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GOT A GOOD
IDEA? LETS
MAKE IT
GREAT!
{GOT AN IDEA? HOW DO YOU KNOW IT WILL WORK?
THIS PROCESS IS TO HELP YOU DEVELOP IDEAS AND
TEST THEM WITH PEOPLE}
WHERE HAS THIS COME FROM

Festival Design DNA is a project produced by Snook for festivalslab.
  It is both a set of practical tools and an exciting new conversation
 about what happens when cultural professionals and organisations
start to think like designers and work to make the experiences they
           create better from a person-centred point of view.

  festivalslab or the Edinburgh Festivals Innovation Lab works with
 and for the twelve Edinburgh Festivals on how to use new thinking
and new tools to the experience of the world’s festival city even better
        for audiences, creative talent and festival organisations.

  Snook is a Glasgow-based service design and social innovation
 agency focusing on transforming the way services are delivered in
               Scotland, ensuring people come first.
GOT A GOOD IDEA? LETS MAKE IT GREAT!


Purpose:                                               Brainstorm: 1/2 day
                                                       (Use this time to reflect on your findings from
The purpose of this pack is to take a back of the      the prototyping sessions and take steps forward to
napkin idea and develop it and test with users. It’s   improve your product or service)
important before implementing solutions that we
prototype and test them to make sure they work.        Storyboard: 2 days
                                                       (Build a detailed storyboard of your final concept)
Time Frame:
                                                       Service Evidencing: 1 weeks
We recommend you run this project over the             (Take time to develop the storyboard and service
course of 4-8 weeks.                                   evidence visuals of your new concept)

                                                       WWWWH: 1/2 day
Tools:
                                                       (Run as a team exercise to ensure everyone is on
                                                       the same page)
Principle Statements: 1 day
(Spend time discussing idea and creating some
                                                       Co-Design Event: 4 days
basic service principles to move forward)
                                                       (Take two days to plan and prepare the event and
                                                       one day to deliver. Use the day after to document
Persona: 2 days
                                                       and breakdown the findings from the event)
(Spend time pulling out who the characters are of
your service)
                                                       Blueprint Lite: 1 day
                                                       (Work as a team to breakdown your service
Idea Sketch: 1 day
                                                       blueprint lie)
(Run idea sketching as a workshop session for your
project team)
                                                       Blueprint: 1 week
                                                       (This is a lengthy exercise and can take time to add
Experience Prototype: 2 weeks
                                                       the detail and work up into a final graphic)
(An experience prototype does take time to plan/
implement and reflect on it. If you want to do it on
                                                       Showcase Event
a large scale then allow time for it)
                                                       (Plan this in advance, it’s difficult to get people on
                                                       board)
Mock Up: 1 day
(Run mock up as a workshop session for your
project team)

Desktop Walkthrough: 1 day
(Run desktop walkthrough as a workshop session
for your project team)

Staging: 1 day
(Run staging as a workshop session for your project
team)

Prototype Challenge: 1 week
(Run prototype challenge for a week and
incorporate the tools above)
DEFINE
PRINCIPLE STATEMENTS                                               “GOOD SERVICE DESIGN
                                                                   PRINCIPLES ARE LIKE
                                       USE ME TO:
                                                                   MINIATURE, ROBUST, FLEXIBLE
Creating principle statements
is designing a criteria for the
functions a design or project          •	 Guide	the	development	

                                                                   BRIEFS”
needs to fulfil.
                                          process
Principle statements can be            •	 Synthesise	findings
created at different stages in the     •	 Delve	deeper
development but are a good way
to move forward after synthesising
problems and opportunities and         YOU WILL NEED:
conducting further reasoning into
the issues. Principles are usually     •	 The	project	team
communicated in short sentences        •	 Post	its	&	pens
or even one word which can be
followed by a longer description.
Principles are created to provoke
more discussion and should be
kept creative.

Think of them as what a user
might say after using your service.
For example your principles may
be, ‘easy to use’, ‘bespoke’,
‘flexible’, ‘personalising your
experience’. You might want
someone to say, “The service
was really easy to use, it gave me
flexibility to build my own festival
itinerary and create a personalised
experience.”
PRINCIPLE STATEMENTS
Creating principle statements is designing a criteria for the functions a design needs to fulfil.
Principle statements can be created at different stages in development but are a good way to
move forward after synthesising problems and opportunities and conducting further reasoning
into the issues.




    Create your principles as short phrases or one-word statements,
    these can be supported by explanatory sentences.




                                                                                                       them
                                                                                                   cut
                                                                                              in, hem
                                                                                      ese            t
                                                                              Fi ll th d have he
                                                                                      a n           dt      e
                                                                               out you an you ar p
                                                                                 ne  ar            ne evelo
                                                                                            whw o d
                                                                                   team inuing t idea.
                                                                                          t
                                                                                    con service ant to he
                                                                                            r                 t
                                                                                     you ight w before
                                                                                               m
                                                                                       You it these e.
                                                                                               s         g
                                                                                        revi ery sta
                                                                                          de   liv

                                                                                                           FESTIVAL
                                                                                                           DESIGN
                                                                                                           DNA
DEFINE
PERSONA                                                               “WE MADE CHARACTERS OF
                                                                      OUR FESTIVAL CUSTOMERS TO
                                   USE ME TO:
                                                                      HELP US UNDERSTAND THEIR
Personas are based on fictional
characters whose profile
summarises the features            •	 Inspire	and	inform	new	
of an existing social group.
This means the personas
                                      ideas
                                   •	 Synthesise	user	
                                                                      NEEDS”
assume the attributes of the          personalities	into	categories
groups they represent: from        •	 Maintain	a	customer	
their social and demographic          centred	process
characteristics, to their own      •	 Test	new	ideas	against	
needs, desires, habits and            reality
cultural backgrounds. They
are designed to help you see a
festival experience from lots of
                                   YOU WILL NEED:
different perspectives.
                                   •	 To	observe	users
                                   •	 Customer	insight	
The tool will prompt you to give
                                      information
the persona a name, a photo,
                                   •	 To	get	this	information	you	
age, occupation and tell their
                                      will	to	conduct	interviews,	
background story.
                                      talk	to	customers/staff,	use	
                                      quantitative	information	to	
The persona should tell us
                                      create	customer	segments
what that person does day to
day, what does their life look
like, what are their personality
traits? Use a key quote to sum
up that person’s thinking, this
makes a persona quick and
easy to understand.
PERSONA                                    Fill in the blanks:
Image / portrait / sketch

                                           NAME


                                           AGE
              DRAW
              HERE                         OCCUPATION / BACKGROUNDS


                                           CHARACTERISTICS




“
                                           MOST LIKELY TO




                                       ”
                                           LEAST LIKELY TO
Why would they attend your festival?
What would they say?
                                                                      FESTIVAL
                                                                      DESIGN
                                                                      DNA
DEFINE
BRAINSTORM                                                                  “BRAINSTORMING ALL OUR
                                                                            IDEAS TO IMPROVE OUR
                                       USE ME TO:
                                                                            FESTIVAL WAS EXCITING”
A brainstorm exercise is
when everyone in the room is
encouraged to add ideas onto           •	 Come	up	with	ideas
either a wall or paper. The best       •	 Include	everyone	in	the	project
way to do this is to use post its to
add a small sketch or title of an
idea. The purpose is to allow an
allocated time to come up with
                                       YOU WILL NEED:
as many ideas as possible. This
                                       •	 Pens	&	post	its
requires a few basic rules.
                                       •	 A	large	sheet	of	paper	or	a	
                                          wall
1. Set a timer and stick to it.
Depending on the circumstances
you might want to do short bursts
of 1 to 5 minutes. You may want
to give an hour.

2. Everyone must contribute.

3. Draw in chunky pens (this
means everyone can read it).

4. Every idea counts (no matter
how eccentric).

Even if an idea is about a flying
pig that takes your customers
from one venue to another, it still
counts. Returning to ideas like
this can uncover those nuggets of
brilliance!
BRAINSTORM IDEAS
A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall
or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The
purpose is to allow an allocated time to come up with as many ideas as possible. This requires a
few basic rules.




