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Education + Games
Education is “one of the most perfect game ecosystems
that’s out there,” full of challenges, rewards, ru...
Alternate Reality Game
An “unfiction” game that invades a
player’s normal environment and invites
them to play, often thro...
Examples: THATCamp Games
Rethinking
“Twentieth-Century Art”
Our Platform…
Visual designs and videos by Marcelo Laborda
This course presents an introduction to the major artists,
works, techniques, and styles of modernity and relates
them to ...
Course Objectives
 Question the continually changing category of
experience that comprises the notion of art
 Recognize ...
Reactions to Games
24
38
17
10 10
0
5
10
15
20
25
30
35
40
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
I enjoy...
21
17
7
28 28
0
5
10
15
20
25
30
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
The game forma...
18
43
25
0
14
0
5
10
15
20
25
30
35
40
45
50
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
De...
Groups & Collaboration
14
10
31
21
24
0
5
10
15
20
25
30
35
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
I enjoy wo...
31
62
7
0 0
0
10
20
30
40
50
60
70
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
I think the ...
7
69
14
3
7
0
10
20
30
40
50
60
70
80
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
The game ...
Polarizing Results
10
45
10
21
14
0
5
10
15
20
25
30
35
40
45
50
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
T...
17
41
17
10
14
0
5
10
15
20
25
30
35
40
45
Strongly
agree
Agree Neither
agree nor
disagree
Disagree Strongly
disagree
Beca...
John Cage and Marcel Duchamp,
Reunion, 1968
Eve Babitz and Marcel
Duchamp playing Chess, 1963
Yoko Ono, Play It By Trust,
1966/2011
Alison Knowles, Homage to Each
Red Thing, 1996.
Secret Societies of the Avant-garde
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses
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Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses

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HASTAC 2015 talk on games and education by Anastasia Salter and Keri Watson

Published in: Education
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Playing Art Historian: Designing an Adventure Game for 20th-Century Art History Courses

  1. 1. Education + Games Education is “one of the most perfect game ecosystems that’s out there,” full of challenges, rewards, rules, allies, enemies, countdowns, and incentives, “all sorts of things that make school the best real-world implementation of a game that’s out there.” And yet “it’s a poorly designed game; it’s kind of broken.” Set Priebatsch
  2. 2. Alternate Reality Game An “unfiction” game that invades a player’s normal environment and invites them to play, often through puzzle-solving and deciphering clues
  3. 3. Examples: THATCamp Games
  4. 4. Rethinking “Twentieth-Century Art”
  5. 5. Our Platform…
  6. 6. Visual designs and videos by Marcelo Laborda
  7. 7. This course presents an introduction to the major artists, works, techniques, and styles of modernity and relates them to historical and cultural contexts of the 20th century. Particular attention is paid to the social history of Modern Art, including the cultural, political, and economic forces that influenced artists and art making during the twentieth century. Course Overview
  8. 8. Course Objectives  Question the continually changing category of experience that comprises the notion of art  Recognize a core group of images within 20th- century art and interpret these works within the socio-historical and cultural context of their production and reception  Develop skills of critical reading, visual analysis, and written expression
  9. 9. Reactions to Games
  10. 10. 24 38 17 10 10 0 5 10 15 20 25 30 35 40 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree I enjoy playing games (n=29) Percent
  11. 11. 21 17 7 28 28 0 5 10 15 20 25 30 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree The game format corresponded with my preferred style of learning (n=29) Percent
  12. 12. 18 43 25 0 14 0 5 10 15 20 25 30 35 40 45 50 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree Deciphering the clues in the game helped me to be more engaged in the course (n=28) Percent
  13. 13. Groups & Collaboration
  14. 14. 14 10 31 21 24 0 5 10 15 20 25 30 35 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree I enjoy working in a group (n=29) Percent
  15. 15. 31 62 7 0 0 0 10 20 30 40 50 60 70 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree I think the ability to work with others is a valuable skill (n=29) Percent
  16. 16. 7 69 14 3 7 0 10 20 30 40 50 60 70 80 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree The game fostered cooperation among students (n=29) Percent
  17. 17. Polarizing Results
  18. 18. 10 45 10 21 14 0 5 10 15 20 25 30 35 40 45 50 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree The game format method of learning helped me to have a greater appreciation of 20th century art (n=29) Percent
  19. 19. 17 41 17 10 14 0 5 10 15 20 25 30 35 40 45 Strongly agree Agree Neither agree nor disagree Disagree Strongly disagree Because of the game format I have a better understanding of the complexities of classifying 20th century art (n=29) Percent
  20. 20. John Cage and Marcel Duchamp, Reunion, 1968 Eve Babitz and Marcel Duchamp playing Chess, 1963
  21. 21. Yoko Ono, Play It By Trust, 1966/2011 Alison Knowles, Homage to Each Red Thing, 1996.
  22. 22. Secret Societies of the Avant-garde

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