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The ‘Scale up challenge’: simulation for authentic learning

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The challenges of embedding digital technologies in learning, teaching and assessment are complex, and rethinking the roles of educators has been at the foreground of recent Educause New Horizon expert panel reports. The most recent Jisc Student digital experience insights survey (2020) report highlighted that only 20% of students have experiences of simulation. The challenges of scale seem insurmountable – however, in this session we suggest some low-tech solutions, and invite participants to come along bringing their mobile phones and a google cardboard headset. We will discuss some of the barriers and solutions to changing practice, drawing upon the findings of the ‘State of XR and Immersive Learning Outlook Report (2020).

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The ‘Scale up challenge’: simulation for authentic learning

  1. 1. The ‘Scale up challenge’: simulation for authentic learning • Heidi Singleton (@blueprintteach) • Debbie Holley (@debbieholley1) Department of Nursing Sciences, Bournemouth University Please do tweet to #ELESIG #altc "We predict digital collaboration platforms, artificial intelligence, and immersive, mixed reality will be powerful tools to address key teacher needs..." The class of 2030 and life-ready learning: the technology imperative Image credits: Debbie Holley BU Festival of Learning 2018
  2. 2. Jisc The Jisc 'Student digital experience insights survey' was recently released, summarising the experiences of over 20,000 HE students at a range of 28 HE institutions. One surprising finding was that only 20% of students gain any 'real life' simulation experiences as part of their degree, and these tend to be in engineering design and healthcare. Link to JISC report: https://www.jisc.ac.uk/sites/default/files/student-dei- he-report-2020.pdf
  3. 3. Scaling Innovation: theory paper • Dede and Coburn: five dimensions of scaling: • depth, sustainability, spread, ownership, and evolution • Design based research feeds into successful scaling of innovation • And can help with leverage 'deep change' • And the most difficult bit! cherished values, attitudes and beliefs need to be ‘unlearned’ to enable ownership
  4. 4. Dede and Coburn scaling matrix • Scaling: “Building connections, adding new people to the network so that there are resources available when a learning need arises; Maintaining connections, keeping in touch with relevant persons; Activating connections, with selected persons for the purpose of learning; and Aggregated trustworthiness, perceived credibility = social validation + authority and trustee + profiles.” (Cook & Pachler, 2012) Based on: Exploring the process of scaling up (EU Learning Layers) Original source: Christopher Dede, Harvard University Graduate School of Education; Cynthia Coburn, “Rethinking Scale: Moving Beyond Numbers to Deep and Lasting Change,” Educational Researcher (2003). Spread Depth Shift Sustainability Evolution Scaling up is achieved by diffusion of the innovation to large numbers of users. Requires modifications to retain effectiveness while reducing the resources and expertise required. Getting to scale produces deep and consequential changes in practice. Requires evaluation and research to understand and enhance the causes of effectiveness. Ownership of the innovation is assumed by users, who deepen and sustain the innovation via adaptation. Requires moving beyond “brand” to support users as co-evaluators, co- designers, and co-scalers. Sustaining scaled growth means maintaining these changes in practice over substantial periods of time. Requires robust design to enable adapting to negative shifts in context. The innovation as revised by its adapters is influential in reshaping the thinking of its designers. Requires learning from users’ adaptations about how to rethink the innovation’s model. Strengths Weaknesses
  5. 5. Engaging our students: the boundaries have changed post Covid 19 Embedding digital technologies in learning, teaching and assessment are complex, and rethinking the roles of educators has been at the foreground. In chat, share your experiences of whether educators in your institution have rethought their practice, or are they hoping to slide back to 'the way we were?'
  6. 6. Image Credit: University of Arizona Libraries
  7. 7. How to: use google cardboard iPhone users: Point your camera at screen Android users: please download a QR code viewer (a free app) to enable the 'trigger' to work image credit VIAR
