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Post-Earth Visions: Designing for Space and the Future Human

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Presented at FITC Toronto 2019
More info at www.fitc.ca/toronto

Sands Fish
MIT Media Lab

Overview
Today, the environments that humans occupy in space are designed for survival. Humans are carefully shuttled to and from space, and during their relatively short stays, they are provided with minimum supplies to remain alive and able to perform experiments. As we begin to plan less for short visits and more for life in space (such as a six to eight month trip to Mars and beyond) the question becomes: What does human culture look like in space?

This talk will explore how human culture, design, and creativity might evolve as we begin to live in space, and the unique environmental conditions that might guide us in certain directions, just as the environment on Earth has. It will discuss space tourism, living in zero gravity, and some experiments in art and design that hint at future aesthetics.

Objective
Convey what opportunities exist at the outset of a more democratized New Space age, and call out the aesthetics, ethics, and cultural frontiers we find ourselves faced with at the end of the second decade of this century.

Target Audience
Those interested in the future of human life in space

Five Things Audience Members Will Learn
The history of human culture in space
Unique design constraints and considerations when designing for zero gravity
The experience of flying in a zero-g flight
The aesthetics at play in human spacefaring — (what has been)
New forms, new materials, new ideas — (what might be)

Published in: Design
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Post-Earth Visions: Designing for Space and the Future Human

  1. 1. Sands Fish @sandsfish http://sands.fish
  2. 2. Cosmo sapiens emerging practices in design for outer space
  3. 3. you can be a space animal too
  4. 4. Tomas Saraceno
  5. 5. Cosmo sapiens • New sense of balance / frame of reference • Bodily fluid redistribution (“space face”) • 16 sunrises and sunsets per “day”
  6. 6. Scopalamine Patch
  7. 7. Cosmo sapiens • Sense of balance / frame of reference • Bodily fluid redistribution (“space face”) • 16 sunrises and sunsets per “day” • Ocular deformation
  8. 8. Cosmo sapiens • Sense of balance / frame of reference • Bodily fluid redistribution (“space face”) • 16 sunrises and sunsets per “day” • Ocular deformation • No proprioceptive sense of verticality (???)
  9. 9. design practice for microgravity design research + experimentation
  10. 10. Ani Liu Olfactory Time Capsule for Earthly Memories
  11. 11. Xin Liu Orbit Weaver
  12. 12. Cosmo sapiens emerging practices in design for outer space @sandsfish

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