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Whose Fantasy Is It Anyway?
Anastasia Salter
University of Central Florida
@anasalter
Women in the Video Games Industry
Programmers and Engineers: 5%
Artists and Animators: 9%
Game Designers: 13%
Producers: 22%
Audio Professionals: 9%
QA Testers: 12%
Business and Management: 21%
Gamasutra Salary Survey 2014
Gary Gygax: I will include roles for
women “when a member of the
opposite sex buys a copy of Dungeons
& Dragons
Jon Peterson
https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
I would like to remind women wargamers that while they are fewer
in numbers, they make equally effective generals. That war is a
man's domain is disproven by the fact that its wellsprings are
societal and outcome affects all, regardless of gender. That history
belongs to men is disproven by the few accounts of great women
that filtered down, even as recorded by male historians. Remember,
of the three persons most feared by Rome, two were women
(Cleopatra & Zenobia).
Linda D. Mosca
https://boardgamegeek.com/thread/390307/women-wargaming-35-years-hence
One of the earliest Dungeons & Dragons adventure modules,
Palace of the Vampire Queen, was co-authored by Judy
Kerestan back in 1976.
Consider that from the publication of Charles S. Roberts’s
Tactics in 1954, it took over twenty years for Linda Mosca to
receive the first credit as a female wargame designer; it took
only a bit more than twenty months after the release of
Dungeons & Dragons for Judy Kerestan to get a billing for
fantasy role-playing game design.
Jon Peterson
https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
http://wordfey.blogspot.com/2016/02/representation-in-d-players-handbook.html
The new Player's Handbook explicitly talks about the gender binary
and gender fluidity. "Think about how your character does or does
not conform to the broader culture's expectations of sex, gender, and
sexual behavior," it reads. "You don't need to be confined to binary
notions of sex and gender . . . You could also play a female character
who presents herself as a man, a man who feels trapped in a female's
body, or a bearded female dwarf who hates being mistaken for a
male.“
Jonathan Tune
https://www.vice.com/read/dungeons-and-dragons-has-caught-up-with-third-wave-feminism-827
Whose Fantasy is it Anyway?

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Whose Fantasy is it Anyway?

  • 1. Whose Fantasy Is It Anyway? Anastasia Salter University of Central Florida @anasalter
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Women in the Video Games Industry Programmers and Engineers: 5% Artists and Animators: 9% Game Designers: 13% Producers: 22% Audio Professionals: 9% QA Testers: 12% Business and Management: 21% Gamasutra Salary Survey 2014
  • 9.
  • 10.
  • 11. Gary Gygax: I will include roles for women “when a member of the opposite sex buys a copy of Dungeons & Dragons Jon Peterson https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
  • 12.
  • 13.
  • 14. I would like to remind women wargamers that while they are fewer in numbers, they make equally effective generals. That war is a man's domain is disproven by the fact that its wellsprings are societal and outcome affects all, regardless of gender. That history belongs to men is disproven by the few accounts of great women that filtered down, even as recorded by male historians. Remember, of the three persons most feared by Rome, two were women (Cleopatra & Zenobia). Linda D. Mosca https://boardgamegeek.com/thread/390307/women-wargaming-35-years-hence
  • 15.
  • 16. One of the earliest Dungeons & Dragons adventure modules, Palace of the Vampire Queen, was co-authored by Judy Kerestan back in 1976. Consider that from the publication of Charles S. Roberts’s Tactics in 1954, it took over twenty years for Linda Mosca to receive the first credit as a female wargame designer; it took only a bit more than twenty months after the release of Dungeons & Dragons for Judy Kerestan to get a billing for fantasy role-playing game design. Jon Peterson https://medium.com/@increment/the-first-female-gamers-c784fbe3ff37#.wtnp22vuu
  • 18. The new Player's Handbook explicitly talks about the gender binary and gender fluidity. "Think about how your character does or does not conform to the broader culture's expectations of sex, gender, and sexual behavior," it reads. "You don't need to be confined to binary notions of sex and gender . . . You could also play a female character who presents herself as a man, a man who feels trapped in a female's body, or a bearded female dwarf who hates being mistaken for a male.“ Jonathan Tune https://www.vice.com/read/dungeons-and-dragons-has-caught-up-with-third-wave-feminism-827