This document discusses the history of women's representation and participation in gaming industries such as video games, tabletop roleplaying games (RPGs), and wargaming. It provides statistics showing women remain underrepresented in video game industry jobs. It also discusses early involvement of women in tabletop RPGs and wargaming, including one of the first published D&D adventure modules co-authored by Judy Kerestan in 1976. Finally, it notes the new D&D Player's Handbook explicitly discusses gender diversity and fluidity in character creation.
1. Whose Fantasy Is It Anyway?
Anastasia Salter
University of Central Florida
@anasalter
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8. Women in the Video Games Industry
Programmers and Engineers: 5%
Artists and Animators: 9%
Game Designers: 13%
Producers: 22%
Audio Professionals: 9%
QA Testers: 12%
Business and Management: 21%
Gamasutra Salary Survey 2014
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11. Gary Gygax: I will include roles for
women “when a member of the
opposite sex buys a copy of Dungeons
& Dragons
Jon Peterson
https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
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14. I would like to remind women wargamers that while they are fewer
in numbers, they make equally effective generals. That war is a
man's domain is disproven by the fact that its wellsprings are
societal and outcome affects all, regardless of gender. That history
belongs to men is disproven by the few accounts of great women
that filtered down, even as recorded by male historians. Remember,
of the three persons most feared by Rome, two were women
(Cleopatra & Zenobia).
Linda D. Mosca
https://boardgamegeek.com/thread/390307/women-wargaming-35-years-hence
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16. One of the earliest Dungeons & Dragons adventure modules,
Palace of the Vampire Queen, was co-authored by Judy
Kerestan back in 1976.
Consider that from the publication of Charles S. Roberts’s
Tactics in 1954, it took over twenty years for Linda Mosca to
receive the first credit as a female wargame designer; it took
only a bit more than twenty months after the release of
Dungeons & Dragons for Judy Kerestan to get a billing for
fantasy role-playing game design.
Jon Peterson
https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
18. The new Player's Handbook explicitly talks about the gender binary
and gender fluidity. "Think about how your character does or does
not conform to the broader culture's expectations of sex, gender, and
sexual behavior," it reads. "You don't need to be confined to binary
notions of sex and gender . . . You could also play a female character
who presents herself as a man, a man who feels trapped in a female's
body, or a bearded female dwarf who hates being mistaken for a
male.“
Jonathan Tune
https://www.vice.com/read/dungeons-and-dragons-has-caught-up-with-third-wave-feminism-827