SlideShare a Scribd company logo
1 of 13
GAME INTERFACES
Data, Feedback, Channels of Communication
Source material:
Jesse Schell, “Players
Play Games Through an
Interface,” The Art of
Game Design: A Book of
Lenses
GAME INTERFACE
➤ “Interface” can mean many things:
controllers, display device, control
scheme, virtual character, how a
game communicates information
➤ Key concepts from Jesse Schell’s
chapter:
➤ interface data flow
➤ feedback
➤ channels
➤ dimensions
➤ modes
INTERFACES: INPUTS & OUTPUTS
➤ Interface is everything between the player and
the game world
➤ Physical input – some way for players to
touch/interact to make changes in game
world
➤ Physical output – some way for player to
see what’s going on in the game world.
GOALS OF AN INTERFACE?
➤ To make players feel in
control of their experience
➤ To communicate information
needed for gameplay
➤ To facilitate feedback – data
flows in a loop between
player and game, round and
round.
➤ Other design considerations:
immersion, accessibility,
thematic/metaphor, balance
and simplicity vs. complexity
THE VIRTUAL INTERFACE
➤ The conceptual layer that exists between the physical input/output
and the game world
➤ Virtual interface has both input elements (virtual menu where
player selects things) and output elements (score display, etc.)
➤ Virtual interface can vary from minimalist and thin to dense,
packed with virtual buttons, sliders, menus, etc.
THE CONCEPT OF INTERFACE MAPPING
➤ Process by which data is mapped onto and through different
interface elements. How the interface elements work
together; how changes to one element affect another.
INTERFACES COMMUNICATE INFORMATION
➤ Jesse Schell: “Choosing how to map game information to
channels and dimensions is the heart of designing your game
interface”
➤ Channel of information: A way of communicating a stream
of data to the player.
➤ Examples: part of the screen (top, bottom, corner), the
avatar, sound effects, music, border, in-game object, etc.
➤ User Interface/Dashboard often includes different channels of
information
➤ Different channels of information will have different
dimensions: quantity, color, shape.
INTERFACE MODES & MODE CHANGES
➤ Interface modes are changes in one of the mapping areas. Different modes
map different interface elements
➤ Changing mode will feature/foreground a different mapping of interface
elements. Mode changes are often activated by a specific input (button)
FLORENCE AND USER INTERFACE
FLORENCE AND USER INTERFACE

More Related Content

What's hot

Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design FundamentalsIntelligent_ly
 
Metodologias de desenvolvimento de jogos e introdução a game design
Metodologias de desenvolvimento de jogos e introdução a game designMetodologias de desenvolvimento de jogos e introdução a game design
Metodologias de desenvolvimento de jogos e introdução a game designCaio Vinicius Marques Teixeira
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step GuideDevBatch Inc.
 
Aula 01 - Conceitos de IHC - Prof.ª Cristiane Fidelix
Aula 01 - Conceitos de IHC - Prof.ª Cristiane FidelixAula 01 - Conceitos de IHC - Prof.ª Cristiane Fidelix
Aula 01 - Conceitos de IHC - Prof.ª Cristiane FidelixCris Fidelix
 
3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)Hafiz Ammar Siddiqui
 
Game Writing & Narrative Design
Game Writing & Narrative DesignGame Writing & Narrative Design
Game Writing & Narrative DesignCraig Carey
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual gamesDori Adar
 
Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industryKevin Huang
 
Indie Game Market Research Presentation
Indie Game Market Research PresentationIndie Game Market Research Presentation
Indie Game Market Research PresentationLogan Williams
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game DesignMartin Sillaots
 
What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesStephen Anderson
 
Game development
Game developmentGame development
Game developmentreittes
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game designTom Carter
 

What's hot (20)

Game design document
Game design document Game design document
Game design document
 
What is game development
What is game developmentWhat is game development
What is game development
 
Apresentação de Design de jogos
Apresentação de Design de jogosApresentação de Design de jogos
Apresentação de Design de jogos
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Metodologias de desenvolvimento de jogos e introdução a game design
Metodologias de desenvolvimento de jogos e introdução a game designMetodologias de desenvolvimento de jogos e introdução a game design
Metodologias de desenvolvimento de jogos e introdução a game design
 
Game Design Document - Step by Step Guide
Game Design Document - Step by Step GuideGame Design Document - Step by Step Guide
Game Design Document - Step by Step Guide
 
Aula 01 - Conceitos de IHC - Prof.ª Cristiane Fidelix
Aula 01 - Conceitos de IHC - Prof.ª Cristiane FidelixAula 01 - Conceitos de IHC - Prof.ª Cristiane Fidelix
Aula 01 - Conceitos de IHC - Prof.ª Cristiane Fidelix
 
3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)3-Game Graphics (Game Design and Development)
3-Game Graphics (Game Design and Development)
 
Game Writing & Narrative Design
Game Writing & Narrative DesignGame Writing & Narrative Design
Game Writing & Narrative Design
 
Understanding casual games
Understanding casual gamesUnderstanding casual games
Understanding casual games
 
Pc gaming market and e sports industry
Pc gaming market and e sports industryPc gaming market and e sports industry
Pc gaming market and e sports industry
 
