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Andy Thai
Game Design, Gameplay Programmer, Level Design
5049 N Kimberly Ave, Chicago, IL 60630 | (773) 816-3866 | andythai94@yahoo.com
Education DePaul University, Chicago IL Expected June of 2016
Bachelor of Science in Computer Game Development
Game Design Concentration
GPA: 3.84/4.00
Honors: National Society of Collegiate Scholars, Dean’s List - 8 of 11 quarters
Work Experience DePaul University, Chicago, IL Oct. 2013 – Present
Distribution Service Student Worker
 Sort and log incoming student and faculty packages.
 Input accurate records of students’ usage of mailboxes, keys, and package pickup.
 Address inquiries and concerns from students about mail services.
 Deliver mail across campus and responded to departments’ needs and inquiries.
Projects Knight, Squire, and Princess Jan. 2016 – Present
 Establish initial core concepts, mechanics, level designs and player progression.
 Facilitated discussions toward creative game design choices and goals.
 Create documents to drive design, story, and art.
 Conduct playtests and surveys to collect data for analysis and insight.
Scopophobia Jan. 2016 - Present
 Established working game mechanics in correspondence to narrative and Oculus
Rift head rotation.
 Coordinated developer-player interaction for a more immersive play experience.
Rich-ual Success Jan. 29th – Jan. 31st, 2016
 Facilitated Global Game Jam team to meet and took notes of concepts that were
viable to the event’s theme, “Ritual”.
 Prepared a backlog for team and coordinated team members to efficiently build core
assets.
 Established a singleton game manager to keep track of players’ progression, scene
changes, and game mechanics that lets players interact with different objects.
The Roll Awakens Jan. 7th – Jan. 21th, 2016
 Established character motion in conjunction with Oculus Rift head rotation,
scripted stunts and level interactions for players to play.
 Elevated concept to include stunts and level interactions, conceptualized on how to
use the Oculus Rift to affect player movement.
 Created level layout for interaction between player and their environment.
Project Bluelight Sept. 2015 – Nov. 2015
 Conceptualized game concepts in relation to life experiences told by students in
Englewood elementary school.
 Established game mechanics of object interactivity and scores.
Skills Game Engines:
 Experienced in Unity
 Familiar with Unreal Engine 4, GameMaker: Studio
Computer:
 Experienced in C#
 Familiar with C++, Python, Javascript, HTML and CSS
 Proficient in Autodesk Maya, Microsoft Office Suite
 Familiar with Adobe Photoshop, Adobe AfterEffects, Adobe Flash

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Andy Thai Resume

  • 1. Andy Thai Game Design, Gameplay Programmer, Level Design 5049 N Kimberly Ave, Chicago, IL 60630 | (773) 816-3866 | andythai94@yahoo.com Education DePaul University, Chicago IL Expected June of 2016 Bachelor of Science in Computer Game Development Game Design Concentration GPA: 3.84/4.00 Honors: National Society of Collegiate Scholars, Dean’s List - 8 of 11 quarters Work Experience DePaul University, Chicago, IL Oct. 2013 – Present Distribution Service Student Worker  Sort and log incoming student and faculty packages.  Input accurate records of students’ usage of mailboxes, keys, and package pickup.  Address inquiries and concerns from students about mail services.  Deliver mail across campus and responded to departments’ needs and inquiries. Projects Knight, Squire, and Princess Jan. 2016 – Present  Establish initial core concepts, mechanics, level designs and player progression.  Facilitated discussions toward creative game design choices and goals.  Create documents to drive design, story, and art.  Conduct playtests and surveys to collect data for analysis and insight. Scopophobia Jan. 2016 - Present  Established working game mechanics in correspondence to narrative and Oculus Rift head rotation.  Coordinated developer-player interaction for a more immersive play experience. Rich-ual Success Jan. 29th – Jan. 31st, 2016  Facilitated Global Game Jam team to meet and took notes of concepts that were viable to the event’s theme, “Ritual”.  Prepared a backlog for team and coordinated team members to efficiently build core assets.  Established a singleton game manager to keep track of players’ progression, scene changes, and game mechanics that lets players interact with different objects. The Roll Awakens Jan. 7th – Jan. 21th, 2016  Established character motion in conjunction with Oculus Rift head rotation, scripted stunts and level interactions for players to play.  Elevated concept to include stunts and level interactions, conceptualized on how to use the Oculus Rift to affect player movement.  Created level layout for interaction between player and their environment. Project Bluelight Sept. 2015 – Nov. 2015  Conceptualized game concepts in relation to life experiences told by students in Englewood elementary school.  Established game mechanics of object interactivity and scores. Skills Game Engines:  Experienced in Unity  Familiar with Unreal Engine 4, GameMaker: Studio Computer:  Experienced in C#  Familiar with C++, Python, Javascript, HTML and CSS  Proficient in Autodesk Maya, Microsoft Office Suite  Familiar with Adobe Photoshop, Adobe AfterEffects, Adobe Flash