This document summarizes existing gaming magazine products and provides research analysis. It finds that the magazines typically have consistent titles and headers but varying color schemes based on the featured game. Main characters from the games are prominently displayed on covers. The research will be used to select an image that generates the color palette and incorporate a big header. An audience profile targets males ages 14-25 living in smaller cities who are looking to belong and want gaming tips, tricks and facts presented in an eye-catching but plain color scheme.
2. Existing Product
This is a different style of magazine because
it is more cartoony and they have also
animated the text and colors in the header. It
is cartoony because it fits in the game and it
is animated a lot. Also it has other animated
games on the front cover. The person is
probably the main character in the game,
they are potbelly quite important because it
takes up about 80% of the cover.
3. Existing Product
The header of this magazine is very bold and it
stands out. The colour of the header is plain and
stands out to the eye. The banner at the of the
magazine makes you want to buy it because there
is a chance to win some extra stuff. The character
on the gaming magazine is the character from the
game that it is on about. The main thing that
draws my attention on this magazine is the
character because it stands out from everything.
There is also facts and advice about games. The
large cross hair graphic tell us that it is first
person shooter. There is also a plug featuring
extra information about strategy games and
reviling that there is going to be a top 10 inside.
The colour game is quite masculine and shooting
and action games are mainly for Males.
4. Existing Product
The main title of this magazine is the same as
the first one. The main charterer is always
covering up the A on gamer on the magazine.
The banner at the top tell you about a game
or gives you a chance to win something. The
main colour of this magazine I grey because
batman comes across as a mysterious
character. You can tell the platform that this
magazine is aimed at because in the title it
says PC. The plug and colour line were red
and the pug will include what it says in the
magazine. Also red white and black have a
good contrast, it is very eye catching.
5. Research Analysis
• What common features do the researched
products have? The title and the headers stay
the same but the colour scheme changes
depending on what game it is.
• What aspects of the research will you include
within your on work? i will use the image to
generate the colour scheme. Also the big
heder.
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
14-25 • It will contain some important facts and also
tips and trick. The colour scheme will be
pain but eye catching.
Gender
Male • Colour scheme and masculine font will
make my product more attracted to male.
Psychographic
Belonger • This is because this is a gaming magazine
and people that live in a small city are most
likely to bye it
Social Status
Middle • For people wo want it because you don’t
need it you want it.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?