                   Set a timer and stick to it. Depending on the circumstances you might
                   want to do short bursts of 1 to 5 minutes. You may want to give an
                   hour.

                   Everyone must contribute.

                   Draw in chunky pens (this means everyone can read it)

                   Every idea counts ( no matter how silly )




                                                                                              get
                                                                                         y to our
                                                                                   t wa       y
                                                                           A  grea ps and to
                                                                                    u         is     ays
                                                                              r gro       -up
                                                                         you wrmed ed 50 w
                                                                            ind        call      Give
                                                                   ow n m ercise emon. arge
                                                                            ex        al        ,al      as
                                                                   d o an ueeze inutes quickly
                                                                            q
                                                                       to s ves 5 m and as ays
                                                                          rsel        er        0w
                                                                    you t of pap alise 5 n - the
                                                                           e           u
                                                                      she an, vis a lemo
                                                                             c          e          e
                                                                       you squeez nventiv
                                                                           to          e  i      r.
                                                                                  mor e bette
                                                                                      th
                                                                                                              FESTIVAL
                                                                                                              DESIGN
                                                                                                              DNA
DEFINE                   EVENTS/PLATFORMS/TOOL
                                                                           “IT WAS JUST AMAZING HAVING
CO-DESIGN SESSION                                                          CUSTOMERS, STAFF, ORGANISATIONS
A co-design session is a                USE ME TO:                         DESIGNING TOGETHER AROUND ONE
fantastic opportunity to
involve a range of different            •	 Explore	potential	directions	
                                                                           TABLE””
stakeholders in the design                 for	your	idea
process itself.                         •	 Gain	inspiration
                                        •	 Create	a	sense	of	shared	
Co-design is a core aspect of              ownership	around	this	
the service design philosophy.             process
It can involve anyone from
staff, designers, customers and
executives.                             YOU WILL NEED:
Together, you’ll work                   •	   A	space
collaboratively to examine and          •	   An	invitation
innovate ideas.                         •	   A	structured	agenda
                                        •	   Paper	&	Pens
Try putting on a workshop               •	   Post	its
to bring people together and            •	   Generative	tools
generate ideas to some of your          •	   Recording	equipment
problems or insights.
DEFINE                     EVENTS/PLATFORMS/TOOL
                                                                              “WE BOOKED A SIMPLE VENUE
                                                                              AND LET OUR SLIDES TO THE
SHOWCASE EVENT
                                                                              TALKING”
Holding an event is a great way           USE ME TO:
to get people on board with
your project.                             •	 Gain	feedback	on	your	work	
                                             so	far
Invite a range of speakers to             •	 Focus	the	future	direction	of	
talk about the issue you’re                  your	work
solving, or topic you’re
focusing on and showcase the
work you’ve done to date.                 YOU WILL NEED:
You can also use this event to            •	 An	invitation
raise funding, grow your critical         •	 A	venue
friends and network for the               •	 A	range	of	finished	and	
project.                                     incomplete	aspects	of	your	
                                             process	to	show	off
You’ll also get good feedback             •	 A	short	presentation	of	your	
on the work so far. Try to keep              process	(optional)
a record of all the questions
you are asked and visit
these when the project team
reconvenes.

Use something simple
like Eventbrite to send out
invitations, and write a
compelling description about
the event to entice people to
come along.
DEVELOP
IDEA SKETCH                                                          “WE SKETCHED UP A NEW IDEA
                                                                     FOR A TICKET BOOKING SYSTEM.
                                   USE ME TO:
Sketching your concept or
quickly visualising it on screen
using graphic software is a
                                                                     THAT’S WHEN IT CAME TO LIFE”
                                   •	 Communicate	your	ideas	
great way to bring an idea to         succinctly.
life and share with others.        •	 Practice	your	drawing	skills
                                   •	 Visualise	Ideas
People should be able to look      •	 Create	a	prop	for	feedback/
at it and understand what             further	discussion.
your idea does. It should be
accompanied by as little text as
possible.                          YOU WILL NEED:
Of course, you can use old         •	   An	idea
fashioned paper and pen to         •	   A	drawing	medium
sketch your idea too!              •	   Google	Images
                                   •	   Graphic	editing	software
You may want to consider
sketching up a festivals
website layout, a leaflet, or
developments to the Fringe
phone app.
IDEA SKETCH
Sketching your concept or quickly visualising it on screen using graphic software is a great way
to bring an idea to life and share with others. People should be able to look at it and understand
what your idea does. It should be accompanied by as little text as possible.




    Use chunky pens (Sharpies are great, felt pens are good too.)
    Draw quickly, and don’t worry about your drawing skills - stick



    My idea is called:




                                                                                                     FESTIVAL
                                                                                                     DESIGN
                                                                                                     DNA
DEVELOP                                                             “WE TOOK OUR PROTOTYPE
EXPERIENCE PROTOTYPE (LARGE)                                                   INTO THE VENUE AND ASKED
                                                                               PEOPLE TO TRY IT OUT”
During the development of your
service, it is important to use different
                                            USE ME TO:
tools to test from different angles.
                                            •	   Test	ideas
The service user and provider               •	   Develop	ideas
experience a simulation of the final        •	   Get	user	feedback
service through it’s touchpoints. This      •	   Gain	experiential	feedback
does not need to be in situ, it can
be in the studio/office context, but it
does need to involve actual service
providers and/or users.
                                            YOU WILL NEED:
                                            •	 Service	users	and	providers	
This type of prototyping is useful
                                               for	testing
to explore the performance of the
service against it’s users. You may         •	 Incentives	(sweets,	biscuits)
want to test a new concierge service        •	 Mock-up/prototypes	of	
for delegates who have been invited            touchpoints
by your festival organisation.              •	 Camera/Video	camera
                                            •	 Pens,	paper	&	post	its
Why not rent a space like the Melting
Pot and use cardboard to mock up an
airport arrivals space and the inside
of the car and materials provided
when taking the delegate from airport
to hotel. Have someone film the
experience and then review it back
with the user. What was brilliant, and
what could have been better?

By bringing it to life is where you will
find most useful feedback to develop
your final proposition.
EXPERIENCE PROTOTYPING
During the development of your service, it is important to use different tools to test from different
angles. The service user and provider experience a simulation of the final service through it’s
touchpoints. This type of prototyping is useful to explore the performance of the service against
it’s users.




    This does not need to be in situ, it can be in the studio/office context, but it does need to
    involve actual service providers and/or users.


    Think about the scenes that you want to try out through experience prototyping - sketch
    them our like a customer journey map to give you some structure.




    Think about setting your scene: where will you try                             eed?
                                                                            o you n laces...
    out your idea, how much space will you need? What                What d eople, p
                                                                            p
    contectua details do you need to include?                        Props,




                                                                        Who is
                                                                                 involved
                                                                                            + roles




                                                                                                     ring
                                                                                            o-c aptu
                                                                                                      e
                                                                                      Vide servic rs
                                                                                             r
                                                                                        you rovide
                                                                                           nd p
                                                                                      rs a e new will
                                                                                  use f th
                                                                                        o         ring    ks
                                                                                   use ce offe at wor
                                                                                         i          h
                                                                                    serv you w s a little
                                                                                          w
                                                                                     sho at need pment.
                                                                                           h
                                                                                      & w develo
                                                                                            e
                                                                                       mor

                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP
MOCK UP
Your mock-ups should develop as
your idea does.
                                    USE ME TO:
Starting off with montages of       •	 Test	ideas
existing services and elements      •	 Develop	ideas
that you would like to include/     •	 Get	user	feedback	
draw inspiration from, through         Communicate	the	idea	in	
to more realistic examples of          your	head
touchpoints and interfaces.

The idea of a mock-up is to test
                                    YOU WILL NEED:
your idea and receive feedback,
so done cherish it too much. Keep   •	 Pens	&	paper
your mock-ups quick and simple.     •	 Imagination

This is an ideal technique to do
from your desk, or in a workshop
scenario.

