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Andy Thai Resume
1. Andy Thai
Game Design, Gameplay Programmer, Level Design
5049 N Kimberly Ave, Chicago, IL 60630 | (773) 816-3866 | andythai94@yahoo.com
Education DePaul University, Chicago IL Expected June of 2016
Bachelor of Science in Computer Game Development
Game Design Concentration
GPA: 3.84/4.00
Honors: National Society of Collegiate Scholars, Dean’s List - 8 of 11 quarters
Work Experience DePaul University, Chicago, IL Oct. 2013 – Present
Distribution Service Student Worker
Sort and log incoming student and faculty packages.
Input accurate records of students’ usage of mailboxes, keys, and package pickup.
Address inquiries and concerns from students about mail services.
Deliver mail across campus and responded to departments’ needs and inquiries.
Projects Knight, Squire, and Princess Jan. 2016 – Present
Establish initial core concepts, mechanics, level designs and player progression.
Facilitated discussions toward creative game design choices and goals.
Create documents to drive design, story, and art.
Conduct playtests and surveys to collect data for analysis and insight.
Scopophobia Jan. 2016 - Present
Established working game mechanics in correspondence to narrative and Oculus
Rift head rotation.
Coordinated developer-player interaction for a more immersive play experience.
Rich-ual Success Jan. 29th – Jan. 31st, 2016
Facilitated Global Game Jam team to meet and took notes of concepts that were
viable to the event’s theme, “Ritual”.
Prepared a backlog for team and coordinated team members to efficiently build core
assets.
Established a singleton game manager to keep track of players’ progression, scene
changes, and game mechanics that lets players interact with different objects.
The Roll Awakens Jan. 7th – Jan. 21th, 2016
Established character motion in conjunction with Oculus Rift head rotation,
scripted stunts and level interactions for players to play.
Elevated concept to include stunts and level interactions, conceptualized on how to
use the Oculus Rift to affect player movement.
Created level layout for interaction between player and their environment.
Project Bluelight Sept. 2015 – Nov. 2015
Conceptualized game concepts in relation to life experiences told by students in
Englewood elementary school.
Established game mechanics of object interactivity and scores.
Skills Game Engines:
Experienced in Unity
Familiar with Unreal Engine 4, GameMaker: Studio
Computer:
Experienced in C#
Familiar with C++, Python, Javascript, HTML and CSS
Proficient in Autodesk Maya, Microsoft Office Suite
Familiar with Adobe Photoshop, Adobe AfterEffects, Adobe Flash