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Bowdoin 9-4
1. Interpretive Sign Design by Dan Bowdoin
Goal
• Combine the skill of critical thinking and practicing math into a fun
game that involves students working in groups.
Audience
• 6th grade middle school math students.
Message
• To convey the steps on how to play the fraction multiplication
game through a series of images that represent each task. Provide
ideas for student reflection during and/or after the game.
4. Key Changes
1) I switched from using PowerPoint to Paint Shop
Pro. Using the photo editing program allowed me
to manipulate and control many additional
features.
2) The entire layout was changed, real pictures used,
a relevant title created, and body text was added
(instead of just a series of questions).
5.
6. Key Changes
1) In an attempt to make the pictures stand out
more, I increased the size and made them a focal
point of the design.
2) Placed the captions within the pictures, to treat
them as secondary information on the game
directions.
3) Developed a two column approach for my text
body. This was dumped for a bit, but then brought
back in later designs.
7.
8. Key Changes
1) Contrast and Style were major focuses of this
design. The style was meant to be more fun and
game like (eventually I thought it was too hard to
read).
2) In this design, only two font types are used.
3) Focused on bringing attention to my catch phrase.
10. Key Changes
1) Simplified text choice for ease of reading.
2) Added lines to strengthen the alignment that the
pictures had in relation to the text. Lines also
connect with the fraction concept.
3) Moved pictures down, and also moved the title so
that it was smashed against the top.
4) Changed color of caption text to stand by itself.