You may find yourself mocking
up a ticket with a QR code on it,
drawing out a new website which
showcases events on across
the year, or a leaflet that has
information on places to eat near
                                                                  “WE DID A SIMPLE MOCK UP OF A FRIEND
your main venue.
                                                                  FINDER FOR HOGMANY, PEOPLE THEN
                                                                  STARTED TO ENGAGE WITH THE
                                                                  CONCEPT”
MOCK UP
Your mock-ups should develop as your idea does. Starting off with montages of existing services
and elements that you would like to include/draw inspiration from, through to more realistic
examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive
feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple.




   This is an ideal technique to do from your desk, or in a workshop scenario. You may find
   yourself mocking up a ticket with a QR code on it, drawing out a new website which
   showcases events on across the year, or a leaflet that has information on places to eat near
   your main venue.




                                    oes your idea look like?
              Ideas sketch : what d




                                                     al?
                               need to   make this re
                   What do you



                                                                                                 tos
                                                                                             pho
                                                                                        ing of your
                                                                                   Tak ch
                                                                                          a        at
                                                                                    of e ans th
                                                                                      ’  me sed to
                                                                                  nes         u
                                                                              ‘sce can be oard, n
                                                                                              yb
                                                                               the a stor al writt and
                                                                                  y                   e
                                                                                   m          on
                                                                                for additi . ‘Rou     gh n
                                                                                                        re o
                                                                                 with riptions , captu
                                                                                      c
                                                                                  des y’ is ok wards.
                                                                                   R ead a after
                                                                                          er
                                                                                    cam


                                                                                                          FESTIVAL
                                                                                                          DESIGN
                                                                                                          DNA
DEVELOP
DESKTOP WALKTHROUGH
The function of a desktop           USE ME TO:
walkthrough is implied in the
title - they are walkthroughs       •	 Test	ideas
that can be done from your          •	 Bring	to	life	intangible	
desk.                                  concepts
                                    •	 Develop	ideas
Using figurines, complex            •	 Share	your	thinking	with	
services can be brought to life        stakeholders
and visualised in 3D, enhancing     •	 Gain	feedback	from	
your paper sketches.                   customers

Typically, the method will use
a customer journey and other        YOU WILL NEED:
‘actors’ to imagine a service.
                                    •	 Plastic	figurines,	Lego
Small touchpoint props can be       •	 Paper,	glue,	pens	
mocked up and a persona can         •	 Camera	to	capture	the	
                                       process
                                                                   “WE USED LEGO TO LOOK AT
be taken through the service.

Do this with stakeholders, or
just on your own to bring to life
a service and question how it
works.
                                                                   HOW PEOPLE WOULD MOVE
                                                                   DOWN THE HIGHSTREET”
DESKTOP WALKTHROUGH
The function of a desktop walkthrough is implied in the title - they are walkthroughs that can be
done from your desk. Using figurines, complex services can be brought to life and visualised in
3D, enhancing your paper sketches. Typically, the method will use a customer journey and other
‘actors’ to imagine a service.




   Small touchpoint props can be mocked up and a persona can be taken through the
   service, with stakeholders, or just on your own to bring to life a service and question it.



     Some points to consider when creating your walkthrough:

            Who is going to be included in the story?


            Where do the elements of the story take place? Do you need scenery?


            What particular points do you want to illustrate?


            Do you need ‘supporting actors’?


            How will you mock up your touchpoints?


            How will you differenciate between existing and new service offerings?


            How many stories/ people do you want to walk though?



            Set your scene: think about where you are going to work, how much space do
            you need?

                                                                                                    tos
                                                                                           ng  pho our
                                                                                      Taki ch of y
                                                                                            a          t
                                                                                       of e ens tha o
                                                                                         s’ m        ed t
                                                                                    ene be us rd,
                                                                                 ‘sc can
                                                                                                  boa
                                                                                  they a story al
                                                                                                   n      .
                                                                                   form additio riptions
                                                                                    wit h         s c
                                                                                             n de
                                                                                     w ritte


                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP
STAGING
Staging is about acting out your new
service or product in use to help develop
                                             USE ME TO:
ideas further. Choose a couple of actors
and someone to play the director.            •	   Develop	and	test	new	ideas
                                             •	   Bring	staff	into	the	development	
Using prompts like personas, user                 process
characteristics, a basic story or a new
                                             •	   Uncover	new	insights	and	
idea, staff and/or customers can act out
service experiences.
                                                  opportunities

Participants in the staging exercise are
asked to interchange between roles in the    YOU WILL NEED:
scenarios so different perspectives can
be gained and ideas driven forward. It       •	   The	project	team
is advised to film this exercise so it can
                                             •	   A	prompt	(template	format)
be analysed afterwards. You can use
this to demonstrate the concept to your
                                             •	   A	video	camera
organisation, product development team
or stakeholders.

Staging is a great communication tool,
but more importantly a development
exercise. By acting out the service, the
director can shout cut to show moments
where there might be a pain point with
your idea, or where there is a opportunity
to change an element of your process.
                                                                                      “STAGING REALLY BROUGHT TO
                                                                                      LIFE OUR WELCOME EXPERIENCE
Evaluation afterwards is crucial to find
what worked and what didn’t. You can
do this using discussion, or the POPI
framework to develop thinking around
how to improve the offering you have
developed. Another alternative is to film
the staging and watch it back, this allows
                                                                                      TO OUR VENUE”
you to go more in-depth into the process
and design you are suggesting.
STAGING
Staging is about acting out your new service or product in use to help develop ideas further.
Choose a couple of actors and someone to play the director. Script this using personas,
characteristics, a basic story and the idea, staff and/or customers can act out service
experiences.




                                                             What
                                                                  ne
                                                            impro eds
                                                                 ved?
                                                                                       Scene
                                                                                            s

                                   r?                                                 1.
                         ed irecto
              Wh o is th                                 Stickin                  2.
                                                                g poin
                                                                      ts?
                                             t’                                  3.
                                     all ‘cu
                       role  is to c pot a ‘pain
                Their            ey s           y are
                          ime th          e the                              4.
                e very t the servic y, you can
                        ’ in             wa
                 point ing. That            ts as
                                                   you                      5.
                    itne ss          stmen
                  w               ju
                           ke ad
                   all ma
                    go.
                                                                                                                            ice,
                                                                                                                      serv        s
                                                                                                                  the oment
                                                                                                           g out te m
                                                                                                     ctin       ica         e
                                                                                                By a an ind might b r
                                                                                                   u c here
                                                                                                 yo e t                  y ou a
                                                                                                       r            with       is
                                                                                                  whe n point re there e an
                                                                                                         i                     g
                                                                                                   a pa or whe o chan ess.
                                                                                                    id ea, unity t r proc
                                                                                                            ort        ou        ds
                                                                                                     opp ent of y fterwar t
                                                                                                       elem ation     a          ha t.
                                                                                                                            dw      ’
                                                                                                        Ev  alu al to fin at didn
                                                                                                              ru ci       w  h
                                                                                                          is c ed and
                                                                                                           w ork

                                                                                                                                  FESTIVAL
                                                                                                                                  DESIGN
                                                                                                                                  DNA
DEVELOP
PROTOTYPE CHALLENGE LITE                                  (MOCK UP, LEGO, STAGING)



Prototyping is a quick way to test
your ideas. We all prototype every
                                          USE ME TO:
day when we try a new recipe or take
a new route to work. Prototyping your     •	   Test	Ideas
idea may involve cardboard, paper or      •	   Develop	ideas
lego. It doesn’t matter what it looks     •	   Get	user	feedback
like. To use this method you will need    •	   Communicate	the	idea	in	your	
your imagination to bring your ideas           head
to life. Working with a partner or team
is great for this to run through how an
idea might work.
                                          YOU WILL NEED:
You could run a challenge to really get
people to make their ideas real in a      •	 Pens	&	paper
workshop - all you need to do is put      •	 Imagination
down a box of materials and make it
mandatory for participants to show
how their idea looks and feels using
the materials in the box. Try using
techniques from the Festivals Design
DNA toolkit like ‘mock up’, ‘desktop
walkthrough’ or ‘staging’ to get
people making their ideas.