Indie Game Market Research Presentation
Indie Game Market Research PresentationIndie Game Market Research Presentation
Indie Game Market Research Presentation
 
Gaming and eSports
Gaming and eSportsGaming and eSports
Gaming and eSports
 
Game Interface Design
Game Interface DesignGame Interface Design
Game Interface Design
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
World building part 1
World building part 1World building part 1
World building part 1
 
What Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing ExperiencesWhat Board Games can Teach Us about Designing Experiences
What Board Games can Teach Us about Designing Experiences
 
Game development
Game developmentGame development
Game development
 
10 page pitch for game design
10 page pitch for game design10 page pitch for game design
10 page pitch for game design
 
Phases of game development
Phases of game developmentPhases of game development
Phases of game development
 

Similar to Games Interfaces

User Experience 4: Usable User Interface
User Experience 4: Usable User InterfaceUser Experience 4: Usable User Interface
User Experience 4: Usable User InterfaceMarc Miquel
 
Pergames2005 Paper
Pergames2005 PaperPergames2005 Paper
Pergames2005 PaperTrond Nilsen
 
Introduction to game_design
Introduction to game_designIntroduction to game_design
Introduction to game_designSayed Ahmed
 
Lecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processLecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processSayed Ahmed
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses SpecificationChristopher Orchard
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework_
 
Game design true nature
Game design true natureGame design true nature
Game design true natureAnton Gromov
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018DSDT_MTL
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.pptManoharKumar81
 
98 374 Lesson 03-slides
98 374 Lesson 03-slides98 374 Lesson 03-slides
98 374 Lesson 03-slidesTracie King
 
Microsoft Surface
Microsoft Surface Microsoft Surface
Microsoft Surface Neha Sharma
 

Similar to Games Interfaces (20)

User Experience 4: Usable User Interface
User Experience 4: Usable User InterfaceUser Experience 4: Usable User Interface
User Experience 4: Usable User Interface
 
Pergames2005 Paper
Pergames2005 PaperPergames2005 Paper
Pergames2005 Paper
 
Warhammer Online UI
Warhammer Online UIWarhammer Online UI
Warhammer Online UI
 
Task2
Task2Task2
Task2
 
Introduction to game_design
Introduction to game_designIntroduction to game_design
Introduction to game_design
 
Lecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_processLecture 02 game_design_components_and_process
Lecture 02 game_design_components_and_process
 
Noughts and Crosses Specification
Noughts and Crosses SpecificationNoughts and Crosses Specification
Noughts and Crosses Specification
 
Unit ii design process
Unit ii design processUnit ii design process
Unit ii design process
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework
 
Game design true nature
Game design true natureGame design true nature
Game design true nature
 
Ao5 presentation
Ao5 presentationAo5 presentation
Ao5 presentation
 
Ch1
Ch1Ch1
Ch1
 
Playstation Cerberus
Playstation CerberusPlaystation Cerberus
Playstation Cerberus
 
Ch1 (2)
Ch1 (2)Ch1 (2)
Ch1 (2)
 
Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12Dsdt meetup 2018 02-12
Dsdt meetup 2018 02-12
 
Dsdt meetup 2018
Dsdt meetup 2018 Dsdt meetup 2018
Dsdt meetup 2018
 
DSDT Meetup February 2018
DSDT Meetup February 2018DSDT Meetup February 2018
DSDT Meetup February 2018
 
SchankarGameDesign.ppt
SchankarGameDesign.pptSchankarGameDesign.ppt
SchankarGameDesign.ppt
 
98 374 Lesson 03-slides
98 374 Lesson 03-slides98 374 Lesson 03-slides
98 374 Lesson 03-slides
 
Microsoft Surface
Microsoft Surface Microsoft Surface
Microsoft Surface
 

More from Craig Carey

Dialogue in Games
Dialogue in GamesDialogue in Games
Dialogue in GamesCraig Carey
 
Interactive Fiction
Interactive FictionInteractive Fiction
Interactive FictionCraig Carey
 
Interactive Stories
Interactive StoriesInteractive Stories
Interactive StoriesCraig Carey
 
Game Documentation
Game DocumentationGame Documentation
Game DocumentationCraig Carey
 
Avatars and Player Characters
Avatars and Player CharactersAvatars and Player Characters
Avatars and Player CharactersCraig Carey
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality GamesCraig Carey
 
The Poetry Cloud
The Poetry CloudThe Poetry Cloud
The Poetry CloudCraig Carey
 
Chinese Science Fiction
Chinese Science FictionChinese Science Fiction
Chinese Science FictionCraig Carey
 
Understanding Video Games
Understanding Video GamesUnderstanding Video Games
Understanding Video GamesCraig Carey
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental StorytellingCraig Carey
 
Rules & Fictional Worlds
Rules & Fictional WorldsRules & Fictional Worlds
Rules & Fictional WorldsCraig Carey
 
Procedural Rhetoric
Procedural RhetoricProcedural Rhetoric
Procedural RhetoricCraig Carey
 
