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Game Documentation Common Genres
Game Development:
Document Genres
• Game Design Document

• High Concept Documents

• Pitch Docs

• Narrative Pitch

• Game Pitch

• One-liner descriptions

• Story Outline/Plot Guide

• Character Folios/Profile

• World Overview Document

Game Design
Document (GDD)
Details the features, story, and
characters of the game.

Covers every aspect of the game

Evolving and living document
The Pitch Document
Marketing document intended to
present a vision of the game
experience

Design to generate excitement.
Short, high flavor, visual
Game Pitch Doc vs.
Narrative Pitch Doc
Game pitch describes project and
vision

Narrative pitch focuses only on
narrative part of the game

Elements of Pitch Document
• Title, Genre, Platform
• Target Audience
• One-linear description
• Story Description
• For game pitch:
• Gameplay
• Example of gameplay
• For narrative pitch:
• Fluff text
• Story integration
High Concept Docs
(one-linear description)
Helpful tool to develop your pitch

One-liner description: 1-2 sentence
description of the core idea of a
game, its mood, and its creativity 

One-liner comparison: 1-3 sentence
description of a game that includes
elements such as genre, protagonist,
comparable game, goal, and type of
game world
Sample one-liner descriptions
• “Use FPS4-style shooting to create tunnels that let you
travel to and from anywhere. Use these tunnels to
escape a physical and psychological prison.”
• “Journey into the ruins of an underwater colony
dedicated to Ayn Rand and fight the monsters who
remain there, as you learn what happened in the disaster
that destroyed it.”
• “Play a soldier on a rescue mission to find a lost soldier
while facing post-traumatic stress disorder.”
“The Concept,” Game Narrative Toolbox
More sample one-linear descriptions
“The Concept,” Game Narrative Toolbox
Sample one-liner comparisons
• Mass Effect: “A third-person shooter with a fully voiced
character who learns about an ancient alien conspiracy in
the far future.”
• Dragon Age: Origins: “A western RPG similar to Baldur’s
Gate with a customizable character who must defeat an
ancient evil in a dark-fantasy world.”
• Skyrim: “An open-world RPG, even larger than Oblivion,
with a customizable character who can be and do
anything, while fighting off a flood of dragons in a war-
torn fantasy world.”
“The Concept,” Game Narrative Toolbox
More sample one-linear comparisons
“The Concept,” Game Narrative Toolbox
Template
A [GENRE OF GAME] (optional similar to
[GAME]) with a [TYPE OF CHARACTER]
who [ACCOMPLISHES A GOAL] in [TYPE
OF GAME WORLD]. 

“The Concept,” Game Narrative Toolbox

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Game Documentation

  • 2. Game Development: Document Genres • Game Design Document • High Concept Documents • Pitch Docs • Narrative Pitch • Game Pitch • One-liner descriptions • Story Outline/Plot Guide • Character Folios/Profile • World Overview Document

  • 3. Game Design Document (GDD) Details the features, story, and characters of the game. Covers every aspect of the game Evolving and living document
  • 4. The Pitch Document Marketing document intended to present a vision of the game experience Design to generate excitement. Short, high flavor, visual
  • 5. Game Pitch Doc vs. Narrative Pitch Doc Game pitch describes project and vision Narrative pitch focuses only on narrative part of the game Elements of Pitch Document • Title, Genre, Platform • Target Audience • One-linear description • Story Description • For game pitch: • Gameplay • Example of gameplay • For narrative pitch: • Fluff text • Story integration
  • 6. High Concept Docs (one-linear description) Helpful tool to develop your pitch One-liner description: 1-2 sentence description of the core idea of a game, its mood, and its creativity One-liner comparison: 1-3 sentence description of a game that includes elements such as genre, protagonist, comparable game, goal, and type of game world
  • 7. Sample one-liner descriptions • “Use FPS4-style shooting to create tunnels that let you travel to and from anywhere. Use these tunnels to escape a physical and psychological prison.” • “Journey into the ruins of an underwater colony dedicated to Ayn Rand and fight the monsters who remain there, as you learn what happened in the disaster that destroyed it.” • “Play a soldier on a rescue mission to find a lost soldier while facing post-traumatic stress disorder.” “The Concept,” Game Narrative Toolbox
  • 8. More sample one-linear descriptions “The Concept,” Game Narrative Toolbox
  • 9. Sample one-liner comparisons • Mass Effect: “A third-person shooter with a fully voiced character who learns about an ancient alien conspiracy in the far future.” • Dragon Age: Origins: “A western RPG similar to Baldur’s Gate with a customizable character who must defeat an ancient evil in a dark-fantasy world.” • Skyrim: “An open-world RPG, even larger than Oblivion, with a customizable character who can be and do anything, while fighting off a flood of dragons in a war- torn fantasy world.” “The Concept,” Game Narrative Toolbox
  • 10. More sample one-linear comparisons “The Concept,” Game Narrative Toolbox
  • 11. Template A [GENRE OF GAME] (optional similar to [GAME]) with a [TYPE OF CHARACTER] who [ACCOMPLISHES A GOAL] in [TYPE OF GAME WORLD]. “The Concept,” Game Narrative Toolbox