Your prototypes should develop
                                                                                     “WE MADE OUR IDEA REAL IN
                                                                                     UNDER 10 MINUTES.
as your idea does. Starting off
with montages of existing services
and elements that you would like


                                                                                     WE PROTOTYPED A NEW APP
to include/draw inspiration from,
through to more realistic examples of
touchpoints and interfaces. The idea
of a prototype is to test your idea and
receive feedback, so you shouldn’t
be too precious about it. Keep your
prototypes quick and simple.
                                                                                     FOR THE FRINGE”
PROTOTYPE CHALLENGE (TAKE PROTOTYPES TO USERS)
Prototyping is a quick way to test your ideas. We all prototype every day when we try a new
recipe or take a new route to work. Find out what they like and dislike about your idea. Most
importantly, give users the opportunity to get their hands on your prototype, this is when you find
out how they really feel about it.




    You can either bring your users into your prototype
    challenge workshop or take your prototypes out to their
    homes/workplace.




                 YOUR E
                PROTOTYP


                                                                                                       g
                                                                                                 turin
                                                                                          o- cap
                                                                                     Vide users
                                                                                           r
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                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP
STORYBOARD
We’ve all seen films, read books,
told a joke; stories are one of the
                                        USE ME TO:
easiest ways to get an idea across.
                                        •	 Communicate	an	idea
Services benefit from being turned      •	 Develop	an	idea	around	how	
into stories because they happen           people	use	it
over time, they have a natural          •	 Think	about	all	angles	of	a	
narrative. Using stories allows            service
for central characters (users)
supporting cast (staff) and a
beginning, middle and end (service
                                        YOU WILL NEED:
blueprint).
                                        •	 Paper	&	Pens
Use a simple template to build
one, like a comic book layout, and
                                        •	 The	storyboarding	template
                                                                          “I HAD A NEW IDEA FOR THE
                                                                          DELEGATE EXPERIENCE,
draw (yes, even stick men) a visual
story. Start in the middle with the
outcome/the value your idea offers


                                                                          STORYBOARDING ALLOWED ME
and work on either side if you are
stuck where to begin the story.



                                                                          TO COMMUNICATE HOW IT
You might start with the idea of a
website showing you where venues
are and if they have disabled toilets
or not, but elaborate on this idea by
thinking about how the information
got there, and if people review the                                       UNFOLDS FROM THEIR COUNTRY
information about the amenity after
they have used it. Storyboarding will
allow you to think this through and                                       TO THE HOTEL””
really work up an idea.
STORYBOARDING
We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea
across. Services benefit from being turned into stories because they happen over time, they have
a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a
beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your
idea offers and work on either side if you are stuck where to begin the story.
DELIVER
SERVICE EVIDENCING POSTER (SMALL)                                  “MAKING A POSTER IS A
                                                                   REALLY QUICK WAY TO EXPLAIN
                                  USE ME TO:
                                                                   OUR CONCEPT TO PEOPLE IN OUR
A poster is the perfect way to
communicate any new service/
product/offering your festival    •	   Showcase	an	early	idea
organisation has created.         •	
                                  •	
                                       Get	user	feedback
                                       Develop	your	idea
                                                                   ORGANISATION”
By drawing or using               •	   Communicate	the	value	of	
photographs you can show               your	idea
exactly what your idea would
look like if it was real.
                                  YOU WILL NEED:
The key is to take a photograph
of your newly designed poster     •	 Paper	&	pens
in context - this really brings   •	 Camera
your idea to life.                •	 Blu-tack/Sellotape
SERVICE EVIDENCING POSTER
Evidencing is a way of exploring the proposed touchpoints of a service; how they will look, feel
and communicate with the service user. This is about mocking up elements of the service you are
developing. It could be a poster, a leaflet, a ticket you receive or a text message. Any element of
the service which is tangible can be mocked up and photographed in context to bring it to life.




      What’s your idea called?




                   Use this space to bring your idea to life. Show it as if it is real.




                                                                                                      FESTIVAL
                                                                                                      DESIGN
                                                                                                      DNA
DELIVER
W.W.W.W.W.H. (Who.What.Where.When.Who.How)                             “ANSWERING SIMPLE
                                                                       QUESTIONS ABOUT YOUR IDEA
                                     USE ME TO:
                                                                       REALLY GETS YOU OUT OF THAT
Who, what, where, when, why and
how are guiding titles to ensure
you think about your user and the
                                     •	 Communicate	your	idea

                                                                       FESTIVAL CABIN FEVER MODE”
reasons they are using the service
                                     •	 Design	a	pitch	for	your	idea
or product you have designed.
                                     •	 Begin	a	project	meeting
Use it anyway you like throughout
the process, but during the
delivery stage you can use this in
                                     YOU WILL NEED:
the final project phase to clearly
                                     •	 The	WWWWWH	template
communicate and pitch your idea.
                                     •	 Pens	&	paper
For example you can use both a
general and specific question;

Who will use this?
Who is our customer base?
What is our new festival offering
called?
What are we delivering?
Where does this new festival
offering happen?
Where does this take place?
Why would people use our new
festival offering?
Why is this valuable?
How do people find out about our
new festival offering?
How do people use it?
W.W.W.W.W.H
POPI enables you to work through insights and research to create principle statements.
Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to
converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily
identified.




        WHO                   WHAT                     WHERE                    WHEN                    WHY                       HOW




                                                                                                                                                FESTIVAL
                                                                                                                                                DESIGN
                                                                                                                                                DNA
DELIVER
BLUEPRINT LITE (SMALL)
A light blueprint is a great way     USE ME TO:
to showcase the user journey,
the stages of the service and        •	 Display	what	is	in	place	
the touchpoints in one tool. It is      within	your	service	to	
not as detailed as a developed          support	your	user	at	various	
blueprint but it shows us the           stages
basic customer journey and           •	 Communicate	your	service	
the process of how a service            as	a	whole.
or product is delivered and          •	 Document	where/if	
consumed.                               alterations	need	to	be	made
                                     •	 List	the	touchpoints	
We work through a lite blueprint        involved
in the following way;

1. Start with the customer           YOU WILL NEED:
journey
                                     •	 Pen	&	paper
2. Outline what the process
stages are
                                     •	 Blueprint	lite	template
                                     •	 Post	its                        “A QUICK BLUEPRINT HELPED
3. Highlight what touchpoints
are used
                                                                        US GET TO GRIP WITH HOW TO
4. Consider who would deliver
this backstage
                                                                        DELIVER OUR NEW TICKETING
                                                                        SERVICE”
BLUEPRINT (LITE)
Service blueprints are a way to specify and detail each individual aspect of a service. They are visual documents that can detail the entire process and actions involved in consuming and delivering a service.
It follows a customer’s actions across multiple touchpoints. It can also detail staff actions and back stage ‘invisible to the user’ actions.




CONSIDER THE USER’S PERSPECTIVE, SHOW WHAT THEY ARE DOING



CUSTOMER JOURNEY MAP
HIGHLIGHT TOUCHPOINTS USED BY THE USER




WHO IS INVOLVED IN THE FRONTLINE DELIVERY OF THIS SERVICE?




WHO / WHAT ELSE IS SUPPORTING THIS SERVICE IN THE BACKGROUND?




                                                                                                                                                                                                                   FESTIVAL
                                                                                                                                                                                                                   DESIGN
                                                                                                                                                                                                                   DNA
DELIVER                                                                              “A BLUEPRINT IS AN INTENSIVE
BLUEPRINT                                                                                          EXERCISE BUT SO WORTHWHILE
The Service Blueprint follows a customer’s
actions across multiple touchpoints. It is a
                                                  will deliver this. Work from these and outline
                                                  all the actions that can take place under each
                                                                                                   DOING TO UNDERSTAND WHERE YOUR
detailed plan which outlines the interactions
throughout the provided service; the people
involved, the actions, implementations and the
                                                  group of events.