Nonlinear Writing
Nonlinear WritingNonlinear Writing
Nonlinear WritingCraig Carey
 
Games & Narrative
Games & NarrativeGames & Narrative
Games & NarrativeCraig Carey
 
Media Art & Game Art
Media Art & Game ArtMedia Art & Game Art
Media Art & Game ArtCraig Carey
 

More from Craig Carey (20)

Dialogue in Games
Dialogue in GamesDialogue in Games
Dialogue in Games
 
Interactive Fiction
Interactive FictionInteractive Fiction
Interactive Fiction
 
Adventure Games
Adventure GamesAdventure Games
Adventure Games
 
Interactive Stories
Interactive StoriesInteractive Stories
Interactive Stories
 
Game Documentation
Game DocumentationGame Documentation
Game Documentation
 
Avatars and Player Characters
Avatars and Player CharactersAvatars and Player Characters
Avatars and Player Characters
 
Magic Circle
Magic CircleMagic Circle
Magic Circle
 
Gaming Literacy
Gaming LiteracyGaming Literacy
Gaming Literacy
 
Alternate Reality Games
Alternate Reality GamesAlternate Reality Games
Alternate Reality Games
 
The Poetry Cloud
The Poetry CloudThe Poetry Cloud
The Poetry Cloud
 
Chinese Science Fiction
Chinese Science FictionChinese Science Fiction
Chinese Science Fiction
 
Values at Play
Values at PlayValues at Play
Values at Play
 
Understanding Video Games
Understanding Video GamesUnderstanding Video Games
Understanding Video Games
 
Environmental Storytelling
Environmental StorytellingEnvironmental Storytelling
Environmental Storytelling
 
Rules & Fictional Worlds
Rules & Fictional WorldsRules & Fictional Worlds
Rules & Fictional Worlds
 
Procedural Rhetoric
Procedural RhetoricProcedural Rhetoric
Procedural Rhetoric
 
Play Matters
Play MattersPlay Matters
Play Matters
 
Nonlinear Writing
Nonlinear WritingNonlinear Writing
Nonlinear Writing
 
Games & Narrative
Games & NarrativeGames & Narrative
Games & Narrative
 
Media Art & Game Art
Media Art & Game ArtMedia Art & Game Art
Media Art & Game Art
 

Recently uploaded

ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceSamikshaHamane
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptxSherlyMaeNeri
 

Recently uploaded (20)

ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
Roles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in PharmacovigilanceRoles & Responsibilities in Pharmacovigilance
Roles & Responsibilities in Pharmacovigilance
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Judging the Relevance and worth of ideas part 2.pptx
Judging the Relevance  and worth of ideas part 2.pptxJudging the Relevance  and worth of ideas part 2.pptx
Judging the Relevance and worth of ideas part 2.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 

Games Interfaces

  • 1. GAME INTERFACES Data, Feedback, Channels of Communication
  • 2. Source material: Jesse Schell, “Players Play Games Through an Interface,” The Art of Game Design: A Book of Lenses
  • 3. GAME INTERFACE ➤ “Interface” can mean many things: controllers, display device, control scheme, virtual character, how a game communicates information ➤ Key concepts from Jesse Schell’s chapter: ➤ interface data flow ➤ feedback ➤ channels ➤ dimensions ➤ modes
  • 4.
  • 5. INTERFACES: INPUTS & OUTPUTS ➤ Interface is everything between the player and the game world ➤ Physical input – some way for players to touch/interact to make changes in game world ➤ Physical output – some way for player to see what’s going on in the game world.
  • 6. GOALS OF AN INTERFACE? ➤ To make players feel in control of their experience ➤ To communicate information needed for gameplay ➤ To facilitate feedback – data flows in a loop between player and game, round and round. ➤ Other design considerations: immersion, accessibility, thematic/metaphor, balance and simplicity vs. complexity
  • 7. THE VIRTUAL INTERFACE ➤ The conceptual layer that exists between the physical input/output and the game world ➤ Virtual interface has both input elements (virtual menu where player selects things) and output elements (score display, etc.) ➤ Virtual interface can vary from minimalist and thin to dense, packed with virtual buttons, sliders, menus, etc.
  • 8. THE CONCEPT OF INTERFACE MAPPING ➤ Process by which data is mapped onto and through different interface elements. How the interface elements work together; how changes to one element affect another.
  • 9. INTERFACES COMMUNICATE INFORMATION ➤ Jesse Schell: “Choosing how to map game information to channels and dimensions is the heart of designing your game interface” ➤ Channel of information: A way of communicating a stream of data to the player. ➤ Examples: part of the screen (top, bottom, corner), the avatar, sound effects, music, border, in-game object, etc. ➤ User Interface/Dashboard often includes different channels of information ➤ Different channels of information will have different dimensions: quantity, color, shape.
  • 10.
  • 11. INTERFACE MODES & MODE CHANGES ➤ Interface modes are changes in one of the mapping areas. Different modes map different interface elements ➤ Changing mode will feature/foreground a different mapping of interface elements. Mode changes are often activated by a specific input (button)
  • 12. FLORENCE AND USER INTERFACE
  • 13. FLORENCE AND USER INTERFACE