orientation of the marker
  10. 10. How does it work? • Camera (to see the world) • Processor (to analyze the world) • Display (to show the world)
  11. 11. AR Project at KABK den Haag, the Netherlands Flickr user: przemion
  12. 12. Because Mobility is Key To achieve mobile augmented reality, we now have: • Camera with more pixels than needed • Large & crisp displays (that are pocketable) • Fast Processors Wikitude on the iPhone • And now GPS and Compass enabled! YAY!
  13. 13. Augmented Reality in Mobile • Commercial Apps started popping up around a year ago • Location-aware devices that are always connected to the Net opens lots of possibilities • Most new devices are AR-capable • But there are obstacles... (and workarounds)
  14. 14. AR Mobile Applications 1. Overlaying information layer Wikitude by Mobilizy Layar
  15. 15. AR Mobile Applications 2. Navigation aid Nearest Tube by acrossair
  16. 16. AR Mobile Applications 3. Games AR Ghost Hunter Mosquitoes Augmented Reality Game
  17. 17. Yes, they’re really awesome. For five minutes.
  18. 18. Usability and Aesthetic Issues: • For Info-driven apps, the screen is too small. • Navigational apps only represent what you can see. • Games are fun, but the interaction gets tiresome.
  19. 19. Novelty vs. Necessity
  20. 20. It can be much more.
  21. 21. So... what have we been up to?
  22. 22. Locative Art “... Hollis approached the body. That wasn’t there. But was. Alberto was following her with the laptop, careful of the cable. She felt as if he were holding his breath. She was holding hers. The boy seemed birdlike, in death, the arch of his cheekbone, as she bent forward, casting its own small shadows. His hair was very dark. He wore dark pin-striped trouser and a dark shirt. “Who?” she asked, finding her breath. ‘River Phoenix’ said Alberto, quietly.”
  23. 23. What we set out to do Placing 3D objects in real spaces. The objects are tied to a location, but exists in another dimension.
  24. 24. “Street Tests” video by Najork
  25. 25. “Street Tests” video by Najork
  26. 26. How to recognize objects in space? • Same as conventional AR - we need a marker • Feature tracking (OpenCV - camera vision library) • Current iPhone SDK allows developers to overlay graphics on top of the feed, but not analyze it.
  27. 27. How to recognize objects in space? • Narrow false-positives using location sensors • GPS accuracy is reliable at 30 meters (occasionally 1-3m) • Works for finding location on a map, but not pin-pointing exact spot so that we can “lock” the objects
  28. 28. Trees Suck (as markers)
  29. 29. Let’s start with a park bench
  30. 30. And put a red ball there...
  31. 31. “Basically, what we want to do is actually really hard... if not impossible” says our intern, Michael Lawrie
  32. 32. Building some tools...
  33. 33. What is next? • Hopefully iPhone SDK will open the camera • Otherwise - give up on the iPhone • Continue developing recognition algorithms • Pursue more support to continue
  34. 34. But maybe we’re just waiting for magic glasses Clip from “Realtà Aumentata” by Sorin Voicu
  35. 35. But maybe we’re just waiting for magic glasses Clip from “Realtà Aumentata” by Sorin Voicu
  36. 36. Thank You!
  37. 37. Thank You! http://ar.aesthetec.net http://delicious.com/aesthetec/augmentedreality Aesthetec Studio: http://www.aesthetec.net @aesthetecstudio Ann Poochareon ann@aesthetec.net Mark Argo mark@aesthetec.net
  38. 38. Media Credits Slide #2 Picture of projected map from “Map/Territory” video by timo (on vimeo) http://www.vimeo.com/5572328 Slide #3 Plug Into The Smart Grid, stevegarfield.com http://www.youtube.com/watch?v=wVcdurnfcPo Robert Downey Jr. on Esquire by esquire magazine http://www.youtube.com/watch?v=wp2z36kKn0s Slide #24 “Street Tests” composited video by Najork (najork.net) http://www.vimeo.com/5716181 Slide #33 Realtà Aumentata - The future of education http://www.vimeo.com/2341387

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