                                                  For example, under the buy ticket stage a
                                                                                                   CHANGES FIT WITHIN THE EXISTING ECO
                                                                                                   SYSTEM”
route taken and then outlines what channel        customer activity may be;
(web/phone/face to face) that this action takes
place on.                                         ‘User buys ticket from self service machine on
                                                  the High Street’
Using the Festival Design DNA blueprint
template outlined is a ‘basic’ walkthrough of     By outlining all these actions we can detail
what most users might go through. In this         what touchpoints need to have briefs created
stage of your project, these may be scrapped      for them.
in favour for more appropriate titles.

A blueprint displays not only what is visible
to the user going through the service but all
                                                  USE ME TO:
of the functions that exist around them - the
touchpoints and behind-the-scenes workings.       •	   Display	what	is	in	place	within	
These are all aligned, usually chronologically,
                                                       your	service	to	support	your	user	
to the user experience. At this stage of the           at	various	stages
project, the blueprint is a final document that   •	   Communicate	your	service	as	a	
can be handed over to consultants who will             whole
build and deliver your service.
                                                  •	   Document	where/if	alterations	
Blueprints can be made collaboratively at a            need	to	be	made
session and tidied up later in the office. The    •	   List	what	touchpoints	need	
best way to start is thinking about how a              delivered
user becomes aware, joins, uses, grows with
and leaves a service. These are then cross
referenced with touchpoints, like web, print,
face to face to document all the elements         YOU WILL NEED:
of a service. It’s important to remember that
blueprints are often bespoke, and whilst begin
with an initial framework, should be tailored     •	   Pen	&	paper
to the look and feel of the service they are      •	   Guiding	titles
documenting.                                      •	   You	may	want	to	make	this	as	a	
                                                       digital	layout	due	to	scale	and	
This blueprint comes back to your final user
journeys you have developed from both the              complexity
various customers viewpoint and the staff who
BLUEPRINT
                                                                  Service blueprints are a way to specify and detail each           1.   Start with the customer journey. This is the easiest way to
                                                                  individual aspect of a service. They are visual documents that         detail the process of how a service operates
                                                                  can detail the entire process and actions involved in consuming   2.   Start to highlight touchpoints involved in the customer
                                                                  and delivering a service.                                              journeys so that you can look at what needs to be created to
                                                                                                                                         deliver the service
                                                                  It follows a customer’s actions across multiple touchpoints.      3.   You can then generate multiple journeys to start pulling
                                                                  It can also detail staff actions and back stage processes.             out different touchpoints as they occur on different channels.




                                                        FINDING OUT               WHAT ARE                                                                                                                    PLANNING
                        WHAT IS THE     FINDING OUT                                                                         MAKING A                                                            RECEIVING                  GO TO    FESTIVAL     FESTIVAL       MORE        EXIT     FEEDBACK /
                                                        WHAT’S ON -             THE EXTERNAL                                                         PURCHASING                                             THE FESTIVAL
                        USER DOING?   FESTIVAL EXISTS                                                                       DECISION                                                             TICKETS                   VENUE   NAVIGATION   IN MOTION   INFORMATION   FESTIVAL   FOLLOW UP
                                                          SCOPING                 FACTORS?                                                                                                                   EXPERIENCE




     CUSTOMER
   JOURNEY MAP




  HIGHLIGHT THE
  TOUCHPOINTS

    CHANNELS
       POST

   SMARTPHONE

      PHONE

      EMAIL

      SPACES

       PRINT

       WEB
LINE OF VISIBILITY 1


      STAFF
     ACTIVITY
LINE OF VISIBILITY 2


     SYSTEM
     ACTIVITY                                                                                                                                                                                                                                                                                     FESTIVAL
                                                                                                                                                                                                                                                                                                  DESIGN
                                                                                                                                                                                                                                                                                                  DNA
A process to help you develop your idea and test
 it with the public to make your festival better.

                   Includes;

             Principle Statements
                    Persona
                 Idea Sketch
             Experience Prototype
                   Mock Up
             Desktop Walkthrough
                    Staging
             Prototype Challenge
                 Brainstorm
                  Storyboard
              Service Evidencing
                 WWWWH
               Co-Design Event
                Blueprint Lite
                   Blueprint
               Showcase Event



               find out more at
            design.festivalslab.com




          FESTIVAL DESIGN DNA
    An initiative of Edinburgh’s Festivals

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Got A Good Idea? Lets Make It Great!

