In Trinity ISE II and III Module Reading and Writing, the candidate will have to do a writing. In this presentation, it can be learned the main differences between a report and a proposal. This section of the exam assesses the ability to:
◗ identify information that is relevant to the writing task and common themes and links across multiple texts and the finer points of detail, eg attitudes implied
◗ paraphrase/summarise complex and demanding texts
◗ synthesise such information to produce elaborated responses with clarity and precision.
After watching this presentation, candidates to this exam will understand how to have a critical and analytical thinking to write a report or a prososal.
3. • A report is typically written to present findings,
research results, or information.
• Its primary purpose is to inform or document a
specific topic or issue.
• Reports often provide an analysis, evaluation, or
summary of data and can be based on research,
experiments, or observations.
• A proposal, on the other hand, is written to suggest a
plan of action or a project.
• The primary purpose of a proposal is to persuade
the reader to accept or support the proposed idea,
project, or plan.
• Proposals are often used to request funding,
approval, or permission for an initiative.
10. Title: The Current and Potential Uses of Wearable Technology
Introduction
Wearable technology, often referred to as "wearables," has become a significant trend in recent years, encompassing a wide range of electronic
devices and computers integrated into clothing and accessories that can be comfortably worn on the body. This report explores the current
applications and potential uses of wearable technology, considering its impact on various aspects of life.
Current Uses
• Wearable technology has already made a substantial impact in various domains. Devices like smartwatches, virtual reality (VR) glasses, and
smart fabrics are increasingly popular. These wearables can perform tasks similar to smartphones and tablets, offering features such as instant
access to information. For example, VR glasses provide immersive multimedia experiences, offering educational opportunities like virtual visits
to historical sites or geographic wonders.
• One compelling application is in the field of education. VR glasses have the potential to revolutionize the classroom experience by allowing
students to explore far-off places and capture real-world experiences. This enhances learning by providing opportunities that may not have
been accessible otherwise. Additionally, the potential to record excursions and share them with families enhances parental involvement.
• Moreover, wearables can contribute to safety by allowing students to observe potentially hazardous experiments through virtual reality,
eliminating physical risks.
Potential Uses
• The potential uses of wearable technology are promising. Despite concerns about cost and battery life, wearables are evolving rapidly, becoming
more lightweight and practical. This evolution suggests a bright future for wearables in educational settings.
• In addition to the classroom, wearable technology may have applications beyond healthcare, enabling athletes and military personnel to
monitor their health and performance. The advent of ingestible sensors, for instance, offers non-invasive health monitoring.
Conclusion
Wearable technology is already transforming education and has the potential to make learning more engaging, accessible, and safe. As wearables
continue to develop and become more affordable, they are poised to revolutionize education and contribute to various other fields, offering a world
of exciting possibilities for the future. The integration of technology into our daily lives through wearables is undoubtedly an exciting step towards a
more interconnected and efficient future.
11.
12. Title: Proposal for Implementing Wearable Technology in Our School
Introduction:
In an age where technology is continuously advancing, it is crucial for educational institutions to explore innovative methods to enhance the learning experience for our
students. This proposal aims to analyze the current and potential uses of wearable technology in the context of our school and suggest improvements to incorporate this
cutting-edge technology into our educational environment.
Current and Potential Uses:
• Wearable technology, as described in the provided texts, includes a range of devices that can be comfortably worn on the body. These devices have the capability to
perform many computing tasks similar to smartphones and tablets. Notably, virtual reality (VR) glasses stand out as a promising tool for immersive and engaging
learning experiences. Students can virtually visit historical landmarks or geographical wonders, thus expanding their horizons and providing educational
opportunities that were previously inaccessible.
• Wearable technology has the potential to revolutionize not only our classroom education but also ordinary excursions. For instance, students can use VR glasses
during trips to national parks to capture their experiences, observe wildlife, and make valuable observations of nature. These recordings can be shared with
parents, giving them a better insight into their children's educational journeys.
• Moreover, wearables can contribute to safety by allowing students to engage in potentially hazardous experiments through virtual reality, eliminating
physical risks.
Suggested Improvements:
To effectively implement wearable technology in our school, we propose the following steps:
• Pilot Program: Initiate a pilot program to assess the feasibility and impact of VR glasses in classrooms. This program can involve select subjects, such as geography
and history, to measure the benefits of immersive learning.
• Affordability: Keep a close eye on the affordability of wearable technology for students. As technology evolves, the cost may decrease, making it more accessible.
• Safety and Policy: Develop safety guidelines and policies for the use of wearables in educational settings to ensure responsible and secure usage.
• Teacher Training: Provide teachers with training and resources to effectively integrate wearable technology into their teaching methods.
Conclusion:
The incorporation of wearable technology into our school holds great potential to transform the learning experience, making it more engaging, immersive, and safe. By
conducting pilot programs, monitoring affordability, and implementing safety policies, we can make strides towards enhancing education with these innovative tools.
The future of education is within our reach, and by embracing wearable technology, we can prepare our students for a technology-driven world.