  8. 8. And now try out: Scan the QR Code (we will share shortly!)with the camera or go to the YouTube app on your phone and type in which VR experience 2. Play the experience. 3. Then select the symbol to turn your screen into a split screen. 4. Place your phone into a google cardboard headset to view.
  9. 9. And try out: relaxation This is the link: https://www.youtube.com/watch? v=7AkbUfZjS5k&t=60s
  10. 10. And a more health related one we use with students https://www.youtube.com /watch?v=XKbwmTG8chQ
  11. 11. Example: Student nurses using our partner hospital equipment • We have more than 600 of them on our adult nursing intake, with smaller intakes for mental health nursing and children's nur sing • How can this fantastic experience be shared with more students? • One solution to overcoming barriers, is to work with partners (and disseminate using YouTube account)
  12. 12. Martian Attack! • Our paramedic team ran a simulation in our underground car park last month. • 3D 360-film clips created from the session captured scenarios, simulations and debrief, and are hosted on Panopto, and thus accessible by a range of technologies, from google cardboards, to OCULUS Quest Project lead Adam Bancroft Link to video clip
  13. 13. Mentimeter Menti code: 7092 2921 https://www.menti.com/cys1bupamq
  14. 14. Pause for discussion
  15. 15. Using Virtual Reality: does it work in large group teaching settings?
  16. 16. Nursing a patient with diabetes: a VR Case Study Heidi developed for her PhD https://www.youtube.com /watch?v=03CAqdjK718
  17. 17. • RCT with 171 students • Significant learning gain when using VR • An inclusive learning tool • Quick and intuitive to use • VR made learning "more real" and engaging • Instant feedback and personalized learning • The students can repeat the exercise (distance learning) Virtual Technologies in Nurse Education The Pairing of Critical Realism with Partial Least Squares Structural Equation Modelling as an Evaluation Methodology
  18. 18. Learning Technologist comment: “Using this technology, is a really empowering way for students to be able to learn off campus." However, we have faced challenges for scaling and innovating... Technical e.g., software instability, variety of phones (Android and too large) and laptops (Macs) Funding e.g., ongoing subscription and IP ownership dilemmas Vision/scaling with colleagues including management Time
  19. 19. And even more immersive: Virtual Avebury We worked with Prof Liz Falconer on this project https://www.youtube.com/watch?v=LV NIQMqIU6g Read about our initial findings – what did 'mature ladies' think!
  20. 20. Concluding discussions: sharing practice and any questions
  21. 21. Resources • Holley D., Hobbs M. (2019) Augmented Reality for Education. In: Peters M., Heraud R. (eds) Encyclopedia of Educational Innovation. Springer, Singapore https://doi.org/10.1007/978-981- 13-2262-4 Online ISBN 978-981-13-2262-4 • Holley, D (2017) Bournemouth University: a new vision for learning case study in JISC Developing organisational approaches to digital capability JISC 4 May 2017 • https://www.jisc.ac.uk/guides/developing-organisational-approaches-to-digital-capability/ Heidi: a range of papers underway from her doctorate • https://microsites.bournemouth.ac.uk/flie/2017/06/21/introducing-heidi-singleton-our-new-phd- student-on-immersive-worlds-augmented-reality-and-tools-for-learning-innovation/ • https://microsites.bournemouth.ac.uk/flie/2019/02/01/what-did-mental-health-nursing-students- think-of-vr-deteriorating-patient/ • https://microsites.bournemouth.ac.uk/cel/2016/10/26/cels-workshop-on-augmented-an • Thanks to daden limited for the creation of the resources! Heidi and Janet video of using VR for Nursing diabetes: https://www.youtube.com/watch?v=AKpw1RbZ1hA Prof Liz Falconer talking about Virtual Avebury: https://www.youtube.com/watch?v=LVNIQMqIU6g

The challenges of embedding digital technologies in learning, teaching and assessment are complex, and rethinking the roles of educators has been at the foreground of recent Educause New Horizon expert panel reports. The most recent Jisc Student digital experience insights survey (2020) report highlighted that only 20% of students have experiences of simulation. The challenges of scale seem insurmountable – however, in this session we suggest some low-tech solutions, and invite participants to come along bringing their mobile phones and a google cardboard headset. We will discuss some of the barriers and solutions to changing practice, drawing upon the findings of the ‘State of XR and Immersive Learning Outlook Report (2020).

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