  • 1. GOT A GOOD IDEA? LETS MAKE IT GREAT! {GOT AN IDEA? HOW DO YOU KNOW IT WILL WORK? THIS PROCESS IS TO HELP YOU DEVELOP IDEAS AND TEST THEM WITH PEOPLE}
  • 2. WHERE HAS THIS COME FROM Festival Design DNA is a project produced by Snook for festivalslab. It is both a set of practical tools and an exciting new conversation about what happens when cultural professionals and organisations start to think like designers and work to make the experiences they create better from a person-centred point of view. festivalslab or the Edinburgh Festivals Innovation Lab works with and for the twelve Edinburgh Festivals on how to use new thinking and new tools to the experience of the world’s festival city even better for audiences, creative talent and festival organisations. Snook is a Glasgow-based service design and social innovation agency focusing on transforming the way services are delivered in Scotland, ensuring people come first.
  • 3. GOT A GOOD IDEA? LETS MAKE IT GREAT! Purpose: Brainstorm: 1/2 day (Use this time to reflect on your findings from The purpose of this pack is to take a back of the the prototyping sessions and take steps forward to napkin idea and develop it and test with users. It’s improve your product or service) important before implementing solutions that we prototype and test them to make sure they work. Storyboard: 2 days (Build a detailed storyboard of your final concept) Time Frame: Service Evidencing: 1 weeks We recommend you run this project over the (Take time to develop the storyboard and service course of 4-8 weeks. evidence visuals of your new concept) WWWWH: 1/2 day Tools: (Run as a team exercise to ensure everyone is on the same page) Principle Statements: 1 day (Spend time discussing idea and creating some Co-Design Event: 4 days basic service principles to move forward) (Take two days to plan and prepare the event and one day to deliver. Use the day after to document Persona: 2 days and breakdown the findings from the event) (Spend time pulling out who the characters are of your service) Blueprint Lite: 1 day (Work as a team to breakdown your service Idea Sketch: 1 day blueprint lie) (Run idea sketching as a workshop session for your project team) Blueprint: 1 week (This is a lengthy exercise and can take time to add Experience Prototype: 2 weeks the detail and work up into a final graphic) (An experience prototype does take time to plan/ implement and reflect on it. If you want to do it on Showcase Event a large scale then allow time for it) (Plan this in advance, it’s difficult to get people on board) Mock Up: 1 day (Run mock up as a workshop session for your project team) Desktop Walkthrough: 1 day (Run desktop walkthrough as a workshop session for your project team) Staging: 1 day (Run staging as a workshop session for your project team) Prototype Challenge: 1 week (Run prototype challenge for a week and incorporate the tools above)
  • 4. DEFINE PRINCIPLE STATEMENTS “GOOD SERVICE DESIGN PRINCIPLES ARE LIKE USE ME TO: MINIATURE, ROBUST, FLEXIBLE Creating principle statements is designing a criteria for the functions a design or project • Guide the development BRIEFS” needs to fulfil. process Principle statements can be • Synthesise findings created at different stages in the • Delve deeper development but are a good way to move forward after synthesising problems and opportunities and YOU WILL NEED: conducting further reasoning into the issues. Principles are usually • The project team communicated in short sentences • Post its & pens or even one word which can be followed by a longer description. Principles are created to provoke more discussion and should be kept creative. Think of them as what a user might say after using your service. For example your principles may be, ‘easy to use’, ‘bespoke’, ‘flexible’, ‘personalising your experience’. You might want someone to say, “The service was really easy to use, it gave me flexibility to build my own festival itinerary and create a personalised experience.”
  • 5. PRINCIPLE STATEMENTS Creating principle statements is designing a criteria for the functions a design needs to fulfil. Principle statements can be created at different stages in development but are a good way to move forward after synthesising problems and opportunities and conducting further reasoning into the issues. Create your principles as short phrases or one-word statements, these can be supported by explanatory sentences. them cut in, hem ese t Fi ll th d have he a n dt e out you an you ar p ne ar ne evelo whw o d team inuing t idea. t con service ant to he r t you ight w before m You it these e. s g revi ery sta de liv FESTIVAL DESIGN DNA
  • 6. DEFINE PERSONA “WE MADE CHARACTERS OF OUR FESTIVAL CUSTOMERS TO USE ME TO: HELP US UNDERSTAND THEIR Personas are based on fictional characters whose profile summarises the features • Inspire and inform new of an existing social group. This means the personas ideas • Synthesise user NEEDS” assume the attributes of the personalities into categories groups they represent: from • Maintain a customer their social and demographic centred process characteristics, to their own • Test new ideas against needs, desires, habits and reality cultural backgrounds. They are designed to help you see a festival experience from lots of YOU WILL NEED: different perspectives. • To observe users • Customer insight The tool will prompt you to give information the persona a name, a photo, • To get this information you age, occupation and tell their will to conduct interviews, background story. talk to customers/staff, use quantitative information to The persona should tell us create customer segments what that person does day to day, what does their life look like, what are their personality traits? Use a key quote to sum up that person’s thinking, this makes a persona quick and easy to understand.
  • 7. PERSONA Fill in the blanks: Image / portrait / sketch NAME AGE DRAW HERE OCCUPATION / BACKGROUNDS CHARACTERISTICS “ MOST LIKELY TO ” LEAST LIKELY TO Why would they attend your festival? What would they say? FESTIVAL DESIGN DNA
  • 8. DEFINE BRAINSTORM “BRAINSTORMING ALL OUR IDEAS TO IMPROVE OUR USE ME TO: FESTIVAL WAS EXCITING” A brainstorm exercise is when everyone in the room is encouraged to add ideas onto • Come up with ideas either a wall or paper. The best • Include everyone in the project way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with YOU WILL NEED: as many ideas as possible. This • Pens & post its requires a few basic rules. • A large sheet of paper or a wall 1. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. 2. Everyone must contribute. 3. Draw in chunky pens (this means everyone can read it). 4. Every idea counts (no matter how eccentric). Even if an idea is about a flying pig that takes your customers from one venue to another, it still counts. Returning to ideas like this can uncover those nuggets of brilliance!
  • 9. BRAINSTORM IDEAS A brainstorm exercise is when everyone in the room is encouraged to add ideas onto either a wall or paper. The best way to do this is to use post its to add a small sketch or title of an idea. The purpose is to allow an allocated time to come up with as many ideas as possible. This requires a few basic rules. Set a timer and stick to it. Depending on the circumstances you might want to do short bursts of 1 to 5 minutes. You may want to give an hour. Everyone must contribute. Draw in chunky pens (this means everyone can read it) Every idea counts ( no matter how silly ) get y to our t wa y A grea ps and to u is ays r gro -up you wrmed ed 50 w ind call Give ow n m ercise emon. arge ex al ,al as d o an ueeze inutes quickly q to s ves 5 m and as ays rsel er 0w you t of pap alise 5 n - the e u she an, vis a lemo c e e you squeez nventiv to e i r. mor e bette th FESTIVAL DESIGN DNA
  • 10. DEFINE EVENTS/PLATFORMS/TOOL “IT WAS JUST AMAZING HAVING CO-DESIGN SESSION CUSTOMERS, STAFF, ORGANISATIONS A co-design session is a USE ME TO: DESIGNING TOGETHER AROUND ONE fantastic opportunity to involve a range of different • Explore potential directions TABLE”” stakeholders in the design for your idea process itself. • Gain inspiration • Create a sense of shared Co-design is a core aspect of ownership around this the service design philosophy. process It can involve anyone from staff, designers, customers and executives. YOU WILL NEED: Together, you’ll work • A space collaboratively to examine and • An invitation innovate ideas. • A structured agenda • Paper & Pens Try putting on a workshop • Post its to bring people together and • Generative tools generate ideas to some of your • Recording equipment problems or insights.
  • 11. DEFINE EVENTS/PLATFORMS/TOOL “WE BOOKED A SIMPLE VENUE AND LET OUR SLIDES TO THE SHOWCASE EVENT TALKING” Holding an event is a great way USE ME TO: to get people on board with your project. • Gain feedback on your work so far Invite a range of speakers to • Focus the future direction of talk about the issue you’re your work solving, or topic you’re focusing on and showcase the work you’ve done to date. YOU WILL NEED: You can also use this event to • An invitation raise funding, grow your critical • A venue friends and network for the • A range of finished and project. incomplete aspects of your process to show off You’ll also get good feedback • A short presentation of your on the work so far. Try to keep process (optional) a record of all the questions you are asked and visit these when the project team reconvenes. Use something simple like Eventbrite to send out invitations, and write a compelling description about the event to entice people to come along.
  • 12. DEVELOP IDEA SKETCH “WE SKETCHED UP A NEW IDEA FOR A TICKET BOOKING SYSTEM. USE ME TO: Sketching your concept or quickly visualising it on screen using graphic software is a THAT’S WHEN IT CAME TO LIFE” • Communicate your ideas great way to bring an idea to succinctly. life and share with others. • Practice your drawing skills • Visualise Ideas People should be able to look • Create a prop for feedback/ at it and understand what further discussion. your idea does. It should be accompanied by as little text as possible. YOU WILL NEED: Of course, you can use old • An idea fashioned paper and pen to • A drawing medium sketch your idea too! • Google Images • Graphic editing software You may want to consider sketching up a festivals website layout, a leaflet, or developments to the Fringe phone app.
