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Title
Project title Open source toolkit for interactive art/design
It is an ongoing research and education initiative to
investigate, develop and distribute open source software for
digital art/design applications that involve computer
programming.
Bryan Chung
Researcher Bryan WC CHUNG is an interactive media artist and researcher
who works on the visualization of data/code and the critical
appropriation of information technology in artistic practices.
Chung’s works can be classified into two categories. The first one
is programming oriented art where custom software is developed
to generate novel audio/visual experience. The second one is art
oriented programming where the act of coding is transformed as
artistic practice.
The current project is an educational imperative to enable creative
coders to work with the state-of-the-art software platforms for
creative content production.
Questions
Major questions What are the essential elements and skillsets for creative
coders to work on with interactive art/design projects?
How to enable creative coders to access and learn the latest
software knowledge for their creative needs?
Outputs
Outputs The primary output is two volumes of peer-reviewed tutorial
books.
The secondary output is a number of software libraries, hosted in
the website http://www.magicandlove.com and the open source
software repository https://github.com.
The third type of output is software demonstration video,
distributed through social media platforms, such asYouTube.
Background
Open source Free Software Foundation
It guarantees everyone equal rights to their programs; and
user can study the source code, modify it, and share the
program.
Free/Libre and Open Source Software (FLOSS)
Free speech, not free beer
Copyleft License
It is the practice for making a software free, and requiring all
modified and extended versions of the software to be free as
well.
Background
Open source software Open source software for creative arts
Processing Foundation
The mission is to promote software literacy within the visual
arts, and visual literacy within technology-related fields – and
to make these fields accessible to diverse communities.
OpenCV
It is an open source computer vision and machine learning
software library. It is free for both academic and commercial
use.
Background
Open source software Open source software for creative arts
openFrameworks
It is an open source C++ toolkit designed to assist the creative
process by providing a simple and intuitive framework for
experimentation.
Library Cinder
It is a free and open source powerful and intuitive toolbox
library for professional-quality creative coding in C++.
vvvv – a multipurpose toolkit
It is a hybrid visual/textual live-programming environment for
easy prototyping and development.
Materials
Requirements Curriculum information
The Aesthetics + Computation Group, MIT Media Lab
http://acg.media.mit.edu/
UCLA Design Media Arts
http://dma.ucla.edu/
RCA Design Interactions
http://design-interactions.rca.ac.uk/
Materials
Requirements Curriculum information
ITP & IMA,Tisch School of the Arts, NYU
https://tisch.nyu.edu/itp
School of Creative Media, CityU
http://www.scm.cityu.edu.hk/
Digital Media, Interactive Media, School of Design, PolyU
http://www.sd.polyu.edu.hk/en/home
Media Arts, Academy of Film, HKBU
http://af.hkbu.edu.hk/en/fma-introduction
Materials
Requirements Creative applications communities
http://creativeapplicantions.net
Materials
Requirements Creative applications communities, HOLO magazine
http://creativeapplicantions.net
Materials
Findings Keywords
Art, science, technology
Notation, computation
Form
Motion
Interactive, responsive, participatory
Tangible, physical, wearable
Game, entertainment, experience
Network, communication, community
3D, spatial, virtual environment
Materials
Priority Disciplines that demand programming knowledge
Computer graphics/visualization
Interaction design/development
Materials
Priority Computer graphics/visualization
Algorithmic graphics
Procedural animation
Generative arts
Physics simulation
Image processing
Information visualization
Materials
Teaching Algorithmic graphics –VART3227 Evolutionary Graphics
LawTinYau
Maggie Lam
Zac Choy
Materials
Teaching Procedural animation – VART3227 Evolutionary Graphics
LawTinYau
Materials
Teaching Procedural animation – VART3227 Evolutionary Graphics
Materials
Priority Interaction design/development
Physical computing
Human and object recognition
Virtual reality and augmented reality
Machine learning and artificial intelligence
Materials
Teaching Physical computing –VART3157 Human Machine Interfaces
Materials
Teaching Physical computing –VART3157 Human Machine Interfaces
Materials
Teaching Physical computing –VART3157 Human Machine Interfaces
Materials
Testing Recognition – computer vision
Outputs
Outputs Packt Publishing, 2013
Book content
Multimedia
Programming with
Pure Data
Table of content
The software – Pure Data and GEM
Computer graphics introduction
Image processing
Interactivity
Motion detection
Animation with particles system
Audio programming
External interfacing
Outputs
Outputs Apress, Springer, 2017
Book content
Pro Processing for
Images and Computer
Vision with OpenCV
Table of content
The software – Processing and OpenCV
Image sources and representations
Pixel and its effects
Geometry and transformation
Recognition of structure from image
Understanding motion from image sequence
Feature detection and matching
Application deployment and production concerns
Distribution
Distribution Apress, GitHub
Distribution
Distribution My website: magicandlove.com
Distribution
Distribution My GitHub repositories
Distribution
Distribution Teaching development grantYouTube channel
Actions
Further development Upcoming topics
Augmented reality
Machine learning
Data analytics

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