  • 13. IDEA SKETCH Sketching your concept or quickly visualising it on screen using graphic software is a great way to bring an idea to life and share with others. People should be able to look at it and understand what your idea does. It should be accompanied by as little text as possible. Use chunky pens (Sharpies are great, felt pens are good too.) Draw quickly, and don’t worry about your drawing skills - stick My idea is called: FESTIVAL DESIGN DNA
  • 14. DEVELOP “WE TOOK OUR PROTOTYPE EXPERIENCE PROTOTYPE (LARGE) INTO THE VENUE AND ASKED PEOPLE TO TRY IT OUT” During the development of your service, it is important to use different USE ME TO: tools to test from different angles. • Test ideas The service user and provider • Develop ideas experience a simulation of the final • Get user feedback service through it’s touchpoints. This • Gain experiential feedback does not need to be in situ, it can be in the studio/office context, but it does need to involve actual service providers and/or users. YOU WILL NEED: • Service users and providers This type of prototyping is useful for testing to explore the performance of the service against it’s users. You may • Incentives (sweets, biscuits) want to test a new concierge service • Mock-up/prototypes of for delegates who have been invited touchpoints by your festival organisation. • Camera/Video camera • Pens, paper & post its Why not rent a space like the Melting Pot and use cardboard to mock up an airport arrivals space and the inside of the car and materials provided when taking the delegate from airport to hotel. Have someone film the experience and then review it back with the user. What was brilliant, and what could have been better? By bringing it to life is where you will find most useful feedback to develop your final proposition.
  • 15. EXPERIENCE PROTOTYPING During the development of your service, it is important to use different tools to test from different angles. The service user and provider experience a simulation of the final service through it’s touchpoints. This type of prototyping is useful to explore the performance of the service against it’s users. This does not need to be in situ, it can be in the studio/office context, but it does need to involve actual service providers and/or users. Think about the scenes that you want to try out through experience prototyping - sketch them our like a customer journey map to give you some structure. Think about setting your scene: where will you try eed? o you n laces... out your idea, how much space will you need? What What d eople, p p contectua details do you need to include? Props, Who is involved + roles ring o-c aptu e Vide servic rs r you rovide nd p rs a e new will use f th o ring ks use ce offe at wor i h serv you w s a little w sho at need pment. h & w develo e mor FESTIVAL DESIGN DNA
  • 16. DEVELOP MOCK UP Your mock-ups should develop as your idea does. USE ME TO: Starting off with montages of • Test ideas existing services and elements • Develop ideas that you would like to include/ • Get user feedback draw inspiration from, through Communicate the idea in to more realistic examples of your head touchpoints and interfaces. The idea of a mock-up is to test YOU WILL NEED: your idea and receive feedback, so done cherish it too much. Keep • Pens & paper your mock-ups quick and simple. • Imagination This is an ideal technique to do from your desk, or in a workshop scenario. You may find yourself mocking up a ticket with a QR code on it, drawing out a new website which showcases events on across the year, or a leaflet that has information on places to eat near “WE DID A SIMPLE MOCK UP OF A FRIEND your main venue. FINDER FOR HOGMANY, PEOPLE THEN STARTED TO ENGAGE WITH THE CONCEPT”
  • 17. MOCK UP Your mock-ups should develop as your idea does. Starting off with montages of existing services and elements that you would like to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple. This is an ideal technique to do from your desk, or in a workshop scenario. You may find yourself mocking up a ticket with a QR code on it, drawing out a new website which showcases events on across the year, or a leaflet that has information on places to eat near your main venue. oes your idea look like? Ideas sketch : what d al? need to make this re What do you tos pho ing of your Tak ch a at of e ans th ’ me sed to nes u ‘sce can be oard, n yb the a stor al writt and y e m on for additi . ‘Rou gh n re o with riptions , captu c des y’ is ok wards. R ead a after er cam FESTIVAL DESIGN DNA
  • 18. DEVELOP DESKTOP WALKTHROUGH The function of a desktop USE ME TO: walkthrough is implied in the title - they are walkthroughs • Test ideas that can be done from your • Bring to life intangible desk. concepts • Develop ideas Using figurines, complex • Share your thinking with services can be brought to life stakeholders and visualised in 3D, enhancing • Gain feedback from your paper sketches. customers Typically, the method will use a customer journey and other YOU WILL NEED: ‘actors’ to imagine a service. • Plastic figurines, Lego Small touchpoint props can be • Paper, glue, pens mocked up and a persona can • Camera to capture the process “WE USED LEGO TO LOOK AT be taken through the service. Do this with stakeholders, or just on your own to bring to life a service and question how it works. HOW PEOPLE WOULD MOVE DOWN THE HIGHSTREET”
  • 19. DESKTOP WALKTHROUGH The function of a desktop walkthrough is implied in the title - they are walkthroughs that can be done from your desk. Using figurines, complex services can be brought to life and visualised in 3D, enhancing your paper sketches. Typically, the method will use a customer journey and other ‘actors’ to imagine a service. Small touchpoint props can be mocked up and a persona can be taken through the service, with stakeholders, or just on your own to bring to life a service and question it. Some points to consider when creating your walkthrough: Who is going to be included in the story? Where do the elements of the story take place? Do you need scenery? What particular points do you want to illustrate? Do you need ‘supporting actors’? How will you mock up your touchpoints? How will you differenciate between existing and new service offerings? How many stories/ people do you want to walk though? Set your scene: think about where you are going to work, how much space do you need? tos ng pho our Taki ch of y a t of e ens tha o s’ m ed t ene be us rd, ‘sc can boa they a story al n . form additio riptions wit h s c n de w ritte FESTIVAL DESIGN DNA
  • 20. DEVELOP STAGING Staging is about acting out your new service or product in use to help develop USE ME TO: ideas further. Choose a couple of actors and someone to play the director. • Develop and test new ideas • Bring staff into the development Using prompts like personas, user process characteristics, a basic story or a new • Uncover new insights and idea, staff and/or customers can act out service experiences. opportunities Participants in the staging exercise are asked to interchange between roles in the YOU WILL NEED: scenarios so different perspectives can be gained and ideas driven forward. It • The project team is advised to film this exercise so it can • A prompt (template format) be analysed afterwards. You can use this to demonstrate the concept to your • A video camera organisation, product development team or stakeholders. Staging is a great communication tool, but more importantly a development exercise. By acting out the service, the director can shout cut to show moments where there might be a pain point with your idea, or where there is a opportunity to change an element of your process. “STAGING REALLY BROUGHT TO LIFE OUR WELCOME EXPERIENCE Evaluation afterwards is crucial to find what worked and what didn’t. You can do this using discussion, or the POPI framework to develop thinking around how to improve the offering you have developed. Another alternative is to film the staging and watch it back, this allows TO OUR VENUE” you to go more in-depth into the process and design you are suggesting.
  • 21. STAGING Staging is about acting out your new service or product in use to help develop ideas further. Choose a couple of actors and someone to play the director. Script this using personas, characteristics, a basic story and the idea, staff and/or customers can act out service experiences. What ne impro eds ved? Scene s r? 1. ed irecto Wh o is th Stickin 2. g poin ts? t’ 3. all ‘cu role is to c pot a ‘pain Their ey s y are ime th e the 4. e very t the servic y, you can ’ in wa point ing. That ts as you 5. itne ss stmen w ju ke ad all ma go. ice, serv s the oment g out te m ctin ica e By a an ind might b r u c here yo e t y ou a r with is whe n point re there e an i g a pa or whe o chan ess. id ea, unity t r proc ort ou ds opp ent of y fterwar t elem ation a ha t. dw ’ Ev alu al to fin at didn ru ci w h is c ed and w ork FESTIVAL DESIGN DNA
  • 22. DEVELOP PROTOTYPE CHALLENGE LITE (MOCK UP, LEGO, STAGING) Prototyping is a quick way to test your ideas. We all prototype every USE ME TO: day when we try a new recipe or take a new route to work. Prototyping your • Test Ideas idea may involve cardboard, paper or • Develop ideas lego. It doesn’t matter what it looks • Get user feedback like. To use this method you will need • Communicate the idea in your your imagination to bring your ideas head to life. Working with a partner or team is great for this to run through how an idea might work. YOU WILL NEED: You could run a challenge to really get people to make their ideas real in a • Pens & paper workshop - all you need to do is put • Imagination down a box of materials and make it mandatory for participants to show how their idea looks and feels using the materials in the box. Try using techniques from the Festivals Design DNA toolkit like ‘mock up’, ‘desktop walkthrough’ or ‘staging’ to get people making their ideas. Your prototypes should develop “WE MADE OUR IDEA REAL IN UNDER 10 MINUTES. as your idea does. Starting off with montages of existing services and elements that you would like WE PROTOTYPED A NEW APP to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a prototype is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your prototypes quick and simple. FOR THE FRINGE”
  • 23. PROTOTYPE CHALLENGE (TAKE PROTOTYPES TO USERS) Prototyping is a quick way to test your ideas. We all prototype every day when we try a new recipe or take a new route to work. Find out what they like and dislike about your idea. Most importantly, give users the opportunity to get their hands on your prototype, this is when you find out how they really feel about it. You can either bring your users into your prototype challenge workshop or take your prototypes out to their homes/workplace. YOUR E PROTOTYP g turin o- cap Vide users r you ions to ll t i eac sw ial r totype ke init pro r ma t you l a lot, collec a u reve that yo e sur ata. d this FESTIVAL DESIGN DNA
  • 24. DEVELOP STORYBOARD We’ve all seen films, read books, told a joke; stories are one of the USE ME TO: easiest ways to get an idea across. • Communicate an idea Services benefit from being turned • Develop an idea around how into stories because they happen people use it over time, they have a natural • Think about all angles of a narrative. Using stories allows service for central characters (users) supporting cast (staff) and a beginning, middle and end (service YOU WILL NEED: blueprint). • Paper & Pens Use a simple template to build one, like a comic book layout, and • The storyboarding template “I HAD A NEW IDEA FOR THE DELEGATE EXPERIENCE, draw (yes, even stick men) a visual story. Start in the middle with the outcome/the value your idea offers STORYBOARDING ALLOWED ME and work on either side if you are stuck where to begin the story. TO COMMUNICATE HOW IT You might start with the idea of a website showing you where venues are and if they have disabled toilets or not, but elaborate on this idea by thinking about how the information got there, and if people review the UNFOLDS FROM THEIR COUNTRY information about the amenity after they have used it. Storyboarding will allow you to think this through and TO THE HOTEL”” really work up an idea.
  • 25. STORYBOARDING We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea across. Services benefit from being turned into stories because they happen over time, they have a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your idea offers and work on either side if you are stuck where to begin the story.
  • 26. DELIVER SERVICE EVIDENCING POSTER (SMALL) “MAKING A POSTER IS A REALLY QUICK WAY TO EXPLAIN USE ME TO: OUR CONCEPT TO PEOPLE IN OUR A poster is the perfect way to communicate any new service/ product/offering your festival • Showcase an early idea organisation has created. • • Get user feedback Develop your idea ORGANISATION” By drawing or using • Communicate the value of photographs you can show your idea exactly what your idea would look like if it was real. YOU WILL NEED: The key is to take a photograph of your newly designed poster • Paper & pens in context - this really brings • Camera your idea to life. • Blu-tack/Sellotape
  • 27. SERVICE EVIDENCING POSTER Evidencing is a way of exploring the proposed touchpoints of a service; how they will look, feel and communicate with the service user. This is about mocking up elements of the service you are developing. It could be a poster, a leaflet, a ticket you receive or a text message. Any element of the service which is tangible can be mocked up and photographed in context to bring it to life. What’s your idea called? Use this space to bring your idea to life. Show it as if it is real. FESTIVAL DESIGN DNA
  • 28. DELIVER W.W.W.W.W.H. (Who.What.Where.When.Who.How) “ANSWERING SIMPLE QUESTIONS ABOUT YOUR IDEA USE ME TO: REALLY GETS YOU OUT OF THAT Who, what, where, when, why and how are guiding titles to ensure you think about your user and the • Communicate your idea FESTIVAL CABIN FEVER MODE” reasons they are using the service • Design a pitch for your idea or product you have designed. • Begin a project meeting Use it anyway you like throughout the process, but during the delivery stage you can use this in YOU WILL NEED: the final project phase to clearly • The WWWWWH template communicate and pitch your idea. • Pens & paper For example you can use both a general and specific question; Who will use this? Who is our customer base? What is our new festival offering called? What are we delivering? Where does this new festival offering happen? Where does this take place? Why would people use our new festival offering? Why is this valuable? How do people find out about our new festival offering? How do people use it?
  • 29. W.W.W.W.W.H POPI enables you to work through insights and research to create principle statements. Ideally, this can be used as a framework to discover and define stages of a project and be used as a point of reference. It is an activity to converge research into a vision. POPI can be used to lay findings and ideas on a wall space so coherent stories and patterns can be easily identified. WHO WHAT WHERE WHEN WHY HOW FESTIVAL DESIGN DNA
  • 30. DELIVER BLUEPRINT LITE (SMALL) A light blueprint is a great way USE ME TO: to showcase the user journey, the stages of the service and • Display what is in place the touchpoints in one tool. It is within your service to not as detailed as a developed support your user at various blueprint but it shows us the stages basic customer journey and • Communicate your service the process of how a service as a whole. or product is delivered and • Document where/if consumed. alterations need to be made • List the touchpoints We work through a lite blueprint involved in the following way; 1. Start with the customer YOU WILL NEED: journey • Pen & paper 2. Outline what the process stages are • Blueprint lite template • Post its “A QUICK BLUEPRINT HELPED 3. Highlight what touchpoints are used US GET TO GRIP WITH HOW TO 4. Consider who would deliver this backstage DELIVER OUR NEW TICKETING SERVICE”
  • 31. BLUEPRINT (LITE) Service blueprints are a way to specify and detail each individual aspect of a service. They are visual documents that can detail the entire process and actions involved in consuming and delivering a service. It follows a customer’s actions across multiple touchpoints. It can also detail staff actions and back stage ‘invisible to the user’ actions. CONSIDER THE USER’S PERSPECTIVE, SHOW WHAT THEY ARE DOING CUSTOMER JOURNEY MAP HIGHLIGHT TOUCHPOINTS USED BY THE USER WHO IS INVOLVED IN THE FRONTLINE DELIVERY OF THIS SERVICE? WHO / WHAT ELSE IS SUPPORTING THIS SERVICE IN THE BACKGROUND? FESTIVAL DESIGN DNA
  • 32. DELIVER “A BLUEPRINT IS AN INTENSIVE BLUEPRINT EXERCISE BUT SO WORTHWHILE The Service Blueprint follows a customer’s actions across multiple touchpoints. It is a will deliver this. Work from these and outline all the actions that can take place under each DOING TO UNDERSTAND WHERE YOUR detailed plan which outlines the interactions throughout the provided service; the people involved, the actions, implementations and the group of events. For example, under the buy ticket stage a CHANGES FIT WITHIN THE EXISTING ECO SYSTEM” route taken and then outlines what channel customer activity may be; (web/phone/face to face) that this action takes place on. ‘User buys ticket from self service machine on the High Street’ Using the Festival Design DNA blueprint template outlined is a ‘basic’ walkthrough of By outlining all these actions we can detail what most users might go through. In this what touchpoints need to have briefs created stage of your project, these may be scrapped for them. in favour for more appropriate titles. A blueprint displays not only what is visible to the user going through the service but all USE ME TO: of the functions that exist around them - the touchpoints and behind-the-scenes workings. • Display what is in place within These are all aligned, usually chronologically, your service to support your user to the user experience. At this stage of the at various stages project, the blueprint is a final document that • Communicate your service as a can be handed over to consultants who will whole build and deliver your service. • Document where/if alterations Blueprints can be made collaboratively at a need to be made session and tidied up later in the office. The • List what touchpoints need best way to start is thinking about how a delivered user becomes aware, joins, uses, grows with and leaves a service. These are then cross referenced with touchpoints, like web, print, face to face to document all the elements YOU WILL NEED: of a service. It’s important to remember that blueprints are often bespoke, and whilst begin with an initial framework, should be tailored • Pen & paper to the look and feel of the service they are • Guiding titles documenting. • You may want to make this as a digital layout due to scale and This blueprint comes back to your final user journeys you have developed from both the complexity various customers viewpoint and the staff who
  • 33. BLUEPRINT Service blueprints are a way to specify and detail each 1. Start with the customer journey. This is the easiest way to individual aspect of a service. They are visual documents that detail the process of how a service operates can detail the entire process and actions involved in consuming 2. Start to highlight touchpoints involved in the customer and delivering a service. journeys so that you can look at what needs to be created to deliver the service It follows a customer’s actions across multiple touchpoints. 3. You can then generate multiple journeys to start pulling It can also detail staff actions and back stage processes. out different touchpoints as they occur on different channels. FINDING OUT WHAT ARE PLANNING WHAT IS THE FINDING OUT MAKING A RECEIVING GO TO FESTIVAL FESTIVAL MORE EXIT FEEDBACK / WHAT’S ON - THE EXTERNAL PURCHASING THE FESTIVAL USER DOING? FESTIVAL EXISTS DECISION TICKETS VENUE NAVIGATION IN MOTION INFORMATION FESTIVAL FOLLOW UP SCOPING FACTORS? EXPERIENCE CUSTOMER JOURNEY MAP HIGHLIGHT THE TOUCHPOINTS CHANNELS POST SMARTPHONE PHONE EMAIL SPACES PRINT WEB LINE OF VISIBILITY 1 STAFF ACTIVITY LINE OF VISIBILITY 2 SYSTEM ACTIVITY FESTIVAL DESIGN DNA
  • 34. A process to help you develop your idea and test it with the public to make your festival better. Includes; Principle Statements Persona Idea Sketch Experience Prototype Mock Up Desktop Walkthrough Staging Prototype Challenge Brainstorm Storyboard Service Evidencing WWWWH Co-Design Event Blueprint Lite Blueprint Showcase Event find out more at design.festivalslab.com FESTIVAL DESIGN DNA An initiative of Edinburgh’s Festivals